* Fixed a bug in gettick cache when compiling in Windows

- Changed "read_map_from_bitmap" to "read_map_from_cache" in map_athena, "map_bitmap_path" to "map_cache_file"
- Fixed item effects not showing when only one was used
- Fixed a bug in Safety Wall
- Allow only either Storm Gust or Lord of Vermillion to cause damage if stacked together
- Added path_search_long, map_find_skill_unit_oncell

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@998 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
(no author) 2005-01-26 14:28:19 +00:00
parent 3ba32cce67
commit 85592f9a38
12 changed files with 318 additions and 227 deletions

View File

@ -1,6 +1,17 @@
Date Added
01/26
* Fixed a bug in gettick cache when compiling in Windows, thanks to Shinomori
(jA 1094) [celest]
* Added updates from jA 1092 [celest]
- Changed "read_map_from_bitmap" to "read_map_from_cache",
"map_bitmap_path" to "map_cache_file" in map_athena
- Fixed item effects not showing when only one was used
- Fixed a bug in Safety Wall
- Allow only either Storm Gust or Lord of Vermillion to cause damage if
stacked together
- Added path_search_long, map_find_skill_unit_oncell
* Added status_get_sc_def for calculating resistance against status
abnormalities [celest]
* Added status.c and status.h of jA 1091 update and moved some functions into

View File

@ -45,14 +45,18 @@ char_port: 6121
map_port: 5121
//Preferred map loading method
//0: Read directly from grf, 1: Read from bitmap file (without compression)
//2: Read from bitmap file (with compression). It is possible to reduce the map cache
// to 1MB for 400+ maps with compression enabled. If all maps are already loaded in the
// cache, Athena can boot without reading the grf files.
read_map_from_bitmap: 1
// 0: Read directly from grf
// 1: Read from cache (without compression)
// 2: Read from cache (with compression)
// If the cache was not found it will read the maps from the GRF and copy
// any necessary data into a newly created cache.
// It is possible to reduce the map cache to 1MB for 400+ maps with compression
// enabled. If all maps are already loaded in the cache, Athena can boot without
// reading the grf files.
read_map_from_cache: 1
//
//Where is the bitmap file stored?
map_bitmap_path: db/map.info
map_cache_file: db/map.info
// Console Commands
// Allow for console commands to be used on/off

View File

@ -91,6 +91,7 @@ static int gettick_count;
unsigned int gettick_nocache(void)
{
#ifdef _WIN32
gettick_count = 256; // [Shinomori]
return gettick_cache = GetTickCount();
#else
struct timeval tval;

View File

@ -3674,12 +3674,13 @@ int atcommand_gat(
for (y = 2; y >= -2; y--) {
sprintf(output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y,
map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y,CELL_CHKTYPE),
map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y,CELL_CHKTYPE),
map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y,CELL_CHKTYPE),
map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y,CELL_CHKTYPE),
map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y,CELL_CHKTYPE));
map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y,
map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE),
map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE),
map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE),
map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE),
map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE));
clif_displaymessage(fd, output);
}

View File

@ -252,14 +252,18 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
sc_count=status_get_sc_count(bl);
if(sc_count!=NULL && *sc_count>0){
if(sc_data[SC_SAFETYWALL].timer!=-1 && damage>0 && flag&BF_WEAPON && flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK){
if (sc_data[SC_SAFETYWALL].timer!=-1 && damage>0 && flag&BF_WEAPON &&
flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK) {
// セーフティウォール
struct skill_unit *unit=(struct skill_unit*)sc_data[SC_SAFETYWALL].val2;
if( unit && unit->alive && (--unit->group->val2)<=0 )
skill_delunit(unit);
skill_unit_move(bl,gettick(),1); // <20>dËŠ|‚¯ƒ`ƒFƒbƒN
damage=0;
struct skill_unit *unit;
unit = map_find_skill_unit_oncell(bl->m,bl->x,bl->y,MG_SAFETYWALL);
if (unit) {
if ((--unit->group->val2)<=0)
skill_delunit(unit);
damage=0;
} else {
status_change_end(bl,SC_SAFETYWALL,-1);
}
}
if(sc_data[SC_PNEUMA].timer!=-1 && damage>0 && ((flag&BF_WEAPON && flag&BF_LONG && skill_num != NPC_GUIDEDATTACK) ||
(flag&BF_MISC && (skill_num == HT_BLITZBEAT || skill_num == SN_FALCONASSAULT)))){ // [DracoRPG]
@ -3792,7 +3796,6 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
{
int dx,dy;
struct walkpath_data wpd;
int arange;
nullpo_retr(0, src);
@ -3815,16 +3818,7 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
// return 1;
// 障害物判定
wpd.path_len=0;
wpd.path_pos=0;
wpd.path_half=0;
if(path_search(&wpd,src->m,src->x,src->y,bl->x,bl->y,0x10001)!=-1)
return 1;
dx=(dx>0)?1:((dx<0)?-1:0);
dy=(dy>0)?1:((dy<0)?-1:0);
return (path_search(&wpd,src->m,src->x+dx,src->y+dy,
bl->x-dx,bl->y-dy,0x10001)!=-1)?1:0;
return path_search_long(src->m,src->x,src->y,bl->x,bl->y);
}
/*==========================================

