Added item Nobless-Imperial-Grace set (#5303)

* Updated item_trade.txt
* SQL synchronisation
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Joam 2020-08-22 21:35:01 +07:00 committed by GitHub
parent 229f086b31
commit 88b506a498
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 532 additions and 0 deletions

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@ -613,6 +613,114 @@
4683:4695,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }"; }
4697:27012,{ bonus bNoMadoFuel; }
4699:27012,{ bonus bNoMadoFuel; }
470016:480012:490014:450018,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; } }
470016:480012:490014:450019,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; } }
470016:480012:490014:450020,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; } }
470016:480012:490014:450022,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r>=27) { bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; } }
470016:480012:490014:450023,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
470016:480012:490014:450024,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; } }
470016:480012:490014:450027,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"AB_DUPLELIGHT",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"AB_DUPLELIGHT",10; } }
470016:480012:490014:450028,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; } }
470016:480012:490014:450029,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; } }
470016:480012:490014:450030,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CARTCANNON",10; } }
470016:480012:490014:450031,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CART_TORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CART_TORNADO",10; } }
470016:480012:490014:450032,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; } }
470016:480012:490014:450033,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
470016:480012:490014:450034,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SC_FATALMENACE",10; } }
470016:480012:490014:450036,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SU_PICKYPECK",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SU_PICKYPECK",10; } }
470016:480012:490014:450038,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_R_TRIP",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_R_TRIP",10; } }
470016:480012:490014:450039,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; } }
470016:480012:490014:450044,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_SOLARBURST",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_SOLARBURST",10; } }
470016:480012:490014:450045,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; } }
470016:480012:490014:450047,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; } }
470016:480012:490014:450050,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; } }
470016:480012:490014:450051,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_TIGERCANNON",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_TIGERCANNON",10; } }
470016:480012:490014:450121,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
470017:480014:490015:450021,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; } }
470017:480014:490015:450025,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",10; } }
470017:480014:490015:450026,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",10; } }
470017:480014:490015:450035,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",20; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",20; } }
470017:480014:490015:450037,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",10; } }
470017:480014:490015:450040,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; } }
470017:480014:490015:450041,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",10; } }
470017:480014:490015:450042,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; } }
470017:480014:490015:450043,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; } }
470017:480014:490015:450046,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; } }
470017:480014:490015:450048,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",10; } }
470017:480014:490015:450049,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; } }
470017:480014:490015:450122,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,50,BF_SHORT,1; if (.@r>=27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5; } }
470018:480016:490017:450052,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; if (.@r>=27) { bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } }
470018:480016:490017:450053,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; } }
470018:480016:490017:450054,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; } }
470018:480016:490017:450056,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r>=27) { bonus bDelayrate,-10; bonus bCritAtkRate,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; } }
470018:480016:490017:450057,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } }
470018:480016:490017:450058,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } }
470018:480016:490017:450061,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"AB_DUPLELIGHT",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"AB_DUPLELIGHT",15; } }
470018:480016:490017:450062,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; } }
470018:480016:490017:450063,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_TIGERCANNON",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_TIGERCANNON",15; } }
470018:480016:490017:450064,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; } }
470018:480016:490017:450065,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; } }
470018:480016:490017:450066,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CARTCANNON",15; } }
470018:480016:490017:450067,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CART_TORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CART_TORNADO",15; } }
470018:480016:490017:450068,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; } }
470018:480016:490017:450069,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
470018:480016:490017:450070,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SC_FATALMENACE",15; } }
470018:480016:490017:450072,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SU_PICKYPECK",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SU_PICKYPECK",15; } }
470018:480016:490017:450074,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_R_TRIP",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_R_TRIP",15; } }
470018:480016:490017:450075,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } }
470018:480016:490017:450080,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_SOLARBURST",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_SOLARBURST",15; } }
470018:480016:490017:450081,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; } }
470018:480016:490017:450083,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; } }
470018:480016:490017:450123,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
470019:480017:490018:450055,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } }
470019:480017:490018:450059,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",15; } }
470019:480017:490018:450060,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",15; } }
470019:480017:490018:450071,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",25; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",25; } }
470019:480017:490018:450073,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",15; } }
470019:480017:490018:450076,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; } }
470019:480017:490018:450077,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",15; } }
470019:480017:490018:450078,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; } }
470019:480017:490018:450079,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; } }
470019:480017:490018:450082,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; } }
470019:480017:490018:450084,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",15; } }
470019:480017:490018:450085,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; } }
470019:480017:490018:450124,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1; if (.@r>=27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7; } }
470020:480018:490019:450086,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; if (.@r>=27) { bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } }
470020:480018:490019:450087,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; } }
470020:480018:490019:450088,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; } }
470020:480018:490019:450090,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; if (.@r>=27) { bonus bDelayrate,-10; bonus bCritAtkRate,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; } }
470020:480018:490019:450091,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } }
470020:480018:490019:450092,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } }
470020:480018:490019:450095,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"AB_DUPLELIGHT",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"AB_DUPLELIGHT",15; } }
470020:480018:490019:450096,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; } }
470020:480018:490019:450097,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_TIGERCANNON",15; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_TIGERCANNON",15; } }
