Follow up hash:0f2dd7fcf, fixed a typo on packet lenght for storagelist
this should fix bugreport:8344
Hotfix for bugreport:8333, (we're now checking if we fully add object on
map before attempting to spawn it)
This commit is contained in:
lighta 2013-12-19 18:27:01 -05:00
parent 432cdb7686
commit 854f8fc502
11 changed files with 212 additions and 65 deletions

View File

@ -167,7 +167,10 @@ int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass)
/*========================================== /*==========================================
* leave a chatroom * Make player *sd leave a chatroom
* @param *sd : player pointer
* @param kicked : for clif notification, kicked=1 or regular leave
* @return 0:sucess, 1:failed
*------------------------------------------*/ *------------------------------------------*/
int chat_leavechat(struct map_session_data* sd, bool kicked) int chat_leavechat(struct map_session_data* sd, bool kicked)
{ {
@ -229,8 +232,8 @@ int chat_leavechat(struct map_session_data* sd, bool kicked)
map_delblock( &cd->bl ); map_delblock( &cd->bl );
cd->bl.x=cd->usersd[0]->bl.x; cd->bl.x=cd->usersd[0]->bl.x;
cd->bl.y=cd->usersd[0]->bl.y; cd->bl.y=cd->usersd[0]->bl.y;
map_addblock( &cd->bl ); if(map_addblock( &cd->bl ))
return 1;
clif_dispchat(cd,0); clif_dispchat(cd,0);
} }
else else
@ -241,6 +244,9 @@ int chat_leavechat(struct map_session_data* sd, bool kicked)
/*========================================== /*==========================================
* change a chatroom's owner * change a chatroom's owner
* @param *sd : player pointer
* @param *nextownername : string of new owner (name should be in chatroom)
* @return 0:sucess, 1:failure
*------------------------------------------*/ *------------------------------------------*/
int chat_changechatowner(struct map_session_data* sd, const char* nextownername) int chat_changechatowner(struct map_session_data* sd, const char* nextownername)
{ {
@ -274,7 +280,8 @@ int chat_changechatowner(struct map_session_data* sd, const char* nextownername)
map_delblock( &cd->bl ); map_delblock( &cd->bl );
cd->bl.x = cd->owner->x; cd->bl.x = cd->owner->x;
cd->bl.y = cd->owner->y; cd->bl.y = cd->owner->y;
map_addblock( &cd->bl ); if(map_addblock( &cd->bl ))
return 1;
// and display again // and display again
clif_dispchat(cd,0); clif_dispchat(cd,0);

