* Optimized Splendide coin merchant and merged it to a template with Manuk's (merchants\coin_exchange.txt)
* Fixed and enabled a Manuk NPC (cities\manuk.txt) * Other small changes and fixes. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16773 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -3718,7 +3718,7 @@ Y 150
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By using ,0,0; as the destination coordinates it will take all the characters in
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By using ,0,0; as the destination coordinates it will take all the characters in
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the affected area to a random set of co-ordinates on "place2".
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the affected area to a random set of co-ordinates on "place2".
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areawarp "place",10,10,120,120,"place2",150,150,200,200;
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areawarp "place",10,10,120,120,"place2",150,150,200,200;
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By using the optional x4 and y4 parameters, the destination coordinates will be a
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By using the optional x4 and y4 parameters, the destination coordinates will be a
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random place within the defined x3/y3-x4/y4 square.
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random place within the defined x3/y3-x4/y4 square.
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@ -3892,9 +3892,9 @@ changing jobs, which can be checked for later in scripts.
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This command retrieves the name of the given job using the msg_athena entries 550->650.
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This command retrieves the name of the given job using the msg_athena entries 550->650.
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mes "[Kid]";
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mes "[Kid]";
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mes "I never thought I'd met a "+jobname(Class)+" here of all places.";
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mes "I never thought I'd met a "+jobname(Class)+" here of all places.";
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close;
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close;
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---------------------------------------
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---------------------------------------
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@ -6097,10 +6097,10 @@ Battle flags are the flags found in the battle/*.conf files and is also used in
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Example(s):
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Example(s):
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//will set the base experience rate to 20x (2000%)
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// Will set the base experience rate to 20x (2000%)
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setBattleFlag "base_exp_rate",2000;
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setBattleFlag "base_exp_rate",2000;
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//will return the value of the base experience rate (when used after the above example, it would print 2000).
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// Will return the value of the base experience rate (when used after the above example, it would print 2000).
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mes getBattleFlag("base_exp_rate");
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mes getBattleFlag("base_exp_rate");
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---------------------------------------
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---------------------------------------
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@ -6113,23 +6113,29 @@ The mapname and second x and y is the target area of the warp portal.
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Example(s):
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Example(s):
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//Will create a warp portal on the NPC's map at 150,150 leading to prontera, coords 150,180.
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// Will create a warp portal on the NPC's map at 150,150 leading to prontera, coords 150,180.
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warpPortal 150,150,"prontera",150,180;
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warpportal 150,150,"prontera",150,180;
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---------------------------------------
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---------------------------------------
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*mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>;
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*mapwarp "<from map>","<to map>",<x>,<y>{,<type>,<ID>};
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type: 0=everyone, 1=guild, 2=party
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This command will collect all characters located on the From map and warp them
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This command will collect all characters located on the From map and warp them
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wholesale to the same point on the To map, or randomly distribute them there if
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wholesale to the same point on the To map, or randomly distribute them there if
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the coordinates are zero. "Random" is understood as a special To map name and
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the coordinates are zero. "Random" is understood as a special To map name and
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will mean randomly shuffling everyone on the same map.
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will mean randomly shuffling everyone on the same map.
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Optionally, a type and ID can be specified. Available types are:
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0 - Everyone
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1 - Guild
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2 - Party
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Example:
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Example:
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// Will warp all members of guild with ID 63 on map prontera to map alberta
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// Will warp all members of guild with ID 63 on map prontera to map alberta.
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mapwarp "prontera","alberta",150,150,1,63;
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mapwarp "prontera","alberta",150,150,1,63;
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---------------------------------------
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---------------------------------------
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\\
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\\
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5,2.- Guild-related Commands
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5,2.- Guild-related Commands
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= L0ne_W0lf
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.2
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//= 1.3
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= rAthena SVN
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//= rAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@ -13,6 +13,7 @@
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//= 1.0 First Version.
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//= 1.0 First Version.