470020:480018:490019:450098,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; } }
470020:480018:490019:450099,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; } }
470020:480018:490019:450100,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CARTCANNON",15; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CARTCANNON",15; } }
470020:480018:490019:450101,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CART_TORNADO",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CART_TORNADO",15; } }
470020:480018:490019:450102,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; } }
470020:480018:490019:450103,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
470020:480018:490019:450104,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SC_FATALMENACE",15; } }
470020:480018:490019:450106,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SU_PICKYPECK",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SU_PICKYPECK",15; } }
470020:480018:490019:450108,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@r>=27) { bonus bLongAtkRate,10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_R_TRIP",15; } }
470020:480018:490019:450109,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } }
470020:480018:490019:450114,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_SOLARBURST",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_SOLARBURST",15; } }
470020:480018:490019:450115,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; } }
470020:480018:490019:450117,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; } }
470020:480018:490019:450125,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
470021:480019:490020:450089,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } }
470021:480019:490020:450093,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",15; } }
470021:480019:490020:450094,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",15; } }
470021:480019:490020:450105,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",30; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",30; } }
470021:480019:490020:450107,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",15; } }
470021:480019:490020:450110,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; } }
470021:480019:490020:450111,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",15; } }
470021:480019:490020:450112,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; } }
470021:480019:490020:450113,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; } }
470021:480019:490020:450116,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; } }
470021:480019:490020:450118,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",15; } }
470021:480019:490020:450119,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; } }
470021:480019:490020:450126,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1; if (.@r>=27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; } }
4958:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bDelayrate,-1 - ( .@r > 9 ) ? 1 : 0; } }
4959:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bLongAtkRate,2 + ( .@r > 9 ) ? 1 : 0; } }
4960:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bUseSPrate,-2 - ( .@r > 9 ) ? 1 : 0; } }

View File

@ -13690,11 +13690,154 @@
100233,Add_Matk_Potion,Blue Herb Activator,0,10,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ADD_MATK_DAMAGE,500000,15; },{},{}
//100314,Enchant_Stone_Box21,Costume Enchantment Stone Box 21,2,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Enchant_Stone_Box21); },{},{}
100128,Noblesses_Refine_Ticket,Noblesses Refine Ticket,11,20,,0,,,,,0xFFFFFFFF,63,2,,,100,,,{ /*upgradeui 100128;*/ },{},{}
100129,Imperial_Refine_Ticket,Imperial Refine Ticket,11,20,,0,,,,,0xFFFFFFFF,63,2,,,125,,,{ /*upgradeui 100129;*/ },{},{}
100130,Grace_Refine_Ticket,Grace Refine Ticket,11,20,,0,,,,,0xFFFFFFFF,63,2,,,150,,,{ /*upgradeui 100130;*/ },{},{}
100131,Imperial_P_Mo_Garment,Imperial Physical Modification Permit (Garment),11,20,,0,,,,,0xFFFFFFFF,63,2,,,125,,,{ /*upgradeui 100131;*/ },{},{}
100132,Imperial_M_Mo_Garment,Imperial Magical Modification Permit (Garment),11,20,,0,,,,,0xFFFFFFFF,63,2,,,125,,,{ /*upgradeui 100132;*/ },{},{}
100133,Grace_P_Mo_Garment,Grace Physical Modification Permit (Garment),11,20,,0,,,,,0xFFFFFFFF,63,2,,,150,,,{ /*upgradeui 100133;*/ },{},{}
100134,Grace_M_Mo_Garment,Grace Magical Modification Permit (Garment),11,20,,0,,,,,0xFFFFFFFF,63,2,,,150,,,{ /*upgradeui 100134;*/ },{},{}
100135,Imperial_P_Mo_Armor,Imperial Physical Modification Permit (Armor),11,20,,0,,,,,0xFFFFFFFF,63,2,,,125,,,{ /*upgradeui 100135;*/ },{},{}
100136,Imperial_M_Mo_Armor,Imperial Magical Modification Permit (Armor),11,20,,0,,,,,0xFFFFFFFF,63,2,,,125,,,{ /*upgradeui 100136;*/ },{},{}
100137,Grace_P_Mo_Armor,Grace Physical Modification Permit (Armor),11,20,,0,,,,,0xFFFFFFFF,63,2,,,150,,,{ /*upgradeui 100137;*/ },{},{}
100138,Grace_M_Mo_Armor,Grace Magical Modification Permit (Armor),11,20,,0,,,,,0xFFFFFFFF,63,2,,,150,,,{ /*upgradeui 100138;*/ },{},{}
// Costumes
//400020,C_BeachBall,Costume Beachball,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1918,{},{},{}
//440000,C_SharkHead,Costume Shark Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,5120,,1,0,1919,{},{},{}
//440002,C_Happy_Cat_TW,Costume Happy Cat,4,0,,0,,,,0,0xFFFFFFFF,63,2,7168,,1,0,1980,{},{},{}
//400020,C_BeachBall,Costume Beachball,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1918,{},{},{}
// New Armor
450018,Noblesse_Breath_Armor,Noblesse Breath Armor,4,20,,0,,100,,1,0x00000080,56,2,16,,100,1,,{ .@r = getrefine(); bonus bMaxHPrate,5; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus bMaxHPrate,5; },{},{}
450019,Noblesse_Knight_Armor,Noblesse Knight Armor,4,20,,0,,100,,1,0x00000080,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bCritAtkRate,5; },{},{}
450020,Noblesse_Spear_Armor,Noblesse Spear Armor,4,20,,0,,100,,1,0x00004000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bLongAtkRate,5; },{},{}
450021,Noblesse_Genesis_Armor,Noblesse Genesis Armor,4,20,,0,,100,,1,0x00004000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Holy,5; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Holy,5; },{},{}
450022,Noblesse_Sharp_Suit,Noblesse Sharp Suit,4,20,,0,,70,,1,0x00000800,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bLongAtkRate,5; },{},{}
450023,Noblesse_Aimed_suit,Noblesse Aimed suit,4,20,,0,,70,,1,0x00000800,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bLongAtkRate,5; },{},{}
450024,Noblesse_Severe_Suit,Noblesse Severe Suit,4,20,,0,,70,,1,0x00080000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus bLongAtkRate,5; },{},{}
450025,Noblesse_Reverb_Suit,Noblesse Reverb Suit,4,20,,0,,70,,1,0x00080000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Neutral,5; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,5; },{},{}
450026,Noblesse_Adora_Robe,Noblesse Adora Robe,4,20,,0,,70,,1,0x00000100,56,2,16,,100,1,,{ .@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Holy,5; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Holy,5; },{},{}
450027,Noblesse_Duple_Robe,Noblesse Duple Robe,4,20,,0,,70,,1,0x00000100,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bCritAtkRate,5; },{},{}
450028,Noblesse_Tornado_Armor,Noblesse Tornado Armor,4,20,,0,,70,,1,0x00000400,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus2 bAddSize,Size_All,5; },{},{}
450029,Noblesse_Vulcan_Armor,Noblesse Vulcan Armor,4,20,,0,,70,,1,0x00000400,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bLongAtkRate,5; },{},{}
450030,Noblesse_Cart_Cannon_Suit,Noblesse Cart Cannon Suit,4,20,,0,,70,,1,0x00040000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus bLongAtkRate,5; },{},{}
450031,Noblesse_Cart_Tornado_Suit,Noblesse Cart Tornado Suit,4,20,,0,,70,,1,0x00040000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus2 bAddSize,Size_All,5; },{},{}
450032,Noblesse_Rolling_Suit,Noblesse Rolling Suit,4,20,,0,,70,,1,0x00001000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bLongAtkRate,5; },{},{}
450033,Noblesse_Assassin_Suit,Noblesse Assassin Suit,4,20,,0,,70,,1,0x00001000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bCritAtkRate,5; },{},{}
450034,Noblesse_Fatal_Suit,Noblesse Fatal Suit,4,20,,0,,70,,1,0x00020000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus2 bAddSize,Size_All,5; },{},{}
450035,Noblesse_Stalker_Suit,Noblesse Stalker Suit,4,20,,0,,70,,1,0x00020000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Fire,5; },{},{}
450036,Noblesse_Picky_Robe,Noblesse Picky Robe,4,20,,0,,70,,1,0x80000000,7,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus bLongAtkRate,5; },{},{}
450037,Noblesse_Catnip_Robe,Noblesse Catnip Robe,4,20,,0,,70,,1,0x80000000,7,2,16,,100,1,,{ .@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,5; },{},{}
450038,Noblesse_Trip_Suit,Noblesse Trip Suit,4,20,,0,,70,,1,0x40000000,63,2,16,,100,0,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus2 bAddClass,Class_All,5; if(.@r>=9) bonus bLongAtkRate,5; },{},{}
450039,Noblesse_Fire_Rain_Suit,Noblesse Fire Rain Suit,4,20,,0,,70,,1,0x40000000,63,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus2 bAddClass,Class_All,5; if(.@r>=9) bonus bLongAtkRate,5; },{},{}
450040,Noblesse_Crimson_Robe,Noblesse Crimson Robe,4,20,,0,,70,,1,0x00000200,56,2,16,,100,1,,{ .@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Fire,5; },{},{}
450041,Noblesse_Frost_Robe,Noblesse Frost Robe,4,20,,0,,70,,1,0x00000200,56,2,16,,100,1,,{ .@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Water,5; },{},{}