View File

@ -151,13 +151,10 @@ struct charid2nick {
int req_id;
};
// ォ゙ォテォラォュォ罩テォキォ袮ラ鯑ォユォ鬮ー(map_athana.conf?ェホread_map_from_cacheェヌ<EFBDAA><EFBE87>)
// 0:ララ鯑ェキェハェ、 1:゙ェ?<3F>ワチ<EFBE9C> 2:?<3F>ワチ<EFBE9C>
int map_read_flag = READ_FROM_GAT;
// マップキャッシュ利用フラグ,どっちを使うかはmap_athana.conf内のread_map_from_bitmapで指定
// 0ならば利用しない、1だと非圧縮保存、2だと圧縮して保存
int map_getcell(int,int x,int y,CELL_CHK cellchk);
int map_getcellp(struct map_data* m,int x,int y,CELL_CHK cellchk);
char map_bitmap_filename[256]="db/map.info";//ビットマップファイルのデフォルトパス
char map_cache_file[256]="db/map.info"; // ォ゙ォテォラォュォ罩テォキォ雖ユォ。ォ、ォ<EFBDA4>
char motd_txt[256] = "conf/motd.txt";
char help_txt[256] = "conf/help.txt";
@ -398,7 +395,32 @@ int map_count_oncell(int m, int x, int y) {
if(!count) count = 1;
return count;
}
/*
* <EFBFBD><EFBFBD><EFBFBD>ソ<EFBFBD><EFBFBD><EFBFBD>
*/
struct skill_unit *map_find_skill_unit_oncell(int m,int x,int y,int skill_id)
{
int bx,by;
struct block_list *bl;
int i,c;
struct skill_unit *unit;
if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
return NULL;
bx = x/BLOCK_SIZE;
by = y/BLOCK_SIZE;
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if (bl->x != x || bl->y != y || bl->type != BL_SKILL)
continue;
unit = (struct skill_unit *) bl;
if (unit->alive && unit->group->skill_id == skill_id)
return unit;
}
return NULL;
}
/*==========================================
* map m (x0,y0)-(x1,y1)?objに?
@ -1355,15 +1377,16 @@ int map_calc_dir( struct block_list *src,int x,int y) {
*------------------------------------------
*/
int map_getcell(int m,int x,int y,CELL_CHK cellchk)
int map_getcell(int m,int x,int y,cell_t cellchk)
{
return (m < 0 || m > MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk);
}
int map_getcellp(struct map_data* m,int x,int y,CELL_CHK cellchk)
int map_getcellp(struct map_data* m,int x,int y,cell_t cellchk)
{
int j;
nullpo_ret(m);
if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1)
{
if(cellchk==CELL_CHKNOPASS) return 1;
@ -1373,55 +1396,40 @@ int map_getcellp(struct map_data* m,int x,int y,CELL_CHK cellchk)
switch(cellchk)
{
case CELL_CHKTOUCH:
if(m->gat[j]&0x80) return 1;return 0;
case CELL_CHKWATER:
if(m->gat[j]==3) return 1;return 0;
case CELL_CHKHIGH:
if(m->gat[j]==5) return 1;return 0;
case CELL_CHKPASS:
if(m->gat[j]!=1&&m->gat[j]!=5) return 1; return 0;
return (m->gat[j] != 1 && m->gat[j] != 5);
case CELL_CHKNOPASS:
if(m->gat[j]==1||m->gat[j]==5) return 1; return 0;
case CELL_CHKTYPE:
return (m->gat[j] == 1 || m->gat[j] == 5);
case CELL_CHKWALL:
return (m->gat[j] == 1);
case CELL_CHKNPC:
return (m->gat[j]&0x80);
case CELL_CHKWATER:
return (m->gat[j] == 3);
case CELL_CHKGROUND:
return (m->gat[j] == 5);
case CELL_GETTYPE:
return m->gat[j];
default: return 0;
default:
return 0;
}
return 0;
}
/*==========================================
* (m,x,y)
*------------------------------------------
*/
int map_setcell(int m,int x,int y,CELL_SET cellset)
void map_setcell(int m,int x,int y,int cell)
{
int i,j;
int j;
if(x<0 || x>=map[m].xs || y<0 || y>=map[m].ys)
return 0;
return;
j=x+y*map[m].xs;
switch(cellset)
{
case CELL_SETTOUCH:
return map[m].gat[j]|=0x80;
break;
case CELL_SETWATER://3
i=3;break;
case CELL_SETPASS://0
i=0;break;
case CELL_SETNOPASS://gat_fileused[0](READ_FROM_BITMAP)か1(READ_FROM_GAT)
i=1;break;
case CELL_SETHIGH://5
i=5;break;
case CELL_SETNOHIGH://5
i=5;break;
default:
return 0;
}
map[m].gat[j]=i;
return 1;
if (cell == CELL_SETNPC)
map[m].gat[j] |= 0x80;
else
map[m].gat[j] = cell;
}
/*==========================================
@ -1510,10 +1518,10 @@ static void map_readwater(char *watertxt) {
*===========================================*/
// マップキャッシュの最大値
#define MAX_CAHCE_MAX 768
#define MAX_MAP_CACHE 768
//各マップごとの最小限情報を入れるもの、READ_FROM_BITMAP用
struct MAP_CACHE_INFO {
struct map_cache_info {
char fn[32];//ファイル名
int xs,ys; //幅と高さ
int water_height;
@ -1522,17 +1530,15 @@ struct MAP_CACHE_INFO {
int compressed_len; // zilb通せるようにする為の予約
}; // 56 byte
struct MAP_CACHE_HEAD {
int sizeof_header;
int sizeof_map;
// 上の2つ改変不可
