* Merged eAthena ea:15187 by ai4rei, effect list improvements (doc\effect_list.txt)
* Follow-up r16787, revised documentation and comments on MD5 hash check * Added svn:eol-style=native property on some recent files git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16788 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -136,13 +136,14 @@ account.engine: auto
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//account.sql.accreg_db: global_reg_value
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// Client MD5 hash check
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// Check client hash?
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// If turned on, the login server will check if the client's hash matches
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// the value below, and will not connect tampered clients.
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// Note: see doc\md5_hashcheck.txt for more details.
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client_hash_check: off
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// Put your client hashes here, a player can login into the server using
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// a hash with a group_id equal or lower the account group_id
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// Client MD5 hashes
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// A player can login with a client hash at or below the account group_id.
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// Format: group_id, hash
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// Examples:
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client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
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client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae
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@ -739,14 +739,14 @@ Number Description
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720. Yellow version of Soul Breaker
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721. Adoramus (lightning bolt)
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722. Ignition Break (big explosion)
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723. Noise Sound
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723. Hundred Spear (sound effect)
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724. Green version of Detecting
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725. Detecting
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725. Oratorio (like Detecting)
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726. Frost Misty (blue vapor and bubbles)
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727. Comet
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727. Crimson Rock
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728. Small fire (part of Hell Inferno)
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729. Marsh of Abyss (like Close Confine)
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730. Small, cartoony explosion
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730. Small, cartoony explosion (part of Soul Expansion)
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731. Dragon Howling (blinking, expanding circle)
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732. Spike from the ground
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733. Fluffy Ball flying by
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@ -755,35 +755,35 @@ Number Description
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736. (Nothing)
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737. (Nothing)
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738. (Nothing)
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739. Small pod appearing
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740. Different small pod
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741. Different small pod
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742. Different small pod
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743. Different small pod
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739. Old Magenta Trap
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740. Old Cobald Trap
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741. Old Maize Trap
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742. Old Verdure Trap
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743. White Ranger Trap
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744. Camouflage
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745. Aimed Bolt (crosshairs)
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746. Arrow Storm
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747. Falling white feathers
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748. Falling blue feathers
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749. Shields
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749. Millennium Shield
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750. Detonator (blue sparkles)
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751. Shots from a direction
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752. Some blinking filter
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753. Sparkles
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751. Releasing summoned warlock spheres
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752. Like Energy Coat, but not as dark
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753. Clearance
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754. Green warp portal (root of Epiclesis)
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755. Oratio (spinning blue symbol)
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756. Enchant Blade (like Berserk Potion)
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757. Stargate-like wormhole animation
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758. Rolling Cutter (1)
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759. Rolling Cutter (2)
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760. Rolling Cutter (3)
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761. Rolling Cutter (4)
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762. Rolling Cutter (5)
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763. Rolling Cutter (6)
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764. Rolling Cutter (7)
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765. Rolling Cutter (8)
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766. Rolling Cutter (9)
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767. Rolling Cutter (10)
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757. Third Class Aura (Middle)
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758. Rolling Cutter - Spin Count 1
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759. Rolling Cutter - Spin Count 2
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760. Rolling Cutter - Spin Count 3
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761. Rolling Cutter - Spin Count 4
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762. Rolling Cutter - Spin Count 5
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763. Rolling Cutter - Spin Count 6
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764. Rolling Cutter - Spin Count 7
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765. Rolling Cutter - Spin Count 8
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766. Rolling Cutter - Spin Count 9
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767. Rolling Cutter - Spin Count 10
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768. Blinking
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769. Cross Ripper Slasher (flying knives)
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770. Strip sound
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@ -791,10 +791,10 @@ Number Description
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772. Poison particles
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773. Expanding purple aura (part of Phantom Menace)
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774. Axe Boomerang
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775. Spin
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776. Half-automatic gunshots
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775. Spinning character sprite
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776. Like Desperado sound effect
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777. Faded light from the ground [S]
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778. Expanding white aura
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778. Expanding white aura (like Clearance)
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779. Faded light from the ground [S]
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780. Expanding red aura (from Infrared Scan)
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781. Magnetic Field (purple chains)
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@ -805,8 +805,8 @@ Number Description
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786. Symbol with bleeping sound [S]
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787. Flare Launcher (line of fire)
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788. Venom Impress (green skull)
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789. Two Ancillas
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790. Flame symbol
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789. Freezing Status Effect (two ancillas)
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790. Burning Status Effect (flame symbol)
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791. Two ice shots
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792. Upward streaming white particles
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793. Same, but more brief
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@ -1,44 +1,38 @@
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//===== rAthena Documentation ================================
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//= Login Server's MD5 Hash Check
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 20120921
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//===== Description: =========================================
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//= This file outlines how the built-in MD5 Hash Check is
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//= used and steps enable it.
