Minor skill_dance_switch cleanup

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11405 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-10-10 23:50:50 +00:00
parent 03afc4ffda
commit 87aed8c07f

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@ -6661,14 +6661,16 @@ int skill_dance_overlap(struct skill_unit* unit, int flag)
* Converts this group information so that it is handled as a Dissonance or Ugly Dance cell.
* Flag: 0 - Convert, 1 - Revert.
*------------------------------------------*/
static int skill_dance_switch(struct skill_unit* unit, struct skill_unit_group* group, int flag)
static bool skill_dance_switch(struct skill_unit* unit, int flag)
{
static struct skill_unit_group backup;
struct skill_unit_group* group = unit->group;
//TODO: add protection against attempts to read an empty backup / write to a full backup
// val2&UF_ENSEMBLE is a hack to indicate dissonance
if ( !(group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE) )
return 0;
return false;
if( !flag )
{ //Transform
@ -6700,7 +6702,7 @@ static int skill_dance_switch(struct skill_unit* unit, struct skill_unit_group*
group->interval = backup.interval;
}
return 1;
return true;
}
/*==========================================
@ -7043,7 +7045,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
// execute on all targets standing on this cell
if (range==0 && active_flag)
map_foreachincell(skill_unit_effect,unit->bl.m, unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
map_foreachincell(skill_unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
}
}
@ -7091,8 +7093,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
nullpo_retr(0, sg=src->group);
nullpo_retr(0, ss=map_id2bl(sg->src_id));
if (skill_get_type(sg->skill_id) == BF_MAGIC &&
map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR))
if (skill_get_type(sg->skill_id) == BF_MAGIC && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR))
return 0; //AoE skills are ineffective. [Skotlex]
sc = status_get_sc(bl);
@ -7785,14 +7786,14 @@ int skill_unit_effect (struct block_list* bl, va_list ap)
unsigned int tick = va_arg(ap,unsigned int);
unsigned int flag = va_arg(ap,unsigned int);
int skill_id;
bool dissonance;
if( !unit->alive || bl->prev == NULL )
return 0;
nullpo_retr(0, group);
if( skill_dance_switch(unit, group, 0) )
flag|=64; //Converted cell, remember to restore it.
dissonance = skill_dance_switch(unit, 0);
//Necessary in case the group is deleted after calling on_place/on_out [Skotlex]
skill_id = group->skill_id;
@ -7814,8 +7815,7 @@ int skill_unit_effect (struct block_list* bl, va_list ap)
skill_unit_onleft(skill_id, bl, tick);
}
if( flag&64 )
skill_dance_switch(unit, group, 1);
if( dissonance ) skill_dance_switch(unit, 1);
return 0;
}
@ -9902,7 +9902,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
/*==========================================
*
*------------------------------------------*/
int skill_delunit (struct skill_unit *unit)
int skill_delunit (struct skill_unit* unit)
{
struct skill_unit_group *group;
@ -9914,7 +9914,7 @@ int skill_delunit (struct skill_unit *unit)
// invoke ondelete event
skill_unit_ondelete(unit, gettick());
if( group->state.song_dance&0x1 ) //Restore dissonance effect.
if( group->state.song_dance&0x1 ) //Cancel dissonance effect.
skill_dance_overlap(unit, 0);
// invoke onout event
@ -10187,31 +10187,30 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
struct skill_unit* unit = (struct skill_unit *)bl;
struct skill_unit_group* group = unit->group;
unsigned int tick = va_arg(ap,unsigned int);
int flag;
bool dissonance;
if( !unit->alive )
return 0;
nullpo_retr(0, group);
flag = skill_dance_switch(unit, group, 0);
dissonance = skill_dance_switch(unit, 0);
if( unit->range >= 0 && group->interval != -1 )
{
if( battle_config.skill_wall_check )
map_foreachinshootrange(skill_unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick);
else
map_foreachinrange(skill_unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick);
if( !unit->alive )
{
if( flag )
skill_dance_switch(unit, group, 1);
if( dissonance ) skill_dance_switch(unit, 1);
return 0;
}
}
if (flag)
skill_dance_switch(unit, group, 1);
if( dissonance ) skill_dance_switch(unit, 1);
// check for expiration
if( (DIFF_TICK(tick,group->tick) >= group->limit || DIFF_TICK(tick,group->tick) >= unit->limit) )
@ -10348,6 +10347,7 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap)
unsigned int tick = va_arg(ap,unsigned int);
int flag = va_arg(ap,int);
bool dissonance;
int skill_id;
int i;
@ -10356,18 +10356,14 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap)
if( !unit->alive || target->prev == NULL )
return 0;
if( skill_dance_switch(unit, group, 0) )
flag|=64; //Signal to remember to restore it.
dissonance = skill_dance_switch(unit, 0);
//Necessary in case the group is deleted after calling on_place/on_out [Skotlex]
skill_id = unit->group->skill_id;
if( unit->group->interval!=-1 && !(skill_get_unit_flag(skill_id)&UF_DUALMODE) )
{ //Skills in dual mode have to trigger both. [Skotlex]
if( flag&64 )
skill_dance_switch(unit, group, 1);
if( unit->group->interval != -1 && !(skill_get_unit_flag(skill_id)&UF_DUALMODE) )
{ //Non-dualmode unit skills with a timer don't trigger when walking, so just return
if( dissonance ) skill_dance_switch(unit, 1);
return 0;
}
@ -10397,12 +10393,12 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap)
}
}
if( flag&4 )
skill_unit_onleft(skill_id,target,tick);
}
if( flag&64 )
skill_dance_switch(unit, group, 1);
if( dissonance ) skill_dance_switch(unit, 1);
return 0;
}
@ -10434,8 +10430,7 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap)
//TODO: Normally, this is dangerous since the unit and group could be freed
//inside the onout/onplace functions. Currently it is safe because we know song/dance
//cells do not get deleted within them. [Skotlex]
if( flag&64 )
skill_dance_switch(unit, group, 1);
if( dissonance ) skill_dance_switch(unit, 1);
if( flag&4 )
skill_unit_onleft(skill_id,target,tick);
@ -10525,10 +10520,9 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int m, int dx, i
if (!unit1->alive)
continue;
if (!(m_flag[i]&0x2)) {
if (group->state.song_dance&0x1) //Restore dissonance effect.
if (group->state.song_dance&0x1) //Cancel dissonance effect.
skill_dance_overlap(unit1, 0);
map_foreachincell(skill_unit_effect,unit1->bl.m,
unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4);
map_foreachincell(skill_unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4);
}
//Move Cell using "smart" criteria (avoid useless moving around)
switch(m_flag[i])
@ -10559,8 +10553,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int m, int dx, i
if (group->state.song_dance&0x1) //Check for dissonance effect.
skill_dance_overlap(unit1, 1);
clif_skill_setunit(unit1);
map_foreachincell(skill_unit_effect,unit1->bl.m,
unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1);
map_foreachincell(skill_unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1);
}
}
aFree(m_flag);