int nmaps; // マップの個数
int filesize;
};
struct map_cache_ {
struct MAP_CACHE_HEAD head;
struct MAP_CACHE_INFO *map;
struct {
struct map_cache_head {
int sizeof_header;
int sizeof_map;
// 上の2つ改変不可
int nmaps; // マップの個数
int filesize;
} head;
struct map_cache_info *map;
FILE *fp;
int dirty;
} map_cache;
@ -1542,41 +1548,41 @@ static void map_cache_close(void);
static int map_cache_read(struct map_data *m);
static int map_cache_write(struct map_data *m);
static int map_cache_open(char *fn) {
static int map_cache_open(char *fn)
{
atexit(map_cache_close);
if(map_cache.fp) {
map_cache_close();
}
map_cache.fp = fopen(fn,"r+b");
if(map_cache.fp) {
fread(&map_cache.head,1,sizeof(struct MAP_CACHE_HEAD),map_cache.fp);
fread(&map_cache.head,1,sizeof(struct map_cache_head),map_cache.fp);
fseek(map_cache.fp,0,SEEK_END);
if(
map_cache.head.sizeof_header == sizeof(struct MAP_CACHE_HEAD) &&
map_cache.head.sizeof_map == sizeof(struct MAP_CACHE_INFO) &&
map_cache.head.sizeof_header == sizeof(struct map_cache_head) &&
map_cache.head.sizeof_map == sizeof(struct map_cache_info) &&
map_cache.head.nmaps == MAX_MAP_CACHE &&
map_cache.head.filesize == ftell(map_cache.fp)
) {
// キャッシュ読み込み成功
map_cache.map = (struct MAP_CACHE_INFO*)aMallocA(sizeof(struct MAP_CACHE_INFO) * map_cache.head.nmaps);
fseek(map_cache.fp,sizeof(struct MAP_CACHE_HEAD),SEEK_SET);
fread(map_cache.map,sizeof(struct MAP_CACHE_INFO),map_cache.head.nmaps,map_cache.fp);
map_cache.map = aMalloc(sizeof(struct map_cache_info) * map_cache.head.nmaps);
fseek(map_cache.fp,sizeof(struct map_cache_head),SEEK_SET);
fread(map_cache.map,sizeof(struct map_cache_info),map_cache.head.nmaps,map_cache.fp);
return 1;
}
fclose(map_cache.fp);
} else if (map_read_flag == READ_FROM_BITMAP || map_read_flag == READ_FROM_BITMAP_COMPRESSED)
++map_read_flag; // set to CREATE flag
}
// 読み込みに失敗したので新規に作成する
map_cache.fp = fopen(fn,"wb");
if(map_cache.fp) {
memset(&map_cache.head,0,sizeof(struct MAP_CACHE_HEAD));
map_cache.map = (struct MAP_CACHE_INFO*)aCallocA(sizeof(struct MAP_CACHE_INFO),MAX_CAHCE_MAX);
map_cache.head.nmaps = MAX_CAHCE_MAX;
map_cache.head.sizeof_header = sizeof(struct MAP_CACHE_HEAD);
map_cache.head.sizeof_map = sizeof(struct MAP_CACHE_INFO);
memset(&map_cache.head,0,sizeof(struct map_cache_head));
map_cache.map = aCalloc(sizeof(struct map_cache_info),MAX_MAP_CACHE);
map_cache.head.nmaps = MAX_MAP_CACHE;
map_cache.head.sizeof_header = sizeof(struct map_cache_head);
map_cache.head.sizeof_map = sizeof(struct map_cache_info);
map_cache.head.filesize = sizeof(struct MAP_CACHE_HEAD);
map_cache.head.filesize += sizeof(struct MAP_CACHE_INFO) * map_cache.head.nmaps;
map_cache.head.filesize = sizeof(struct map_cache_head);
map_cache.head.filesize += sizeof(struct map_cache_info) * map_cache.head.nmaps;
map_cache.dirty = 1;
return 1;
@ -1584,20 +1590,22 @@ static int map_cache_open(char *fn) {
return 0;
}
static void map_cache_close(void) {
static void map_cache_close(void)
{
if(!map_cache.fp) { return; }
if(map_cache.dirty) {
fseek(map_cache.fp,0,SEEK_SET);
fwrite(&map_cache.head,1,sizeof(struct MAP_CACHE_HEAD),map_cache.fp);
fwrite(map_cache.map,map_cache.head.nmaps,sizeof(struct MAP_CACHE_INFO),map_cache.fp);
fwrite(&map_cache.head,1,sizeof(struct map_cache_head),map_cache.fp);
fwrite(map_cache.map,map_cache.head.nmaps,sizeof(struct map_cache_info),map_cache.fp);
}
fclose(map_cache.fp);
aFree(map_cache.map);
free(map_cache.map);
map_cache.fp = NULL;
return;
}
int map_cache_read(struct map_data *m) {
int map_cache_read(struct map_data *m)
{
int i;
if(!map_cache.fp) { return 0; }
for(i = 0;i < map_cache.head.nmaps ; i++) {
@ -1610,14 +1618,14 @@ int map_cache_read(struct map_data *m) {
int size = map_cache.map[i].xs * map_cache.map[i].ys;
m->xs = map_cache.map[i].xs;
m->ys = map_cache.map[i].ys;
m->gat = (unsigned char *)aCallocA(m->xs * m->ys,sizeof(unsigned char));
m->gat = (unsigned char *)aCalloc(m->xs * m->ys,sizeof(unsigned char));
fseek(map_cache.fp,map_cache.map[i].pos,SEEK_SET);
