* Fixed a typo in quests/all_quest.txt

* Set 'killerrid' and do PCKillEvent before calling PCDieEvent
* Added some new script event related options to script config
* Added 10 of the new card effects on the 2/15's patch
* Minor rewrites on self and enemy weapon/armor breaking
* Added missing code for 'bBreakWeaponRate' and 'bBreakWeaponRate' effects
* Added missing code for 'bAddStealRate' effect
* Removed redundant 'infinite_autospell' in map_session_data

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1116 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2005-02-16 08:25:45 +00:00
parent 03b82d9adb
commit 899b3ebeeb
14 changed files with 410 additions and 112 deletions

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@ -1,6 +1,25 @@
Date Added
02/16
* Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to
mrmagoo for pointing it out [celest]
* Added some new script event related options to script config [celest]
- [die/kill/login/logout]_event_name: Name of script to activate when an
event has occured
- event_requires_trigger: whether or not a 'set [EventName],1;' has to be
defined first for the event to be activated
* Added 10 of the new card effects on the 2/15's patch (still untested and
not yet added to the item_db)
- Refer to doc/item_bonus.txt for description
* Minor rewrites on self and enemy weapon/armor breaking during battle [celest]
* Added missing code for 'bBreakWeaponRate' and 'bBreakWeaponRate' effects
[celest]
* Added missing code for 'bAddStealRate' effect [celest]
* Removed redundant 'infinite_autospell' in map_session_data [celest]
* Fixed Treasure Box spawn bug in all castles. [Lupus]
* Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus]
* Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus]
@ -10,6 +29,7 @@ Date Added
On expanding MOB_DB.TXT we'll remove that plug.
We are adding new cards and some monsters
have no free slots for them. Current state is tested and works fine.
02/15
* Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]

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@ -11,4 +11,27 @@ warn_cmd_mismatch_paramnum: yes
check_cmdcount: 8192
check_gotocount: 512
check_gotocount: 512
//---- Custom script functions ----
// 0 - Event script is defined as an NPC by itself
// 1 - Event script can be called by script label
event_script_type: 0
// Name of event when a player has died
die_event_name: PCDieEvent
// Name of event when a player kills something
kill_event_name: PCKillEvent
// Name of event when a player logs out
logout_event_name: PCLogoutEvent
// Name of event when a player logs in
login_event_name: PCLoginEvent
// For events to be activated do we require
// a 'set [EventName],1;' to be called first?
event_requires_trigger: yes

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@ -110,8 +110,8 @@ MaxHp 6 1
Sp 7 1
MaxSp 8 1
BaseJob 119 1
Karma 4
Manner 5
Karma 4 1
Manner 5 1
bMaxHP 6
bMaxSP 8
@ -241,9 +241,7 @@ bAddEffWhenHit 2016
bAutoSpellWhenHit 2017
bSkillAtk 2018
bUnstripable 2019
bAddMob 2020
bSubMob 2021
bAddByMob 2022
bAddDamageByClass 2020
Eff_Stone 0

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@ -135,3 +135,23 @@ bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y% chanc
// bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
// those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored.
//---- 2/15 new card effects ----
bonus bCritAtkRate,n; Increase critical damage by +n%
bonus bNoRegen,n; Stops regeneration for n.
n: 1=HP, 2=SP
bonus bUnstripable,n; Armor cannot be taken off via Strip skills
bonus2 bCriticalAddRace,n,x; Increase critical + n vs. enemies of type x
bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
being hit by physical close range damage
bonus2 bSkillAtk,n,x; Increase damage of skill n by x%
bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
damage taken by x%
bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when
being hit by physical close range damage

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@ -35,6 +35,7 @@ Other Ppl
Date Added
======
02/16
* Fixed a typo in quests/all_quest.txt, thanks to hongmei [celest]
* Fixed treasure chests spawn in the castles. (had to simplify some code and unroll some loops) [Lupus]
02/13

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@ -501,7 +501,7 @@ LCancel6:
Headset:
mes "[Quest Assistant]";
mes "These are Articles needed for my Grandfather's masterpiece.";
mes "^3355FF100 Steel^000000";
mes "^3355FF40 Steel^000000";
mes "^3355FF1 Oridecon^000000";
mes "^3355FF1 Alchol^000000";
mes "^3355FF1 Coal^000000";

