Corrections from code review
This commit is contained in:
parent
480cf26283
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86fcc98081
@ -51,4 +51,3 @@ Header:
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Footer:
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Imports:
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- Path: db/pre-re/skill_produce_db.yml
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- Path: db/pre-re/skill_changematerial_db.yml
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@ -1,45 +0,0 @@
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# This file is a part of rAthena.
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# Copyright(C) 2022 rAthena Development Team
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# https://rathena.org - https://github.com/rathena
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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###########################################################################
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# Item Produce Database
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###########################################################################
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#
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# Item Produce Settings
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#
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###########################################################################
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# - ItemLevel Number which determines what kind of a crafting window will pop-up.
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# Recipe:
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# - Product AegisName of the produced item.
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# SkillName Skill name required. (Default: null)
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# SkillLevel Skill level required. (Default: 1)
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# Consumed: List of items consumed to produce the Product.
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# - Item AegisName of the consumed item.
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# Amount Amount required.
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# Clear Remove the item with the given AegisName from Consumed. (Optional)
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# NotConsumed: List of items not consumed to produce the Product. (Default: null)
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# - Item AegisName of the unconsumed item.
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# Clear Remove the item with the given AegisName from NotConsumed. (Optional)
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# BaseRate Base rate (in n/10%). (Default: 1000)
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# Make: List of item amounts with their individual rate produced by Change Material. (Default: null)
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# - Amount Amount of item created (unique to the list).
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# Rate Rate to create the Amount (in n/10%). Default: 1000. 0 to remove on import.
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###########################################################################
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Header:
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Type: PRODUCE_DB
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Version: 1
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@ -1,5 +1,5 @@
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# This file is a part of rAthena.
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# Copyright(C) 2022 rAthena Development Team
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# Copyright(C) 2023 rAthena Development Team
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# https://rathena.org - https://github.com/rathena
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#
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# This program is free software: you can redistribute it and/or modify
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@ -1645,7 +1645,7 @@ Body:
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Amount: 1
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NotConsumed:
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- Item: Normal_Potion_Book
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- Product: aegis_100371
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- Product: Homun_F_Tablet
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SkillName: AM_PHARMACY
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SkillLevel: 1
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Consumed:
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@ -1663,34 +1663,34 @@ Body:
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SkillName: SA_CREATECON
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SkillLevel: 1
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Consumed:
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- Item: Scorpion's_Tail
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Amount: 3
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- Item: Boody_Red
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Amount: 1
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- Item: Scroll
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Amount: 1
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- Product: Elemental_Water
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SkillName: SA_CREATECON
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SkillLevel: 1
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Consumed:
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- Item: Crystal_Blue
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Amount: 1
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- Item: Scroll
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Amount: 1
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- Item: Snail's_Shell
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Amount: 3
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- Product: Elemental_Earth
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SkillName: SA_CREATECON
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SkillLevel: 1
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Consumed:
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- Item: Horn
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Amount: 3
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- Item: Scroll
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Amount: 1
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- Item: Wind_Of_Verdure
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Amount: 1
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- Product: Elemental_Wind
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SkillName: SA_CREATECON
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SkillLevel: 1
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Consumed:
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- Item: Colorful_Shell
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Amount: 3
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- Item: Scroll
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Amount: 1
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- Item: Yellow_Live
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Amount: 1
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- ItemLevel: 24
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Recipe:
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- Product: Ansila
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@ -2203,18 +2203,18 @@ Body:
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Amount: 10
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- Item: Empty_Potion
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Amount: 5
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- Item: Red_Syrup
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- Item: High_RedPotion
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Amount: 15
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- Product: Concentrated_B_P
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SkillName: GN_S_PHARMACY
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SkillLevel: 1
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Consumed:
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- Item: Blue_Syrup
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Amount: 15
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- Item: Empty_Cylinder
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Amount: 10
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- Item: Empty_Potion
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Amount: 5
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- Item: High_BluePotion
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Amount: 15
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- Product: Concentrated_G_P
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SkillName: GN_S_PHARMACY
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SkillLevel: 1
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@ -2223,9 +2223,9 @@ Body:
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Amount: 10
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- Item: Empty_Potion
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Amount: 5
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- Item: White_Syrup
