Add EP 14.3 Part 2 3rd Job Skills
thx to brAthena, Herc, Cydh.
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14
db/const.txt
14
db/const.txt
@ -1314,7 +1314,19 @@ SC_PAIN_KILLER 554
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SC_HANBOK 555
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SC_DEFSET 556
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SC_MDEFSET 557
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SC_EXTREMITYFIST2 558
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SC_DARKCROW 558
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SC_FULL_THROTTLE 559
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SC_REBOUND 560
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SC_UNLIMIT 561
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SC_KINGS_GRACE 562
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SC_TELEKINESIS_INTENSE 563
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SC_OFFERTORIUM 564
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SC_FRIGG_SONG 565
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SC_MONSTER_TRANSFORM 566
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SC_ANGEL_PROTECT 567
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SC_ILLUSIONDOPING 568
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SC_FLASHCOMBO 569
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SC_EXTREMITYFIST2 570
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e_gasp 0
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e_what 1
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@ -420,6 +420,8 @@
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12732,24,2010,3,1035,1,7221,1,7938,1,7939,1
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//-- Runstone Hagalas <-- RK_RUNEMASTERY Lv4, 1 Round Shell, 1 Dragon's Skin, 1 Elder Branch
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12733,24,2010,4,1096,1,7123,1,7939,1
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//-- Runstone Lux Anima <-- RK_RUNEMASTERY Lv10, 3 Gold, 3 Light Granule
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22540,24,2010,10,969,3,7938,3
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//==============================================
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//===== Guillotine Cross Poisons === ItemLv=25 =
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@ -8,7 +8,7 @@
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// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
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// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
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// Cool Down : amount of time until character can re-use this skill, in miliseconds
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// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
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// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
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//== Extra
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// On all fields you can use ':' as a delimiter to level-specific values,
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// - Example using SM_PROVOKE
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@ -1107,6 +1107,10 @@
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2018,0,0,0,180000,0,0,-1
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//-- RK_ABUNDANCE
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2019,0,0,0,180000,0,0,-1
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//-- RK_DRAGONBREATH_WATER
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5004,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,40000,0,0,500
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//-- RK_LUXANIMA
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5005,0,0,0,60000,0,0,-1
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//==========================================
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//===== Gillotine Cross ====================
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@ -1137,10 +1141,12 @@
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2034,0,1000,0,0,0,0,-1
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//-- GC_HALLUCINATIONWALK
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2035,0,0,0,30000:35000:40000:45000:50000,25000,300000,-1
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//-- GC_ROLLINGCUTTER
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//-- GC_ROLLINGCUTTER
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2036,0,200,0,3000,0,0,-1
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//-- GC_CROSSRIPPERSLASHER
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2037,0,1000,0,0,0,0,-1
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//-- GC_DARKCROW
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5001,0,1500,0,5000,0,60000,-1
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//==========================================
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//===== Arch Bishop ========================
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@ -1148,7 +1154,7 @@
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2038,2000,500,0,0,0,0,500
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//-- AB_ANCILLA
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2039,1000,1000,0,0,0,0,-1
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//-- AB_ADORAMUS
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//-- AB_ADORAMUS
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2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,-1
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//-- AB_CLEMENTIA
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2041,3000,0,0,120000:180000:240000,0,0,1000
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@ -1180,10 +1186,12 @@
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//-- AB_SILENTIUM
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2057,4000,0,0,20000:30000:40000:50000:60000,0,15000,-1
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//-- AB_OFFERTORIUM
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5011,4000,0,0,90000,0,0,-1
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//==========================================
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//===== Warlock ============================
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//-- WL_WHITEIMPRISON
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//-- WL_WHITEIMPRISON
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2201,0,0,0,6000:8000:10000:12000:14000,15000,4000,-1
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//-- WL_SOULEXPANSION
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2202,2000,500,0,0,0,0,-1
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@ -1191,14 +1199,14 @@
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2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000,500
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//-- WL_JACKFROST
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2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0,1000
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//-- WL_MARSHOFABYSS
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//-- WL_MARSHOFABYSS
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2205,2500,1000,0,25000,0,0,500
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//-- WL_RECOGNIZEDSPELL
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2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000,1000
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//-- WL_SIENNAEXECRATE
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//-- WL_SIENNAEXECRATE
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2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1
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//-- WL_STASIS
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//-- WL_STASIS
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2209,3000,1000,0,10000:15000:20000:25000:30000,0,300000,1000
