Added comments in custom quest_shop.txt (#3270)
This commit is contained in:
parent
f979710985
commit
84299027bc
@ -24,13 +24,17 @@
|
||||
|
||||
// Shop NPCs -- supplying no argument displays entire menu.
|
||||
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
|
||||
// ADD YOUR NPC HERE
|
||||
//============================================================
|
||||
prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; }
|
||||
|
||||
|
||||
// Script Core
|
||||
// prontera,165,203,6 script Quest Shop#2 998,{ callfunc "qshop",1,2; } // call the shop 1 and 2 defined below
|
||||
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
|
||||
//============================================================
|
||||
- script quest_shop -1,{
|
||||
|
||||
|
||||
// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
|
||||
//============================================================
|
||||
- script quest_shop -1,{
|
||||
function Add; function Chk; function Slot;
|
||||
OnInit:
|
||||
freeloop(1);
|
||||
@ -50,14 +54,23 @@ OnInit:
|
||||
// setarray .Points$[0],"<variable name>","<display name>";
|
||||
// -----------------------------------------------------------
|
||||
|
||||
setarray .Points$[0],"#CASHPOINTS","Cash Points";
|
||||
setarray .Points$[0],
|
||||
"#CASHPOINTS", "Cash Points";
|
||||
|
||||
|
||||
//=====================================================================================
|
||||
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
|
||||
//=====================================================================================
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// Shop IDs -- to add shops, copy dummy data at bottom of file.
|
||||
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
|
||||
// -----------------------------------------------------------
|
||||
|
||||
setarray .Shops$[1],"Headgears","Weapons","Other";
|
||||
setarray .Shops$[1],
|
||||
"Headgears", // Shop Named 1
|
||||
"Weapons", // Shop Named 2
|
||||
"Other"; // Shop Named 3
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// Quest items -- do NOT use a reward item more than once!
|
||||
@ -66,14 +79,17 @@ OnInit:
|
||||
// <required item ID>,<required item amount>{,...});
|
||||
// -----------------------------------------------------------
|
||||
|
||||
// Shop 1
|
||||
Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
|
||||
Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
|
||||
Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
|
||||
Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
|
||||
|
||||
// Shop 2
|
||||
Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
|
||||
Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
|
||||
|
||||
// Shop 3
|
||||
Add(3,531,1,3,0,512,1,713,1);
|
||||
Add(3,532,1,3,0,513,1,713,1);
|
||||
Add(3,533,1,3,0,514,1,713,1);
|
||||
@ -81,6 +97,10 @@ OnInit:
|
||||
|
||||
// -----------------------------------------------------------
|
||||
|
||||
//=====================================================================================
|
||||
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
|
||||
//=====================================================================================
|
||||
|
||||
freeloop(0);
|
||||
set .menu$,"";
|
||||
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
|
||||
@ -133,7 +153,7 @@ OnBuyItem:
|
||||
while(1) {
|
||||
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
|
||||
case 1:
|
||||
if (@qe[0]) {
|
||||
if (@qe[0]) {
|
||||
mes "[Quest Shop]";
|
||||
mes "You're missing one or more quest requirements.";
|
||||
close;
|
||||
|
Loading…
x
Reference in New Issue
Block a user