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- Item: High_WhitePotion
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Amount: 10
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- Item: Yellow_Syrup
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- Item: High_YelloPotion
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Amount: 10
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- ItemLevel: 30
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Recipe:
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@ -2336,7 +2336,7 @@ Body:
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- Item: Portable_Furnace
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Amount: 5
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NotConsumed:
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- Item: Device_Creation_Guide
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- Item: Device_M_Book
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- Product: Auto_Battle_Capsule
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SkillName: MT_M_MACHINE
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SkillLevel: 1
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@ -2348,7 +2348,7 @@ Body:
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- Item: Portable_Furnace
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Amount: 5
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NotConsumed:
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- Item: Device_Creation_Guide
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- Item: Device_M_Book
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- ItemLevel: 32
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Recipe:
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- Product: Flame_Acid_Bottle
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@ -6393,8 +6393,6 @@ void clif_skill_produce_mix_list( map_session_data *sd, int skill_id, int trigge
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int count = 0;
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for (const auto &itemlvit : skill_produce_db) {
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if (itemlvit.second->data.empty())
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continue;
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for (const auto &datait : itemlvit.second->data) {
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if (skill_can_produce_mix(sd, datait.second->nameid, trigger, 1) != nullptr &&
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(skill_id <= 0 || (skill_id > 0 && datait.second->req_skill == skill_id))
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@ -6446,8 +6444,6 @@ void clif_cooking_list( map_session_data *sd, int trigger, uint16 skill_id, int
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int count = 0;
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for (const auto &itemlvit : skill_produce_db) {
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if (itemlvit.second->data.empty())
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continue;
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for (const auto &datait : itemlvit.second->data) {
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if( skill_can_produce_mix( sd, datait.second->nameid, trigger, qty ) == nullptr ){
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continue;
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@ -19518,8 +19514,6 @@ void clif_elementalconverter_list( map_session_data *sd ){
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int count = 0;
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for (const auto &itemlvit : skill_produce_db) {
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if (itemlvit.second->data.empty())
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continue;
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for (const auto &datait : itemlvit.second->data) {
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if( skill_can_produce_mix( sd, datait.second->nameid, 23, 1 ) ){
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p->items[count].itemId = client_nameid( datait.second->nameid );
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@ -21408,17 +21408,15 @@ std::shared_ptr<s_skill_produce_db_entry> skill_can_produce_mix(map_session_data
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std::shared_ptr<s_skill_produce_db_entry> produce = nullptr;
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for (const auto &itemlvit : skill_produce_db) {
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if (itemlvit.second->data.empty())
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continue;
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for (const auto &datait : itemlvit.second->data) {
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if (datait.second->nameid == nameid) {
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if (datait.second->req_skill > 0 && pc_checkskill(sd, datait.second->req_skill) < datait.second->req_skill_lv)
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continue; // must iterate again to check other skills that produce it. [malufett]
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if (datait.second->req_skill > 0 && sd->menuskill_id > 0 && sd->menuskill_id != datait.second->req_skill)
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continue; // special case
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produce = datait.second;
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break;
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}
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if (datait.second->nameid != nameid)
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continue;
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if (datait.second->req_skill > 0 && pc_checkskill(sd, datait.second->req_skill) < datait.second->req_skill_lv)
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continue; // must iterate again to check other skills that produce it. [malufett]
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if (datait.second->req_skill > 0 && sd->menuskill_id > 0 && sd->menuskill_id != datait.second->req_skill)
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continue; // special case
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produce = datait.second;
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break;
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}
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if (produce != nullptr)
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break;
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@ -21539,32 +21537,30 @@ bool skill_produce_mix(map_session_data *sd, uint16 skill_id, t_itemid nameid, i
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}
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}
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if (!produce->materials.empty()) {
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for (const auto &mat : produce->materials) {
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short x, j;
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t_itemid id = mat.first;
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for (const auto &mat : produce->materials) {
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short x, j;
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t_itemid id = mat.first;
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if (!item_db.exists(id))
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continue;
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num++;
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x = (skill_id == RK_RUNEMASTERY ? 1 : qty) * mat.second;
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do {
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int y = 0;
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if (!item_db.exists(id))
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continue;
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num++;
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x = (skill_id == RK_RUNEMASTERY ? 1 : qty) * mat.second;
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do {
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int y = 0;
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j = pc_search_inventory(sd,id);
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j = pc_search_inventory(sd,id);
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if (j >= 0) {
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y = sd->inventory.u.items_inventory[j].amount;
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if (y > x)
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y = x;
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pc_delitem(sd,j,y,0,0,LOG_TYPE_PRODUCE);
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} else {
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ShowError("skill_produce_mix: material item error\n");
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return false;
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}
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x -= y;
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} while( j >= 0 && x > 0 );
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}
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if (j >= 0) {
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y = sd->inventory.u.items_inventory[j].amount;
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if (y > x)
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y = x;