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@ -2567,7 +2567,7 @@ void clif_storagelist(struct map_session_data* sd, struct item* items, int items
WBUFW(bufn,0)=0x995; WBUFW(bufn,0)=0x995;
memset((char*)WBUFP(buf,4),0,24); //storename memset((char*)WBUFP(buf,4),0,24); //storename
#endif #endif
WBUFW(bufn,2)=4+nn*s; WBUFW(bufn,2)=sidx+nn*s;
clif_send(bufn, WBUFW(bufn,2), &sd->bl, SELF); clif_send(bufn, WBUFW(bufn,2), &sd->bl, SELF);
} }
for (i = 0; i < ne;) // Loop through equipable items for (i = 0; i < ne;) // Loop through equipable items
@ -2583,7 +2583,7 @@ void clif_storagelist(struct map_session_data* sd, struct item* items, int items
WBUFW(bufn,0)=0x996; WBUFW(bufn,0)=0x996;
memset((char*)WBUFP(bufn,4),0,24); //storename memset((char*)WBUFP(bufn,4),0,24); //storename
#endif #endif
WBUFW(bufn,2)=4+nn*se; WBUFW(bufn,2)=sidxe+nn*se;
clif_send(bufn, WBUFW(bufn,2), &sd->bl, SELF); clif_send(bufn, WBUFW(bufn,2), &sd->bl, SELF);
} }
@ -9482,7 +9482,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
// reset the callshop flag if the player changes map // reset the callshop flag if the player changes map
sd->state.callshop = 0; sd->state.callshop = 0;
map_addblock(&sd->bl); if(map_addblock(&sd->bl))
return;
clif_spawn(&sd->bl); clif_spawn(&sd->bl);
// Party // Party
@ -9524,7 +9525,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif_displaymessage(sd->fd, msg_txt(sd,666)); clif_displaymessage(sd->fd, msg_txt(sd,666));
pet_menu(sd, 3); //Option 3 is return to egg. pet_menu(sd, 3); //Option 3 is return to egg.
} else { } else {
map_addblock(&sd->pd->bl); if(map_addblock(&sd->pd->bl))
return;
clif_spawn(&sd->pd->bl); clif_spawn(&sd->pd->bl);
clif_send_petdata(sd,sd->pd,0,0); clif_send_petdata(sd,sd->pd,0,0);
clif_send_petstatus(sd); clif_send_petstatus(sd);
@ -9534,7 +9536,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
//homunculus [blackhole89] //homunculus [blackhole89]
if( merc_is_hom_active(sd->hd) ) { if( merc_is_hom_active(sd->hd) ) {
map_addblock(&sd->hd->bl); if(map_addblock(&sd->hd->bl))
return;
clif_spawn(&sd->hd->bl); clif_spawn(&sd->hd->bl);
clif_send_homdata(sd,SP_ACK,0); clif_send_homdata(sd,SP_ACK,0);
clif_hominfo(sd,sd->hd,1); clif_hominfo(sd,sd->hd,1);
@ -9547,7 +9550,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
} }
if( sd->md ) { if( sd->md ) {
map_addblock(&sd->md->bl); if(map_addblock(&sd->md->bl))
return;
clif_spawn(&sd->md->bl); clif_spawn(&sd->md->bl);
clif_mercenary_info(sd); clif_mercenary_info(sd);
clif_mercenary_skillblock(sd); clif_mercenary_skillblock(sd);

View File

@ -222,6 +222,12 @@ void elemental_summon_init(struct elemental_data *ed) {
ed->regen.state.block = 0; ed->regen.state.block = 0;
} }
/**
* Inter-serv has sent us the elemental data from sql, fill it in map-serv memory
* @param ele : The elemental data received from char-serv
* @param flag : 0:not created, 1:was saved/loaded
* @return 0:failed, 1:sucess
*/
int elemental_data_received(struct s_elemental *ele, bool flag) { int elemental_data_received(struct s_elemental *ele, bool flag) {
struct map_session_data *sd; struct map_session_data *sd;
struct elemental_data *ed; struct elemental_data *ed;
@ -271,7 +277,8 @@ int elemental_data_received(struct s_elemental *ele, bool flag) {
sd->status.ele_id = ele->elemental_id; sd->status.ele_id = ele->elemental_id;
if( ed->bl.prev == NULL && sd->bl.prev != NULL ) { if( ed->bl.prev == NULL && sd->bl.prev != NULL ) {
map_addblock(&ed->bl); if(map_addblock(&ed->bl))
return 0;
clif_spawn(&ed->bl); clif_spawn(&ed->bl);
clif_elemental_info(sd); clif_elemental_info(sd);
clif_elemental_updatestatus(sd,SP_HP); clif_elemental_updatestatus(sd,SP_HP);