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//============================================================
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In revision r16771, the login server received an update that allows it to perform
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a server-side check of the client to find out it's MD5 hash. This update is an
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effort towards ensuring that a user has either:
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a.) not been tampered with the client
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b.) using the client specific to that particular server
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At present, we know that the client can only send the correct MD5 hash to the server
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when using particular server types, so a diff is required to ensure that any client
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can send the hash. A link to the required diff plugin for WeeDiffGen can be found at:
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http://rathena.org/board/topic/70841-r16771-client-md5-hash-check/
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Check conf/login_athena.conf for instruction on how to enable it.
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In conf/login_athena.conf you will find the following:
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// Client MD5 hash check
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// Check client hash?
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client_hash_check: off
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This setting simply accepts on or off.
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// Put your client hashes here, a player can login into the server using
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// a hash with a group_id equal or lower the account group_id
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// Format: group_id, hash
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// Examples:
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client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
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client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae
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Once enabled, you would use those lines to configure this feature (or even as an example).
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The group_id can be any of the groups in conf/groups.conf and can be particularly useful
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if, for example, you wanted to restrict normal players from dual-clienting and use a lower
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number for chat flooding, but wanted to allow dual-clienting and 255 lines before the chat
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flood kicks in for your GMs.
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//===== rAthena Documentation ================================
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//= MD5 Hash Check
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 20120921
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//===== Description: =========================================
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//= This file outlines the login server's MD5 hash check.
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//============================================================
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The login server is able to perform a check of the client's MD5 hash.
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This will ensure that a user has not tampered with the client and that
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the client is the one specific to your server.
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The client can only send the correct MD5 hash to the server on certain
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server types, so a client diff is required to ensure the hash is sent.
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A link containing the required WeeDiffGen plugin can be found at:
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http://rathena.org/board/topic/70841-r16771-client-md5-hash-check/
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The settings for the hash check are located in conf\login_athena.conf:
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// Client MD5 hash check
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// If turned on, the login server will check if the client's hash matches
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// the value below, and will not connect tampered clients.
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// Note: see doc\md5_hashcheck.txt for more details.
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client_hash_check: off
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// Client MD5 hashes
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// A player can login with a client hash at or below the account group_id.
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// Format: group_id, hash
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client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
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client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae
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To enable MD5 hash checks, set 'client_hash_check' to 'on'.
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The 'client_hash' group_id can be any of the groups in conf\groups.conf,
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and is particularly useful if you wanted to allow GMs a different client
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than normal players; for example, a GM client could be hexed differently
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with dual-clienting enabled and chat flood disabled.
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@ -1,289 +1,289 @@
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//===== rAthena Script =======================================
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//= Hunting Missions
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.1a
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= Random hunting missions.
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//= Rewards are based on quest difficulty.
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//============================================================
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prontera,152,187,6 script Hunting Missions 951,{
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function Chk; function Cm;
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mes "[Hunting Missions]";
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mes "Hello, "+strcharinfo(0)+"!";
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if (!#Mission_Delay) {
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next;
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mes "[Hunting Missions]";
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mes "I can't find any records...";
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mes "You must be new here!";
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emotion e_omg;
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next;
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callsub Mission_Info;
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emotion e_go;
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set #Mission_Delay,1;
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close;
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}
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mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
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mes "Is there anything I can help";
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mes "you with?";
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mes " ";
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mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000";
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next;
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switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
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case 1:
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mes "[Hunting Missions]";
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if (#Mission_Count) {
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mes "You've started a mission";
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mes "on another character.";
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close;
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}
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if (#Mission_Delay > gettimetick(2) && .Delay) {
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set .@i, #Mission_Delay-gettimetick(2);
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if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
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else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
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else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
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mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";
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close;
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}
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mes "You must hunt:";
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freeloop(1);
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set .@size, getarraysize(.NoRange);
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for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
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set .@valid,0;
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while (!.@valid) {
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set .@valid,1;
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set .@mob, rand(1001,1999);
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// Is mob ID blacklisted?
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if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0;
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// Is mob ID interval blacklisted?