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@ -1508,6 +1508,12 @@ static struct Damage battle_calc_mob_weapon_attack(
break;
}
}
for(i=0;i<tsd->add_damage_class_count2;i++) {
if(tsd->add_damage_classid2[i] == md->class_) {
cardfix=cardfix*(100+tsd->add_damage_classrate2[i])/100;
break;
}
}
if(flag&BF_LONG)
cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
if(flag&BF_SHORT)
@ -1776,6 +1782,7 @@ static struct Damage battle_calc_pc_weapon_attack(
if(da == 0){ //ダブルアタックが発動していない
// クリティカル計算
cri = status_get_critical(src);
cri += sd->critaddrace[t_race];
if(sd->state.arrow_atk)
cri += sd->arrow_cri;
@ -1798,7 +1805,6 @@ static struct Damage battle_calc_pc_weapon_attack(
else
cri <<= 1;
}
if(skill_num == SN_SHARPSHOOTING)
cri += 200;
}
@ -1812,13 +1818,16 @@ static struct Damage battle_calc_pc_weapon_attack(
damage += atkmax;
damage2 += atkmax_;
if(sd->atk_rate != 100 || sd->weapon_atk_rate != 0) {
if (sd->status.weapon < 16) {
damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
}
if (sd->status.weapon < 16) {
damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
}
}
if(sd->state.arrow_atk)
damage += sd->arrow_atk;
damage += damage * sd->crit_atk_rate / 100;
type = 0x0a;
/* if(def1 < 1000000) {
@ -2322,6 +2331,8 @@ static struct Damage battle_calc_pc_weapon_attack(
damage *= div_;
damage2 *= div_;
}
if (sd && skill_num > 0 && sd->skillatk[0] == skill_num)
damage += damage*sd->skillatk[1]/100;
}
if(da == 2) { //三段掌が発動しているか
type = 0x08;
@ -2815,37 +2826,45 @@ struct Damage battle_calc_weapon_attack(
memset(&wd,0,sizeof(wd));
if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) {
struct map_session_data *sd=(struct map_session_data *)src;
int breakrate = 1; //0.01% weapon breaking chance [DracoRPG]
struct map_session_data *sd = (struct map_session_data *)src;
// weapon = 0, armor = 1
int breakrate = 1; //0.01% default self weapon breaking chance [DracoRPG]
int breakrate_[2] = {0,0}; //enemy breaking chance [celest]
int breaktime = 5000;
if(sd->status.weapon && sd->status.weapon != 11) {
if(sd->sc_data[SC_MELTDOWN].timer!=-1) {
int breakrate_; // separate breaking rates for meltdown [Celest]
breakrate_ = 100*sd->sc_data[SC_MELTDOWN].val1;
if(rand()%10000 < breakrate_*battle_config.equipment_break_rate/100 || breakrate_ >= 10000) {
if (target->type == BL_PC)
pc_breakweapon((struct map_session_data *)target);
else
status_change_start(target,SC_STRIPWEAPON,1,75,0,0,skill_get_time2(WS_MELTDOWN,1),0 );
}
breakrate_ = 70*sd->sc_data[SC_MELTDOWN].val1;
if (rand()%10000 < breakrate_*battle_config.equipment_break_rate/100 || breakrate_ >= 10000) {
if (target->type == BL_PC)
pc_breakarmor((struct map_session_data *)target);
else
status_change_start(target,SC_STRIPSHIELD,1,75,0,0,skill_get_time2(WS_MELTDOWN,1),0 );
}
breakrate_[0] += sd->break_weapon_rate;
breakrate_[1] += sd->break_armor_rate;
if (sd->sc_count) {
if (sd->sc_data[SC_MELTDOWN].timer!=-1) {
breakrate_[0] += 100*sd->sc_data[SC_MELTDOWN].val1;
breakrate_[1] = 70*sd->sc_data[SC_MELTDOWN].val1;
breaktime = skill_get_time2(WS_MELTDOWN,1);
}
if(sd->sc_data[SC_OVERTHRUST].timer!=-1)
breakrate += 10; //+ 0.1% whatever skill level you use [DracoRPG]