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//-- WL_DRAINLIFE
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2210,4000,0,0,0,0,2000,1000
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@ -1206,12 +1214,12 @@
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2211,5000,2000,0,3000:4000:5000:6000:7000,0,5000,2000
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//-- WL_HELLINFERNO
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2212,3000,1000,0,15000,0,0,1000
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//-- WL_COMET
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//-- WL_COMET
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2213,10000:11000:12000:13000:14000,0,0,15000,0,60000,1000:1500:2000:2500:3000
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//-- WL_CHAINLIGHTNING
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//-- WL_CHAINLIGHTNING
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2214,3500:4000:4500:5000:5500,0,0,100,0,3000,1000
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//-- WL_EARTHSTRAIN
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//-- WL_EARTHSTRAIN
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2216,2000:3000:4000:5000:6000,1000,0,150,75000:90000:105000:120000:135000,10000,2000
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//-- WL_TETRAVORTEX
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2217,5000:6000:7000:8000:9000,2000,0,20000,0,15000,2000
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@ -1225,8 +1233,10 @@
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//-- WL_SUMMONSTONE
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2229,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
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//-- WL_READING_SB
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//-- WL_READING_SB
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2231,5000,500,0,0,0,0,1000
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//-- WL_TELEKINESIS_INTENSE
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5012,1000,0,0,60000,0,300000,-1
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//==========================================
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//===== Ranger =============================
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@ -1239,9 +1249,9 @@
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2236,4000,1000,0,0,0,0,500
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//-- RA_DETONATOR
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2237,0,0,0,1000,0,0,-1
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//-- RA_ELECTRICSHOCKER
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//-- RA_ELECTRICSHOCKER
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2238,0,0,0,15000,20000:22000:24000:26000,0,-1
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//-- RA_CLUSTERBOMB
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//-- RA_CLUSTERBOMB
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2239,0,0,0,15000,0,0,-1
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//-- RA_WUGMASTERY
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2240,0,1000,0,0,0,0,-1
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@ -1268,6 +1278,8 @@
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2253,0,0,0,20000,15000,0,-1
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//-- RA_ICEBOUNDTRAP
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2254,0,0,0,20000,15000,0,-1
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//-- RA_UNLIMIT
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5002,0,500,0,60000,0,240000,1000
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//==========================================
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//===== Mechanic ===========================
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@ -1279,7 +1291,7 @@
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2258,0,300:200:100,0,0,0,0,-1
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//-- NC_FLAMELAUNCHER
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2259,1000:1500:2000,1500:1000:500,0,7000:14000:21000,0,0,500
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//-- NC_COLDSLOWER
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//-- NC_COLDSLOWER
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2260,1000,1000:2000:3000,0,7000:14000:21000,0,0,-1
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// -- NC_ARMSCANNON
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2261,1400:1600:1800,500:1000:2000,0,0,0,0,600:400:200
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@ -1313,7 +1325,7 @@
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//-- NC_AXEBOOMERANG
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2278,0,0,0,0,0,5000:4500:4000:3500:3000,-1
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//-- NC_POWERSWING
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//-- NC_POWERSWING
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2279,0,1000,0,2000,0,0,-1
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//-- NC_AXETORNADO
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2280,0,500,0,0,0,4000:3500:3000:2500:2000,-1
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@ -1323,12 +1335,14 @@
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2282,0,0,0,20000:30000:40000:50000:60000,0,0,1800:1600:1400:1200:1000
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//-- NC_DISJOINT
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2283,2000,0,0,0,0,0,-1
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//-- NC_MAGMA_ERUPTION (dur1=stun, dur2=burning)
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5006,1000,0,0,10000,42000,0,-1
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//==========================================
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//===== Shadow Chaser ======================
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//-- SC_FATALMENACE
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2284,0,500,0,0,0,0,-1
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//-- SC_REPRODUCE
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//-- SC_REPRODUCE
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2285,0,1000,0,60000,0,0,-1
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//-- SC_AUTOSHADOWSPELL
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2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,2000
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@ -1368,6 +1382,8 @@
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2303,2000,2000,0,10000:20000:30000,0,180000,-1
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//-- SC_FEINTBOMB
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2304,1000,0,0,1000,0,5000,-1
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//-- SC_ESCAPE
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5010,0,0,0,1000,0,15000,-1
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//==========================================
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//==== Royal Guard skills ==================
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@ -1380,7 +1396,7 @@
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2310,0,0,0,3500:4000:4500:5000:5500,0,2000,-1
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//-- LG_REFLECTDAMAGE
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2311,0,0,0,300000,0,0,-1
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//-- LG_PINPOINTATTACK
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//-- LG_PINPOINTATTACK
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2312,0,1000,0,5000,0,5000,-1
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//-- LG_FORCEOFVANGUARD
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2313,0,1000,0,300000,0,0,-1
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@ -1408,6 +1424,8 @@
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2324,1000,3000,0,0,0,20000,0
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//-- LG_INSPIRATION