450042,Noblesse_Psychic_Robe,Noblesse Psychic Robe,4,20,,0,,70,,1,0x00010000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,5; },{},{}
450043,Noblesse_Dust_Robe,Noblesse Dust Robe,4,20,,0,,70,,1,0x00010000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Water,5; },{},{}
450044,Noblesse_Sun_Suit,Noblesse Sun Suit,4,20,,0,,70,,1,0x00400000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus2 bAddClass,Class_All,5; },{},{}
450045,Noblesse_Moon_Suit,Noblesse Moon Suit,4,20,,0,,70,,1,0x00400000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus2 bAddSize,Size_All,5; if(.@r>=9) bonus2 bAddClass,Class_All,5; },{},{}
450046,Noblesse_Ninja_Suit,Noblesse Ninja Suit,4,20,,0,,70,,1,0x20000000,63,2,16,,100,1,,{ .@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_All,5; },{},{}
450047,Noblesse_Kunai_Suit,Noblesse Kunai Suit,4,20,,0,,70,,1,0x20000000,63,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus2 bAddClass,Class_All,5; if(.@r>=9) bonus bLongAtkRate,5; },{},{}
450048,Noblesse_Eswhoo_Robe,Noblesse Eswhoo Robe,4,20,,0,,70,,1,0x00800000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Dark,5; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Dark,5; },{},{}
450049,Noblesse_Explosion_Robe,Noblesse Explosion Robe,4,20,,0,,70,,1,0x00800000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Dark,5; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Dark,5; },{},{}
450050,Noblesse_Knuckle_Suit,Noblesse Knuckle Suit,4,20,,0,,70,,1,0x00008000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bMaxSPrate,10; if(.@r>=9) bonus2 bAddSize,Size_All,5; },{},{}
450051,Noblesse_Tiger_Suit,Noblesse Tiger Suit,4,20,,0,,70,,1,0x00008000,56,2,16,,100,1,,{ .@r = getrefine(); bonus bMaxSPrate,5; if(.@r>=7) bonus bMaxHPrate,3; if(.@r>=9) bonus bMaxHPrate,3; },{},{}
450052,Imperial_Breath_Armor,Imperial Breath Armor,4,20,,0,,120,,1,0x00000080,56,2,16,,125,1,,{ .@r = getrefine(); bonus bMaxHPrate,7; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus bMaxHPrate,7; },{},{}
450053,Imperial_Knight_Armor,Imperial Knight Armor,4,20,,0,,120,,1,0x00000080,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bCritAtkRate,7; },{},{}
450054,Imperial_Spear_Armor,Imperial Spear Armor,4,20,,0,,120,,1,0x00004000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bLongAtkRate,7; },{},{}
450055,Imperial_Genesis_Armor,Imperial Genesis Armor,4,20,,0,,120,,1,0x00004000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Holy,7; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Holy,7; },{},{}
450056,Imperial_Sharp_Suit,Imperial Sharp Suit,4,20,,0,,90,,1,0x00000800,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bLongAtkRate,7; },{},{}
450057,Imperial_Aimed_Suit,Imperial Aimed Suit,4,20,,0,,90,,1,0x00000800,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bLongAtkRate,7; },{},{}
450058,Imperial_Severe_Suit,Imperial Severe Suit,4,20,,0,,90,,1,0x00080000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus bLongAtkRate,7; },{},{}
450059,Imperial_Reverb_Suit,Imperial Reverb Suit,4,20,,0,,90,,1,0x00080000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Neutral,7; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,7; },{},{}
450060,Imperial_Adora_Robe,Imperial Adora Robe,4,20,,0,,90,,1,0x00000100,56,2,16,,125,1,,{ .@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Holy,7; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Holy,7; },{},{}
450061,Imperial_Duple_Robe,Imperial Duple Robe,4,20,,0,,90,,1,0x00000100,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bCritAtkRate,7; },{},{}
450062,Imperial_Knuckle_Suit,Imperial Knuckle Suit,4,20,,0,,90,,1,0x00008000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bMaxSPrate,15; if(.@r>=9) bonus2 bAddSize,Size_All,7; },{},{}
450063,Imperial_Tiger_Suit,Imperial Tiger Suit,4,20,,0,,90,,1,0x00008000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bMaxSPrate,7; if(.@r>=7) bonus bMaxHPrate,4; if(.@r>=9) bonus bMaxHPrate,4; },{},{}
450064,Imperial_Tornado_Armor,Imperial Tornado Armor,4,20,,0,,90,,1,0x00000400,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus2 bAddSize,Size_All,7; },{},{}
450065,Imperial_Vulcan_Armor,Imperial Vulcan Armor,4,20,,0,,90,,1,0x00000400,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bLongAtkRate,7; },{},{}
450066,Imperial_Cart_Cannon_Suit,Imperial Cart Cannon Suit,4,20,,0,,90,,1,0x00040000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus bLongAtkRate,7; },{},{}
450067,Imperial_Cart_Tornado_Suit,Imperial Cart Tornado Suit,4,20,,0,,90,,1,0x00040000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus2 bAddSize,Size_All,7; },{},{}
450068,Imperial_Rolling_Suit,Imperial Rolling Suit,4,20,,0,,90,,1,0x00001000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bLongAtkRate,7; },{},{}
450069,Imperial_Assassin_Suit,Imperial Assassin Suit,4,20,,0,,90,,1,0x00001000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bCritAtkRate,7; },{},{}
450070,Imperial_Fatal_Suit,Imperial Fatal Suit,4,20,,0,,90,,1,0x00020000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus2 bAddSize,Size_All,7; },{},{}
450071,Imperial_Stalker_Suit,Imperial Stalker Suit,4,20,,0,,90,,1,0x00020000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Fire,7; },{},{}
450072,Imperial_Picky_Robe,Imperial Picky Robe,4,20,,0,,90,,1,0x80000000,7,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus bLongAtkRate,7; },{},{}
450073,Imperial_Catnip_Robe,Imperial Catnip Robe,4,20,,0,,90,,1,0x80000000,7,2,16,,125,1,,{ .@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,7; },{},{}
450074,Imperial_Trip_Suit,Imperial Trip Suit,4,20,,0,,90,,1,0x40000000,63,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus2 bAddClass,Class_All,7; if(.@r>=9) bonus bLongAtkRate,7; },{},{}
450075,Imperial_Fire_Rain_Suit,Imperial Fire Rain Suit,4,20,,0,,90,,1,0x40000000,63,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus2 bAddClass,Class_All,7; if(.@r>=9) bonus bLongAtkRate,7; },{},{}
450076,Imperial_Crimson_Robe,Imperial Crimson Robe,4,20,,0,,90,,1,0x00000200,56,2,16,,125,1,,{ .@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Fire,7; },{},{}
450077,Imperial_Frost_Robe,Imperial Frost Robe,4,20,,0,,90,,1,0x00000200,56,2,16,,125,1,,{ .@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Water,7; },{},{}
450078,Imperial_Psychic_Robe,Imperial Psychic Robe,4,20,,0,,90,,1,0x00010000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,7; },{},{}
450079,Imperial_Dust_Robe,Imperial Dust Robe,4,20,,0,,90,,1,0x00010000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Water,7; },{},{}
450080,Imperial_Sun_Suit,Imperial Sun Suit,4,20,,0,,90,,1,0x00400000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus2 bAddClass,Class_All,7; },{},{}
450081,Imperial_Moon_Suit,Imperial Moon Suit,4,20,,0,,90,,1,0x00400000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus2 bAddSize,Size_All,7; if(.@r>=9) bonus2 bAddClass,Class_All,7; },{},{}
450082,Imperial_Ninja_Suit,Imperial Ninja Suit,4,20,,0,,90,,1,0x20000000,63,2,16,,125,1,,{ .@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus2 bMagicAtkEle,Ele_All,7; },{},{}
450083,Imperial_Kunai_Suit,Imperial Kunai Suit,4,20,,0,,90,,1,0x20000000,63,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus2 bAddClass,Class_All,7; if(.@r>=9) bonus bLongAtkRate,7; },{},{}
450084,Imperial_Eswhoo_Robe,Imperial Eswhoo Robe,4,20,,0,,90,,1,0x00800000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Dark,7; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Dark,7; },{},{}
450085,Imperial_Explosion_Robe,Imperial Explosion Robe,4,20,,0,,90,,1,0x00800000,56,2,16,,125,1,,{ .@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Dark,7; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Dark,7; },{},{}
450086,Grace_Breath_Armor,Grace Breath Armor,4,20,,0,,130,,1,0x00000080,56,2,16,,150,1,,{ .@r = getrefine(); bonus bMaxHPrate,10; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus bMaxHPrate,10; },{},{}
450087,Grace_Knight_Armor,Grace Knight Armor,4,20,,0,,130,,1,0x00000080,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bCritAtkRate,10; },{},{}
450088,Grace_Spear_Armor,Grace Spear Armor,4,20,,0,,130,,1,0x00004000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bLongAtkRate,10; },{},{}
450089,Grace_Genesis_Armor,Grace Genesis Armor,4,20,,0,,130,,1,0x00004000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Holy,10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Holy,10; },{},{}
450090,Grace_Sharp_Suit,Grace Sharp Suit,4,20,,0,,100,,1,0x00000800,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bLongAtkRate,10; },{},{}
450091,Grace_Aimed_Suit,Grace Aimed Suit,4,20,,0,,100,,1,0x00000800,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bLongAtkRate,10; },{},{}
450092,Grace_Severe_Suit,Grace Severe Suit,4,20,,0,,100,,1,0x00080000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus bLongAtkRate,10; },{},{}
450093,Grace_Reverb_Suit,Grace Reverb Suit,4,20,,0,,100,,1,0x00080000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Neutral,10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,10; },{},{}
450094,Grace_Adora_Robe,Grace Adora Robe,4,20,,0,,100,,1,0x00000100,56,2,16,,150,1,,{ .@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Holy,10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Holy,10; },{},{}
450095,Grace_Duple_Robe,Grace Duple Robe,4,20,,0,,100,,1,0x00000100,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bCritAtkRate,10; },{},{}
450096,Grace_Knuckle_Suit,Grace Knuckle Suit,4,20,,0,,100,,1,0x00008000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bMaxSPrate,20; if(.@r>=9) bonus2 bAddSize,Size_All,10; },{},{}
