Partial fix for bugreport:4337.

A new field was added to homun_skill_tree.txt containing the minimum level of intimacy to unlock a skill. 
This is used in some skills where the homunculus has to reach a amount of 910 of intimacy. The default value is 0 and it should only affect evolved homunculus.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16954 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
momacabu 2012-11-23 18:15:21 +00:00
parent 1c7e4e1e0f
commit 87696fb2f1
5 changed files with 111 additions and 90 deletions

View File

@ -1,7 +1,7 @@
// Homunculus Skill Tree Database
//
// Structure of Database:
// Class,SkillID,MaxLv[,JobLevel],Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5 //SKILLNAME#Skill Name#
// Class,SkillID,MaxLv[,JobLevel],Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
//
// 01. Class Homunculus ID.
// 02. SkillID Skill ID of the homunuculus skill.
@ -10,109 +10,110 @@
// 05. Prerequisite SkillID Homunculus skill required for the skill to become available.
// 06. Prerequisite SkillLv Level of the required homunculus skill.
// ...
// 15. IntimacyLvReq Minimum level of intimacy to unlock skill.
//
// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
//Lif
6001,8001,5,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6001,8002,5,8001,3,0,0,0,0,0,0,0,0 //HLIF_AVOID
6001,8003,5,8001,5,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6001,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6001,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6001,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
//Amistr
6002,8005,5,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6002,8006,5,8005,5,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6002,8007,5,8006,3,0,0,0,0,0,0,0,0 //HAMI_SKIN
6002,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6002,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6002,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
//Filir
6003,8009,5,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6003,8010,5,8009,3,0,0,0,0,0,0,0,0 //HFLI_FLEET
6003,8011,5,8010,3,0,0,0,0,0,0,0,0 //HFLI_SPEED
6003,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6003,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6003,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
//Vanilmirth
6004,8013,5,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6004,8014,5,8013,3,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6004,8015,5,8013,5,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6004,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6004,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6004,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
//Lif2
6005,8001,5,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6005,8002,5,8001,3,0,0,0,0,0,0,0,0 //HLIF_AVOID
6005,8003,5,8001,5,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6005,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6005,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6005,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
//Amistr2
6006,8005,5,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6006,8006,5,8005,5,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6006,8007,5,8006,3,0,0,0,0,0,0,0,0 //HAMI_SKIN
6006,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6006,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6006,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
//Filir2
6007,8009,5,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6007,8010,5,8009,3,0,0,0,0,0,0,0,0 //HFLI_FLEET
6007,8011,5,8010,3,0,0,0,0,0,0,0,0 //HFLI_SPEED
6007,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6007,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6007,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
//Vanilmirth2
6008,8013,5,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6008,8014,5,8013,3,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6008,8015,5,8013,5,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6008,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6008,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6008,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
//Lif_H
6009,8001,5,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6009,8002,5,8001,3,0,0,0,0,0,0,0,0 //HLIF_AVOID
6009,8003,5,8001,5,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6009,8004,3,0,0,0,0,0,0,0,0,0,0 //HLIF_CHANGE
6009,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6009,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6009,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6009,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
//Amistr_H
6010,8005,5,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6010,8006,5,8005,5,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6010,8007,5,8006,3,0,0,0,0,0,0,0,0 //HAMI_SKIN
6010,8008,3,0,0,0,0,0,0,0,0,0,0 //HAMI_BLOODLUST
6010,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6010,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6010,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6010,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
//Filir_H
6011,8009,5,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6011,8010,5,8009,3,0,0,0,0,0,0,0,0 //HFLI_FLEET
6011,8011,5,8010,3,0,0,0,0,0,0,0,0 //HFLI_SPEED
6011,8012,3,0,0,0,0,0,0,0,0,0,0 //HFLI_SBR44
6011,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6011,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6011,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6011,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
//Vanilmirth_H
6012,8013,5,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6012,8014,5,8013,3,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6012,8015,5,8013,5,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6012,8016,3,0,0,0,0,0,0,0,0,0,0 //HVAN_EXPLOSION
6012,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6012,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6012,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6012,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
//Lif2_H
6013,8001,5,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6013,8002,5,8001,3,0,0,0,0,0,0,0,0 //HLIF_AVOID
6013,8003,5,8001,5,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6013,8004,3,0,0,0,0,0,0,0,0,0,0 //HLIF_CHANGE
6013,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6013,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6013,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6013,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
//Amistr2_H
6014,8005,5,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6014,8006,5,8005,5,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6014,8007,5,8006,3,0,0,0,0,0,0,0,0 //HAMI_SKIN
6014,8008,3,0,0,0,0,0,0,0,0,0,0 //HAMI_BLOODLUST
6014,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6014,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6014,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6014,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
//Filir2_H
6015,8009,5,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6015,8010,5,8009,3,0,0,0,0,0,0,0,0 //HFLI_FLEET
6015,8011,5,8010,3,0,0,0,0,0,0,0,0 //HFLI_SPEED
6015,8012,3,0,0,0,0,0,0,0,0,0,0 //HFLI_SBR44
6015,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6015,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6015,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6015,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
//Vanilmirth2_H
6016,8013,5,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6016,8014,5,8013,3,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6016,8015,5,8013,5,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6016,8016,3,0,0,0,0,0,0,0,0,0,0 //HVAN_EXPLOSION
6016,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6016,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6016,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6016,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
//Eira
6048,8022,5,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
6048,8023,5,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
6048,8024,5,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
6048,8025,5,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
6048,8026,5,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
6048,8022,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
6048,8023,5,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
6048,8024,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
6048,8025,5,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
6048,8026,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
//Bayeri
6049,8031,5,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
6049,8032,5,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
6049,8033,5,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
6049,8034,5,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
6049,8035,5,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
6049,8031,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
6049,8032,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
6049,8033,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
6049,8034,5,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
6049,8035,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
//Sera
6050,8018,5,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
6050,8019,5,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
6050,8020,5,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
6050,8021,5,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
6050,8018,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
6050,8019,5,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
6050,8020,5,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
6050,8021,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
//Dieter
6051,8039,5,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
6051,8040,5,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
6051,8041,5,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
6051,8042,5,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
6051,8043,5,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
6051,8039,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
6051,8040,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
6051,8041,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
6051,8042,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
6051,8043,5,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
//Elanor
6052,8027,1,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
6052,8028,5,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
6052,8029,5,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
6052,8030,5,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
6052,8036,5,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
6052,8037,5,0,0,0,0,0,0,0,0,0,0 //MH_CBC
6052,8038,5,0,0,0,0,0,0,0,0,0,0 //MH_EQC
6052,8027,1,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
6052,8028,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
6052,8029,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
6052,8030,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
6052,8036,5,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
6052,8037,5,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC
6052,8038,5,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC

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@ -1478,6 +1478,9 @@ void clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag)
void clif_send_homdata(struct map_session_data *sd, int state, int param)
{ //[orn]
int fd = sd->fd;
if ( (state == SP_INTIMATE) && (param >= 910) && (sd->hd->homunculus.class_ == sd->hd->homunculusDB->evo_class) )
merc_hom_calc_skilltree(sd->hd, 0);
WFIFOHEAD(fd, packet_len(0x230));
WFIFOW(fd,0)=0x230;

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@ -40,7 +40,7 @@
#include <math.h>
struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn]
struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE];
struct homun_skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE];
static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data);
@ -194,7 +194,7 @@ int merc_hom_delete(struct homun_data *hd, int emote)
return unit_remove_map(&hd->bl,CLR_OUTSIGHT);
}
int merc_hom_calc_skilltree(struct homun_data *hd)
int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve)
{
int i, id = 0;
int j, f = 1;
@ -229,6 +229,9 @@ int merc_hom_calc_skilltree(struct homun_data *hd)
for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) {
if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id )
continue; //Skill already known.
j = ( flag_evolve ) ? 10 : hd->homunculus.intimacy;
if( j < hskill_tree[c][i].intimacylv )
continue;
if(!battle_config.skillfree) {
for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) {
if( hskill_tree[c][i].need[j].id &&
@ -368,7 +371,7 @@ int merc_hom_change_class(struct homun_data *hd, short class_)
hd->homunculusDB = &homunculus_db[i];
hd->homunculus.class_ = class_;
status_set_viewdata(&hd->bl, class_);
merc_hom_calc_skilltree(hd);
merc_hom_calc_skilltree(hd, 1);
return 1;
}
@ -1164,7 +1167,7 @@ int read_homunculusdb(void)
}
static bool read_homunculus_skilldb_sub(char* split[], int columns, int current)
{// <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>
{// <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req>
int k, classid;
int j;
int minJobLevelPresent = 0;
@ -1199,6 +1202,8 @@ static bool read_homunculus_skilldb_sub(char* split[], int columns, int current)
hskill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]);
hskill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]);
}
hskill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]);
return true;
}
@ -1206,7 +1211,7 @@ static bool read_homunculus_skilldb_sub(char* split[], int columns, int current)
int read_homunculus_skilldb(void)
{
memset(hskill_tree,0,sizeof(hskill_tree));
sv_readdb(db_path, "homun_skill_tree.txt", ',', 13, 14, -1, &read_homunculus_skilldb_sub);
sv_readdb(db_path, "homun_skill_tree.txt", ',', 13, 15, -1, &read_homunculus_skilldb_sub);
return 0;
}

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@ -49,6 +49,18 @@ struct homun_data {
int spiritball; //for homun S [lighta]
};
#define MAX_HOM_SKILL_REQUIRE 5
struct homun_skill_tree_entry {
short id;
unsigned char max;
unsigned char joblv;
short intimacylv;
struct {
short id;
unsigned char lv;
} need[MAX_HOM_SKILL_REQUIRE];
}; // Celest
#define HOM_EVO 0x100 //256
#define HOM_S 0x200 //512
@ -84,7 +96,7 @@ int hom_class2mapid(int hom_class);
void merc_damage(struct homun_data *hd);
int merc_hom_dead(struct homun_data *hd);
void merc_hom_skillup(struct homun_data *hd,int skillnum);
int merc_hom_calc_skilltree(struct homun_data *hd);
int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve);
int merc_hom_checkskill(struct homun_data *hd,int skill_id);
int merc_hom_gainexp(struct homun_data *hd,int exp);
int merc_hom_levelup(struct homun_data *hd);

View File

@ -3175,7 +3175,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first)
status->max_hp = hom->max_hp ;
status->max_sp = hom->max_sp ;
merc_hom_calc_skilltree(hd);
merc_hom_calc_skilltree(hd, 0);
if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
status->def += skill * 4;