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pc_delitem(sd,j,y,0,0,LOG_TYPE_PRODUCE);
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} else {
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ShowError("skill_produce_mix: material item error\n");
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return false;
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}
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x -= y;
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} while( j >= 0 && x > 0 );
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}
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if ((equip = (itemdb_isequip(nameid) && skill_id != GN_CHANGEMATERIAL && skill_id != GN_MAKEBOMB)) && itemdb_type(nameid) == IT_WEAPON )
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@ -21987,7 +21983,7 @@ bool skill_produce_mix(map_session_data *sd, uint16 skill_id, t_itemid nameid, i
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}
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if (skill_id == GN_CHANGEMATERIAL && tmp_item.amount) { //Success
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int k = 0, l;
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bool is_produce_success = false;
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bool isStackable = itemdb_isstackable(tmp_item.nameid);
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if (!produce->qty.empty()) {
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@ -21995,7 +21991,7 @@ bool skill_produce_mix(map_session_data *sd, uint16 skill_id, t_itemid nameid, i
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if (rnd()%1000 < qtyit.second){
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uint16 total_qty = qty * qtyit.first;
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tmp_item.amount = (isStackable ? total_qty : 1);
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for (l = 0; l < total_qty; l += tmp_item.amount) {
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for ( int l = 0; l < total_qty; l += tmp_item.amount ) {
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if ((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) {
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clif_additem(sd,0,0,flag);
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if( battle_config.skill_drop_items_full ){
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@ -22003,11 +21999,11 @@ bool skill_produce_mix(map_session_data *sd, uint16 skill_id, t_itemid nameid, i
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}
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}
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}
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k++;
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is_produce_success = true;
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}
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}
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}
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if (k) {
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if (is_produce_success) {
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clif_produceeffect(sd,6,nameid);
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clif_misceffect(&sd->bl,5);
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clif_msg_skill(sd,skill_id,ITEM_PRODUCE_SUCCESS);
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@ -22474,7 +22470,7 @@ int skill_elementalanalysis(map_session_data* sd, int n, uint16 skill_lv, unsign
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}
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int skill_changematerial(map_session_data *sd, int n, unsigned short *item_list) {
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int k, c, p = 0, amount;
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int k, c, qty = 0, amount;
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t_itemid nameid;
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nullpo_ret(sd);
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@ -22494,7 +22490,7 @@ int skill_changematerial(map_session_data *sd, int n, unsigned short *item_list)
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if (data->materials.empty())
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return 0;
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p = 0;
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qty = 0;
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do {
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c = 0;
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// Verification of overlap between the objects required and the list submitted.
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@ -22512,20 +22508,20 @@ int skill_changematerial(map_session_data *sd, int n, unsigned short *item_list)
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clif_msg_skill(sd,GN_CHANGEMATERIAL,ITEM_UNIDENTIFIED);
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return 0;
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}
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if (nameid == mat.first && (amount - p * mat.second) >= mat.second && (amount - p * mat.second) % mat.second == 0) // must be in exact amount
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if (nameid == mat.first && (amount - qty * mat.second) >= mat.second && (amount - qty * mat.second) % mat.second == 0) // must be in exact amount
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c++; // match
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}
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}
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p++;
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qty++;
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} while(n == data->materials.size() && c == n);
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p--;
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if ( p > 0 ) {
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skill_produce_mix(sd,GN_CHANGEMATERIAL,datait.second->nameid,0,0,0,p, datait.second);
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qty--;
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if ( qty > 0 ) {
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skill_produce_mix(sd,GN_CHANGEMATERIAL,datait.second->nameid,0,0,0,qty, datait.second);
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return 1;
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}
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}
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if( p == 0)
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if( qty == 0)
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clif_msg_skill(sd,GN_CHANGEMATERIAL,ITEM_CANT_COMBINE);
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return 0;
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@ -24570,7 +24566,7 @@ static bool skill_parse_row_nocastdb(char* split[], int columns, int current)
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return true;
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}
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bool SkillProduceDatabase::add_itemconsumed(const ryml::NodeRef& node, std::shared_ptr<s_skill_produce_db_entry> &entry, bool isConsumed) {
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bool SkillProduceDatabase::addItemConsumed(const ryml::NodeRef& node, std::shared_ptr<s_skill_produce_db_entry> &entry, bool isConsumed) {
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for (const auto &it : node) {
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if (this->nodeExists(it, "Clear")) {
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std::string item_name;
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@ -24767,12 +24763,12 @@ uint64 SkillProduceDatabase::parseBodyNode(const ryml::NodeRef &node) {
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}
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if (this->nodeExists(subit, "Consumed")) {
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if (!this->add_itemconsumed(subit["Consumed"], entry, true))
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if (!this->addItemConsumed(subit["Consumed"], entry, true))
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return 0;
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}
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if (this->nodeExists(subit, "NotConsumed")) {
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if (!this->add_itemconsumed(subit["NotConsumed"], entry, false))
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if (!this->addItemConsumed(subit["NotConsumed"], entry, false))
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return 0;
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}
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@ -465,7 +465,7 @@ public:
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const std::string getDefaultLocation() override;
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uint64 parseBodyNode(const ryml::NodeRef& node) override;
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bool add_itemconsumed(const ryml::NodeRef& node, std::shared_ptr<s_skill_produce_db_entry> &entry, bool isConsumed);
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bool addItemConsumed(const ryml::NodeRef& node, std::shared_ptr<s_skill_produce_db_entry> &entry, bool isConsumed);
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};
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extern SkillProduceDatabase skill_produce_db;
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