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if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2)
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if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) {
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set .@valid,0;
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break;
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}
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// Is mob a duplicate?
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if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1)
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if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
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set .@valid,0;
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break;
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}
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// Is mob an MVP?
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if (.@valid) if (getmonsterinfo(.@mob,22)) set .@valid,0;
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}
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setd "Mission"+.@i, .@mob;
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setd "Mission"+.@i+"_",0;
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}
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set #Mission_Count, rand(.Count[0],.Count[1]);
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freeloop(0);
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callsub Mission_Status;
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set @f,0;
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next;
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mes "[Hunting Missions]";
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mes "Report back when";
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mes "you've finished.";
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mes "Good luck!";
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close;
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case 2:
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mes "[Hunting Missions]";
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mes "Mission status:";
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callsub Mission_Status;
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if (@f) { set @f,0; close; }
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next;
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mes "[Hunting Missions]";
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mes "Oh, you're done!";
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mes "Good work.";
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mes "Here's your reward.";
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emotion e_no1;
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specialeffect2 377;
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deletearray .@j[0], getarraysize(.@j);
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for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
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set .@j[.@i], getd("Mission"+.@i);
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set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
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set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
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set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
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setd "Mission"+.@i,0;
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setd "Mission"+.@i+"_",0;
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}
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set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6));
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getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5);
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set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier);
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set #Mission_Count,0;
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if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
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set Mission_Total, Mission_Total+1;
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if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
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else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
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close;
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case 3:
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mes "[Hunting Missions]";
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mes "Do you really want to";
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mes "abandon your mission?";
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if (.Delay) mes "Your delay time will not be reset.";
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next;
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switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
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case 1:
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mes "[Hunting Missions]";
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mes "Alright, I've dropped";
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mes "your current mission.";
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specialeffect2 462;
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for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
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setd "Mission"+.@i,0;
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setd "Mission"+.@i+"_",0;
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}
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set #Mission_Count,0;
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if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
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close;
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case 2:
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mes "[Hunting Missions]";
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mes "I knew you were kidding!";
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mes "Keep up the good work.";
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emotion e_heh;
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close;
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}
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case 4:
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callsub Mission_Info;
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close;
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case 5:
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mes "[Hunting Missions]";
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mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
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mes "Use them well!";
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callshop "mission_shop",1;
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npcshopattach "mission_shop";
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end;
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case 6:
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mes "[Hunting Missions]";
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mes "The top hunters are:";
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query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val);
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for(set .@i,0; .@i<5; set .@i,.@i+1)
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mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
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close;
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case 7:
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mes "[Hunting Missions]";
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mes "Nothing? Okay...";
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emotion e_hmm;
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close;
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}
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Mission_Status:
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set @f,0;
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deletearray .@j[0], getarraysize(.@j);
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for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
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set .@j[.@i], getd("Mission"+.@i);
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set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
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set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
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set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
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mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
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}
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set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
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set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
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set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
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set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier;
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next;
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mes "[Hunting Missions]";
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mes "Mission rewards:";
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mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
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mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
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mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
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mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
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return;
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Mission_Info:
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mes "[Hunting Missions]";
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mes "If you so choose, I can assign";
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mes "you a random hunting quest.";
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mes "Some are easier than others, but";
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mes "the rewards increase with difficulty.";
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next;
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||||
mes "[Hunting Missions]";
|
||||
mes "Missions points are shared";
|
||||
mes "amongst all your characters.";
|
||||
if (.Delay) mes "Delay time is, too.";
|
||||
mes "You can't take missions on";
|
||||
mes "multiple characters at once.";
|
||||
next;
|
||||
mes "[Hunting Missions]";
|
||||
mes "You can start a quest";
|
||||
if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
|
||||
else mes "whenever you want.";
|
||||
mes "That's everything~";
|
||||
return;
|
||||
|
||||
function Chk {
|
||||
if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
|
||||
else return "^00FF00"; }
|
||||
|
||||
function Cm {
|
||||
set .@str$, getarg(0);
|
||||
for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
|
||||
set .@str$, insertchar(.@str$,",",.@i);
|
||||
return .@str$; }
|
||||
|
||||
OnBuyItem:
|
||||
set @cost,0;
|
||||
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
|
||||
for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
|
||||
if (@bought_nameid[.@i] == .Shop[.@j]) {
|
||||
set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
|
||||
break;
|
||||
}
|
||||
mes "[Hunting Missions]";
|
||||
if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
|
||||
else {
|
||||
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
|
||||
getitem @bought_nameid[.@i], @bought_quantity[.@i];
|
||||
dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
|
||||
}
|
||||
set #Mission_Points, #Mission_Points-@cost;
|
||||
mes "Deal completed.";
|
||||
emotion e_cash;
|
||||
}
|
||||
set @cost,0;
|
||||
deletearray @bought_nameid[0], getarraysize(@bought_nameid);
|
||||
deletearray @bought_quantity[0], getarraysize(@bought_quantity);
|
||||
close;
|
||||
|
||||
OnNPCKillEvent:
|
||||
if (!#Mission_Count || !Mission1) end;
|
||||
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
|
||||
if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
|
||||
if (getd("Mission"+.@i+"_") < #Mission_Count) {
|
||||
set .@j, getd("Mission"+.@i+"_")+1;
|
||||
setd "Mission"+.@i+"_", .@j;
|
||||
dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
set .Delay,12; // Quest delay, in hours (0 to disable).