450097,Grace_Tiger_Suit,Grace Tiger Suit,4,20,,0,,100,,1,0x00008000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bMaxSPrate,10; if(.@r>=7) bonus bMaxHPrate,5; if(.@r>=9) bonus bMaxHPrate,5; },{},{}
450098,Grace_Tornado_Armor,Grace Tornado Armor,4,20,,0,,100,,1,0x00000400,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus2 bAddSize,Size_All,10; },{},{}
450099,Grace_Vulcan_Armor,Grace Vulcan Armor,4,20,,0,,100,,1,0x00000400,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bLongAtkRate,10; },{},{}
450100,Grace_Cart_Cannon_Suit,Grace Cart Cannon Suit,4,20,,0,,100,,1,0x00040000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus bLongAtkRate,10; },{},{}
450101,Grace_Cart_Tornado_Suit,Grace Cart Tornado Suit,4,20,,0,,100,,1,0x00040000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus2 bAddSize,Size_All,10; },{},{}
450102,Grace_Rolling_Suit,Grace Rolling Suit,4,20,,0,,100,,1,0x00001000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bLongAtkRate,10; },{},{}
450103,Grace_Assassin_Suit,Grace Assassin Suit,4,20,,0,,100,,1,0x00001000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bCritAtkRate,10; },{},{}
450104,Grace_Fatal_Suit,Grace Fatal Suit,4,20,,0,,100,,1,0x00020000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus2 bAddSize,Size_All,10; },{},{}
450105,Grace_Stalker_Suit,Grace Stalker Suit,4,20,,0,,100,,1,0x00020000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Fire,10; },{},{}
450106,Grace_Picky_Robe,Grace Picky Robe,4,20,,0,,100,,1,0x80000000,7,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus bLongAtkRate,10; },{},{}
450107,Grace_Catnip_Robe,Grace Catnip Robe,4,20,,0,,100,,1,0x80000000,7,2,16,,150,1,,{ .@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,10; },{},{}
450108,Grace_Trip_Suit,Grace Trip Suit,4,20,,0,,100,,1,0x40000000,63,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus2 bAddClass,Class_All,10; if(.@r>=9) bonus bLongAtkRate,10; },{},{}
450109,Grace_Fire_Rain_Suit,Grace Fire Rain Suit,4,20,,0,,100,,1,0x40000000,63,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus2 bAddClass,Class_All,10; if(.@r>=9) bonus bLongAtkRate,10; },{},{}
450110,Grace_Crimson_Robe,Grace Crimson Robe,4,20,,0,,100,,1,0x00000200,56,2,16,,150,1,,{ .@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Fire,10; },{},{}
450111,Grace_Frost_Robe,Grace Frost Robe,4,20,,0,,100,,1,0x00000200,56,2,16,,150,1,,{ .@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Water,10; },{},{}
450112,Grace_Psychic_Robe,Grace Psychic Robe,4,20,,0,,100,,1,0x00010000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,10; },{},{}
450113,Grace_Dust_Robe,Grace Dust Robe,4,20,,0,,100,,1,0x00010000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Water,10; },{},{}
450114,Grace_Sun_Suit,Grace Sun Suit,4,20,,0,,100,,1,0x00400000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus2 bAddClass,Class_All,10; },{},{}
450115,Grace_Moon_Suit,Grace Moon Suit,4,20,,0,,100,,1,0x00400000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus2 bAddSize,Size_All,10; if(.@r>=9) bonus2 bAddClass,Class_All,10; },{},{}
450116,Grace_Ninja_Suit,Grace Ninja Suit,4,20,,0,,100,,1,0x20000000,63,2,16,,150,1,,{ .@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus2 bMagicAtkEle,Ele_All,10; },{},{}
450117,Grace_Kunai_Suit,Grace Kunai Suit,4,20,,0,,100,,1,0x20000000,63,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus2 bAddClass,Class_All,10; if(.@r>=9) bonus bLongAtkRate,10; },{},{}
450118,Grace_Eswhoo_Robe,Grace Eswhoo Robe,4,20,,0,,100,,1,0x00800000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Dark,10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Dark,10; },{},{}
450119,Grace_Explosion_Robe,Grace Explosion Robe,4,20,,0,,100,,1,0x00800000,56,2,16,,150,1,,{ .@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Dark,10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Dark,10; },{},{}
450121,Noblesse_Super_Novice_Suit,Noblesse Super Novice Suit,4,20,,0,,70,,1,0x00000001,63,2,16,,100,1,,{ .@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bMaxHPrate,5; },{},{}
450122,Noblesse_Super_Novice_Robe,Noblesse Super Novice Robe,4,20,,0,,70,,1,0x00000001,63,2,16,,100,1,,{ .@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bMaxHPrate,5; },{},{}
450123,Imperial_Super_Novice_Suit,Imperial Super Novice Suit,4,20,,0,,90,,1,0x00000001,63,2,16,,125,1,,{ .@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bMaxHPrate,7; },{},{}
450124,Imperial_Super_Novice_Robe,Imperial Super Novice Robe,4,20,,0,,90,,1,0x00000001,63,2,16,,125,1,,{ .@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bMaxHPrate,7; },{},{}
450125,Grace_Super_Novice_Suit,Grace Super Novice Suit,4,20,,0,,100,,1,0x00000001,63,2,16,,150,1,,{ .@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bMaxHPrate,10; },{},{}
450126,Grace_Super_Novice_Robe,Grace Super Novice Robe,4,20,,0,,100,,1,0x00000001,63,2,16,,150,1,,{ .@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bMaxHPrate,10; },{},{}
// New Shoes
470016,Noblesse_Attack_Boots,Noblesse Attack Boots,4,0,,0,,20,,1,0xFFFFFFFF,63,2,64,,100,1,0,{ .@r = getrefine(); bonus bBaseAtk,10; bonus bHit,10; if (.@r>=7) bonus bFixedCast,-500; if (.@r>=9) bonus bLongAtkRate,5; },{},{}
470017,Noblesse_Magic_Boots,Noblesse Magic Boots,4,0,,0,,20,,1,0xFFFFFFFF,63,2,64,,100,1,0,{ .@r = getrefine(); bonus bMatk,10; bonus bFlee,10; if (.@r>=7) bonus bFixedCast,-500; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,5; },{},{}
470018,Imperial_Attack_Boots,Imperial Attack Boots,4,0,,0,,25,,1,0xFFFFFFFF,63,2,64,,125,1,0,{ .@r = getrefine(); bonus bBaseAtk,15; bonus bHit,15; if (.@r>=7) bonus bFixedCast,-500; if (.@r>=9) bonus bLongAtkRate,7; },{},{}
470019,Imperial_Magic_Boots,Imperial Magic Boots,4,0,,0,,25,,1,0xFFFFFFFF,63,2,64,,125,1,0,{ .@r = getrefine(); bonus bMatk,15; bonus bFlee,15; if (.@r>=7) bonus bFixedCast,-500; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,7; },{},{}
470020,Grace_Attack_Boots,Grace Attack Boots,4,0,,0,,30,,1,0xFFFFFFFF,63,2,64,,150,1,0,{ .@r = getrefine(); bonus bBaseAtk,20; bonus bHit,20; if (.@r>=7) bonus bFixedCast,-500; if (.@r>=9) bonus bLongAtkRate,10; },{},{}
470021,Grace_Magic_Boots,Grace Magic Boots,4,0,,0,,30,,1,0xFFFFFFFF,63,2,64,,150,1,0,{ .@r = getrefine(); bonus bMatk,20; bonus bFlee,20; if (.@r>=7) bonus bFixedCast,-500; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,10; },{},{}
// New Garment
480012,Noblesse_Attack_Manteau,Noblesse Attack Manteau,4,,,0,,20,,1,0xFFFFFFFF,63,2,4,,100,1,,{ .@r = getrefine(); bonus bAspdRate,3; if (.@r>=7) bonus bDelayrate,-5; if (.@r>=9) bonus2 bAddSize,Size_All,5; },{},{}
480014,Noblesse_Magic_Manteau,Noblesse Magic Manteau,4,,,0,,20,,1,0xFFFFFFFF,63,2,4,,100,1,,{ .@r = getrefine(); bonus bVariableCastrate,-5; if (.@r>=7) bonus bDelayrate,-5; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,5; },{},{}
480016,Imperial_Attack_Manteau,Imperial Attack Manteau,4,,,0,,25,,1,0xFFFFFFFF,63,2,4,,125,1,,{ .@r = getrefine(); bonus bAspdRate,5; if (.@r>=7) bonus bDelayrate,-5; if (.@r>=9) bonus2 bAddSize,Size_All,7; },{},{}
480017,Imperial_Magic_Manteau,Imperial Magic Manteau,4,,,0,,25,,1,0xFFFFFFFF,63,2,4,,125,1,,{ .@r = getrefine(); bonus bVariableCastrate,-7; if (.@r>=7) bonus bDelayrate,-5; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,7; },{},{}
480018,Grace_Attack_Manteau,Grace Attack Manteau,4,,,0,,30,,1,0xFFFFFFFF,63,2,4,,150,1,,{ .@r = getrefine(); bonus bAspdRate,7; if (.@r>=7) bonus bDelayrate,-5; if (.@r>=9) bonus2 bAddSize,Size_All,10; },{},{}
480019,Grace_Magic_Manteau,Grace Magic Manteau,4,,,0,,30,,1,0xFFFFFFFF,63,2,4,,150,1,,{ .@r = getrefine(); bonus bVariableCastrate,-10; if (.@r>=7) bonus bDelayrate,-5; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,10; },{},{}
// New Accessory
490014,Noblesse_Attack_Ring,Noblesse Attack Ring,4,0,,0,,5,,1,0xFFFFFFFF,63,2,8,,100,0,0,{ bonus bAspdRate,3; bonus bVariableCastrate,-5; bonus bCritAtkRate,5; },{},{}
490015,Noblesse_Magic_Ring,Noblesse Magic Ring,4,0,,0,,5,,1,0xFFFFFFFF,63,2,8,,100,0,0,{ bonus bAspdRate,3; bonus bVariableCastrate,-5; bonus2 bMagicAddEle,Ele_All,5; },{},{}
490017,Imperial_Attack_Ring,Imperial Attack Ring,4,0,,50,,0,,1,0xFFFFFFFF,63,2,8,,125,0,0,{ bonus bAspdRate,5; bonus bVariableCastrate,-7; bonus bCritAtkRate,7; },{},{}
490018,Imperial_Magic_Ring,Imperial Magic Ring,4,0,,50,,0,,1,0xFFFFFFFF,63,2,8,,125,0,0,{ bonus bAspdRate,5; bonus bVariableCastrate,-7; bonus2 bMagicAddEle,Ele_All,7; },{},{}
490019,Grace_Attack_Ring,Grace Attack Ring,4,0,,50,,0,,1,0xFFFFFFFF,63,2,8,,150,0,0,{ bonus bAspdRate,7; bonus bVariableCastrate,-10; bonus bCritAtkRate,10; },{},{}
490020,Grace_Magic_Ring,Grace Magic Ring,4,0,,50,,0,,1,0xFFFFFFFF,63,2,8,,150,0,0,{ bonus bAspdRate,7; bonus bVariableCastrate,-10; bonus2 bMagicAddEle,Ele_All,10; },{},{}
1100003,Concentrated_R_P,Concentrated Red Potion,0,10,,2,,,,,0xFFFFFFFF,63,2,,,120,,,{ itemheal rand(655,675),0; },{},{}
1100004,Concentrated_B_P,Concentrated Blue Potion,0,10,,2,,,,,0xFFFFFFFF,63,2,,,120,,,{ itemheal 0,rand(340,360); },{},{}
1100005,Concentrated_G_P,Concentrated Gold Potion,0,10,,2,,,,,0xFFFFFFFF,63,2,,,180,,,{ itemheal rand(2730,2750),0; },{},{}

View File

@ -4804,3 +4804,140 @@
//32021,499,100 //
//32202,507,100 //
//32221,499,100 //
100128,499,100 // Noblesses_Refine_Ticket
100129,499,100 // Imperial_Refine_Ticket
100130,499,100 // Grace_Refine_Ticket
100131,499,100 // Imperial_P_Mo_Garment
100132,499,100 // Imperial_M_Mo_Garment
