diff --git a/src/map/battle.cpp b/src/map/battle.cpp index 2ec2fe7532..43d5a78d2d 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -8454,11 +8454,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list break; case AG_ASTRAL_STRIKE_ATK: skillratio += -100 + 650 * skill_lv + 10 * sstatus->spl; - // Not confirmed, but if the main hit deal additional damage - // on certain races then the repeated damage should too right? - // Guessing a formula here for now. [Rytech] - if (tstatus->race == RC_UNDEAD || tstatus->race == RC_DRAGON) - skillratio += 200 * skill_lv; RE_LVL_DMOD(100); break; case AG_ROCK_DOWN: