- Changed the default of sg_angel_skill_ratio to 10 based on recent information from Tharis.
- Cleaned up the doridori parse clif function. - Moved doridori_counter to state.doridori - Merged some of mpeg's work on NJ skills git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8665 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/09/07
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* Cleaned up the doridori parse clif function. [Skotlex]
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* Merged some of mpeg's work on NJ skills [Skotlex]
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* Removed the Warmth "stacking" code. [Skotlex]
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* Added back the effect of /doridori to skill-SP regen [Skotlex]
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* Implemented a rough version of Angel of the Sun/Moon/Stars, it has a low
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@ -1,6 +1,8 @@
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Date Added
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2006/09/07
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* Changed the default of sg_angel_skill_ratio to 10 based on recent
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information from Tharis. [Skotlex]
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* Added sg_angel_skill_ratio to specify rate at which the Angel skill
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triggers. [Skotlex]
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* Increased duration of Miracle of the Sun/Moon/Stars to one hour.
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@ -265,4 +265,4 @@ sg_miracle_skill_ratio: 1
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sg_miracle_skill_duration: 3600000
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//Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
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sg_angel_skill_ratio: 1
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sg_angel_skill_ratio: 10
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@ -19,6 +19,9 @@
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-----
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=========================
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09/07
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* Merged some of mpeg's work on NJ skills [Skotlex]
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09/06
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* Changed all bCriticalRate to bCritical [Playtester]
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* Updated skill_require_db's entry for Abracadabra, it requires yellow 2
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@ -897,20 +897,20 @@
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534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0
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//-- NJ_KAENSIN
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535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,
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//-- NJ_BAKUENRYU
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//-- NJ_BAKUENRYU // Cast and Delay taken from lvl5 (need to confirm it's not influenced by lvl)
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536,3000,2000,0,0,0
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//-- NJ_HYOUSENSOU
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537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0
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//-- NJ_SUITON
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538,3300:3200:3100:3000:2900:2800:2700:2600:2500:2400,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
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//-- NJ_HYOUSYOURAKU // Cast time taken from jA (not reliable, must be checked)
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//-- NJ_SUITON // Delay unknown (if there is one)
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538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
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//-- NJ_HYOUSYOURAKU // Cast time and Delay taken from jA (not reliable, must be checked)
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539,3000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
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//-- NJ_HUUJIN
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540,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0
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//-- NJ_RAIGEKISAI
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541,3700:3400:3100:2800:2500,0,0,0,0 // Not sure of cast but very litely to be correct (English Translation Project)
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//-- NJ_KAMAITACHI
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542,3000,2000,0,0,0 // Cast and delay unknown > temp values taken from NJ_BAKUENRYU
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//-- NJ_RAIGEKISAI // Cast and Delay must be checked (Seems to be more 4s at lvl1. Don't have other lvls)
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541,3700:3400:3100:2800:2500,0,0,0,0
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//-- NJ_KAMAITACHI // Cast and delay unknown > temp values taken from NJ_BAKUENRYU
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542,3000,2000,0,0,0
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//-- NJ_NEN
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543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,30000:45000:60000:75000:90000
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//-- NJ_ISSEN // cast and delay unknown > temp values taken from MO_EXTREMITYFIST
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@ -882,7 +882,6 @@ static struct Damage battle_calc_weapon_attack(
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case CR_GRANDCROSS:
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case NPC_GRANDDARKNESS:
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case NJ_HUUMA:
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case NJ_TATAMIGAESHI:
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case GS_FLING:
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case GS_TRIPLEACTION:
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case GS_BULLSEYE:
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@ -2618,7 +2617,7 @@ struct Damage battle_calc_misc_attack(
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pc_payzeny(sd, md.damage);
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}
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if(is_boss(target))
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if(is_boss(target) || tsd)
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md.damage=md.damage*60/100;
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break;
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case GS_FLING:
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@ -11086,12 +11086,20 @@ void clif_parse_PMIgnoreList(int fd,struct map_session_data *sd)
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void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) {
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int level;
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if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
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sd->doridori_counter++;
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if ((sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON
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&& sd->state.rest && (level = pc_checkskill(sd,TK_SPTIME)))
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sc_start(&sd->bl,SkillStatusChangeTable(TK_SPTIME),100,level,skill_get_time(TK_SPTIME, level));
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if (sd->state.doridori) return;
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switch (sd->class_&MAPID_UPPERMASK)
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{
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case MAPID_TAEKWON:
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if (!sd->state.rest)
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break;
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if (level = pc_checkskill(sd,TK_SPTIME))
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sc_start(&sd->bl,SkillStatusChangeTable(TK_SPTIME),
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100,level,skill_get_time(TK_SPTIME, level));
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case MAPID_SUPER_NOVICE:
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sd->state.doridori=1;
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break;
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}
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return;
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}
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/*==========================================
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@ -595,6 +595,7 @@ struct map_session_data {
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unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
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unsigned killer : 1;
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unsigned killable : 1;
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unsigned doridori : 1;
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unsigned short autoloot;
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struct guild *gmaster_flag;
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} state;
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@ -765,7 +766,6 @@ struct map_session_data {
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int spirit_timer[MAX_SKILL_LEVEL];
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int die_counter;
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short doridori_counter;
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char potion_success_counter;
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int reg_num;
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@ -1848,6 +1848,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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clif_specialeffect(bl, 438, AREA);
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if (--sc->data[SC_KAITE].val2 <= 0)
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status_change_end(bl, SC_KAITE, -1);
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clif_skill_nodamage(bl,src,skillid,skilllv,1);
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bl = src; //Just make the skill attack yourself @.@
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sc = status_get_sc(bl);
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tsd = (bl->type == BL_PC)?(TBL_PC*)bl:NULL;
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@ -5128,7 +5129,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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break;
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// Slim Pitcher (normally Condensed Potion doesn't give SP (Heals party members))
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// Slim Pitcher
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case CR_SLIMPITCHER:
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if (potion_hp || potion_sp) {
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int hp = potion_hp, sp = potion_sp;
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@ -5466,7 +5467,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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pc_delspiritball(sd,1,0);
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}
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break;
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case GS_CRACKER:
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if (!dstsd) // according to latest patch, should not work on players [Reddozen]
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{
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while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval)
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{
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val = sregen->sp;
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if (sd && sd->doridori_counter) {
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if (sd && sd->state.doridori) {
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val*=2;
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sd->doridori_counter--;
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sd->state.doridori = 0;
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if (
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(sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
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rand()%10000 < battle_config.sg_angel_skill_ratio
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