100133,499,100 // Grace_P_Mo_Garment
100134,499,100 // Grace_M_Mo_Garment
100135,499,100 // Imperial_P_Mo_Armor
100136,499,100 // Imperial_M_Mo_Armor
100137,499,100 // Grace_P_Mo_Armor
100138,499,100 // Grace_M_Mo_Armor
450018,499,100 // Noblesse_Breath_Armor
450019,499,100 // Noblesse_Knight_Armor
450020,499,100 // Noblesse_Spear_Armor
450021,499,100 // Noblesse_Genesis_Armor
450022,499,100 // Noblesse_Sharp_Suit
450023,499,100 // Noblesse_Aimed_suit
450024,499,100 // Noblesse_Severe_Suit
450025,499,100 // Noblesse_Reverb_Suit
450026,499,100 // Noblesse_Adora_Robe
450027,499,100 // Noblesse_Duple_Robe
450028,499,100 // Noblesse_Tornado_Armor
450029,499,100 // Noblesse_Vulcan_Armor
450030,499,100 // Noblesse_Cart_Cannon_Suit
450031,499,100 // Noblesse_Cart_Tornado_Suit
450032,499,100 // Noblesse_Rolling_Suit
450033,499,100 // Noblesse_Assassin_Suit
450034,499,100 // Noblesse_Fatal_Suit
450035,499,100 // Noblesse_Stalker_Suit
450036,499,100 // Noblesse_Picky_Robe
450037,499,100 // Noblesse_Catnip_Robe
450038,499,100 // Noblesse_Trip_Suit
450039,499,100 // Noblesse_Fire_Rain_Suit
450040,499,100 // Noblesse_Crimson_Robe
450041,499,100 // Noblesse_Frost_Robe
450042,499,100 // Noblesse_Psychic_Robe
450043,499,100 // Noblesse_Dust_Robe
450044,499,100 // Noblesse_Sun_Suit
450045,499,100 // Noblesse_Moon_Suit
450046,499,100 // Noblesse_Ninja_Suit
450047,499,100 // Noblesse_Kunai_Suit
450048,499,100 // Noblesse_Eswhoo_Robe
450049,499,100 // Noblesse_Explosion_Robe
450050,499,100 // Noblesse_Knuckle_Suit
450051,499,100 // Noblesse_Tiger_Suit
450052,499,100 // Imperial_Breath_Armor
450053,499,100 // Imperial_Knight_Armor
450054,499,100 // Imperial_Spear_Armor
450055,499,100 // Imperial_Genesis_Armor
450056,499,100 // Imperial_Sharp_Suit
450057,499,100 // Imperial_Aimed_Suit
450058,499,100 // Imperial_Severe_Suit
450059,499,100 // Imperial_Reverb_Suit
450060,499,100 // Imperial_Adora_Robe
450061,499,100 // Imperial_Duple_Robe
450062,499,100 // Imperial_Knuckle_Suit
450063,499,100 // Imperial_Tiger_Suit
450064,499,100 // Imperial_Tornado_Armor
450065,499,100 // Imperial_Vulcan_Armor
450066,499,100 // Imperial_Cart_Cannon_Suit
450067,499,100 // Imperial_Cart_Tornado_Suit
450068,499,100 // Imperial_Rolling_Suit
450069,499,100 // Imperial_Assassin_Suit
450070,499,100 // Imperial_Fatal_Suit
450071,499,100 // Imperial_Stalker_Suit
450072,499,100 // Imperial_Picky_Robe
450073,499,100 // Imperial_Catnip_Robe
450074,499,100 // Imperial_Trip_Suit
450075,499,100 // Imperial_Fire_Rain_Suit
450076,499,100 // Imperial_Crimson_Robe
450077,499,100 // Imperial_Frost_Robe
450078,499,100 // Imperial_Psychic_Robe
450079,499,100 // Imperial_Dust_Robe
450080,499,100 // Imperial_Sun_Suit
450081,499,100 // Imperial_Moon_Suit
450082,499,100 // Imperial_Ninja_Suit
450083,499,100 // Imperial_Kunai_Suit
450084,499,100 // Imperial_Eswhoo_Robe
450085,499,100 // Imperial_Explosion_Robe
450086,499,100 // Grace_Breath_Armor
450087,499,100 // Grace_Knight_Armor
450088,499,100 // Grace_Spear_Armor
450089,499,100 // Grace_Genesis_Armor
450090,499,100 // Grace_Sharp_Suit
450091,499,100 // Grace_Aimed_Suit
450092,499,100 // Grace_Severe_Suit
450093,499,100 // Grace_Reverb_Suit
450094,499,100 // Grace_Adora_Robe
450095,499,100 // Grace_Duple_Robe
450096,499,100 // Grace_Knuckle_Suit
450097,499,100 // Grace_Tiger_Suit
450098,499,100 // Grace_Tornado_Armor
450099,499,100 // Grace_Vulcan_Armor
450100,499,100 // Grace_Cart_Cannon_Suit
450101,499,100 // Grace_Cart_Tornado_Suit
450102,499,100 // Grace_Rolling_Suit
450103,499,100 // Grace_Assassin_Suit
450104,499,100 // Grace_Fatal_Suit
450105,499,100 // Grace_Stalker_Suit
450106,499,100 // Grace_Picky_Robe
450107,499,100 // Grace_Catnip_Robe
450108,499,100 // Grace_Trip_Suit
450109,499,100 // Grace_Fire_Rain_Suit
450110,499,100 // Grace_Crimson_Robe
450111,499,100 // Grace_Frost_Robe
450112,499,100 // Grace_Psychic_Robe
450113,499,100 // Grace_Dust_Robe
450114,499,100 // Grace_Sun_Suit
450115,499,100 // Grace_Moon_Suit
450116,499,100 // Grace_Ninja_Suit
450117,499,100 // Grace_Kunai_Suit
450118,499,100 // Grace_Eswhoo_Robe
450119,499,100 // Grace_Explosion_Robe
450121,499,100 // Noblesse_Super_Novice_Suit
450122,499,100 // Noblesse_Super_Novice_Robe
450123,499,100 // Imperial_Super_Novice_Suit
450124,499,100 // Imperial_Super_Novice_Robe
450125,499,100 // Grace_Super_Novice_Suit
450126,499,100 // Grace_Super_Novice_Robe
470016,499,100 // Noblesse_Attack_Boots
470017,499,100 // Noblesse_Magic_Boots
470018,499,100 // Imperial_Attack_Boots
470019,499,100 // Imperial_Magic_Boots
470020,499,100 // Grace_Attack_Boots
470021,499,100 // Grace_Magic_Boots
480012,499,100 // Noblesse_Attack_Manteau
480014,499,100 // Noblesse_Magic_Manteau
480016,499,100 // Imperial_Attack_Manteau
480017,499,100 // Imperial_Magic_Manteau
480018,499,100 // Grace_Attack_Manteau
480019,499,100 // Grace_Magic_Manteau
490014,499,100 // Noblesse_Attack_Ring
490015,499,100 // Noblesse_Magic_Ring
490017,499,100 // Imperial_Attack_Ring
490018,499,100 // Imperial_Magic_Ring
490019,499,100 // Grace_Attack_Ring
490020,499,100 // Grace_Magic_Ring

View File

@ -13720,10 +13720,154 @@ REPLACE INTO `item_db_re` VALUES (100231,'Ref_T_Potion','Golden X',0,10,NULL,30,
REPLACE INTO `item_db_re` VALUES (100232,'Add_Atk_Potion','Red Herb Activator',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ADD_ATK_DAMAGE,500000,15;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (100233,'Add_Matk_Potion','Blue Herb Activator',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ADD_MATK_DAMAGE,500000,15;',NULL,NULL);
#REPLACE INTO `item_db_re` VALUES (100314,'Enchant_Stone_Box21','Costume Enchantment Stone Box 21',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box21);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (100128,'Noblesses_Refine_Ticket','Noblesses Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'100',NULL,NULL,'/*upgradeui 100128;*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (100129,'Imperial_Refine_Ticket','Imperial Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'125',NULL,NULL,'/*upgradeui 100129;*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (100130,'Grace_Refine_Ticket','Grace Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100130;*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (100131,'Imperial_P_Mo_Garment','Imperial Physical Modification Permit (Garment)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'125',NULL,NULL,'/*upgradeui 100131;*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (100132,'Imperial_M_Mo_Garment','Imperial Magical Modification Permit (Garment)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'125',NULL,NULL,'/*upgradeui 100132;*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (100133,'Grace_P_Mo_Garment','Grace Physical Modification Permit (Garment)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100133;*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (100134,'Grace_M_Mo_Garment','Grace Magical Modification Permit (Garment)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100134;*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (100135,'Imperial_P_Mo_Armor','Imperial Physical Modification Permit (Armor)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'125',NULL,NULL,'/*upgradeui 100135;*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (100136,'Imperial_M_Mo_Armor','Imperial Magical Modification Permit (Armor)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'125',NULL,NULL,'/*upgradeui 100136;*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (100137,'Grace_P_Mo_Armor','Grace Physical Modification Permit (Armor)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100137;*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (100138,'Grace_M_Mo_Armor','Grace Magical Modification Permit (Armor)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100138;*/',NULL,NULL);
# Costumes
#REPLACE INTO `item_db_re` VALUES (400020,'C_BeachBall','Costume Beachball',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1918,NULL,NULL,NULL);
#REPLACE INTO `item_db_re` VALUES (440000,'C_SharkHead','Costume Shark Hat',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,5120,NULL,'1',0,1919,NULL,NULL,NULL);
#REPLACE INTO `item_db_re` VALUES (440002,'C_Happy_Cat_TW','Costume Happy Cat',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,7168,NULL,'1',0,1980,NULL,NULL,NULL);