if(fread(m->gat,1,size,map_cache.fp) == size) {
// 成功
return 1;
} else {
// なぜかファイル後半が欠けてるので読み直し
m->xs = 0; m->ys = 0; m->gat = NULL; aFree(m->gat);
m->xs = 0; m->ys = 0; m->gat = NULL; free(m->gat);
return 0;
}
} else if(map_cache.map[i].compressed == 1) {
@ -1627,14 +1635,14 @@ int map_cache_read(struct map_data *m) {
int size_compress = map_cache.map[i].compressed_len;
m->xs = map_cache.map[i].xs;
m->ys = map_cache.map[i].ys;
m->gat = (unsigned char *)aMallocA(m->xs * m->ys * sizeof(unsigned char));
buf = (unsigned char*)aMallocA(size_compress);
m->gat = (unsigned char *)aMalloc(m->xs * m->ys * sizeof(unsigned char));
buf = (unsigned char*)aMalloc(size_compress);
fseek(map_cache.fp,map_cache.map[i].pos,SEEK_SET);
if(fread(buf,1,size_compress,map_cache.fp) != size_compress) {
// なぜかファイル後半が欠けてるので読み直し
printf("fread error\n");
m->xs = 0; m->ys = 0; m->gat = NULL;
aFree(m->gat); aFree(buf);
free(m->gat); free(buf);
return 0;
}
dest_len = m->xs * m->ys;
@ -1642,10 +1650,10 @@ int map_cache_read(struct map_data *m) {
if(dest_len != map_cache.map[i].xs * map_cache.map[i].ys) {
// 正常に解凍が出来てない
m->xs = 0; m->ys = 0; m->gat = NULL;
aFree(m->gat); aFree(buf);
free(m->gat); free(buf);
return 0;
}
aFree(buf);
free(buf);
return 1;
}
}
@ -1653,10 +1661,11 @@ int map_cache_read(struct map_data *m) {
return 0;
}
static int map_cache_write(struct map_data *m) {
static int map_cache_write(struct map_data *m)
{
int i;
unsigned long len_new, len_old;
unsigned char *write_buf;
unsigned long len_new , len_old;
char *write_buf;
if(!map_cache.fp) { return 0; }
for(i = 0;i < map_cache.head.nmaps ; i++) {
if(!strcmp(m->name,map_cache.map[i].fn)) {
@ -1669,10 +1678,10 @@ static int map_cache_write(struct map_data *m) {
// サポートされてない形式なので長さ0
len_old = 0;
}
if(map_read_flag >= READ_FROM_BITMAP_COMPRESSED) {
if(map_read_flag == 2) {
// 圧縮保存
// さすがに2倍に膨れる事はないという事で
write_buf = (unsigned char*)aMallocA(m->xs * m->ys * 2);
write_buf = aMalloc(m->xs * m->ys * 2);
len_new = m->xs * m->ys * 2;
encode_zip(write_buf,&len_new,m->gat,m->xs * m->ys);
map_cache.map[i].compressed = 1;
@ -1698,8 +1707,8 @@ static int map_cache_write(struct map_data *m) {
map_cache.map[i].ys = m->ys;
map_cache.map[i].water_height = map_waterheight(m->name);
map_cache.dirty = 1;
if(map_read_flag >= READ_FROM_BITMAP_COMPRESSED) {
aFree(write_buf);
if(map_read_flag == 2) {
free(write_buf);
}
return 0;
}
@ -1708,8 +1717,8 @@ static int map_cache_write(struct map_data *m) {
for(i = 0;i < map_cache.head.nmaps ; i++) {
if(map_cache.map[i].fn[0] == 0) {
// 新しい場所に登録
if(map_read_flag >= READ_FROM_BITMAP_COMPRESSED) {
write_buf = (unsigned char*)aMallocA(m->xs * m->ys * 2);
if(map_read_flag == 2) {
write_buf = aMalloc(m->xs * m->ys * 2);
len_new = m->xs * m->ys * 2;
encode_zip(write_buf,&len_new,m->gat,m->xs * m->ys);
map_cache.map[i].compressed = 1;
@ -1729,8 +1738,8 @@ static int map_cache_write(struct map_data *m) {
map_cache.map[i].water_height = map_waterheight(m->name);
map_cache.head.filesize += len_new;
map_cache.dirty = 1;
if(map_read_flag >= READ_FROM_BITMAP_COMPRESSED) {
aFree(write_buf);
if(map_read_flag == 2) {
free(write_buf);
}
return 0;
}
@ -1998,7 +2007,7 @@ int map_readallmap(void) {
// マップキャッシュを開く
if(map_read_flag >= READ_FROM_BITMAP) {
map_cache_open(map_bitmap_filename);
map_cache_open(map_cache_file);
}
sprintf(tmp_output, "Loading Maps%s...\n",
@ -2270,15 +2279,15 @@ int map_config_read(char *cfgName) {
strcpy(help_txt, w2);
} else if (strcmpi(w1, "mapreg_txt") == 0) {
strcpy(mapreg_txt, w2);
}else if(strcmpi(w1,"read_map_from_bitmap")==0){
}else if(strcmpi(w1,"read_map_from_cache")==0){
if (atoi(w2) == 2)
map_read_flag = READ_FROM_BITMAP_COMPRESSED;
else if (atoi(w2) == 1)
map_read_flag = READ_FROM_BITMAP;
else
map_read_flag = READ_FROM_GAT;
}else if(strcmpi(w1,"map_bitmap_path")==0){
strncpy(map_bitmap_filename,w2,255);
}else if(strcmpi(w1,"map_cache_file")==0){
strncpy(map_cache_file,w2,255);
} else if (strcmpi(w1, "import") == 0) {
map_config_read(w2);
} else if (strcmpi(w1, "console") == 0) {

