- Changed the default of sg_angel_skill_ratio to 10 based on recent information from Tharis.

- Cleaned up the doridori parse clif function.
- Moved doridori_counter to state.doridori
- Merged some of mpeg's work on NJ skills


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8665 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-09-07 20:24:41 +00:00
parent a64e58d5eb
commit 845659a32d
10 changed files with 37 additions and 22 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/07
* Cleaned up the doridori parse clif function. [Skotlex]
* Merged some of mpeg's work on NJ skills [Skotlex]
* Removed the Warmth "stacking" code. [Skotlex]
* Added back the effect of /doridori to skill-SP regen [Skotlex]
* Implemented a rough version of Angel of the Sun/Moon/Stars, it has a low

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@ -1,6 +1,8 @@
Date Added
2006/09/07
* Changed the default of sg_angel_skill_ratio to 10 based on recent
information from Tharis. [Skotlex]
* Added sg_angel_skill_ratio to specify rate at which the Angel skill
triggers. [Skotlex]
* Increased duration of Miracle of the Sun/Moon/Stars to one hour.

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@ -265,4 +265,4 @@ sg_miracle_skill_ratio: 1
sg_miracle_skill_duration: 3600000
//Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
sg_angel_skill_ratio: 1
sg_angel_skill_ratio: 10

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@ -19,6 +19,9 @@
-----
=========================
09/07
* Merged some of mpeg's work on NJ skills [Skotlex]
09/06
* Changed all bCriticalRate to bCritical [Playtester]
* Updated skill_require_db's entry for Abracadabra, it requires yellow 2

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@ -897,20 +897,20 @@
534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0
//-- NJ_KAENSIN
535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,
//-- NJ_BAKUENRYU
//-- NJ_BAKUENRYU // Cast and Delay taken from lvl5 (need to confirm it's not influenced by lvl)
536,3000,2000,0,0,0
//-- NJ_HYOUSENSOU
537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0
//-- NJ_SUITON
538,3300:3200:3100:3000:2900:2800:2700:2600:2500:2400,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
//-- NJ_HYOUSYOURAKU // Cast time taken from jA (not reliable, must be checked)
//-- NJ_SUITON // Delay unknown (if there is one)
538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
//-- NJ_HYOUSYOURAKU // Cast time and Delay taken from jA (not reliable, must be checked)
539,3000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
//-- NJ_HUUJIN
540,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0
//-- NJ_RAIGEKISAI
541,3700:3400:3100:2800:2500,0,0,0,0 // Not sure of cast but very litely to be correct (English Translation Project)
//-- NJ_KAMAITACHI
542,3000,2000,0,0,0 // Cast and delay unknown > temp values taken from NJ_BAKUENRYU
//-- NJ_RAIGEKISAI // Cast and Delay must be checked (Seems to be more 4s at lvl1. Don't have other lvls)
541,3700:3400:3100:2800:2500,0,0,0,0
//-- NJ_KAMAITACHI // Cast and delay unknown > temp values taken from NJ_BAKUENRYU
542,3000,2000,0,0,0
//-- NJ_NEN
543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,30000:45000:60000:75000:90000
//-- NJ_ISSEN // cast and delay unknown > temp values taken from MO_EXTREMITYFIST

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@ -882,7 +882,6 @@ static struct Damage battle_calc_weapon_attack(
case CR_GRANDCROSS:
case NPC_GRANDDARKNESS:
case NJ_HUUMA:
case NJ_TATAMIGAESHI:
case GS_FLING:
case GS_TRIPLEACTION:
case GS_BULLSEYE:
@ -2618,7 +2617,7 @@ struct Damage battle_calc_misc_attack(
pc_payzeny(sd, md.damage);
}
if(is_boss(target))
if(is_boss(target) || tsd)
md.damage=md.damage*60/100;
break;
case GS_FLING:

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@ -11086,12 +11086,20 @@ void clif_parse_PMIgnoreList(int fd,struct map_session_data *sd)
void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) {
int level;
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
sd->doridori_counter++;
if ((sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON
&& sd->state.rest && (level = pc_checkskill(sd,TK_SPTIME)))
sc_start(&sd->bl,SkillStatusChangeTable(TK_SPTIME),100,level,skill_get_time(TK_SPTIME, level));
if (sd->state.doridori) return;
switch (sd->class_&MAPID_UPPERMASK)
{
case MAPID_TAEKWON:
if (!sd->state.rest)
break;
if (level = pc_checkskill(sd,TK_SPTIME))
sc_start(&sd->bl,SkillStatusChangeTable(TK_SPTIME),
100,level,skill_get_time(TK_SPTIME, level));
case MAPID_SUPER_NOVICE:
sd->state.doridori=1;
break;
}
return;
}
/*==========================================

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@ -595,6 +595,7 @@ struct map_session_data {
unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
unsigned killer : 1;
unsigned killable : 1;
unsigned doridori : 1;
unsigned short autoloot;
struct guild *gmaster_flag;
} state;
@ -765,7 +766,6 @@ struct map_session_data {
int spirit_timer[MAX_SKILL_LEVEL];
int die_counter;
short doridori_counter;
char potion_success_counter;
int reg_num;

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@ -1848,6 +1848,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
clif_specialeffect(bl, 438, AREA);
if (--sc->data[SC_KAITE].val2 <= 0)
status_change_end(bl, SC_KAITE, -1);
clif_skill_nodamage(bl,src,skillid,skilllv,1);
bl = src; //Just make the skill attack yourself @.@
sc = status_get_sc(bl);
tsd = (bl->type == BL_PC)?(TBL_PC*)bl:NULL;
@ -5128,7 +5129,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
break;
// Slim Pitcher (normally Condensed Potion doesn't give SP (Heals party members))
// Slim Pitcher
case CR_SLIMPITCHER:
if (potion_hp || potion_sp) {
int hp = potion_hp, sp = potion_sp;
@ -5466,7 +5467,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
pc_delspiritball(sd,1,0);
}
break;
case GS_CRACKER:
if (!dstsd) // according to latest patch, should not work on players [Reddozen]
{

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@ -7006,9 +7006,9 @@ static int status_natural_heal(DBKey key,void * data,va_list app)
while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval)
{
val = sregen->sp;
if (sd && sd->doridori_counter) {
if (sd && sd->state.doridori) {
val*=2;
sd->doridori_counter--;
sd->state.doridori = 0;
if (
(sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
rand()%10000 < battle_config.sg_angel_skill_ratio