Marionette Control, Mechanic Back/Front Slide
- Marionette Control now has a range of 7 (fixes #1239) - Mechanic Back/Front Slide skills are no longer blocked by gear that makes you knock-back immune (fixes #1227)
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@ -576,7 +576,7 @@
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// Clown & Gypsy
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394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
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395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
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396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
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396,7,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
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//****
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// Lord Knight
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@ -576,7 +576,7 @@
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// Clown & Gypsy
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394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
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395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
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396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
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396,7,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
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//****
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// Lord Knight
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@ -9430,7 +9430,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case NC_B_SIDESLIDE:
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{
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uint8 dir = (skill_id == NC_F_SIDESLIDE) ? (unit_getdir(src)+4)%8 : unit_getdir(src);
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skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),dir,0);
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skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),dir,2);
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clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
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}
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break;
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