breakrate += 10;
}
//if(wd.type==0x0a) //removed! because CRITS don't affect on breaking chance [Lupus]
// breakrate*=2;
if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) {
if(pc_breakweapon(sd)==1)
if(sd->status.weapon && sd->status.weapon != 11) {
if(rand() % 10000 < breakrate * battle_config.equipment_break_rate / 100 || breakrate >= 10000)
if (pc_breakweapon(sd) == 1)
wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag);
}
}
if(rand() % 10000 < breakrate_[0] * battle_config.equipment_break_rate / 100 || breakrate_[0] >= 10000) {
if (target->type == BL_PC) {
struct map_session_data *tsd = (struct map_session_data *)target;
if(tsd->status.weapon != 11)
pc_breakweapon(tsd);
} else
status_change_start(target,SC_STRIPWEAPON,1,75,0,0,breaktime,0);
}
if(rand() % 10000 < breakrate_[1] * battle_config.equipment_break_rate/100 || breakrate_[1] >= 10000) {
if (target->type == BL_PC) {
struct map_session_data *tsd = (struct map_session_data *)target;
if(tsd->status.weapon != 11)
pc_breakarmor(tsd);
} else
status_change_start(target,SC_STRIPSHIELD,1,75,0,0,breaktime,0);
}
}
@ -3084,6 +3103,8 @@ struct Damage battle_calc_magic_attack(
}
}
damage=damage*cardfix/100;
if (skill_num > 0 && sd->skillatk[0] == skill_num)
damage += damage*sd->skillatk[1]/100;
}
if( tsd ){
@ -3283,6 +3304,9 @@ struct Damage battle_calc_misc_attack(
cardfix=cardfix*(100-tsd->misc_def_rate)/100;
damage=damage*cardfix/100;
}
if (sd && skill_num > 0 && sd->skillatk[0] == skill_num)
damage += damage*sd->skillatk[1]/100;
if(damage < 0) damage = 0;
damage=battle_attr_fix(damage, ele, status_get_element(target) ); // 属性修正
}
@ -3517,7 +3541,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
}
}
if(sd) {
if(sd->autospell_id > 0 && sd->autospell_lv > 0 && rand()%100 < sd->autospell_rate) {
if(sd->autospell_id > 0 && rand()%100 < sd->autospell_rate) {
int skilllv=sd->autospell_lv,i,f=0,sp;
i = rand()%100;
if(i >= 50) skilllv -= 2;
@ -3564,6 +3588,36 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
if (hp || sp) pc_heal(sd, hp, sp);
}
}
if (target->type == BL_PC) {
struct map_session_data *tsd = (struct map_session_data *)target;
if(tsd->autospell2_id > 0 && rand()%100 < tsd->autospell2_rate) {
int skilllv = tsd->autospell_lv,i,f=0,sp;
i = rand()%100;
if(i >= 50) skilllv -= 2;
else if(i >= 15) skilllv--;
if(skilllv < 1) skilllv = 1;
sp = skill_get_sp(tsd->autospell2_id,skilllv)*2/3;
if(tsd->status.sp >= sp) {
if((i=skill_get_inf(tsd->autospell2_id) == 2) || i == 32)
f = skill_castend_pos2(target,src->x,src->y,tsd->autospell2_id,skilllv,tick,flag);
else {
switch( skill_get_nk(tsd->autospell2_id) ) {
case 0: case 2:
f = skill_castend_damage_id(target,src,tsd->autospell2_id,skilllv,tick,flag);
break;
case 1:/* Žx‰‡Œn */
if((tsd->autospell2_id==AL_HEAL || (tsd->autospell2_id==ALL_RESURRECTION && src->type != BL_PC)) &&
battle_check_undead(status_get_race(src),status_get_elem_type(src)))
f = skill_castend_damage_id(target,src,tsd->autospell2_id,skilllv,tick,flag);
else
f = skill_castend_nodamage_id(target,src,tsd->autospell2_id,skilllv,tick,flag);
break;
}
}
if(!f) pc_heal(tsd,0,-sp);
}
}
}
if(rdamage > 0)
battle_damage(target,src,rdamage,0);

