* Heat isn't supposed to consume SP when used against players
- please report if it still consumes SP in pvp git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11544 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/10/22
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* Heat isn't supposed to consume SP when used against players [Playtester]
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- please report if it still consumes SP in pvp
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2007/10/21
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2007/10/21
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* Fixed a small mistake in r11503 causing a fatal error&exit on unix
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* Fixed a small mistake in r11503 causing a fatal error&exit on unix
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when you try to do a graceful exit (by ctrl+c for example) [ultramage]
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when you try to do a graceful exit (by ctrl+c for example) [ultramage]
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@ -7400,12 +7400,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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int x = bl->x, y = bl->y;
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int x = bl->x, y = bl->y;
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//If target isn't knocked back it should hit every 20ms [Playtester]
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//If target isn't knocked back it should hit every 20ms [Playtester]
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while (count++ < SKILLUNITTIMER_INTERVAL/sg->interval && x == bl->x && y == bl->y && !status_isdead(bl)){
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while (count++ < SKILLUNITTIMER_INTERVAL/sg->interval && x == bl->x && y == bl->y && !status_isdead(bl)){
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if (!status_charge(ss, 0, 2)){ //should end when out of sp.
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if (bl->type==BL_PC)
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status_zap(bl, 0, 15); //Only damage SP [Skotlex]
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else if (!status_charge(ss, 0, 2)){ //should end when out of sp.
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sg->limit=DIFF_TICK(tick,sg->tick);
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sg->limit=DIFF_TICK(tick,sg->tick);
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break;
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break;
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}
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}
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else if (bl->type==BL_PC)
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status_zap(bl, 0, 15); //Only damage SP [Skotlex]
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else
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else
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skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0);
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skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0);
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}
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}
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