View File

@ -406,6 +406,11 @@ int merc_hom_change_class(struct homun_data *hd, short class_)
return 1; return 1;
} }
/**
* Make an homonculus evolve, (changing in evolution class and apply bonus)
* @param hd : homonculus datas
* @return 0:failure, 1:success
*/
int merc_hom_evolution(struct homun_data *hd) int merc_hom_evolution(struct homun_data *hd)
{ {
struct s_homunculus *hom; struct s_homunculus *hom;
@ -442,7 +447,8 @@ int merc_hom_evolution(struct homun_data *hd)
hom->intimacy = 500; hom->intimacy = 500;
unit_remove_map(&hd->bl, CLR_OUTSIGHT); unit_remove_map(&hd->bl, CLR_OUTSIGHT);
map_addblock(&hd->bl); if(map_addblock(&hd->bl))
return 0;
clif_spawn(&hd->bl); clif_spawn(&hd->bl);
clif_emotion(&sd->bl, E_NO1); clif_emotion(&sd->bl, E_NO1);
@ -459,6 +465,12 @@ int merc_hom_evolution(struct homun_data *hd)
return 1 ; return 1 ;
} }
/**
* Make an homonculus mutate in renewal homon
* @param hd : homonculus datas
* @param homun_id : id to make it transform into (must be a valid homon class)
* @return 0:failure, 1:sucess
*/
int hom_mutate(struct homun_data *hd, int homun_id) int hom_mutate(struct homun_data *hd, int homun_id)
{ {
struct s_homunculus *hom; struct s_homunculus *hom;
@ -486,7 +498,8 @@ int hom_mutate(struct homun_data *hd, int homun_id)
} }
unit_remove_map(&hd->bl, CLR_OUTSIGHT); unit_remove_map(&hd->bl, CLR_OUTSIGHT);
map_addblock(&hd->bl); if(map_addblock(&hd->bl))
return 0;
clif_spawn(&hd->bl); clif_spawn(&hd->bl);
clif_emotion(&sd->bl, E_NO1); clif_emotion(&sd->bl, E_NO1);
@ -827,6 +840,11 @@ void merc_hom_init_timers(struct homun_data * hd)
hd->masterteleport_timer = INVALID_TIMER; hd->masterteleport_timer = INVALID_TIMER;
} }
/**
* Make a player spawn a homonculus (call)
* @param sd
* @return 0:failure, 1:sucess
*/
int merc_call_homunculus(struct map_session_data *sd) int merc_call_homunculus(struct map_session_data *sd)
{ {
struct homun_data *hd; struct homun_data *hd;
@ -853,7 +871,8 @@ int merc_call_homunculus(struct map_session_data *sd)
hd->bl.x = sd->bl.x; hd->bl.x = sd->bl.x;
hd->bl.y = sd->bl.y; hd->bl.y = sd->bl.y;
hd->bl.m = sd->bl.m; hd->bl.m = sd->bl.m;
map_addblock(&hd->bl); if(map_addblock(&hd->bl))
return 0;
clif_spawn(&hd->bl); clif_spawn(&hd->bl);
clif_send_homdata(sd,SP_ACK,0); clif_send_homdata(sd,SP_ACK,0);
clif_hominfo(sd,hd,1); clif_hominfo(sd,hd,1);
@ -868,7 +887,13 @@ int merc_call_homunculus(struct map_session_data *sd)
return 1; return 1;
} }
// Recv homunculus data from char server /**
* Receive homunculus data from char server
* @param account_id : owner account_id of the homon
* @param sh : homonculus data from char-serv
* @param flag : does the creation in inter-serv was a success (0:no,1:yes)
* @return 0:failure, 1:sucess
*/
int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag)
{ {
struct map_session_data *sd; struct map_session_data *sd;
@ -899,7 +924,8 @@ int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag)
hd = sd->hd; hd = sd->hd;
if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL)
{ {
map_addblock(&hd->bl); if(map_addblock(&hd->bl))
return 0;
clif_spawn(&hd->bl); clif_spawn(&hd->bl);
clif_send_homdata(sd,SP_ACK,0); clif_send_homdata(sd,SP_ACK,0);
clif_hominfo(sd,hd,1); clif_hominfo(sd,hd,1);
@ -947,6 +973,14 @@ int merc_create_homunculus_request(struct map_session_data *sd, int class_)
return 1; return 1;
} }
/**
* Make a player resurect an homon (player must have one)
* @param sd : player pointer
* @param per : hp percentage to revive homon
* @param x : x map coordinate
* @param y : Y map coordinate
* @return 0:failure, 1:success
*/
int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, short x, short y) int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, short x, short y)
{ {
struct homun_data* hd; struct homun_data* hd;
@ -960,7 +994,7 @@ int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, sh
hd = sd->hd; hd = sd->hd;
if (hd->homunculus.vaporize == HOM_ST_REST) if (hd->homunculus.vaporize == HOM_ST_REST)
return 0; // vaporized homunculi need to be 'called' return 0; // vaporized homunculi need to be 'called'
if (!status_isdead(&hd->bl)) if (!status_isdead(&hd->bl))
@ -973,11 +1007,11 @@ int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, sh
hd->bl.m = sd->bl.m; hd->bl.m = sd->bl.m;
hd->bl.x = x; hd->bl.x = x;
hd->bl.y = y; hd->bl.y = y;
map_addblock(&hd->bl); if(map_addblock(&hd->bl))
return 0;
clif_spawn(&hd->bl); clif_spawn(&hd->bl);
} }
status_revive(&hd->bl, per, 0); return status_revive(&hd->bl, per, 0);
return 1;
} }
void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp)