|
||||
set .Quests,4; // Number of subquests per quest (increases rewards).
|
||||
set .Multiplier,60; // Multiplier for Zeny reward calculation.
|
||||
setarray .Count[0], // Min and max monsters per subquest (increases rewards).
|
||||
40,70;
|
||||
setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
|
||||
512,1,513,1,514,1,538,5,539,5,558,10,561,10;
|
||||
setarray .Restrict$[0], // Blacklisted mob IDs.
|
||||
"1003,1006,1017,1021,1022,1027,1043,1062,1075,1096,"+
|
||||
"1108,1120,1136,1137,1168,1171,1172,1173,1198,1200,"+
|
||||
"1203,1204,1205,1210,1212,1217,1218,1244,1245,1247,",
|
||||
"1250,1259,1262,1268,1270,1311,1313,1388,1407,1411,"+
|
||||
"1414,1496,1501,1502,1515,1618,1624,1625,1626,1629,"+
|
||||
"1669,1674,1675,1676,1677,1678,1679,1681,1834,1835,"+
|
||||
"1868,1990,1991,1996,1997,1998";
|
||||
setarray .NoRange[0], // Blacklisted mob ID ranges.
|
||||
1077,1094, 1180,1188, 1219,1242, 1282,1310, 1323,1365,
|
||||
1392,1400, 1417,1493, 1517,1613, 1639,1652, 1657,1668,
|
||||
1682,1692, 1703,1713, 1718,1769, 1784,1829, 1838,1864,
|
||||
1870,1986;
|
||||
|
||||
npcshopdelitem "mission_shop",512;
|
||||
for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
|
||||
npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
|
||||
end;
|
||||
}
|
||||
//===== rAthena Script =======================================
|
||||
//= Hunting Missions
|
||||
//===== By: ==================================================
|
||||
//= Euphy
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1a
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Random hunting missions.
|
||||
//= Rewards are based on quest difficulty.
|
||||
//============================================================
|
||||
|
||||
prontera,152,187,6 script Hunting Missions 951,{
|
||||
function Chk; function Cm;
|
||||
mes "[Hunting Missions]";
|
||||
mes "Hello, "+strcharinfo(0)+"!";
|
||||
if (!#Mission_Delay) {
|
||||
next;
|
||||
mes "[Hunting Missions]";
|
||||
mes "I can't find any records...";
|
||||
mes "You must be new here!";
|
||||
emotion e_omg;
|
||||
next;
|
||||
callsub Mission_Info;
|
||||
emotion e_go;
|
||||
set #Mission_Delay,1;
|
||||
close;
|
||||
}
|
||||
mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
|
||||
mes "Is there anything I can help";
|
||||
mes "you with?";
|
||||
mes " ";
|
||||
mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000";
|
||||
next;
|
||||
switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
|
||||
case 1:
|
||||
mes "[Hunting Missions]";
|
||||
if (#Mission_Count) {
|
||||
mes "You've started a mission";
|
||||
mes "on another character.";
|
||||
close;
|
||||
}
|
||||
if (#Mission_Delay > gettimetick(2) && .Delay) {
|
||||
set .@i, #Mission_Delay-gettimetick(2);
|
||||
if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
|
||||
else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
|
||||
else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
|
||||
mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";
|
||||
close;
|
||||
}
|
||||
mes "You must hunt:";
|
||||
freeloop(1);
|
||||
set .@size, getarraysize(.NoRange);
|
||||
for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
|
||||
set .@valid,0;
|
||||
while (!.@valid) {
|
||||
set .@valid,1;
|
||||
set .@mob, rand(1001,1999);
|
||||
// Is mob ID blacklisted?