View File

@ -1426,9 +1426,10 @@ int map_quit(struct map_session_data *sd) {
if (sd->state.event_disconnect) {
struct npc_data *npc;
if ((npc = npc_name2id("PCLogoutEvent"))) {
if ((npc = npc_name2id(script_config.logout_event_name))) {
run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLogoutNPC
ShowStatus("Event '"CL_WHITE"PCLogoutEvent"CL_RESET"' executed.\n");
sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.logout_event_name);
ShowStatus(tmp_output);
}
}

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@ -275,15 +275,17 @@ struct map_session_data {
int weapon_coma_ele[10],weapon_coma_race[12];
int break_weapon_rate,break_armor_rate;
short add_steal_rate;
//--- 02/15's new card effectds [celest]
//--- 02/15's new card effects [celest]
int crit_atk_rate;
int critaddrace[12],critaddrace_[12],arrow_critaddrace[12];
int critaddrace[12];
int no_regen;
int addeff3[10], arrow_addeff3[10];
int addeff3[10];
short autospell2_id,autospell2_lv,autospell2_rate;
int skillatk[2];
unsigned short unstripable_equip;
int addmob[2],submob[2],addbymob[2];
short add_damage_classid2[10];
int add_damage_classrate2[10];
int add_damage_class_count2;
short spiritball, spiritball_old;
int spirit_timer[MAX_SKILL_LEVEL];
@ -625,7 +627,7 @@ enum {
SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
SP_SKILL_ATK, SP_UNSTRIPABLE, // 2018-2019
SP_ADDMOB, SP_SUBMOB, SP_ADDBYMOB // 2020-2022
SP_ADD_DAMAGE_BY_CLASS // 2020-2022
};
enum {