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//= 1.1 Added more town NPCs
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//= 1.1 Added more town NPCs
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//= 1.2 Added more town NPCs
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//= 1.2 Added more town NPCs
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//= 1.3 Enabled an NPC
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//============================================================
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//============================================================
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// cat_enhance
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// cat_enhance
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@ -63,14 +64,13 @@ manuk,107,233,5 script Soldier#ep13_3 454,{
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}
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}
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// ep13_2_hiki
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// ep13_2_hiki
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/*
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manuk,100,100,3 script Piom 454,{
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manuk,100,100,3 script Piom 454,{
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if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
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if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
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mes "[Piom]";
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mes "[Piom]";
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mes "<EFBFBD>?<3F><><EFBFBD><EFBFBD>?<3F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?<3F><><EFBFBD><EFBFBD><EFBFBD>Fairy<72><79>";
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mes "You are... tiny. But you don't seem like a Fairy.";
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mes "??<3F><><EFBFBD>?<3F><><EFBFBD><EFBFBD><EFBFBD>Fairy<72><79>";
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mes "As long as you are not a damned Fairy,";
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mes "<EFBFBD>?<3F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?j<><6A>?<3F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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mes "then you are not our foe!";
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mes "?<3F>?<3F><>?<3F><><EFBFBD><EFBFBD><EFBFBD>?<3F>?";
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mes "In this world, there are only friends or foe!";
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close;
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close;
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}
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}
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else {
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else {
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@ -82,7 +82,6 @@ manuk,100,100,3 script Piom 454,{
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close;
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close;
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}
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}
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}
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}
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*/
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manuk,188,216,3 script Benknee#ep13_2_1 449,{
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manuk,188,216,3 script Benknee#ep13_2_1 449,{
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if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
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if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
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87
npc/merchants/coin_exchange.txt
Normal file
87
npc/merchants/coin_exchange.txt
Normal file
@ -0,0 +1,87 @@
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//===== rAthena Script =======================================
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//= Manuk & Splendide Coin Merchants
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= [Official Conversion]
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//= Coin redemption NPCs.
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//===== Additional Comments: =================================
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//= 1.0 First version
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//= 1.1 Fixed checkweight. [Gepard]
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//= 1.2 Optimized and merged into one file. [Euphy]
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//============================================================
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- script ::merchant_13_2 -1,{
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set .@n$, "["+strnpcinfo(1)+"]";
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mes .@n$;
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if (isequipped(2782) && ep13_2_rhea == 100) {
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if (!checkweight(1201,1)) {
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mes "It looks like you're carrying too many things.";
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mes "Why not put some of your items in storage and come back?";
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close;
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}
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mes "Hello.";
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mes "What are you looking for?";
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next;
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if (strnpcinfo(1) == "Merchant of Manuk") {
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setarray .@Items[2],12342,12343,12348;
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set .@Book,11019; //Manuk_Selling_Item
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set .@Coin,6080; //Manuk_Coin
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set .@i, select("View item description:Manuk's Opportunity:Manuk's Courage:Manuk's Faith:Cancel");
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}
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else {
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setarray .@Items[2],12344,12345,12349;
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set .@Book,11018; //Splendide_Selling_Item
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set .@Coin,6081; //Splendide_Coin
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set .@i, select("View item description:Buy Pinguicula's Fruit Jam:Buy Luciola's Honey Jam:Buy Cornus' Tears:Do nothing");
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}
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mes .@n$;
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if (.@i == 1) {
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mes "Here are the item descriptions.";
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close2;
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ReadBook .@Book,1;
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end;
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}
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else if (.@i < 5) {
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mes "I can sell you 3 "+getitemname(.@Items[.@i])+" for ^3131FF1 coin^000000.";
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next;
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switch(select("Purchase:Do not purchase")) {
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case 1:
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if (countitem(.@Coin)) {
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mes .@n$;
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mes "Thank you for coming.";
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delitem .@Coin,1;
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getitem .@Items[.@i],3;
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close;
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}
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else {
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mes .@n$;
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mes "You don't have enough coins.";
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close;
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}
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case 2:
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mes .@n$;
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break;
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}
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}
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mes "Come again if you change your mind.";
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close;
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}
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else {
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if (strnpcinfo(1) == "Merchant of Manuk") {
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mes "Rtt od d";
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mes "Qwo hd is d irr";
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}
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else {
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mes "BurWehAla";
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mes "tasnarAndu Ie Ru";
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}
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close;
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}
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}
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man_in01,286,16,1 duplicate(merchant_13_2) Merchant of Manuk 454
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spl_in01,110,326,5 duplicate(merchant_13_2) Merchant of Splendide 439
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@ -1,68 +0,0 @@
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//===== rAthena Script =======================================
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//= Manuk Merchant
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= [Aegis Conversion]
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//= Manuk coin redemption NPC.
