Updated Autospell effect
* Skill delay is now applied when autocasting spells during attacks.
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@ -7180,6 +7180,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
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sp = skill_get_sp(skill_id,skill_lv) * 2 / 3;
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if (status_charge(src, 0, sp)) {
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struct unit_data *ud = unit_bl2ud(src);
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switch (skill_get_casttype(skill_id)) {
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case CAST_GROUND:
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skill_castend_pos2(src, target->x, target->y, skill_id, skill_lv, tick, flag);
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@ -7191,6 +7193,15 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
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skill_castend_damage_id(src, target, skill_id, skill_lv, tick, flag);
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break;
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}
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if (ud) {
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int = skill_delayfix(src, skill_id, skill_lv);
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if (DIFF_TICK(ud->canact_tick, tick + autospell_tick) < 0) {
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ud->canact_tick = tick + autospell_tick;
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if (battle_config.display_status_timers && sd)
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clif_status_change(src, SI_ACTIONDELAY, 1, autospell_tick, 0, 0, 0);
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}
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}
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}
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}
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if (sd) {
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