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@ -808,9 +808,16 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER");
// Automated script events
sd->state.event_death = pc_readglobalreg(sd,"PCDieEvent");
sd->state.event_kill = pc_readglobalreg(sd,"PCKillEvent");
sd->state.event_disconnect = pc_readglobalreg(sd,"PCLogoffEvent");
if (script_config.event_requires_trigger) {
sd->state.event_death = pc_readglobalreg(sd,"PCDieEvent");
sd->state.event_kill = pc_readglobalreg(sd,"PCKillEvent");
sd->state.event_disconnect = pc_readglobalreg(sd,"PCLogoffEvent");
// if script triggers are not required
} else {
sd->state.event_death = 1;
sd->state.event_kill = 1;
sd->state.event_disconnect = 1;
}
if (night_flag == 1 && !map[sd->bl.m].flag.indoors) {
char tmpstr[1024];
@ -835,9 +842,10 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
{
struct npc_data *npc;
//printf("pc: OnPCLogin event done. (%d events)\n", npc_event_doall("OnPCLogin") );
if ((npc = npc_name2id("PCLoginEvent"))) {
if ((npc = npc_name2id(script_config.login_event_name))) {
run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLoginNPC
ShowStatus("Event '"CL_WHITE"PCLoginEvent"CL_RESET"' executed.\n");
sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.login_event_name);
ShowStatus(tmp_output);
}
}
// Send friends list
@ -1539,10 +1547,34 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
if(sd->status.weapon == 11 && sd->state.lr_flag != 2)
sd->atk_rate += val;
break;
case SP_BREAK_WEAPON_RATE:
if(sd->state.lr_flag != 2)
sd->break_weapon_rate+=val;
break;
case SP_BREAK_ARMOR_RATE:
if(sd->state.lr_flag != 2)
sd->break_armor_rate+=val;
break;
case SP_ADD_STEAL_RATE:
if(sd->state.lr_flag != 2)
sd->add_steal_rate+=val;
break;
case SP_DELAYRATE:
if(sd->state.lr_flag != 2)
sd->delayrate+=val;
break;
case SP_CRIT_ATK_RATE:
if(sd->state.lr_flag != 2)
sd->crit_atk_rate += val;
break;
case SP_NO_REGEN:
if(sd->state.lr_flag != 2)
sd->no_regen = val;
break;
case SP_UNSTRIPABLE:
if(sd->state.lr_flag != 2)
sd->unstripable_equip |= EQP_ARMOR;
break;
default:
if(battle_config.error_log)
printf("pc_bonus: unknown type %d %d !\n",type,val);
@ -1758,6 +1790,39 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
if(sd->state.lr_flag != 2)
sd->weapon_atk_rate[type2]+=val;
break;
case SP_CRITICAL_ADDRACE:
if(sd->state.lr_flag != 2)
sd->critaddrace[type2]+=val;
break;
case SP_ADDEFF_WHENHIT:
if(sd->state.lr_flag != 2)
sd->addeff3[type2]+=val;
break;
case SP_SKILL_ATK:
if(sd->state.lr_flag != 2) {
if (sd->skillatk[0] == type2)
sd->skillatk[1] += val;
else {
sd->skillatk[0] = type2;
sd->skillatk[1] = val;
}
}
break;
case SP_ADD_DAMAGE_BY_CLASS:
if(sd->state.lr_flag != 2) {
for(i=0;i<sd->add_damage_class_count2;i++) {
if(sd->add_damage_classid2[i] == type2) {
sd->add_damage_classrate2[i] += val;
break;
}
}
if(i >= sd->add_damage_class_count2 && sd->add_damage_class_count2 < 10) {
sd->add_damage_classid2[sd->add_damage_class_count2] = type2;
sd->add_damage_classrate2[sd->add_damage_class_count2] += val;
sd->add_damage_class_count2++;
}
}
break;
default:
if(battle_config.error_log)
printf("pc_bonus2: unknown type %d %d %d!\n",type,type2,val);
@ -1795,6 +1860,13 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
sd->autospell_rate = val;
}
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2){
sd->autospell2_id = type2;
sd->autospell2_lv = type3;
sd->autospell2_rate = val;
}
break;
default:
if(battle_config.error_log)
printf("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val);
@ -2622,6 +2694,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
if(itemid > 0 && itemdb_type(itemid) != 6)
{
rate = (mob_db[md->class_].dropitem[i].p / battle_config.item_rate_common * 100 * skill)/100;
rate += sd->add_steal_rate;
if(rand()%10000 < rate)
{
@ -4467,25 +4540,27 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
clif_updatestatus(sd,SP_HP);
status_calc_pc(sd,0);
if (sd->state.event_death) {
struct npc_data *npc;
if ((npc = npc_name2id("PCDeathEvent"))) {
run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCDeathNPC
ShowStatus("Event '"CL_WHITE"PCDeathEvent"CL_RESET"' executed.\n");
}
}
if (src && src->type == BL_PC) {
if (((struct map_session_data *)src)->state.event_kill) {
struct npc_data *npc;
if ((npc = npc_name2id("PCKillEvent"))) {
run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCKillNPC
ShowStatus("Event '"CL_WHITE"PCKillEvent"CL_RESET"' executed.\n");
}
}
if (sd->state.event_death)
pc_setglobalreg(sd,"killerrid",((struct map_session_data *)src)->status.account_id);
if (((struct map_session_data *)src)->state.event_kill) {
struct npc_data *npc;
if ((npc = npc_name2id(script_config.kill_event_name))) {
run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCKillNPC
sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.kill_event_name);
ShowStatus(tmp_output);
}
}
}
if (sd->state.event_death) {
struct npc_data *npc;
if ((npc = npc_name2id(script_config.die_event_name))) {
run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCDeathNPC
sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.die_event_name);
ShowStatus(tmp_output);
}
}
if(battle_config.bone_drop==2
@ -6277,6 +6352,9 @@ static int pc_natural_heal_hp(struct map_session_data *sd)
if (sd->sc_count && sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT
return 0;
if (sd->no_regen & 1)
return 0;
if(pc_checkoverhp(sd)) {
sd->hp_sub = sd->inchealhptick = 0;
return 0;
@ -6376,6 +6454,9 @@ static int pc_natural_heal_sp(struct map_session_data *sd)
sd->sc_data[SC_BERSERK].timer != -1))
return 0;
if (sd->no_regen & 2)
return 0;
if(pc_checkoversp(sd)) {
sd->sp_sub = sd->inchealsptick = 0;
return 0;

