- Fixed SC_JOINTBEAT not doing crit damage for the Neck Break ailment.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9605 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/12/02
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* Fixed SC_JOINTBEAT not doing crit damage for the Neck Break ailment.
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* Gospel sends the buff message to the affected player. [FlavioJS]
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2006/12/31
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* Made HSCR bypass both Guard and Shield Reflect using the dirty way [DracoRPG]
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@ -1028,7 +1028,7 @@ static struct Damage battle_calc_weapon_attack(
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if (tsc->data[SC_SLEEP].timer!=-1 )
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cri <<=1;
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if(tsc->data[SC_JOINTBEAT].timer != -1 &&
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tsc->data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG]
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tsc->data[SC_JOINTBEAT].val2 == 5) // Always take crits with Neck broken by Joint Beat [DracoRPG]
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flag.cri=1;
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}
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switch (skill_num)
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@ -1213,12 +1213,12 @@ static struct Damage battle_calc_weapon_attack(
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sd->inventory_data[index] &&
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sd->inventory_data[index]->type == IT_WEAPON)
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wd.damage = sd->inventory_data[index]->weight*8/100; //80% of weight
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ATK_ADDRATE(50*skill_lv); //Skill modifier applies to weight only.
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index = sstatus->str/10;
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index = index*index;
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ATK_ADD(index); //Add str bonus.
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switch (tstatus->size) { //Size-fix. Is this modified by weapon perfection?
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case 0: //Small: 125%
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ATK_RATE(125);
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@ -1234,7 +1234,7 @@ static struct Damage battle_calc_weapon_attack(
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case PA_SHIELDCHAIN:
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if (sd) {
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short index = sd->equip_index[EQI_HAND_L];
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wd.damage = sstatus->batk;
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if (index >= 0 &&
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@ -5251,7 +5251,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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break;
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case SC_JOINTBEAT: // Random break [DracoRPG]
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val2 = rand()%6; //Type of break
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val2 = rand()%6; //Type of break -> [0,5]
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if (val2 == 5) sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(StatusSkillChangeTable[type],val1));
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break;
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