|
||||
if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0;
|
||||
// Is mob ID interval blacklisted?
|
||||
if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2)
|
||||
if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) {
|
||||
set .@valid,0;
|
||||
break;
|
||||
}
|
||||
// Is mob a duplicate?
|
||||
if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1)
|
||||
if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
|
||||
set .@valid,0;
|
||||
break;
|
||||
}
|
||||
// Is mob an MVP?
|
||||
if (.@valid) if (getmonsterinfo(.@mob,22)) set .@valid,0;
|
||||
}
|
||||
setd "Mission"+.@i, .@mob;
|
||||
setd "Mission"+.@i+"_",0;
|
||||
}
|
||||
set #Mission_Count, rand(.Count[0],.Count[1]);
|
||||
freeloop(0);
|
||||
callsub Mission_Status;
|
||||
set @f,0;
|
||||
next;
|
||||
mes "[Hunting Missions]";
|
||||
mes "Report back when";
|
||||
mes "you've finished.";
|
||||
mes "Good luck!";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Hunting Missions]";
|
||||
mes "Mission status:";
|
||||
callsub Mission_Status;
|
||||
if (@f) { set @f,0; close; }
|
||||
next;
|
||||
mes "[Hunting Missions]";
|
||||
mes "Oh, you're done!";
|
||||
mes "Good work.";
|
||||
mes "Here's your reward.";
|
||||
emotion e_no1;
|
||||
specialeffect2 377;
|
||||
deletearray .@j[0], getarraysize(.@j);
|
||||
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
|
||||
set .@j[.@i], getd("Mission"+.@i);
|
||||
set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
|
||||
set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
|
||||
set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
|
||||
setd "Mission"+.@i,0;
|
||||
setd "Mission"+.@i+"_",0;
|
||||
}
|
||||
set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6));
|
||||
getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5);
|
||||
set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier);
|
||||
set #Mission_Count,0;
|
||||
if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
|
||||
set Mission_Total, Mission_Total+1;
|
||||
if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
|
||||
else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
|
||||
close;
|
||||
case 3:
|
||||
mes "[Hunting Missions]";
|
||||
mes "Do you really want to";
|
||||
mes "abandon your mission?";
|
||||
if (.Delay) mes "Your delay time will not be reset.";
|
||||
next;
|
||||
switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
|
||||
case 1:
|
||||
mes "[Hunting Missions]";
|
||||
mes "Alright, I've dropped";
|
||||
mes "your current mission.";
|
||||
specialeffect2 462;
|
||||
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
|
||||
setd "Mission"+.@i,0;
|
||||
setd "Mission"+.@i+"_",0;
|
||||
}
|
||||
set #Mission_Count,0;
|
||||
if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
|
||||
close;
|
||||
case 2:
|
||||
mes "[Hunting Missions]";
|
||||
mes "I knew you were kidding!";
|
||||
mes "Keep up the good work.";
|
||||
emotion e_heh;
|
||||
close;
|
||||
}
|
||||
case 4:
|
||||
callsub Mission_Info;
|
||||
close;
|
||||
case 5:
|
||||
mes "[Hunting Missions]";
|
||||
mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
|
||||
mes "Use them well!";
|
||||
callshop "mission_shop",1;
|
||||
npcshopattach "mission_shop";
|
||||
end;
|
||||
case 6:
|
||||
mes "[Hunting Missions]";
|
||||
mes "The top hunters are:";
|
||||
query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val);
|
||||
for(set .@i,0; .@i<5; set .@i,.@i+1)
|
||||
mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
|
||||
close;
|
||||
case 7:
|
||||
mes "[Hunting Missions]";
|
||||
mes "Nothing? Okay...";
|
||||
emotion e_hmm;
|
||||
close;
|
||||
}
|
||||
|
||||
Mission_Status:
|
||||
set @f,0;
|
||||
deletearray .@j[0], getarraysize(.@j);
|
||||
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
|
||||
set .@j[.@i], getd("Mission"+.@i);
|
||||
set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
|
||||
set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
|
||||
set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
|
||||
mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
|
||||
}
|
||||
set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
|
||||
set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
|
||||