View File

@ -328,7 +328,7 @@ int map_delblock(struct block_list* bl)
int pos; int pos;
nullpo_ret(bl); nullpo_ret(bl);
// blocklist (2ways chainlist) // blocklist (2ways chainlist)
if (bl->prev == NULL) { if (bl->prev == NULL) {
if (bl->next != NULL) { if (bl->next != NULL) {
// can't delete block (already at the begining of the chain) // can't delete block (already at the begining of the chain)
@ -361,11 +361,16 @@ int map_delblock(struct block_list* bl)
return 0; return 0;
} }
/*========================================== /**
* Moves a block a x/y target position. [Skotlex] * Moves a block a x/y target position. [Skotlex]
* Pass flag as 1 to prevent doing skill_unit_move checks * Pass flag as 1 to prevent doing skill_unit_move checks
* (which are executed by default on BL_CHAR types) * (which are executed by default on BL_CHAR types)
*------------------------------------------*/ * @param bl : block(object) to move
* @param x1 : new x position
* @param y1 : new y position
* @param tick : when this was scheduled
* @return 0:sucess, 1:fail
*/
int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
{ {
int x0 = bl->x, y0 = bl->y; int x0 = bl->x, y0 = bl->y;
@ -404,7 +409,10 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
#endif #endif
bl->x = x1; bl->x = x1;
bl->y = y1; bl->y = y1;
if (moveblock) map_addblock(bl); if (moveblock) {
if(map_addblock(bl))
return 1;
}
#ifdef CELL_NOSTACK #ifdef CELL_NOSTACK
else map_addblcell(bl); else map_addblcell(bl);
#endif #endif
@ -677,7 +685,7 @@ int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0
int blockcount = bl_list_count, i; int blockcount = bl_list_count, i;
va_list ap; va_list ap;
if ( m < 0 ) if ( m < 0 || m >= map_num)
return 0; return 0;
if ( x1 < x0 ) if ( x1 < x0 )
@ -1417,13 +1425,18 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1
} }
/*========================================== /*==========================================
* Add an item to location (m,x,y) * Add an item in floor to location (m,x,y) and add restriction for those who could pickup later
* Parameters * NB : If charids are null their no restriction for pickup
* @item_data item attributes * @param item_data : item attributes
* @amount quantity * @param amount : items quantity
* @m, @x, @y mapid,x,y * @param m : mapid
* @first_charid, @second_charid, @third_charid, looting priority * @param x : x coordinates
* @flag: &1 MVP item. &2 do stacking check. &4 bypass droppable check. * @param y : y coordinates
* @param first_charid : 1st player that could loot the item (only charid that could loot for first_get_tick duration)
* @param second_charid : 2nd player that could loot the item (2nd charid that could loot for second_get_charid duration)
* @param third_charid : 3rd player that could loot the item (3rd charid that could loot for third_get_charid duration)
* @param flag: &1 MVP item. &2 do stacking check. &4 bypass droppable check.
* @return 0:failure, x:item_gid [MIN_FLOORITEM;MAX_FLOORITEM]==[2;START_ACCOUNT_NUM]
*------------------------------------------*/ *------------------------------------------*/
int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags) int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags)
{ {
@ -1465,7 +1478,8 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i
fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);
map_addiddb(&fitem->bl); map_addiddb(&fitem->bl);
map_addblock(&fitem->bl); if(map_addblock(&fitem->bl))
return 0;
clif_dropflooritem(fitem); clif_dropflooritem(fitem);
return fitem->bl.id; return fitem->bl.id;