# Armor
REPLACE INTO `item_db_re` VALUES (450018,'Noblesse_Breath_Armor','Noblesse Breath Armor',4,20,NULL,0,NULL,100,NULL,1,0x00000080,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMaxHPrate,5; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus bMaxHPrate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450019,'Noblesse_Knight_Armor','Noblesse Knight Armor',4,20,NULL,0,NULL,100,NULL,1,0x00000080,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bCritAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450020,'Noblesse_Spear_Armor','Noblesse Spear Armor',4,20,NULL,0,NULL,100,NULL,1,0x00004000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bLongAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450021,'Noblesse_Genesis_Armor','Noblesse Genesis Armor',4,20,NULL,0,NULL,100,NULL,1,0x00004000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Holy,5; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Holy,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450022,'Noblesse_Sharp_Suit','Noblesse Sharp Suit',4,20,NULL,0,NULL,70,NULL,1,0x00000800,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bLongAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450023,'Noblesse_Aimed_suit','Noblesse Aimed suit',4,20,NULL,0,NULL,70,NULL,1,0x00000800,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bLongAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450024,'Noblesse_Severe_Suit','Noblesse Severe Suit',4,20,NULL,0,NULL,70,NULL,1,0x00080000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus bLongAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450025,'Noblesse_Reverb_Suit','Noblesse Reverb Suit',4,20,NULL,0,NULL,70,NULL,1,0x00080000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Neutral,5; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450026,'Noblesse_Adora_Robe','Noblesse Adora Robe',4,20,NULL,0,NULL,70,NULL,1,0x00000100,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Holy,5; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Holy,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450027,'Noblesse_Duple_Robe','Noblesse Duple Robe',4,20,NULL,0,NULL,70,NULL,1,0x00000100,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bCritAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450028,'Noblesse_Tornado_Armor','Noblesse Tornado Armor',4,20,NULL,0,NULL,70,NULL,1,0x00000400,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus2 bAddSize,Size_All,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450029,'Noblesse_Vulcan_Armor','Noblesse Vulcan Armor',4,20,NULL,0,NULL,70,NULL,1,0x00000400,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bLongAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450030,'Noblesse_Cart_Cannon_Suit','Noblesse Cart Cannon Suit',4,20,NULL,0,NULL,70,NULL,1,0x00040000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus bLongAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450031,'Noblesse_Cart_Tornado_Suit','Noblesse Cart Tornado Suit',4,20,NULL,0,NULL,70,NULL,1,0x00040000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus2 bAddSize,Size_All,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450032,'Noblesse_Rolling_Suit','Noblesse Rolling Suit',4,20,NULL,0,NULL,70,NULL,1,0x00001000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bLongAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450033,'Noblesse_Assassin_Suit','Noblesse Assassin Suit',4,20,NULL,0,NULL,70,NULL,1,0x00001000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bCritAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450034,'Noblesse_Fatal_Suit','Noblesse Fatal Suit',4,20,NULL,0,NULL,70,NULL,1,0x00020000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus2 bAddSize,Size_All,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450035,'Noblesse_Stalker_Suit','Noblesse Stalker Suit',4,20,NULL,0,NULL,70,NULL,1,0x00020000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Fire,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450036,'Noblesse_Picky_Robe','Noblesse Picky Robe',4,20,NULL,0,NULL,70,NULL,1,0x80000000,7,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus bLongAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450037,'Noblesse_Catnip_Robe','Noblesse Catnip Robe',4,20,NULL,0,NULL,70,NULL,1,0x80000000,7,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450038,'Noblesse_Trip_Suit','Noblesse Trip Suit',4,20,NULL,0,NULL,70,NULL,1,0x40000000,63,2,16,NULL,'100',0,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus2 bAddClass,Class_All,5; if(.@r>=9) bonus bLongAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450039,'Noblesse_Fire_Rain_Suit','Noblesse Fire Rain Suit',4,20,NULL,0,NULL,70,NULL,1,0x40000000,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus2 bAddClass,Class_All,5; if(.@r>=9) bonus bLongAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450040,'Noblesse_Crimson_Robe','Noblesse Crimson Robe',4,20,NULL,0,NULL,70,NULL,1,0x00000200,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Fire,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450041,'Noblesse_Frost_Robe','Noblesse Frost Robe',4,20,NULL,0,NULL,70,NULL,1,0x00000200,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Water,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450042,'Noblesse_Psychic_Robe','Noblesse Psychic Robe',4,20,NULL,0,NULL,70,NULL,1,0x00010000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450043,'Noblesse_Dust_Robe','Noblesse Dust Robe',4,20,NULL,0,NULL,70,NULL,1,0x00010000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Water,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450044,'Noblesse_Sun_Suit','Noblesse Sun Suit',4,20,NULL,0,NULL,70,NULL,1,0x00400000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus2 bAddClass,Class_All,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450045,'Noblesse_Moon_Suit','Noblesse Moon Suit',4,20,NULL,0,NULL,70,NULL,1,0x00400000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus2 bAddSize,Size_All,5; if(.@r>=9) bonus2 bAddClass,Class_All,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450046,'Noblesse_Ninja_Suit','Noblesse Ninja Suit',4,20,NULL,0,NULL,70,NULL,1,0x20000000,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bVariableCastrate,-10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_All,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450047,'Noblesse_Kunai_Suit','Noblesse Kunai Suit',4,20,NULL,0,NULL,70,NULL,1,0x20000000,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus2 bAddClass,Class_All,5; if(.@r>=9) bonus bLongAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450048,'Noblesse_Eswhoo_Robe','Noblesse Eswhoo Robe',4,20,NULL,0,NULL,70,NULL,1,0x00800000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Dark,5; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Dark,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450049,'Noblesse_Explosion_Robe','Noblesse Explosion Robe',4,20,NULL,0,NULL,70,NULL,1,0x00800000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Dark,5; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Dark,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450050,'Noblesse_Knuckle_Suit','Noblesse Knuckle Suit',4,20,NULL,0,NULL,70,NULL,1,0x00008000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bMaxSPrate,10; if(.@r>=9) bonus2 bAddSize,Size_All,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450051,'Noblesse_Tiger_Suit','Noblesse Tiger Suit',4,20,NULL,0,NULL,70,NULL,1,0x00008000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMaxSPrate,5; if(.@r>=7) bonus bMaxHPrate,3; if(.@r>=9) bonus bMaxHPrate,3;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450052,'Imperial_Breath_Armor','Imperial Breath Armor',4,20,NULL,0,NULL,120,NULL,1,0x00000080,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMaxHPrate,7; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus bMaxHPrate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450053,'Imperial_Knight_Armor','Imperial Knight Armor',4,20,NULL,0,NULL,120,NULL,1,0x00000080,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bCritAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450054,'Imperial_Spear_Armor','Imperial Spear Armor',4,20,NULL,0,NULL,120,NULL,1,0x00004000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bLongAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450055,'Imperial_Genesis_Armor','Imperial Genesis Armor',4,20,NULL,0,NULL,120,NULL,1,0x00004000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Holy,7; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Holy,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450056,'Imperial_Sharp_Suit','Imperial Sharp Suit',4,20,NULL,0,NULL,90,NULL,1,0x00000800,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bLongAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450057,'Imperial_Aimed_Suit','Imperial Aimed Suit',4,20,NULL,0,NULL,90,NULL,1,0x00000800,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bLongAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450058,'Imperial_Severe_Suit','Imperial Severe Suit',4,20,NULL,0,NULL,90,NULL,1,0x00080000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus bLongAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450059,'Imperial_Reverb_Suit','Imperial Reverb Suit',4,20,NULL,0,NULL,90,NULL,1,0x00080000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Neutral,7; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450060,'Imperial_Adora_Robe','Imperial Adora Robe',4,20,NULL,0,NULL,90,NULL,1,0x00000100,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Holy,7; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Holy,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450061,'Imperial_Duple_Robe','Imperial Duple Robe',4,20,NULL,0,NULL,90,NULL,1,0x00000100,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bCritAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450062,'Imperial_Knuckle_Suit','Imperial Knuckle Suit',4,20,NULL,0,NULL,90,NULL,1,0x00008000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bMaxSPrate,15; if(.@r>=9) bonus2 bAddSize,Size_All,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450063,'Imperial_Tiger_Suit','Imperial Tiger Suit',4,20,NULL,0,NULL,90,NULL,1,0x00008000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMaxSPrate,7; if(.@r>=7) bonus bMaxHPrate,4; if(.