View File

@ -7222,6 +7222,14 @@ int script_config_read(char *cfgName)
script_config.check_cmdcount=8192;
script_config.check_gotocount=512;
script_config.die_event_name = (char *)aCallocA(24,sizeof(char));
script_config.kill_event_name = (char *)aCallocA(24,sizeof(char));
script_config.login_event_name = (char *)aCallocA(24,sizeof(char));
script_config.logout_event_name = (char *)aCallocA(24,sizeof(char));
script_config.event_script_type = 0;
script_config.event_requires_trigger = 1;
fp=fopen(cfgName,"r");
if(fp==NULL){
printf("file not found: %s\n",cfgName);
@ -7254,6 +7262,24 @@ int script_config_read(char *cfgName)
else if(strcmpi(w1,"check_gotocount")==0) {
script_config.check_gotocount = battle_config_switch(w2);
}
else if(strcmpi(w1,"event_script_type")==0) {
script_config.event_script_type = battle_config_switch(w2);
}
else if(strcmpi(w1,"die_event_name")==0) {
strcpy(script_config.die_event_name, w2);
}
else if(strcmpi(w1,"kill_event_name")==0) {
strcpy(script_config.kill_event_name, w2);
}
else if(strcmpi(w1,"login_event_name")==0) {
strcpy(script_config.login_event_name, w2);
}
else if(strcmpi(w1,"logout_event_name")==0) {
strcpy(script_config.logout_event_name, w2);
}
else if(strcmpi(w1,"require_set_trigger")==0) {
script_config.event_requires_trigger = battle_config_switch(w2);
}
else if(strcmpi(w1,"import")==0){
script_config_read(w2);
}
@ -7302,10 +7328,19 @@ int do_final_script()
if(userfunc_db)
strdb_final(userfunc_db,userfunc_db_final);
if (str_data)
aFree(str_data);
if (str_buf)
aFree(str_buf);
if (str_data)
aFree(str_data);
if (str_buf)
aFree(str_buf);
if (script_config.die_event_name)
aFree(script_config.die_event_name);
if (script_config.kill_event_name)
aFree(script_config.die_event_name);
if (script_config.login_event_name)
aFree(script_config.die_event_name);
if (script_config.logout_event_name)
aFree(script_config.die_event_name);
return 0;
}

View File

@ -9,6 +9,13 @@ extern struct Script_Config {
int warn_cmd_mismatch_paramnum;
int check_cmdcount;
int check_gotocount;
int event_script_type;
char* die_event_name;
char* kill_event_name;
char* login_event_name;
char* logout_event_name;
int event_requires_trigger;
} script_config;
struct script_data {

View File

@ -1050,7 +1050,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
diff = mhp*10/100;
if (hp - diff < mhp>>2)
diff = hp - (mhp>>2);
pc_heal((struct map_session_data *)bl, -hp, 0);
pc_heal(dstsd, -hp, 0);
} else if(bl->type == BL_MOB) {
struct mob_data *md = (struct mob_data *)bl;
hp -= mhp*15/100;
@ -1287,58 +1287,88 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
break;
}
if(sd && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){ /* カ?ドによる追加?果 */
if((sd||dstsd) && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){ /* カ?ドによる追加?果 */
int i;
int sc_def_card=100;
for(i=SC_STONE;i<=SC_BLIND;i++){
//?象に?態異常
if(i==SC_STONE || i==SC_FREEZE)
sc_def_card=sc_def_mdef;
else if(i==SC_STAN || i==SC_POISON || i==SC_SILENCE)
sc_def_card=sc_def_vit;
else if(i==SC_SLEEP || i==SC_CONFUSION || i==SC_BLIND)
sc_def_card=sc_def_int;
else if(i==SC_CURSE)
sc_def_card=sc_def_luk;
if(!sd->state.arrow_atk) {
if(rand()%10000 < (sd->addeff[i-SC_STONE])*sc_def_card/100 ){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]);
status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
}
switch (i) {
case SC_STONE:
case SC_FREEZE:
sc_def_card=sc_def_mdef;
break;
case SC_STAN:
case SC_POISON:
case SC_SILENCE:
sc_def_card=sc_def_vit;
break;
case SC_SLEEP:
case SC_CONFUSION:
case SC_BLIND:
sc_def_card=sc_def_int;
break;
case SC_CURSE:
sc_def_card=sc_def_luk;
}
else {
if(rand()%10000 < (sd->addeff[i-SC_STONE]+sd->arrow_addeff[i-SC_STONE])*sc_def_card/100 ){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]);
status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
if (sd) {
if(!sd->state.arrow_atk) {
if(rand()%10000 < (sd->addeff[i-SC_STONE])*sc_def_card/100 ){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]);
status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
}
}
else {
if(rand()%10000 < (sd->addeff[i-SC_STONE]+sd->arrow_addeff[i-SC_STONE])*sc_def_card/100 ){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]);
status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
}
}
}
//自分に?態異常
if(i==SC_STONE || i==SC_FREEZE)
sc_def_card=sc_def_mdef2;
else if(i==SC_STAN || i==SC_POISON || i==SC_SILENCE)
sc_def_card=sc_def_vit2;
else if(i==SC_SLEEP || i==SC_CONFUSION || i==SC_BLIND)
sc_def_card=sc_def_int2;
else if(i==SC_CURSE)
sc_def_card=sc_def_luk2;
switch (i) {
case SC_STONE:
case SC_FREEZE:
sc_def_card=sc_def_mdef2;
break;
case SC_STAN:
case SC_POISON:
case SC_SILENCE:
sc_def_card=sc_def_vit2;
break;
case SC_SLEEP:
case SC_CONFUSION:
case SC_BLIND:
sc_def_card=sc_def_int2;
break;
case SC_CURSE:
sc_def_card=sc_def_luk2;
}
if(!sd->state.arrow_atk) {
if(rand()%10000 < (sd->addeff2[i-SC_STONE])*sc_def_card/100 ){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]);
status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
if (sd) {
if(!sd->state.arrow_atk) {
if(rand()%10000 < (sd->addeff2[i-SC_STONE])*sc_def_card/100 ){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]);
status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
}
}
else {
if(rand()%10000 < (sd->addeff2[i-SC_STONE]+sd->arrow_addeff2[i-SC_STONE])*sc_def_card/100 ){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]);
status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
}
}
}
else {
if(rand()%10000 < (sd->addeff2[i-SC_STONE]+sd->arrow_addeff2[i-SC_STONE])*sc_def_card/100 ){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]);
status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
}
if (dstsd &&
rand()%10000 < dstsd->addeff3[i-SC_STONE]*sc_def_card/100){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,dstsd->addeff3[i-SC_STONE]);
status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
}
}
}
@ -3952,6 +3982,8 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
if (tsc_data && tsc_data[scid].timer != -1)
break;
if (dstsd && dstsd->unstripable_equip & equip)
break;
strip_fix = status_get_dex(src) - status_get_dex(bl);
if(strip_fix < 0)