View File

@ -280,6 +280,12 @@ void merc_contract_init(struct mercenary_data *md)
md->regen.state.block = 0; md->regen.state.block = 0;
} }
/**
* Received mercenary data from char-serv
* @param merc : mercenary datas
* @param flag : if inter-serv request was sucessfull
* @return 0:failure, 1:sucess
*/
int merc_data_received(struct s_mercenary *merc, bool flag) int merc_data_received(struct s_mercenary *merc, bool flag)
{ {
struct map_session_data *sd; struct map_session_data *sd;
@ -336,7 +342,8 @@ int merc_data_received(struct s_mercenary *merc, bool flag)
if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) if( md && md->bl.prev == NULL && sd->bl.prev != NULL )
{ {
map_addblock(&md->bl); if(map_addblock(&md->bl))
return 0;
clif_spawn(&md->bl); clif_spawn(&md->bl);
clif_mercenary_info(sd); clif_mercenary_info(sd);
clif_mercenary_skillblock(sd); clif_mercenary_skillblock(sd);

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@ -122,9 +122,13 @@ static int mobdb_searchname_array_sub(struct mob_db* mob, const char *str)
return strcmpi(mob->jname,str); return strcmpi(mob->jname,str);
} }
/*========================================== /**
* MvP Tomb [GreenBox] * Create and display a tombstone on the map
*------------------------------------------*/ * @author [GreenBox]
* @param md : the mob to create a tombstone for
* @param killer : name of who has killed the mob
* @param time : time at wich the killed happen
*/
void mvptomb_create(struct mob_data *md, char *killer, time_t time) void mvptomb_create(struct mob_data *md, char *killer, time_t time)
{ {
struct npc_data *nd; struct npc_data *nd;
@ -157,7 +161,8 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time)
nd->u.tomb.killer_name[0] = '\0'; nd->u.tomb.killer_name[0] = '\0';
map_addnpc(nd->bl.m, nd); map_addnpc(nd->bl.m, nd);
map_addblock(&nd->bl); if(map_addblock(&nd->bl))
return;
status_set_viewdata(&nd->bl, nd->class_); status_set_viewdata(&nd->bl, nd->class_);
status_change_init(&nd->bl); status_change_init(&nd->bl);
unit_dataset(&nd->bl); unit_dataset(&nd->bl);
@ -894,9 +899,11 @@ int mob_count_sub(struct block_list *bl, va_list ap) {
return 1; //backward compatibility return 1; //backward compatibility
} }
/*========================================== /**
* Mob spawning. Initialization is also variously here. * Mob spawning. Initialization is also variously here. (Spawn a mob in a map)
*------------------------------------------*/ * @param md : mob data to spawn
* @return 0:spawned, 1:delayed, 2:error
*/
int mob_spawn (struct mob_data *md) int mob_spawn (struct mob_data *md)
{ {
int i=0; int i=0;
@ -981,7 +988,8 @@ int mob_spawn (struct mob_data *md)
if ( md->tomb_nid ) if ( md->tomb_nid )
mvptomb_destroy(md); mvptomb_destroy(md);
map_addblock(&md->bl); if(map_addblock(&md->bl))
return 2;
if( map[md->bl.m].users ) if( map[md->bl.m].users )
clif_spawn(&md->bl); clif_spawn(&md->bl);
skill_unit_move(&md->bl,tick,1); skill_unit_move(&md->bl,tick,1);
@ -2656,6 +2664,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
return 3; //Remove from map. return 3; //Remove from map.
} }
/**
* Resurect a mob with x hp (reset value and respawn on map)
* @param md : mob pointer
* @param hp : hp to resurect him with, @FIXME unused atm
*/
void mob_revive(struct mob_data *md, unsigned int hp) void mob_revive(struct mob_data *md, unsigned int hp)
{ {
unsigned int tick = gettick(); unsigned int tick = gettick();
@ -2666,8 +2679,10 @@ void mob_revive(struct mob_data *md, unsigned int hp)
md->last_pcneartime = 0; md->last_pcneartime = 0;
memset(md->dmglog, 0, sizeof(md->dmglog)); // Reset the damage done on the rebirthed monster, otherwise will grant full exp + damage done. [Valaris] memset(md->dmglog, 0, sizeof(md->dmglog)); // Reset the damage done on the rebirthed monster, otherwise will grant full exp + damage done. [Valaris]
md->tdmg = 0; md->tdmg = 0;
if (!md->bl.prev) if (!md->bl.prev){
map_addblock(&md->bl); if(map_addblock(&md->bl))
return;
}
clif_spawn(&md->bl); clif_spawn(&md->bl);
skill_unit_move(&md->bl,tick,1); skill_unit_move(&md->bl,tick,1);
mobskill_use(md, tick, MSC_SPAWN); mobskill_use(md, tick, MSC_SPAWN);

