Removed the check that prevented Warp Portal from opening after you picked the destination, if there was someone blocking the cell.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11406 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
87aed8c07f
commit
87c447e2e9
@ -12,6 +12,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
appearance change instead of deleting one and creating the other
|
||||
- due to the above, an opening warp is now properly accompanied by
|
||||
the log-in like sound effect
|
||||
- Removed the check that prevented Warp Portal from opening after you
|
||||
picked the destination, if there was someone blocking the cell
|
||||
* Re-enabled packet 0x1ac to be sent when something gets ankle-snared
|
||||
* Partially removed the usage of 'flags' to direct the execution path
|
||||
in skill unit code (some people seem to really like flags >_>)
|
||||
|
14
src/map/pc.c
14
src/map/pc.c
@ -117,21 +117,25 @@ static int pc_invincible_timer(int tid,unsigned int tick,int id,int data)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int pc_setinvincibletimer(struct map_session_data *sd,int val)
|
||||
void pc_setinvincibletimer(struct map_session_data* sd, int val)
|
||||
{
|
||||
nullpo_retr(0, sd);
|
||||
nullpo_retv(sd);
|
||||
|
||||
if(sd->invincible_timer != INVALID_TIMER)
|
||||
if( sd->invincible_timer != INVALID_TIMER )
|
||||
delete_timer(sd->invincible_timer,pc_invincible_timer);
|
||||
sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void pc_delinvincibletimer_sub(struct map_session_data *sd)
|
||||
void pc_delinvincibletimer(struct map_session_data* sd)
|
||||
{
|
||||
nullpo_retv(sd);
|
||||
|
||||
if( sd->invincible_timer != INVALID_TIMER )
|
||||
{
|
||||
delete_timer(sd->invincible_timer,pc_invincible_timer);
|
||||
sd->invincible_timer = INVALID_TIMER;
|
||||
skill_unit_move(&sd->bl,gettick(),1);
|
||||
}
|
||||
}
|
||||
|
||||
static int pc_spiritball_timer(int tid,unsigned int tick,int id,int data)
|
||||
|
@ -289,9 +289,8 @@ struct skill_tree_entry {
|
||||
extern struct skill_tree_entry skill_tree[MAX_PC_CLASS][MAX_SKILL_TREE];
|
||||
|
||||
int pc_read_gm_account(int fd);
|
||||
int pc_setinvincibletimer(struct map_session_data *sd,int);
|
||||
void pc_delinvincibletimer_sub(struct map_session_data *sd);
|
||||
#define pc_delinvincibletimer(sd) if ((sd)->invincible_timer != INVALID_TIMER) pc_delinvincibletimer_sub(sd)
|
||||
void pc_setinvincibletimer(struct map_session_data* sd, int val);
|
||||
void pc_delinvincibletimer(struct map_session_data* sd);
|
||||
|
||||
int pc_addspiritball(struct map_session_data *sd,int,int);
|
||||
int pc_delspiritball(struct map_session_data *sd,int,int);
|
||||
|
@ -6489,8 +6489,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
|
||||
*------------------------------------------*/
|
||||
int skill_castend_map (struct map_session_data *sd, int skill_num, const char *map)
|
||||
{
|
||||
int x=0,y=0;
|
||||
|
||||
nullpo_retr(0, sd);
|
||||
|
||||
//Simplify skill_failed code.
|
||||
@ -6531,7 +6529,8 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch(skill_num){
|
||||
switch(skill_num)
|
||||
{
|
||||
case AL_TELEPORT:
|
||||
if(strcmp(map,"Random")==0)
|
||||
pc_randomwarp(sd,3);
|
||||
@ -6545,7 +6544,9 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m
|
||||
struct skill_unit_group *group;
|
||||
int i, lv, wx, wy;
|
||||
int maxcount=0;
|
||||
int x,y;
|
||||
unsigned short mapindex;
|
||||
|
||||
mapindex = mapindex_name2id((char*)map);
|
||||
if(!mapindex) { //Given map not found?