View File

@ -100,7 +100,7 @@ struct skill_unit_group {
};
struct skill_unit_group_tickset {
unsigned int tick;
int group_id;
int id;
};
struct skill_timerskill {
int timer;
@ -505,15 +505,10 @@ enum {
EQP_HELM = 0x0100, // 頭上段
};
#define MAX_CELL_TYPE 7 //今ではセルのタイプは数字的に6が最大なので7にした、
//MAX_CELL_TYPE+1はワープポイントなどのタッチ系に
struct map_data {
char name[24];
unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う
char *alias; // [MouseJstr]
int *gat_fileused[MAX_CELL_TYPE+1+1]; //もしビットマップを使うならこちらを使う、
//上のgatはキャストされてgat_fileused[0]に指す
struct block_list **block;
struct block_list **block_mob;
int *block_count,*block_mob_count;
@ -567,8 +562,6 @@ struct map_data_other_server {
unsigned long ip;
unsigned int port;
};
#define read_gat(m,x,y) (map_getcell(m,x,y,CELL_CHKTYPE)) //ビットマップ使う場合結構CPUに負担かかるので、消極的に使おう
#define read_gatp(m,x,y) (map_getcellp(m,x,y,CELL_CHKTYPE)) //同上
struct flooritem_data {
struct block_list bl;
@ -627,24 +620,20 @@ enum {
LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
};
/*-------CELL_CHK*----------------
* CELL_CHKPASS: 0,3,610
* CELL_CHKNOPASS: 1510
* CELL_CHKWATER: 310
* CELL_CHKHIGH 510
* CHELL_CHKTOUCH10
* CELL_CHKTYPE 10
*/
typedef enum {
CELL_CHKPASS,CELL_CHKNOPASS,CELL_CHKWATER=3,CELL_CHKHIGH=5,CELL_CHKTOUCH,CELL_CHKTYPE
} CELL_CHK;
/*-------CELL_SET*---------------
*
/*
* map_getcell()ªÇÞÅéεªìªë«Õ«é«°
*/
typedef enum {
CELL_SETPASS,CELL_SETNOPASS,CELL_SETWATER=3,CELL_SETHIGH=5,CELL_SETNOHIGH,CELL_SETTOUCH
} CELL_SET;
CELL_CHKWALL=1, // Ûú(«»«ë«¿«¤«×1)
CELL_CHKWATER=3, // â©íÞ(«»«ë«¿«¤«×3)
CELL_CHKGROUND=5, // ò¢Øüî¡úªÚª(«»«ë«¿«¤«×5)
CELL_CHKNPC=0x80, // «¿«Ã«Á«¿«¤«×ªÎNPC(«»«ë«¿«¤«×0x80«Õ«é«°)
CELL_CHKPASS, // ÷×ΦʦÒö(«»«ë«¿«¤«×1,5ì¤èâ)
CELL_CHKNOPASS, // ÷×ΦÜôʦ(«»«ë«¿«¤«×1,5)
CELL_GETTYPE // «»«ë«¿«¤«×ªòÚ÷ª¹
} cell_t;
// map_setcell()ªÇÞÅéεªìªë«Õ«é«°
#define CELL_SETNPC 0x80 // «¿«Ã«Á«¿«¤«×ªÎNPCªò«»«Ã«È
struct chat_data {
struct block_list bl;
@ -667,11 +656,11 @@ extern int autosave_interval;
extern int agit_flag;
extern int night_flag; // 0=day, 1=night [Yor]
//------bitmap使用とgrfファイル使用両方対応できるために追加、また、
//セルの取得や設定は列挙型CELL_CHK*とCELL_SET*を使った方が意図がわかりやすいので変更してみた
int map_getcell(int,int,int,CELL_CHK);
int map_getcellp(struct map_data*,int,int,CELL_CHK);
extern int map_read_flag; //セル情報のソース判定フラグ、0ならgrfファイル、1ならビットマップファイル
// gat?Ö§
int map_getcell(int,int,int,cell_t);
int map_getcellp(struct map_data*,int,int,cell_t);
void map_setcell(int,int,int,int);
extern int map_read_flag; // 0: grf«Õ«¡«¤«ë 1: «­«ã«Ã«·«å 2: «­«ã«Ã«·«å(?õê)
enum {
READ_FROM_GAT, READ_FROM_AFM,
READ_FROM_BITMAP, CREATE_BITMAP,
@ -702,6 +691,7 @@ void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,i
int map_countnearpc(int,int,int);
//block関連に追加
int map_count_oncell(int m,int x,int y);
struct skill_unit *map_find_skill_unit_oncell(int m,int x,int y,int skill_id);
// 一時的object関連
int map_addobject(struct block_list *);
int map_delobject(int);
@ -737,15 +727,13 @@ void map_addnickdb(struct map_session_data *);
struct map_session_data * map_nick2sd(char*);
int compare_item(struct item *a, struct item *b);
// gat関連
int map_setcell(int,int,int,CELL_SET);
// その他
int map_check_dir(int s_dir,int t_dir);
int map_calc_dir( struct block_list *src,int x,int y);
// path.cより
int path_search(struct walkpath_data*,int,int,int,int,int,int);
int path_search_long(int m,int x0,int y0,int x1,int y1);
int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
int map_who(int fd);