View File

@ -2158,7 +2158,19 @@ static void npc_parsename(struct npc_data* nd, const char* name, const char* sta
} }
} }
//Add then display an npc warp on map /**
* Add then display an npc warp on map
* @param name : warp unique name
* @param from_mapid : mapid to warp from
* @param from_x : x coordinate of warp
* @param from_y : y coordinate of warp
* @param xs : x lenght of warp (for trigger activation)
* @param ys : y lenght of warp (for trigger activation)
* @param to_mapindex : mapid to warp to
* @param to_x : x coordinate to warp to
* @param to_y : y coordinate to warp to
* @return NULL:failed creation, npc_data* new warp
*/
struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y) struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y)
{ {
int i, flag = 0; int i, flag = 0;
@ -2197,7 +2209,8 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
nd->bl.type = BL_NPC; nd->bl.type = BL_NPC;
nd->subtype = WARP; nd->subtype = WARP;
npc_setcells(nd); npc_setcells(nd);
map_addblock(&nd->bl); if(map_addblock(&nd->bl))
return NULL;
status_set_viewdata(&nd->bl, nd->class_); status_set_viewdata(&nd->bl, nd->class_);
status_change_init(&nd->bl); status_change_init(&nd->bl);
unit_dataset(&nd->bl); unit_dataset(&nd->bl);
@ -2208,7 +2221,18 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
return nd; return nd;
} }
/// Parses a warp npc. /**
* Parses a warp npc.
* Line definition <from mapname>,<fromX>,<fromY>,<facing>%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to mapname>,<toX>,<toY>
* @param w1 : word 1 before tab (<from map name>,<fromX>,<fromY>,<facing>)
* @param w2 : word 2 before tab (warp), keyword that sent us in this parsing
* @param w3 : word 3 before tab (<warp name>)
* @param w4 : word 4 before tab (<spanx>,<spany>,<to mapname>,<toX>,<toY>)
* @param start : index to start parsing
* @param buffer : lines to parses
* @param filepath : filename with path wich we are parsing
* @return new index for next parsing
*/
static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{ {
int x, y, xs, ys, to_x, to_y, m; int x, y, xs, ys, to_x, to_y, m;
@ -2262,7 +2286,8 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const
nd->bl.type = BL_NPC; nd->bl.type = BL_NPC;
nd->subtype = WARP; nd->subtype = WARP;
npc_setcells(nd); npc_setcells(nd);
map_addblock(&nd->bl); if(map_addblock(&nd->bl)) //couldn't add on map
return strchr(start,'\n');
status_set_viewdata(&nd->bl, nd->class_); status_set_viewdata(&nd->bl, nd->class_);
status_change_init(&nd->bl); status_change_init(&nd->bl);
unit_dataset(&nd->bl); unit_dataset(&nd->bl);
@ -2273,7 +2298,22 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const
return strchr(start,'\n');// continue return strchr(start,'\n');// continue
} }
/// Parses a shop/cashshop npc. /**
* Parses a shop/cashshop npc.
* Line definition :
* <map name>,<x>,<y>,<facing>%TAB%shop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...}
* <map name>,<x>,<y>,<facing>%TAB%itemshop%TAB%<NPC Name>%TAB%<sprite id>,<costitemid>{:<discount>},<itemid>:<price>{,<itemid>:<price>...}
* <map name>,<x>,<y>,<facing>%TAB%pointshop%TAB%<NPC Name>%TAB%<sprite id>,<costvariable>{:<discount>},<itemid>:<price>{,<itemid>:<price>...}
* @TODO missing cashshop line definition
* @param w1 : word 1 before tab (<from map name>,<x>,<y>,<facing>)
* @param w2 : word 2 before tab (shop|cashshop|itemshop|pointshop), keyword that sent us in this parsing
* @param w3 : word 3 before tab (<NPC Name>)