View File

@ -252,6 +252,30 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->hp_drain_value = sd->hp_drain_value_ = sd->sp_drain_value = sd->sp_drain_value_ = 0;
sd->unbreakable_equip = 0;
sd->break_weapon_rate = sd->break_armor_rate = 0;
sd->add_steal_rate = 0;
sd->crit_atk_rate = 0;
sd->no_regen = 0;
sd->unstripable_equip = 0;
sd->autospell2_id = sd->autospell2_lv = sd->autospell2_rate = 0;
memset(sd->critaddrace,0,sizeof(sd->critaddrace));
memset(sd->addeff3,0,sizeof(sd->addeff3));
memset(sd->skillatk,0,sizeof(sd->skillatk));
sd->add_damage_class_count = sd->add_damage_class_count_ = sd->add_magic_damage_class_count = 0;
sd->add_def_class_count = sd->add_mdef_class_count = 0;
sd->add_damage_class_count2 = 0;
memset(sd->add_damage_classid,0,sizeof(sd->add_damage_classid));
memset(sd->add_damage_classid_,0,sizeof(sd->add_damage_classid_));
memset(sd->add_magic_damage_classid,0,sizeof(sd->add_magic_damage_classid));
memset(sd->add_damage_classrate,0,sizeof(sd->add_damage_classrate));
memset(sd->add_damage_classrate_,0,sizeof(sd->add_damage_classrate_));
memset(sd->add_magic_damage_classrate,0,sizeof(sd->add_magic_damage_classrate));
memset(sd->add_def_classid,0,sizeof(sd->add_def_classid));
memset(sd->add_def_classrate,0,sizeof(sd->add_def_classrate));
memset(sd->add_mdef_classid,0,sizeof(sd->add_mdef_classid));
memset(sd->add_mdef_classrate,0,sizeof(sd->add_mdef_classrate));
memset(sd->add_damage_classid2,0,sizeof(sd->add_damage_classid2));
memset(sd->add_damage_classrate2,0,sizeof(sd->add_damage_classrate2));
if(!sd->disguiseflag && sd->disguise) {
sd->disguise=0;