|
||||
clif_skill_fail(sd,skill_num,0,0);
|
||||
@ -6574,15 +6575,15 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m
|
||||
wx = sd->menuskill_val>>16;
|
||||
wy = sd->menuskill_val&0xffff;
|
||||
|
||||
if(lv <= 0) return 0;
|
||||
for(i=0;i<lv;i++){
|
||||
if(mapindex == p[i]->map){
|
||||
if( lv <= 0 ) return 0;
|
||||
if( lv > 4 ) lv = 4; // crash prevention
|
||||
|
||||
// check if the chosen map exists in the memo list
|
||||
ARR_FIND( 0, lv, i, mapindex == p[i]->map );
|
||||
if( i < lv ) {
|
||||
x=p[i]->x;
|
||||
y=p[i]->y;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(x==0 || y==0) {
|
||||
} else {
|
||||
skill_failed(sd);
|
||||
return 0;
|
||||
}
|
||||
@ -6593,16 +6594,19 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(skill_check_unit_range2(&sd->bl,wx,wy,skill_num,lv) > 0) {
|
||||
clif_skill_fail(sd,0,0,0);
|
||||
skill_failed(sd);
|
||||
return 0;
|
||||
}
|
||||
// This makes Warp Portal fail if the cell is not empty
|
||||
//if(skill_check_unit_range2(&sd->bl,wx,wy,skill_num,lv) > 0) {
|
||||
// clif_skill_fail(sd,0,0,0);
|
||||
// skill_failed(sd);
|
||||
// return 0;
|
||||
//}
|
||||
|
||||
if((group=skill_unitsetting(&sd->bl,skill_num,lv,wx,wy,0))==NULL) {
|
||||
skill_failed(sd);
|
||||
return 0;
|
||||
}
|
||||
//Now that there's a mapindex, use that in val3 rather than a string. [Skotlex]
|
||||
|
||||
// record the destination coordinates
|
||||
group->val2 = (x<<16)|y;
|
||||
group->val3 = mapindex;
|
||||
}
|
||||
@ -6722,7 +6726,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
|
||||
int active_flag=1;
|
||||
int subunt=0;
|
||||
|
||||
nullpo_retr(0, src);
|
||||
nullpo_retr(NULL, src);
|
||||
|
||||
limit = skill_get_time(skillid,skilllv);
|
||||
range = skill_get_unit_range(skillid,skilllv);
|
||||
@ -6731,22 +6735,12 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
|
||||
unit_flag = skill_get_unit_flag(skillid);
|
||||
layout = skill_get_unit_layout(skillid,skilllv,src,x,y);
|
||||
|
||||
if (skillid == AL_WARP && flag && src->type == BL_SKILL)
|
||||
{ //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex]
|
||||
group= ((TBL_SKILL*)src)->group;
|
||||
src = map_id2bl(group->src_id);
|
||||
if (!src) return NULL;
|
||||
val2=group->val2; //Copy the (x,y) position you warp to
|
||||
val3=group->val3; //as well as the mapindex to warp to.
|
||||
}
|
||||
|
||||
BL_CAST(BL_PC, src, sd);
|
||||
status = status_get_status_data(src);
|
||||
sc= status_get_sc(src); // for traps, firewall and fogwall - celest
|
||||
if (sc && !sc->count)
|
||||
sc = NULL;
|
||||
sc = status_get_sc(src); // for traps, firewall and fogwall - celest
|
||||
|
||||
switch(skillid){
|
||||
switch(skillid)
|
||||
{
|
||||
|
||||
case MG_SAFETYWALL:
|
||||
val2=skilllv+1;
|
||||
@ -6761,6 +6755,15 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
|
||||
val1=skilllv+6;
|
||||
if(!(flag&1))
|
||||
limit=2000;
|
||||
else // previous implementation (not used anymore)
|
||||
{ //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex]
|
||||
if( src->type != BL_SKILL ) return NULL;
|
||||
group = ((TBL_SKILL*)src)->group;
|
||||
src = map_id2bl(group->src_id);
|
||||
if( !src ) return NULL;
|
||||
val2 = group->val2; //Copy the (x,y) position you warp to
|
||||
val3 = group->val3; //as well as the mapindex to warp to.
|
||||
}
|
||||
break;
|
||||
|
||||
case PR_SANCTUARY:
|
||||
@ -10262,7 +10265,7 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
|
||||
|
||||
case UNT_WARP_ACTIVE:
|
||||
// warp portal opens (morph to a UNT_WARP_WAITING cell)
|
||||
group->unit_id = UNT_WARP_WAITING;
|
||||
group->unit_id = skill_get_unit_id(group->skill_id, 1); // UNT_WARP_WAITING
|
||||
clif_changelook(&unit->bl, LOOK_BASE, group->unit_id);
|
||||
// restart timers
|
||||
group->limit = skill_get_time(group->skill_id,group->skill_lv);
|
||||
|
@ -6847,6 +6847,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
break;
|
||||
|
||||
case SC_SPLASHER:
|
||||
// custom Venom Splasher countdown timer
|
||||
//if (sc->data[type].val4 % 1000 == 0) {
|
||||
// char timer[10];
|
||||
// snprintf (timer, 10, "%d", sc->data[type].val4/1000);
|
||||
|
Loading…
x
Reference in New Issue
Block a user