* Heat isn't supposed to consume SP when used against players

- please report if it still consumes SP in pvp

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11544 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2007-10-22 11:03:40 +00:00
parent 3d7e086154
commit 85d3f5a3e4
2 changed files with 6 additions and 3 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/10/22
* Heat isn't supposed to consume SP when used against players [Playtester]
- please report if it still consumes SP in pvp
2007/10/21
* Fixed a small mistake in r11503 causing a fatal error&exit on unix
when you try to do a graceful exit (by ctrl+c for example) [ultramage]

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@ -7400,12 +7400,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
int x = bl->x, y = bl->y;
//If target isn't knocked back it should hit every 20ms [Playtester]
while (count++ < SKILLUNITTIMER_INTERVAL/sg->interval && x == bl->x && y == bl->y && !status_isdead(bl)){
if (!status_charge(ss, 0, 2)){ //should end when out of sp.
if (bl->type==BL_PC)
status_zap(bl, 0, 15); //Only damage SP [Skotlex]
else if (!status_charge(ss, 0, 2)){ //should end when out of sp.
sg->limit=DIFF_TICK(tick,sg->tick);
break;
}
else if (bl->type==BL_PC)
status_zap(bl, 0, 15); //Only damage SP [Skotlex]
else
skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0);
}