Updated Autospell effect

* Skill delay is now applied when autocasting spells during attacks.
This commit is contained in:
aleos89 2016-02-19 09:42:59 -05:00
parent 2c3cb602dc
commit 88283126e8

View File

@ -7180,6 +7180,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
sp = skill_get_sp(skill_id,skill_lv) * 2 / 3; sp = skill_get_sp(skill_id,skill_lv) * 2 / 3;
if (status_charge(src, 0, sp)) { if (status_charge(src, 0, sp)) {
struct unit_data *ud = unit_bl2ud(src);
switch (skill_get_casttype(skill_id)) { switch (skill_get_casttype(skill_id)) {
case CAST_GROUND: case CAST_GROUND:
skill_castend_pos2(src, target->x, target->y, skill_id, skill_lv, tick, flag); skill_castend_pos2(src, target->x, target->y, skill_id, skill_lv, tick, flag);
@ -7191,6 +7193,15 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
skill_castend_damage_id(src, target, skill_id, skill_lv, tick, flag); skill_castend_damage_id(src, target, skill_id, skill_lv, tick, flag);
break; break;
} }
if (ud) {
int = skill_delayfix(src, skill_id, skill_lv);
if (DIFF_TICK(ud->canact_tick, tick + autospell_tick) < 0) {
ud->canact_tick = tick + autospell_tick;
if (battle_config.display_status_timers && sd)
clif_status_change(src, SI_ACTIONDELAY, 1, autospell_tick, 0, 0, 0);
}
}
} }
} }
if (sd) { if (sd) {