* @param w4 : word 4 before tab (<sprited id>,<shop definition...>)
* @param start : index to start parsing
* @param buffer : lines to parses
* @param filepath : filename with path wich we are parsing
* @return new index for next parsing
*/
static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{ {
//TODO: could be rewritten to NOT need this temp array [ultramage] //TODO: could be rewritten to NOT need this temp array [ultramage]
@ -2419,7 +2459,8 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
if( m >= 0 ) if( m >= 0 )
{// normal shop npc {// normal shop npc
map_addnpc(m,nd); map_addnpc(m,nd);
map_addblock(&nd->bl); if(map_addblock(&nd->bl))
return strchr(start,'\n');
status_set_viewdata(&nd->bl, nd->class_); status_set_viewdata(&nd->bl, nd->class_);
status_change_init(&nd->bl); status_change_init(&nd->bl);
unit_dataset(&nd->bl); unit_dataset(&nd->bl);
@ -2555,11 +2596,20 @@ static const char* npc_skip_script(const char* start, const char* buffer, const
return p+1;// return after the last '}' return p+1;// return after the last '}'
} }
/// Parses a npc script. /**
/// * Parses a npc script.
/// -%TAB%script%TAB%<NPC Name>%TAB%-1,{<code>} * Line definition :
/// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,{<code>} * <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,{<code>}
/// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>,{<code>} * <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>,{<code>} * @TODO missing cashshop line definition
* @param w1 : word 1 before tab (<from map name>,<x>,<y>,<facing>)
* @param w2 : word 2 before tab (script), keyword that sent us in this parsing
* @param w3 : word 3 before tab (<NPC Name>)
* @param w4 : word 4 before tab (<sprited id>,<code>)
* @param start : index to start parsing
* @param buffer : lines to parses
* @param filepath : filename with path wich we are parsing
* @return new index for next parsing
*/
static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, bool runOnInit) { static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, bool runOnInit) {
int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov
char mapname[32]; char mapname[32];
@ -2648,7 +2698,8 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons
unit_dataset(&nd->bl); unit_dataset(&nd->bl);
nd->ud.dir = dir; nd->ud.dir = dir;
npc_setcells(nd); npc_setcells(nd);
map_addblock(&nd->bl); if(map_addblock(&nd->bl))
return NULL;
if( class_ >= 0 ) if( class_ >= 0 )
{ {
status_set_viewdata(&nd->bl, nd->class_); status_set_viewdata(&nd->bl, nd->class_);
@ -2808,7 +2859,8 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
unit_dataset(&nd->bl); unit_dataset(&nd->bl);
nd->ud.dir = dir; nd->ud.dir = dir;
npc_setcells(nd); npc_setcells(nd);
map_addblock(&nd->bl); if(map_addblock(&nd->bl))
return end;
if( class_ >= 0 ) { if( class_ >= 0 ) {
status_set_viewdata(&nd->bl, nd->class_); status_set_viewdata(&nd->bl, nd->class_);
if( map[nd->bl.m].users ) if( map[nd->bl.m].users )
@ -2892,7 +2944,8 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) {
wnd->bl.type = BL_NPC; wnd->bl.type = BL_NPC;
wnd->subtype = WARP; wnd->subtype = WARP;
npc_setcells(wnd); npc_setcells(wnd);
map_addblock(&wnd->bl); if(map_addblock(&wnd->bl))
return 1;
status_set_viewdata(&wnd->bl, wnd->class_); status_set_viewdata(&wnd->bl, wnd->class_);
status_change_init(&wnd->bl); status_change_init(&wnd->bl);
unit_dataset(&wnd->bl); unit_dataset(&wnd->bl);

