diff --git a/db/re/item_db.txt b/db/re/item_db.txt index bc1d6ded0c..ac684d0132 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -2719,6 +2719,7 @@ 4631,Owl_Viscount_Card,Owl Viscount Card,6,10,,10,,,,,,,,136,,,,,{ bonus bAspdRate,3; },{},{} 4632,Owl_Marquees_Card,Owl Marquees Card,6,10,,10,,,,,,,,136,,,,,{ bonus5 bAutoSpell,"SA_VIOLENTGALE",(getskilllv("SA_VIOLENTGALE")==5?5:1),1,BF_SHORT,0; },{},{} 4633,Enhanced_Archer_Skeleton_Card,Enhanced Archer Skeleton Card,6,20,,10,,,,,,,,2,,,,,{ bonus bLongAtkRate,(BaseLevel>=100?12:10); },{},{} +4634,Enhanced_Soldier_Skeleton_Card,Enhanced Soldier Skeleton Card,6,20,,10,,,,,,,,2,,,,,{ if (BaseLevel<100) { bonus bCritical,9; } else { bonus bCritical,10; bonus bCritAtkRate,5; } },{},{} //=================================================================== // Armor Enchant System //=================================================================== diff --git a/sql-files/item_db_re.sql b/sql-files/item_db_re.sql index 54d0d28952..3063a198c6 100644 --- a/sql-files/item_db_re.sql +++ b/sql-files/item_db_re.sql @@ -2750,6 +2750,7 @@ REPLACE INTO `item_db_re` VALUES (4630,'Nightmare_Timer_Keeper_Card','Nightmare REPLACE INTO `item_db_re` VALUES (4631,'Owl_Viscount_Card','Owl Viscount Card',6,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bAspdRate,3;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4632,'Owl_Marquees_Card','Owl Marquees Card',6,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus5 bAutoSpell,"SA_VIOLENTGALE",(getskilllv("SA_VIOLENTGALE")==5?5:1),1,BF_SHORT,0;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4633,'Enhanced_Archer_Skeleton_Card','Enhanced Archer Skeleton Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,(BaseLevel>=100?12:10);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4634,'Enhanced_Soldier_Skeleton_Card','Enhanced Soldier Skeleton Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'if (BaseLevel<100) { bonus bCritical,9; } else { bonus bCritical,10; bonus bCritAtkRate,5; }',NULL,NULL); #=================================================================== # Armor Enchant System #===================================================================