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//===== Additional Comments: =================================
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//= 1.0 First version
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//= 1.1 Fixed checkweight. [Gepard]
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//= 1.2 Optimized. [Euphy]
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//============================================================
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man_in01,286,16,1 script Merchant of Manuk 454,{
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mes "[Merchant of Manuk]";
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if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
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if (!checkweight(1201,1)) {
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mes "It looks like you're carrying too many things.";
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mes "Why not put some of your items in storage and come back?";
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close;
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}
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mes "Hello.";
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mes "What are you looking for?";
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next;
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setarray .@Items[2],12342,12343,12348;
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set .@i, select("View item description:Manuk's Opportunity:Manuk's Courage:Manuk's Faith:Cancel");
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mes "[Merchant of Manuk]";
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if (.@i == 1) {
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mes "Here are the item descriptions.";
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close2;
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ReadBook 11019,1;
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end;
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}
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else if (.@i < 5) {
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mes "I can sell you 3 "+getitemname(.@Items[.@i])+" for^3131FF 1 coin^000000.";
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next;
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switch(select("Purchase:Do not purchase")) {
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case 1:
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if (countitem(6080)) {
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mes "[Merchant of Manuk]";
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mes "Thank you for coming.";
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delitem 6080,1;
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getitem .@Items[.@i],3;
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close;
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}
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else {
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mes "[Merchant of Manuk]";
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mes "You don't have enough coins.";
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close;
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}
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case 2:
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mes "[Merchant of Manuk]";
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break;
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}
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}
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mes "Come again if you change your mind.";
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close;
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}
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else {
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mes "Rtt od d";
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mes "Qwo hd is d irr";
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close;
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}
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}
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|
@ -1,7 +1,7 @@
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//===== rAthena Script =======================================
|
//===== rAthena Script =======================================
|
||||||
//= Episode 11.1 Socket Enchant NPC
|
//= Episode 11.1 Socket Enchant NPC
|
||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
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//= rAthena dev team
|
//= rAthena Dev Team
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 2.0
|
//= 2.0
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
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|
@ -1,117 +0,0 @@
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//===== rAthena Script =======================================
|
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//= Splendide Merchant
