Removed the check that prevented Warp Portal from opening after you picked the destination, if there was someone blocking the cell.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11406 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-10-11 09:07:44 +00:00
parent 87aed8c07f
commit 87c447e2e9
5 changed files with 53 additions and 44 deletions

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@ -12,6 +12,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
appearance change instead of deleting one and creating the other
- due to the above, an opening warp is now properly accompanied by
the log-in like sound effect
- Removed the check that prevented Warp Portal from opening after you
picked the destination, if there was someone blocking the cell
* Re-enabled packet 0x1ac to be sent when something gets ankle-snared
* Partially removed the usage of 'flags' to direct the execution path
in skill unit code (some people seem to really like flags >_>)

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@ -117,22 +117,26 @@ static int pc_invincible_timer(int tid,unsigned int tick,int id,int data)
return 0;
}
int pc_setinvincibletimer(struct map_session_data *sd,int val)
void pc_setinvincibletimer(struct map_session_data* sd, int val)
{
nullpo_retr(0, sd);
nullpo_retv(sd);
if( sd->invincible_timer != INVALID_TIMER )
delete_timer(sd->invincible_timer,pc_invincible_timer);
sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0);
return 0;
}
void pc_delinvincibletimer_sub(struct map_session_data *sd)
void pc_delinvincibletimer(struct map_session_data* sd)
{
nullpo_retv(sd);
if( sd->invincible_timer != INVALID_TIMER )
{
delete_timer(sd->invincible_timer,pc_invincible_timer);
sd->invincible_timer = INVALID_TIMER;
skill_unit_move(&sd->bl,gettick(),1);
}
}
static int pc_spiritball_timer(int tid,unsigned int tick,int id,int data)
{

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@ -289,9 +289,8 @@ struct skill_tree_entry {
extern struct skill_tree_entry skill_tree[MAX_PC_CLASS][MAX_SKILL_TREE];
int pc_read_gm_account(int fd);
int pc_setinvincibletimer(struct map_session_data *sd,int);
void pc_delinvincibletimer_sub(struct map_session_data *sd);
#define pc_delinvincibletimer(sd) if ((sd)->invincible_timer != INVALID_TIMER) pc_delinvincibletimer_sub(sd)
void pc_setinvincibletimer(struct map_session_data* sd, int val);
void pc_delinvincibletimer(struct map_session_data* sd);
int pc_addspiritball(struct map_session_data *sd,int,int);
int pc_delspiritball(struct map_session_data *sd,int,int);

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@ -6489,8 +6489,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
*------------------------------------------*/
int skill_castend_map (struct map_session_data *sd, int skill_num, const char *map)
{
int x=0,y=0;
nullpo_retr(0, sd);
//Simplify skill_failed code.
@ -6531,7 +6529,8 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m
return 0;
}
switch(skill_num){
switch(skill_num)
{
case AL_TELEPORT:
if(strcmp(map,"Random")==0)
pc_randomwarp(sd,3);
@ -6545,7 +6544,9 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m
struct skill_unit_group *group;
int i, lv, wx, wy;
int maxcount=0;
int x,y;
unsigned short mapindex;
mapindex = mapindex_name2id((char*)map);
if(!mapindex) { //Given map not found?
clif_skill_fail(sd,skill_num,0,0);
@ -6575,14 +6576,14 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m
wy = sd->menuskill_val&0xffff;
if( lv <= 0 ) return 0;
for(i=0;i<lv;i++){
if(mapindex == p[i]->map){
if( lv > 4 ) lv = 4; // crash prevention
// check if the chosen map exists in the memo list
ARR_FIND( 0, lv, i, mapindex == p[i]->map );
if( i < lv ) {
x=p[i]->x;
y=p[i]->y;
break;
}
}
if(x==0 || y==0) {
} else {
skill_failed(sd);
return 0;
}
@ -6593,16 +6594,19 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m
return 0;
}
if(skill_check_unit_range2(&sd->bl,wx,wy,skill_num,lv) > 0) {
clif_skill_fail(sd,0,0,0);
skill_failed(sd);
return 0;
}
// This makes Warp Portal fail if the cell is not empty
//if(skill_check_unit_range2(&sd->bl,wx,wy,skill_num,lv) > 0) {
// clif_skill_fail(sd,0,0,0);
// skill_failed(sd);
// return 0;
//}
if((group=skill_unitsetting(&sd->bl,skill_num,lv,wx,wy,0))==NULL) {
skill_failed(sd);
return 0;
}
//Now that there's a mapindex, use that in val3 rather than a string. [Skotlex]
// record the destination coordinates
group->val2 = (x<<16)|y;
group->val3 = mapindex;
}
@ -6722,7 +6726,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
int active_flag=1;
int subunt=0;
nullpo_retr(0, src);
nullpo_retr(NULL, src);
limit = skill_get_time(skillid,skilllv);
range = skill_get_unit_range(skillid,skilllv);
@ -6731,22 +6735,12 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
unit_flag = skill_get_unit_flag(skillid);
layout = skill_get_unit_layout(skillid,skilllv,src,x,y);
if (skillid == AL_WARP && flag && src->type == BL_SKILL)
{ //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex]
group= ((TBL_SKILL*)src)->group;
src = map_id2bl(group->src_id);
if (!src) return NULL;
val2=group->val2; //Copy the (x,y) position you warp to
val3=group->val3; //as well as the mapindex to warp to.
}
BL_CAST(BL_PC, src, sd);
status = status_get_status_data(src);
sc = status_get_sc(src); // for traps, firewall and fogwall - celest
if (sc && !sc->count)
sc = NULL;
switch(skillid){
switch(skillid)
{
case MG_SAFETYWALL:
val2=skilllv+1;
@ -6761,6 +6755,15 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
val1=skilllv+6;
if(!(flag&1))
limit=2000;
else // previous implementation (not used anymore)
{ //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex]
if( src->type != BL_SKILL ) return NULL;
group = ((TBL_SKILL*)src)->group;
src = map_id2bl(group->src_id);
if( !src ) return NULL;
val2 = group->val2; //Copy the (x,y) position you warp to
val3 = group->val3; //as well as the mapindex to warp to.
}
break;
case PR_SANCTUARY:
@ -10262,7 +10265,7 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
case UNT_WARP_ACTIVE:
// warp portal opens (morph to a UNT_WARP_WAITING cell)
group->unit_id = UNT_WARP_WAITING;
group->unit_id = skill_get_unit_id(group->skill_id, 1); // UNT_WARP_WAITING
clif_changelook(&unit->bl, LOOK_BASE, group->unit_id);
// restart timers
group->limit = skill_get_time(group->skill_id,group->skill_lv);

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@ -6847,6 +6847,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
break;
case SC_SPLASHER:
// custom Venom Splasher countdown timer
//if (sc->data[type].val4 % 1000 == 0) {
// char timer[10];
// snprintf (timer, 10, "%d", sc->data[type].val4/1000);