View File

@ -1472,7 +1472,7 @@ int npc_parse_warp(char *w1,char *w2,char *w3,char *w4)
for(j=0;j<xs;j++) {
if(map_getcell(m,x-xs/2+j,y-ys/2+i,CELL_CHKNOPASS))
continue;
map_setcell(m,x-xs/2+j,y-ys/2+i,CELL_SETTOUCH);
map_setcell(m,x-xs/2+j,y-ys/2+i,CELL_SETNPC);
}
}
@ -1700,7 +1700,7 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line
for(j=0;j<xs;j++) {
if(map_getcell(m,x-xs/2+j,y-ys/2+i,CELL_CHKNOPASS))
continue;
map_setcell(m,x-xs/2+j,y-ys/2+i,CELL_SETTOUCH);
map_setcell(m,x-xs/2+j,y-ys/2+i,CELL_SETNPC);
}
}
}

View File

@ -172,7 +172,7 @@ static int can_place(struct map_data *m,int x,int y,int flag)
if(map_getcellp(m,x,y,CELL_CHKPASS))
return 1;
else if((flag&0x10000)&&map_getcellp(m,x,y,CELL_CHKHIGH))
else if((flag&0x10000)&&map_getcellp(m,x,y,CELL_CHKGROUND))
return 1;
return 0;
}
@ -241,6 +241,59 @@ int path_blownpos(int m,int x0,int y0,int dx,int dy,int count)
return (x0<<16)|y0;
}
/*==========================================
* êÀËå×îÍô?ª¬Ê¦Òöª«ªÉª¦ª«ªòÚ÷ª¹
*------------------------------------------
*/
#define swap(x,y) { int t; t = x; x = y; y = t; }
int path_search_long(int m,int x0,int y0,int x1,int y1)
{
int dx, dy;
int wx = 0, wy = 0;
int weight;
struct map_data *md;
if (!map[m].gat)
return 0;
md = &map[m];
dx = (x1 - x0);
if (dx < 0) {
swap(x0, x1);
swap(y0, y1);
dx = -dx;
}
dy = (y1 - y0);
if (map_getcellp(md,x1,y1,CELL_CHKWALL))
return 0;
if (dx > abs(dy))
weight = dx;
else
weight = abs(y1 - y0);
while (x0 != x1 && y0 != y1) {
if (map_getcellp(md,x0,y0,CELL_CHKWALL))
return 0;
wx += dx;
wy += dy;
if (wx >= weight) {
wx -= weight;
x0 ++;
}
if (wy >= weight) {
wy -= weight;
y0 ++;
} else if (wy < 0) {
wy += weight;
y0 --;
}
}
return 1;
}
/*==========================================
* pathT<EFBFBD>õ (x0,y0)->(x1,y1)
*------------------------------------------