|
|
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//===== By: ==================================================
|
|
||||||
//= rAthena dev team
|
|
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//===== Current Version: =====================================
|
|
||||||
//= 1.1
|
|
||||||
//===== Compatible With: =====================================
|
|
||||||
//= rAthena SVN
|
|
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//===== Description: =========================================
|
|
||||||
//= [Aegis Conversion]
|
|
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//= Splendide coin redemption NPC.
|
|
||||||
//===== Additional Comments: =================================
|
|
||||||
//= 1.0 First version
|
|
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//= 1.1 Fixed checkweight. [Gepard]
|
|
||||||
//============================================================
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|
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|
|
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spl_in01,110,326,5 script Merchant of Splendide 439,{
|
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if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
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if (checkweight(1201,1) == 0) {
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mes "[Merchant of Splendide]";
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mes "It looks like you're carrying too many things.";
|
|
||||||
mes "Why not put some of your items in storage and come back?";
|
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close;
|
|
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}
|
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mes "[Merchant of Splendide]";
|
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mes "Hello.";
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|
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mes "What are you looking for?";
|
|
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next;
|
|
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switch(select("View item description:Buy Pinguicula's fruit Jam:Buy Luciola's Honey Jam:Buy Cornus' Tears:Do nothing")) {
|
|
||||||
case 1:
|
|
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mes "[Merchant of Splendide]";
|
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mes "Would you like to see the item description?";
|
|
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close2;
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ReadBook 11018,1;
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|
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end;
|
|
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case 2:
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "I can sell you 3 Pinguicula's fruit Jam for^3131FF 1 coin^000000";
|
|
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next;
|
|
||||||
switch(select("Purchase:Do not purchase.")) {
|
|
||||||
case 1:
|
|
||||||
if (countitem(6081) > 0) {
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "Thank you for coming.";
|
|
||||||
delitem 6081,1; //Splendide_Coin
|
|
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getitem 12344,3; //Pinguicula's_fruit_Jam
|
|
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close;
|
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||||||
}
|
|
||||||
else {
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "You don't have enough coins.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
case 2:
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "Come again if you change your mind.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
case 3:
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "I can sell you 3 Luciola's Honey Jam for^3131FF 1 coin^000000";
|
|
||||||
next;
|
|
||||||
switch(select("Purchase:Do not purchase.")) {
|
|
||||||
case 1:
|
|
||||||
if (countitem(6081) > 0) {
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "Thank you for coming.";
|
|
||||||
delitem 6081,1; //Splendide_Coin
|
|
||||||
getitem 12345,3; //Luciola's_Honey_Jam
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "You don't have enough coins.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
case 2:
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "Come again if you change your mind.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
case 4:
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "I can sell you 3 Cornus' Tears for^3131FF 1 coin^000000";
|
|
||||||
next;
|
|
||||||
switch(select("Purchase:Do not purchase.")) {
|
|
||||||
case 1:
|
|
||||||
if (countitem(6081) > 0) {
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "Thank you for coming.";
|
|
||||||
delitem 6081,1; //Splendide_Coin
|
|
||||||
getitem 12349,3; //Cornus'_Tears
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "You don't have enough coins.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
case 2:
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "Come again if you change your mind.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