@r>=9) bonus bMaxHPrate,4;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450064,'Imperial_Tornado_Armor','Imperial Tornado Armor',4,20,NULL,0,NULL,90,NULL,1,0x00000400,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus2 bAddSize,Size_All,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450065,'Imperial_Vulcan_Armor','Imperial Vulcan Armor',4,20,NULL,0,NULL,90,NULL,1,0x00000400,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bLongAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450066,'Imperial_Cart_Cannon_Suit','Imperial Cart Cannon Suit',4,20,NULL,0,NULL,90,NULL,1,0x00040000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus bLongAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450067,'Imperial_Cart_Tornado_Suit','Imperial Cart Tornado Suit',4,20,NULL,0,NULL,90,NULL,1,0x00040000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus2 bAddSize,Size_All,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450068,'Imperial_Rolling_Suit','Imperial Rolling Suit',4,20,NULL,0,NULL,90,NULL,1,0x00001000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bLongAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450069,'Imperial_Assassin_Suit','Imperial Assassin Suit',4,20,NULL,0,NULL,90,NULL,1,0x00001000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bCritAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450070,'Imperial_Fatal_Suit','Imperial Fatal Suit',4,20,NULL,0,NULL,90,NULL,1,0x00020000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus2 bAddSize,Size_All,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450071,'Imperial_Stalker_Suit','Imperial Stalker Suit',4,20,NULL,0,NULL,90,NULL,1,0x00020000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Fire,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450072,'Imperial_Picky_Robe','Imperial Picky Robe',4,20,NULL,0,NULL,90,NULL,1,0x80000000,7,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus bLongAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450073,'Imperial_Catnip_Robe','Imperial Catnip Robe',4,20,NULL,0,NULL,90,NULL,1,0x80000000,7,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450074,'Imperial_Trip_Suit','Imperial Trip Suit',4,20,NULL,0,NULL,90,NULL,1,0x40000000,63,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus2 bAddClass,Class_All,7; if(.@r>=9) bonus bLongAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450075,'Imperial_Fire_Rain_Suit','Imperial Fire Rain Suit',4,20,NULL,0,NULL,90,NULL,1,0x40000000,63,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus2 bAddClass,Class_All,7; if(.@r>=9) bonus bLongAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450076,'Imperial_Crimson_Robe','Imperial Crimson Robe',4,20,NULL,0,NULL,90,NULL,1,0x00000200,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Fire,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450077,'Imperial_Frost_Robe','Imperial Frost Robe',4,20,NULL,0,NULL,90,NULL,1,0x00000200,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Water,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450078,'Imperial_Psychic_Robe','Imperial Psychic Robe',4,20,NULL,0,NULL,90,NULL,1,0x00010000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450079,'Imperial_Dust_Robe','Imperial Dust Robe',4,20,NULL,0,NULL,90,NULL,1,0x00010000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Water,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450080,'Imperial_Sun_Suit','Imperial Sun Suit',4,20,NULL,0,NULL,90,NULL,1,0x00400000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus2 bAddClass,Class_All,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450081,'Imperial_Moon_Suit','Imperial Moon Suit',4,20,NULL,0,NULL,90,NULL,1,0x00400000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus2 bAddSize,Size_All,7; if(.@r>=9) bonus2 bAddClass,Class_All,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450082,'Imperial_Ninja_Suit','Imperial Ninja Suit',4,20,NULL,0,NULL,90,NULL,1,0x20000000,63,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bVariableCastrate,-15; if(.@r>=9) bonus2 bMagicAtkEle,Ele_All,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450083,'Imperial_Kunai_Suit','Imperial Kunai Suit',4,20,NULL,0,NULL,90,NULL,1,0x20000000,63,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus2 bAddClass,Class_All,7; if(.@r>=9) bonus bLongAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450084,'Imperial_Eswhoo_Robe','Imperial Eswhoo Robe',4,20,NULL,0,NULL,90,NULL,1,0x00800000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Dark,7; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Dark,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450085,'Imperial_Explosion_Robe','Imperial Explosion Robe',4,20,NULL,0,NULL,90,NULL,1,0x00800000,56,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Dark,7; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Dark,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450086,'Grace_Breath_Armor','Grace Breath Armor',4,20,NULL,0,NULL,130,NULL,1,0x00000080,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMaxHPrate,10; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus bMaxHPrate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450087,'Grace_Knight_Armor','Grace Knight Armor',4,20,NULL,0,NULL,130,NULL,1,0x00000080,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bCritAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450088,'Grace_Spear_Armor','Grace Spear Armor',4,20,NULL,0,NULL,130,NULL,1,0x00004000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bLongAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450089,'Grace_Genesis_Armor','Grace Genesis Armor',4,20,NULL,0,NULL,130,NULL,1,0x00004000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Holy,10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Holy,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450090,'Grace_Sharp_Suit','Grace Sharp Suit',4,20,NULL,0,NULL,100,NULL,1,0x00000800,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bLongAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450091,'Grace_Aimed_Suit','Grace Aimed Suit',4,20,NULL,0,NULL,100,NULL,1,0x00000800,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bLongAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450092,'Grace_Severe_Suit','Grace Severe Suit',4,20,NULL,0,NULL,100,NULL,1,0x00080000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus bLongAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450093,'Grace_Reverb_Suit','Grace Reverb Suit',4,20,NULL,0,NULL,100,NULL,1,0x00080000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Neutral,10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450094,'Grace_Adora_Robe','Grace Adora Robe',4,20,NULL,0,NULL,100,NULL,1,0x00000100,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Holy,10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Holy,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450095,'Grace_Duple_Robe','Grace Duple Robe',4,20,NULL,0,NULL,100,NULL,1,0x00000100,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bCritAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450096,'Grace_Knuckle_Suit','Grace Knuckle Suit',4,20,NULL,0,NULL,100,NULL,1,0x00008000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bMaxSPrate,20; if(.@r>=9) bonus2 bAddSize,Size_All,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450097,'Grace_Tiger_Suit','Grace Tiger Suit',4,20,NULL,0,NULL,100,NULL,1,0x00008000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMaxSPrate,10; if(.@r>=7) bonus bMaxHPrate,5; if(.@r>=9) bonus bMaxHPrate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450098,'Grace_Tornado_Armor','Grace Tornado Armor',4,20,NULL,0,NULL,100,NULL,1,0x00000400,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus2 bAddSize,Size_All,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450099,'Grace_Vulcan_Armor','Grace Vulcan Armor',4,20,NULL,0,NULL,100,NULL,1,0x00000400,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bLongAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450100,'Grace_Cart_Cannon_Suit','Grace Cart Cannon Suit',4,20,NULL,0,NULL,100,NULL,1,0x00040000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus bLongAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450101,'Grace_Cart_Tornado_Suit','Grace Cart Tornado Suit',4,20,NULL,0,NULL,100,NULL,1,0x00040000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus2 bAddSize,Size_All,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450102,'Grace_Rolling_Suit','Grace Rolling Suit',4,20,NULL,0,NULL,100,NULL,1,0x00001000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bLongAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450103,'Grace_Assassin_Suit','Grace Assassin Suit',4,20,NULL,0,NULL,100,NULL,1,0x00001000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bCritAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450104,'Grace_Fatal_Suit','Grace Fatal Suit',4,20,NULL,0,NULL,100,NULL,1,0x00020000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus2 bAddSize,Size_All,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450105,'Grace_Stalker_Suit','Grace Stalker Suit',4,20,NULL,0,NULL,100,NULL,1,0x00020000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Fire,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450106,'Grace_Picky_Robe','Grace Picky Robe',4,20,NULL,0,NULL,100,NULL,1,0x80000000,7,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus bLongAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450107,'Grace_Catnip_Robe','Grace Catnip Robe',4,20,NULL,0,NULL,100,NULL,1,0x80000000,7,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450108,'Grace_Trip_Suit','Grace Trip Suit',4,20,NULL,0,NULL,100,NULL,1,0x40000000,63,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus2 bAddClass,Class_All,10; if(.