From 8408292c4c2411b9b5068601b81671def172ca05 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Tue, 20 Dec 2011 11:41:36 +0000 Subject: [PATCH] Fixed Pressure from not doing any damage to devoted targets, bugreport:4182 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15184 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/map/battle.c b/src/map/battle.c index 97eaf936f1..6ba23ea4fd 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -222,7 +222,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, nullpo_ret(target); sc = status_get_sc(target); - if( sc && sc->data[SC_DEVOTION] && damage > 0 ) + if( sc && sc->data[SC_DEVOTION] && damage > 0 && skill_id != PA_PRESSURE ) damage = 0; if (!battle_config.delay_battle_damage) {