set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
|
||||
set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier;
|
||||
next;
|
||||
mes "[Hunting Missions]";
|
||||
mes "Mission rewards:";
|
||||
mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
|
||||
mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
|
||||
mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
|
||||
mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
|
||||
return;
|
||||
|
||||
Mission_Info:
|
||||
mes "[Hunting Missions]";
|
||||
mes "If you so choose, I can assign";
|
||||
mes "you a random hunting quest.";
|
||||
mes "Some are easier than others, but";
|
||||
mes "the rewards increase with difficulty.";
|
||||
next;
|
||||
mes "[Hunting Missions]";
|
||||
mes "Missions points are shared";
|
||||
mes "amongst all your characters.";
|
||||
if (.Delay) mes "Delay time is, too.";
|
||||
mes "You can't take missions on";
|
||||
mes "multiple characters at once.";
|
||||
next;
|
||||
mes "[Hunting Missions]";
|
||||
mes "You can start a quest";
|
||||
if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
|
||||
else mes "whenever you want.";
|
||||
mes "That's everything~";
|
||||
return;
|
||||
|
||||
function Chk {
|
||||
if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
|
||||
else return "^00FF00"; }
|
||||
|
||||
function Cm {
|
||||
set .@str$, getarg(0);
|
||||
for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
|
||||
set .@str$, insertchar(.@str$,",",.@i);
|
||||
return .@str$; }
|
||||
|
||||
OnBuyItem:
|
||||
set @cost,0;
|
||||
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
|
||||
for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
|
||||
if (@bought_nameid[.@i] == .Shop[.@j]) {
|
||||
set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
|
||||
break;
|
||||
}
|
||||
mes "[Hunting Missions]";
|
||||
if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
|
||||
else {
|
||||
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
|
||||
getitem @bought_nameid[.@i], @bought_quantity[.@i];
|
||||
dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
|
||||
}
|
||||
set #Mission_Points, #Mission_Points-@cost;
|
||||
mes "Deal completed.";
|
||||
emotion e_cash;
|
||||
}
|
||||
set @cost,0;
|
||||
deletearray @bought_nameid[0], getarraysize(@bought_nameid);
|
||||
deletearray @bought_quantity[0], getarraysize(@bought_quantity);
|
||||
close;
|
||||
|
||||
OnNPCKillEvent:
|
||||
if (!#Mission_Count || !Mission1) end;
|
||||
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
|
||||
if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
|
||||
if (getd("Mission"+.@i+"_") < #Mission_Count) {
|
||||
set .@j, getd("Mission"+.@i+"_")+1;
|
||||
setd "Mission"+.@i+"_", .@j;
|
||||
dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
set .Delay,12; // Quest delay, in hours (0 to disable).
|
||||
set .Quests,4; // Number of subquests per quest (increases rewards).
|
||||
set .Multiplier,60; // Multiplier for Zeny reward calculation.
|
||||
setarray .Count[0], // Min and max monsters per subquest (increases rewards).
|
||||
40,70;
|
||||
setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
|
||||
512,1,513,1,514,1,538,5,539,5,558,10,561,10;
|
||||
setarray .Restrict$[0], // Blacklisted mob IDs.
|
||||
"1003,1006,1017,1021,1022,1027,1043,1062,1075,1096,"+
|
||||
"1108,1120,1136,1137,1168,1171,1172,1173,1198,1200,"+
|
||||
"1203,1204,1205,1210,1212,1217,1218,1244,1245,1247,",
|
||||
"1250,1259,1262,1268,1270,1311,1313,1388,1407,1411,"+
|
||||
"1414,1496,1501,1502,1515,1618,1624,1625,1626,1629,"+
|
||||
"1669,1674,1675,1676,1677,1678,1679,1681,1834,1835,"+
|
||||
"1868,1990,1991,1996,1997,1998";
|
||||
setarray .NoRange[0], // Blacklisted mob ID ranges.
|
||||
1077,1094, 1180,1188, 1219,1242, 1282,1310, 1323,1365,
|
||||
1392,1400, 1417,1493, 1517,1613, 1639,1652, 1657,1668,
|
||||
1682,1692, 1703,1713, 1718,1769, 1784,1829, 1838,1864,
|
||||
1870,1986;
|
||||
|
||||
npcshopdelitem "mission_shop",512;
|
||||
for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
|
||||
npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
|
||||
end;
|
||||
}
|
||||
- shop mission_shop -1,512:-1
|
Loading…
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Reference in New Issue
Block a user