@r>=9) bonus bLongAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450109,'Grace_Fire_Rain_Suit','Grace Fire Rain Suit',4,20,NULL,0,NULL,100,NULL,1,0x40000000,63,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus2 bAddClass,Class_All,10; if(.@r>=9) bonus bLongAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450110,'Grace_Crimson_Robe','Grace Crimson Robe',4,20,NULL,0,NULL,100,NULL,1,0x00000200,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Fire,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450111,'Grace_Frost_Robe','Grace Frost Robe',4,20,NULL,0,NULL,100,NULL,1,0x00000200,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Water,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450112,'Grace_Psychic_Robe','Grace Psychic Robe',4,20,NULL,0,NULL,100,NULL,1,0x00010000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Neutral,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450113,'Grace_Dust_Robe','Grace Dust Robe',4,20,NULL,0,NULL,100,NULL,1,0x00010000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Water,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450114,'Grace_Sun_Suit','Grace Sun Suit',4,20,NULL,0,NULL,100,NULL,1,0x00400000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus2 bAddClass,Class_All,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450115,'Grace_Moon_Suit','Grace Moon Suit',4,20,NULL,0,NULL,100,NULL,1,0x00400000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus2 bAddSize,Size_All,10; if(.@r>=9) bonus2 bAddClass,Class_All,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450116,'Grace_Ninja_Suit','Grace Ninja Suit',4,20,NULL,0,NULL,100,NULL,1,0x20000000,63,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bVariableCastrate,-20; if(.@r>=9) bonus2 bMagicAtkEle,Ele_All,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450117,'Grace_Kunai_Suit','Grace Kunai Suit',4,20,NULL,0,NULL,100,NULL,1,0x20000000,63,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus2 bAddClass,Class_All,10; if(.@r>=9) bonus bLongAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450118,'Grace_Eswhoo_Robe','Grace Eswhoo Robe',4,20,NULL,0,NULL,100,NULL,1,0x00800000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Dark,10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Dark,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450119,'Grace_Explosion_Robe','Grace Explosion Robe',4,20,NULL,0,NULL,100,NULL,1,0x00800000,56,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus2 bMagicAtkEle,Ele_Dark,10; if(.@r>=9) bonus2 bMagicAtkEle,Ele_Dark,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450121,'Noblesse_Super_Novice_Suit','Noblesse Super Novice Suit',4,20,NULL,0,NULL,70,NULL,1,0x00000001,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bMaxHPrate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450122,'Noblesse_Super_Novice_Robe','Noblesse Super Novice Robe',4,20,NULL,0,NULL,70,NULL,1,0x00000001,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMatk,50; if(.@r>=7) bonus bAspdRate,3; if(.@r>=9) bonus bMaxHPrate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450123,'Imperial_Super_Novice_Suit','Imperial Super Novice Suit',4,20,NULL,0,NULL,90,NULL,1,0x00000001,63,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bBaseAtk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bMaxHPrate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450124,'Imperial_Super_Novice_Robe','Imperial Super Novice Robe',4,20,NULL,0,NULL,90,NULL,1,0x00000001,63,2,16,NULL,'125',1,NULL,'.@r = getrefine(); bonus bMatk,75; if(.@r>=7) bonus bAspdRate,5; if(.@r>=9) bonus bMaxHPrate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450125,'Grace_Super_Novice_Suit','Grace Super Novice Suit',4,20,NULL,0,NULL,100,NULL,1,0x00000001,63,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bBaseAtk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bMaxHPrate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (450126,'Grace_Super_Novice_Robe','Grace Super Novice Robe',4,20,NULL,0,NULL,100,NULL,1,0x00000001,63,2,16,NULL,'150',1,NULL,'.@r = getrefine(); bonus bMatk,100; if(.@r>=7) bonus bAspdRate,7; if(.@r>=9) bonus bMaxHPrate,10;',NULL,NULL);
# Shoes
REPLACE INTO `item_db_re` VALUES (470016,'Noblesse_Attack_Boots','Noblesse Attack Boots',4,0,NULL,0,NULL,20,NULL,1,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); bonus bBaseAtk,10; bonus bHit,10; if (.@r>=7) bonus bFixedCast,-500; if (.@r>=9) bonus bLongAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (470017,'Noblesse_Magic_Boots','Noblesse Magic Boots',4,0,NULL,0,NULL,20,NULL,1,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); bonus bMatk,10; bonus bFlee,10; if (.@r>=7) bonus bFixedCast,-500; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (470018,'Imperial_Attack_Boots','Imperial Attack Boots',4,0,NULL,0,NULL,25,NULL,1,0xFFFFFFFF,63,2,64,NULL,'125',1,0,'.@r = getrefine(); bonus bBaseAtk,15; bonus bHit,15; if (.@r>=7) bonus bFixedCast,-500; if (.@r>=9) bonus bLongAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (470019,'Imperial_Magic_Boots','Imperial Magic Boots',4,0,NULL,0,NULL,25,NULL,1,0xFFFFFFFF,63,2,64,NULL,'125',1,0,'.@r = getrefine(); bonus bMatk,15; bonus bFlee,15; if (.@r>=7) bonus bFixedCast,-500; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (470020,'Grace_Attack_Boots','Grace Attack Boots',4,0,NULL,0,NULL,30,NULL,1,0xFFFFFFFF,63,2,64,NULL,'150',1,0,'.@r = getrefine(); bonus bBaseAtk,20; bonus bHit,20; if (.@r>=7) bonus bFixedCast,-500; if (.@r>=9) bonus bLongAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (470021,'Grace_Magic_Boots','Grace Magic Boots',4,0,NULL,0,NULL,30,NULL,1,0xFFFFFFFF,63,2,64,NULL,'150',1,0,'.@r = getrefine(); bonus bMatk,20; bonus bFlee,20; if (.@r>=7) bonus bFixedCast,-500; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,10;',NULL,NULL);
# Garment
REPLACE INTO `item_db_re` VALUES (480012,'Noblesse_Attack_Manteau','Noblesse Attack Manteau',4,NULL,NULL,0,NULL,20,NULL,1,0xFFFFFFFF,63,2,4,NULL,'100',1,NULL,'.@r = getrefine(); bonus bAspdRate,3; if (.@r>=7) bonus bDelayrate,-5; if (.@r>=9) bonus2 bAddSize,Size_All,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (480014,'Noblesse_Magic_Manteau','Noblesse Magic Manteau',4,NULL,NULL,0,NULL,20,NULL,1,0xFFFFFFFF,63,2,4,NULL,'100',1,NULL,'.@r = getrefine(); bonus bVariableCastrate,-5; if (.@r>=7) bonus bDelayrate,-5; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (480016,'Imperial_Attack_Manteau','Imperial Attack Manteau',4,NULL,NULL,0,NULL,25,NULL,1,0xFFFFFFFF,63,2,4,NULL,'125',1,NULL,'.@r = getrefine(); bonus bAspdRate,5; if (.@r>=7) bonus bDelayrate,-5; if (.@r>=9) bonus2 bAddSize,Size_All,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (480017,'Imperial_Magic_Manteau','Imperial Magic Manteau',4,NULL,NULL,0,NULL,25,NULL,1,0xFFFFFFFF,63,2,4,NULL,'125',1,NULL,'.@r = getrefine(); bonus bVariableCastrate,-7; if (.@r>=7) bonus bDelayrate,-5; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (480018,'Grace_Attack_Manteau','Grace Attack Manteau',4,NULL,NULL,0,NULL,30,NULL,1,0xFFFFFFFF,63,2,4,NULL,'150',1,NULL,'.@r = getrefine(); bonus bAspdRate,7; if (.@r>=7) bonus bDelayrate,-5; if (.@r>=9) bonus2 bAddSize,Size_All,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (480019,'Grace_Magic_Manteau','Grace Magic Manteau',4,NULL,NULL,0,NULL,30,NULL,1,0xFFFFFFFF,63,2,4,NULL,'150',1,NULL,'.@r = getrefine(); bonus bVariableCastrate,-10; if (.@r>=7) bonus bDelayrate,-5; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,10;',NULL,NULL);
# Accessory
REPLACE INTO `item_db_re` VALUES (490014,'Noblesse_Attack_Ring','Noblesse Attack Ring',4,0,NULL,0,NULL,5,NULL,1,0xFFFFFFFF,63,2,8,NULL,'100',0,0,'bonus bAspdRate,3; bonus bVariableCastrate,-5; bonus bCritAtkRate,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (490015,'Noblesse_Magic_Ring','Noblesse Magic Ring',4,0,NULL,0,NULL,5,NULL,1,0xFFFFFFFF,63,2,8,NULL,'100',0,0,'bonus bAspdRate,3; bonus bVariableCastrate,-5; bonus2 bMagicAddEle,Ele_All,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (490017,'Imperial_Attack_Ring','Imperial Attack Ring',4,0,NULL,50,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'125',0,0,'bonus bAspdRate,5; bonus bVariableCastrate,-7; bonus bCritAtkRate,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (490018,'Imperial_Magic_Ring','Imperial Magic Ring',4,0,NULL,50,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'125',0,0,'bonus bAspdRate,5; bonus bVariableCastrate,-7; bonus2 bMagicAddEle,Ele_All,7;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (490019,'Grace_Attack_Ring','Grace Attack Ring',4,0,NULL,50,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'150',0,0,'bonus bAspdRate,7; bonus bVariableCastrate,-10; bonus bCritAtkRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (490020,'Grace_Magic_Ring','Grace Magic Ring',4,0,NULL,50,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'150',0,0,'bonus bAspdRate,7; bonus bVariableCastrate,-10; bonus2 bMagicAddEle,Ele_All,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1100003,'Concentrated_R_P','Concentrated Red Potion',0,10,NULL,2,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'120',NULL,NULL,'itemheal rand(655,675),0;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1100004,'Concentrated_B_P','Concentrated Blue Potion',0,10,NULL,2,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'120',NULL,NULL,'itemheal 0,rand(340,360);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1100005,'Concentrated_G_P','Concentrated Gold Potion',0,10,NULL,2,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'180',NULL,NULL,'itemheal rand(2730,2750),0;',NULL,NULL);