View File

@ -2302,10 +2302,9 @@ int pc_useitem(struct map_session_data *sd,int n)
if(sd->inventory_data[n])
run_script(sd->inventory_data[n]->use_script,0,sd->bl.id,0);
pc_delitem(sd,n,1,1);
amount = sd->status.inventory[n].amount;
clif_useitemack(sd,n,amount,1);
clif_useitemack(sd,n,amount-1,1);
pc_delitem(sd,n,1,1);
}
return 0;
@ -3131,7 +3130,7 @@ static int pc_walk(int tid,unsigned int tick,int id,int data)
skill_unit_move(&sd->bl,tick,1); // スキルユニットの?査
if(map_getcell(sd->bl.m,x,y,CELL_CHKTOUCH))
if(map_getcell(sd->bl.m,x,y,CELL_CHKNPC))
npc_touch_areanpc(sd,sd->bl.m,x,y);
else
sd->areanpc_id=0;
@ -3328,7 +3327,7 @@ int pc_movepos(struct map_session_data *sd,int dst_x,int dst_y)
skill_unit_move(&sd->bl,gettick(),dist+7); // スキルユニットの?査
if(map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKTOUCH))
if(map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC))
npc_touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y);
else
sd->areanpc_id=0;

View File

@ -5795,11 +5795,11 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
map_foreachinarea(skill_landprotector,src->m,ux,uy,ux,uy,BL_SKILL,skillid,&alive);
if(skillid==WZ_ICEWALL && alive){
val2=map_getcell(src->m,ux,uy,CELL_CHKTYPE);
val2=map_getcell(src->m,ux,uy,CELL_GETTYPE);
if(val2==5 || val2==1)
alive=0;
else {
map_setcell(src->m,ux,uy,CELL_SETNOPASS);
map_setcell(src->m,ux,uy,5);
clif_changemapcell(src->m,ux,uy,5,0);
}
}
@ -5865,9 +5865,11 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
struct skill_unit_group_tickset *ts;
struct map_session_data *srcsd=NULL;
int diff,goflag,splash_count=0;
struct status_change *sc_data;
nullpo_retr(0, src);
nullpo_retr(0, bl);
sc_data = status_get_sc_data(bl);
if( bl->prev==NULL || !src->alive || (bl->type == BL_PC && pc_isdead((struct map_session_data *)bl) ) )
return 0;
@ -5880,9 +5882,9 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
if(srcsd && srcsd->chatID)
return 0;
if( bl->type!=BL_PC && bl->type!=BL_MOB )
if( bl->type != BL_PC && bl->type != BL_MOB )
return 0;
nullpo_retr(0, ts=skill_unitgrouptickset_search( bl, sg->group_id));
nullpo_retr(0, ts = skill_unitgrouptickset_search(bl, sg));
diff=DIFF_TICK(tick,ts->tick);
goflag=(diff>sg->interval || diff<0);
if (sg->skill_id == CR_GRANDCROSS && !battle_config.gx_allhit) // 重なっていたら3HITしない
@ -5894,7 +5896,6 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
if(!goflag)
return 0;
ts->tick=tick;
ts->group_id=sg->group_id;
switch(sg->unit_id){
case 0x83: /* サンクチュアリ */
@ -5938,7 +5939,6 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
case 0x85: /* ニュ?マ */
{
struct skill_unit *unit2;
struct status_change *sc_data=status_get_sc_data(bl);
int type=SC_PNEUMA;
if(sc_data) {
if (sc_data[type].timer==-1)
@ -5952,19 +5952,9 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
}
break;
case 0x7e: /* セイフティウォ?ル */
{
struct skill_unit *unit2;
struct status_change *sc_data=status_get_sc_data(bl);
int type=SC_SAFETYWALL;
if(sc_data) {
if (sc_data[type].timer==-1)
status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){
if(sg->val1 < unit2->group->val1 )
status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
ts->tick-=sg->interval;
}
}
if (sc_data) {
status_change_start(bl,SC_SAFETYWALL,sg->skill_lv,(int)src,0,0,0,0);
ts->tick-=sg->interval;
}
break;
@ -6452,7 +6442,7 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t
printf("skill_unit_onout: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id);
break;*/
}
skill_unitgrouptickset_delete(bl,sg->group_id);
skill_unitgrouptickset_delete(bl,sg);
return 0;
}
/*==========================================
@ -6510,7 +6500,7 @@ int skill_unit_ondelete(struct skill_unit *src,struct block_list *bl,unsigned in
printf("skill_unit_ondelete: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id);
break;*/
}
skill_unitgrouptickset_delete(bl,sg->group_id);
skill_unitgrouptickset_delete(bl,sg);
return 0;
}
/*==========================================