case 5:
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "Come again if you change your mind.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
mes "[Merchant of Splendide]";
|
|
||||||
mes "BurWehAla";
|
|
||||||
mes "tasnarAndu Ie Ru";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
}
|
|
@ -126,6 +126,7 @@ npc: npc/merchants/ammo_boxes.txt
|
|||||||
npc: npc/merchants/ammo_dealer.txt
|
npc: npc/merchants/ammo_dealer.txt
|
||||||
npc: npc/merchants/buying_shops.txt
|
npc: npc/merchants/buying_shops.txt
|
||||||
//npc: npc/merchants/clothes_dyer.txt
|
//npc: npc/merchants/clothes_dyer.txt
|
||||||
|
npc: npc/merchants/coin_exchange.txt
|
||||||
npc: npc/merchants/dye_maker.txt
|
npc: npc/merchants/dye_maker.txt
|
||||||
npc: npc/merchants/elemental_trader.txt
|
npc: npc/merchants/elemental_trader.txt
|
||||||
npc: npc/merchants/enchan_arm.txt
|
npc: npc/merchants/enchan_arm.txt
|
||||||
@ -135,7 +136,6 @@ npc: npc/merchants/hair_style.txt
|
|||||||
//npc: npc/merchants/icecream.txt
|
//npc: npc/merchants/icecream.txt
|
||||||
npc: npc/merchants/inn.txt
|
npc: npc/merchants/inn.txt
|
||||||
npc: npc/merchants/kunai_maker.txt
|
npc: npc/merchants/kunai_maker.txt
|
||||||
npc: npc/merchants/manuk.txt
|
|
||||||
npc: npc/merchants/milk_trader.txt
|
npc: npc/merchants/milk_trader.txt
|
||||||
npc: npc/merchants/novice_exchange.txt
|
npc: npc/merchants/novice_exchange.txt
|
||||||
npc: npc/merchants/old_pharmacist.txt
|
npc: npc/merchants/old_pharmacist.txt
|
||||||
@ -145,7 +145,6 @@ npc: npc/merchants/renters.txt
|
|||||||
npc: npc/merchants/shops.txt
|
npc: npc/merchants/shops.txt
|
||||||
npc: npc/merchants/socket_enchant.txt
|
npc: npc/merchants/socket_enchant.txt
|
||||||
npc: npc/merchants/socket_enchant2.txt
|
npc: npc/merchants/socket_enchant2.txt
|
||||||
npc: npc/merchants/splendide.txt
|
|
||||||
npc: npc/merchants/wander_pet_food.txt
|
npc: npc/merchants/wander_pet_food.txt
|
||||||
// - Cash Shop
|
// - Cash Shop
|
||||||
// See file before enabling, as you may wish to change the
|
// See file before enabling, as you may wish to change the
|
||||||
|
@ -857,7 +857,7 @@ REPLACE INTO `item_db_re` VALUES (1526,'Slash','Slash',4,20,NULL,1000,'145',NULL
|
|||||||
REPLACE INTO `item_db_re` VALUES (1527,'Quadrille','Quadrille',4,20,NULL,900,'165',NULL,1,NULL,0x00008110,7,2,2,4,'40',1,8,'bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEle,Ele_Earth,10;',NULL,NULL);
|
REPLACE INTO `item_db_re` VALUES (1527,'Quadrille','Quadrille',4,20,NULL,900,'165',NULL,1,NULL,0x00008110,7,2,2,4,'40',1,8,'bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEle,Ele_Earth,10;',NULL,NULL);
|
||||||
REPLACE INTO `item_db_re` VALUES (1528,'Grand_Cross','Grand Cross',4,20,NULL,1500,'140',NULL,1,NULL,0x00008110,7,2,2,4,'40',1,8,'bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3;',NULL,NULL);
|
REPLACE INTO `item_db_re` VALUES (1528,'Grand_Cross','Grand Cross',4,20,NULL,1500,'140',NULL,1,NULL,0x00008110,7,2,2,4,'40',1,8,'bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3;',NULL,NULL);
|
||||||
REPLACE INTO `item_db_re` VALUES (1529,'Iron_Driver','Iron Driver',4,20,NULL,3000,'155',NULL,2,NULL,0x00008100,7,2,2,3,'78',1,8,NULL,NULL,NULL);
|
REPLACE INTO `item_db_re` VALUES (1529,'Iron_Driver','Iron Driver',4,20,NULL,3000,'155',NULL,2,NULL,0x00008100,7,2,2,3,'78',1,8,NULL,NULL,NULL);
|
||||||
REPLACE INTO `item_db_re` VALUES (1530,'Mjolnir','Mjolnir',4,20,NULL,6000,'350',NULL,1,NULL,0x000444A2,7,2,2,4,'95',NULL,8,'bonus bAtkEle,Ele_Wind; bonus bDex,50; bonus bStr,20; bonus bAspdRate,10; bonus3 bAutoSpell,"MG_THUNDERSTORM",10,100; autobonus "{bonus bSplashRange,1;}",50,10000;}',NULL,NULL);
|
REPLACE INTO `item_db_re` VALUES (1530,'Mjolnir','Mjolnir',4,20,NULL,6000,'350',NULL,1,NULL,0x000444A2,7,2,2,4,'95',NULL,8,'bonus bAtkEle,Ele_Wind; bonus bDex,50; bonus bStr,20; bonus bAspdRate,10; bonus3 bAutoSpell,"MG_THUNDERSTORM",10,100; autobonus "{bonus bSplashRange,1;}",50,10000;',NULL,NULL);
|
||||||
REPLACE INTO `item_db_re` VALUES (1531,'Spanner','Wrench',4,20,NULL,2500,'115',NULL,1,NULL,0x00008110,7,2,2,3,'55',1,8,'bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100;',NULL,NULL);
|
REPLACE INTO `item_db_re` VALUES (1531,'Spanner','Wrench',4,20,NULL,2500,'115',NULL,1,NULL,0x00008110,7,2,2,3,'55',1,8,'bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100;',NULL,NULL);
|
||||||
REPLACE INTO `item_db_re` VALUES (1532,'Stunner_','Stunner',4,60000,NULL,2000,'140',NULL,1,2,0x00008110,7,2,2,3,'27',1,8,'bonus2 bAddEff,Eff_Stun,1000;',NULL,NULL);
|
REPLACE INTO `item_db_re` VALUES (1532,'Stunner_','Stunner',4,60000,NULL,2000,'140',NULL,1,2,0x00008110,7,2,2,3,'27',1,8,'bonus2 bAddEff,Eff_Stun,1000;',NULL,NULL);
|
||||||
REPLACE INTO `item_db_re` VALUES (1533,'Warrior_Balmung','Warrior\'s Balmung',4,20,NULL,1000,'170',NULL,1,NULL,0xFFFFFFFF,7,2,2,4,'48',1,8,'bonus bAllStats,5;',NULL,NULL);
|
REPLACE INTO `item_db_re` VALUES (1533,'Warrior_Balmung','Warrior\'s Balmung',4,20,NULL,1000,'170',NULL,1,NULL,0xFFFFFFFF,7,2,2,4,'48',1,8,'bonus bAllStats,5;',NULL,NULL);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user