View File

@ -411,7 +411,8 @@ int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex] chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
if(sd->bl.prev != NULL) { if(sd->bl.prev != NULL) {
map_addblock(&sd->pd->bl); if(map_addblock(&sd->pd->bl))
return 1;
clif_spawn(&sd->pd->bl); clif_spawn(&sd->pd->bl);
clif_send_petdata(sd,sd->pd, 0,0); clif_send_petdata(sd,sd->pd, 0,0);
clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style); clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style);
@ -452,7 +453,8 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
} else { } else {
pet_data_init(sd,p); pet_data_init(sd,p);
if(sd->pd && sd->bl.prev != NULL) { if(sd->pd && sd->bl.prev != NULL) {
map_addblock(&sd->pd->bl); if(map_addblock(&sd->pd->bl))
return 1;
clif_spawn(&sd->pd->bl); clif_spawn(&sd->pd->bl);
clif_send_petdata(sd,sd->pd,0,0); clif_send_petdata(sd,sd->pd,0,0);
clif_send_petdata(sd,sd->pd,5,battle_config.pet_hair_style); clif_send_petdata(sd,sd->pd,5,battle_config.pet_hair_style);

View File

@ -6124,7 +6124,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
skill_get_splash(skill_id, skill_lv), splash_target(src), skill_get_splash(skill_id, skill_lv), splash_target(src),
src, skill_id, skill_lv, tick, flag|i, src, skill_id, skill_lv, tick, flag|i,
skill_castend_damage_id); skill_castend_damage_id);
map_addblock(src); if(map_addblock(src))
return 1;
status_damage(src, src, sstatus->max_hp,0,0,1); status_damage(src, src, sstatus->max_hp,0,0,1);
break; break;
@ -15985,7 +15986,8 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
idb_put(skillunit_db, unit->bl.id, unit); idb_put(skillunit_db, unit->bl.id, unit);
map_addiddb(&unit->bl); map_addiddb(&unit->bl);
map_addblock(&unit->bl); if(map_addblock(&unit->bl))
return NULL;
// perform oninit actions // perform oninit actions
switch (group->skill_id) { switch (group->skill_id) {

View File

@ -199,7 +199,8 @@ int unit_check_start_teleport_timer(struct block_list *sbl)
case BL_PET : max_dist = AREA_SIZE; break; case BL_PET : max_dist = AREA_SIZE; break;
case BL_MER : max_dist = MAX_MER_DISTANCE; break; case BL_MER : max_dist = MAX_MER_DISTANCE; break;
} }
if(msd && max_dist){ // If there is a master and it's a valid type // If there is a master and it's a valid type
if(msd && (msd->bl.type&BL_PC) && max_dist){ ///TODO the bl.type is an hotfix please dig it to remove it
int *msd_tid = unit_get_masterteleport_timer(sbl); int *msd_tid = unit_get_masterteleport_timer(sbl);
if(msd_tid == NULL) return 0; if(msd_tid == NULL) return 0;
if (!check_distance_bl(&msd->bl, sbl, max_dist)) { if (!check_distance_bl(&msd->bl, sbl, max_dist)) {
@ -941,7 +942,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
* @param x: Destination cell X * @param x: Destination cell X
* @param y: Destination cell Y * @param y: Destination cell Y
* @param type: Clear type used in clif_clearunit_area() * @param type: Clear type used in clif_clearunit_area()
* @return Success(0); Failed(1); Error(2); unit_remove_map() Failed(3) * @return Success(0); Failed(1); Error(2); unit_remove_map() Failed(3); map_addblock Failed(4)
**/ **/
int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
{ {
@ -1001,7 +1002,8 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
bl->y=ud->to_y=y; bl->y=ud->to_y=y;
bl->m=m; bl->m=m;
map_addblock(bl); if(map_addblock(bl))
return 4; //error on adding bl to map
clif_spawn(bl); clif_spawn(bl);
skill_unit_move(bl,gettick(),1); skill_unit_move(bl,gettick(),1);