@ -6543,8 +6533,6 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick)
break;
case 0x8d: /* アイスウォ?ル */
if(map_read_flag == READ_FROM_BITMAP)
map_setcell(src->bl.m,src->bl.x,src->bl.y,CELL_SETPASS);
map_setcell(src->bl.m,src->bl.x,src->bl.y,src->val2);
clif_changemapcell(src->bl.m,src->bl.x,src->bl.y,src->val2,1);
break;
@ -9059,31 +9047,63 @@ int skill_clear_unitgroup(struct block_list *src)
return 0;
}
/*
* àâöÇ«¹«­«ëªòñìªÍöǪ­ª·ª¿íÞùêªÎÔÑíÂ
*/
int skill_unit_overlap_type(int skill_id)
{
switch (skill_id) {
case WZ_STORMGUST:
case WZ_VERMILION:
return 1; // ªÉªÁªéª«ìéÛ°ª«ªé«À«á?«¸ªòáôª±ªë
default:
return 0; // ?Û°ª«ªé«À«á?«¸ªòáôª±ªë
}
}
/*==========================================
* ?tick?
*------------------------------------------
*/
struct skill_unit_group_tickset *skill_unitgrouptickset_search(
struct block_list *bl,int group_id)
struct block_list *bl, struct skill_unit_group *sg)
{
int i,j=0,k,s=group_id%MAX_SKILLUNITGROUPTICKSET;
struct skill_unit_group_tickset *set=NULL;
int i,j=-1,k,s,id;
struct skill_unit_group_tickset *set;
nullpo_retr(0, bl);
if(bl->type==BL_PC){
set=((struct map_session_data *)bl)->skillunittick;
}else{
set=((struct mob_data *)bl)->skillunittick;
}
if(set==NULL)
if (bl->type == BL_PC)
set = ((struct map_session_data *)bl)->skillunittick;
else if (bl->type == BL_MOB)
set = ((struct mob_data *)bl)->skillunittick;
else
return 0;
for(i=0;i<MAX_SKILLUNITGROUPTICKSET;i++)
if( set[(k=(i+s)%MAX_SKILLUNITGROUPTICKSET)].group_id == group_id )
return &set[k];
else if( set[k].group_id==0 )
j=k;
if (skill_unit_overlap_type(sg->skill_id))
id = s = sg->skill_id;
else
id = s = sg->group_id;
for (i=0; i<MAX_SKILLUNITGROUPTICKSET; i++) {
k = (i+s) % MAX_SKILLUNITGROUPTICKSET;
if (set[k].id == id)
return &set[k];
else if (j == -1 && set[k].id == 0)
j=k;
}
if (j == -1) {
if(battle_config.error_log) {
sprintf (tmp_output, "skill_unitgrouptickset_search: tickset is full\n");
ShowWarning (tmp_output);
}
for (i = 0; i<MAX_SKILLUNITGROUPTICKSET; i++)
set[k].id = 0;
j = id % MAX_SKILLUNITGROUPTICKSET;
}
set[j].id = id;
return &set[j];
}
@ -9091,26 +9111,36 @@ struct skill_unit_group_tickset *skill_unitgrouptickset_search(
* ?tick削除
*------------------------------------------
*/
int skill_unitgrouptickset_delete(struct block_list *bl,int group_id)
int skill_unitgrouptickset_delete(
struct block_list *bl, struct skill_unit_group *sg)
{
int i,s=group_id%MAX_SKILLUNITGROUPTICKSET;
struct skill_unit_group_tickset *set=NULL,*ts;
int i, k, s, id;
struct skill_unit_group_tickset *set=NULL;
nullpo_retr(0, bl);
if(bl->type==BL_PC){
if (bl->type == BL_PC)
set=((struct map_session_data *)bl)->skillunittick;
}else{
else if (bl->type == BL_MOB)
set=((struct mob_data *)bl)->skillunittick;
else
return 0;
if (skill_unit_overlap_type(sg->skill_id))
id = s = sg->skill_id;
else
id = s = sg->group_id;
for(i=0; i<MAX_SKILLUNITGROUPTICKSET; i++) {
k = (i+s) % MAX_SKILLUNITGROUPTICKSET;
if (set[k].id == id) {
set[k].id = 0;
break;
}
}
// if (i == MAX_SKILLUNITGROUPTICKSET && battle_config.error_log) {
// printf("skill_unitgrouptickset_delete: tickset not found\n");
// }
if(set!=NULL){
for(i=0;i<MAX_SKILLUNITGROUPTICKSET;i++)
if( (ts=&set[(i+s)%MAX_SKILLUNITGROUPTICKSET])->group_id == group_id )
ts->group_id=0;
}
return 0;
}

View File

@ -110,9 +110,10 @@ int skill_delunit(struct skill_unit *unit);
struct skill_unit_group *skill_initunitgroup(struct block_list *src,
int count,int skillid,int skilllv,int unit_id);
int skill_delunitgroup(struct skill_unit_group *group);
struct skill_unit_group_tickset *skill_unitgrouptickset_search(
struct block_list *bl,int group_id);
int skill_unitgrouptickset_delete(struct block_list *bl,int group_id);
struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list *bl,struct skill_unit_group *sg);
int skill_unitgrouptickset_delete(struct block_list *bl,struct skill_unit_group *sg);
int skill_clear_unitgroup(struct block_list *src);
int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,