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2325,2000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000,1000
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//-- LG_KINGS_GRACE
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5013,1000,0,0,5000,0,0,-1
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//==========================================
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//===== Sura Skills ========================
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@ -1415,7 +1433,7 @@
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2326,0,0,0,3000,0,0,-1
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//-- SR_SKYNETBLOW
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2327,0,500,0,0,0,0,-1
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//-- SR_EARTHSHAKER
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//-- SR_EARTHSHAKER
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2328,0,0,0,1000,0,3000,-1
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//-- SR_FALLENEMPIRE
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2329,0,0,0,500:1000:1500:2000:2500,0,0,-1
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@ -1448,12 +1466,14 @@
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2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,-1
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//-- SR_GENTLETOUCH_CURE
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2345,0,1000,0,0,0,1000:1500:2000:2500:3000,-1
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//-- SR_GENTLETOUCH_ENERGYGAIN
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//-- SR_GENTLETOUCH_ENERGYGAIN
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2346,1000,1000,0,240000,0,0,1000:1500:2000:2500:3000
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//-- SR_GENTLETOUCH_CHANGE
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2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000,1000
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//-- SR_GENTLETOUCH_REVITALIZE
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2348,1000,1000,0,240000,0,200000:180000:160000:140000:120000,1000
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//-- SR_FLASHCOMBO
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5009,0,4000,0,4000,0,0,-1
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//==========================================
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//==== Wanderer skills =====================
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@ -1516,6 +1536,8 @@
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2433,1000,1000,0,20000:30000:40000:50000:60000,0,180000,500
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//-- WM_UNLIMITED_HUMMING_VOICE
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2434,1000,1000,0,60000:90000:120000:150000:180000,0,110000:120000:130000:140000:150000,500
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//-- WM_FRIGG_SONG
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5007,0,0,0,60000,0,0,0
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//==========================================
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//==== Sorcerer skills =====================
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@ -1547,15 +1569,15 @@
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2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,800:600:400:200:-1
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//-- SO_EL_CONTROL
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2456,2000,0,0,0,0,5000,0
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//-- SO_SUMMON_AGNI
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//-- SO_SUMMON_AGNI
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2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
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//-- SO_SUMMON_AQUA
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2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
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//-- SO_SUMMON_VENTUS
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//-- SO_SUMMON_VENTUS
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2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
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//-- SO_SUMMON_TERA
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//-- SO_SUMMON_TERA
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2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
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//-- SO_EL_ACTION
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//-- SO_EL_ACTION
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2461,0,0,0,0,0,5000,0
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//-- SO_EL_ANALYSIS
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2462,0,0,0,0,0,0,2000
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@ -1570,6 +1592,8 @@
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2467,1000,0,0,60000,0,60000,1000
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//-- SO_EARTH_INSIGNIA
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2468,1000,0,0,60000,0,60000,1000
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//-- SO_ELEMENTAL_SHIELD
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5008,1000,0,0,0,0,10000,-1
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//==========================================
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//==== Genetic skills ======================
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@ -1587,8 +1611,8 @@
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2481,1500,500,0,2000:2000:3000:3000:4000,0,5000,-1
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//-- GN_WALLOFTHORN
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2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,-1
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//-- GN_CRAZYWEED
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2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,0
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//-- GN_CRAZYWEED
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2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,-1
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//-- GN_CRAZYWEED_ATK
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2484,0,0,0,100,0,0,-1
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@ -1603,15 +1627,17 @@
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//-- GN_HELLS_PLANT
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2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,-1
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//-- GN_HELLS_PLANT_ATK
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//-- GN_HELLS_PLANT_ATK
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2491,0,0,0,20000,0,0,-1
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//-- GN_MANDRAGORA
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2492,1000,500,0,10000:15000:20000:25000:30000,0,15000,-1
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//-- GN_SLINGITEM
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//-- GN_SLINGITEM
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2493,0,0,0,77000,10000,1000,-1
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//-- GN_SLINGITEM_RANGEMELEEATK
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2498,0,0,0,3000,0,0,-1
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2498,0,0,0,5000:10000:60000:60000:3000,0,0,-1
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//-- GN_ILLUSIONDOPING
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5003,0,0,0,10000,0,10000,-1
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//==========================================
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//===== Extra 3rd Class Skills =============
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@ -1703,6 +1729,9 @@
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3035,3000,0,0,0,0,300000,0
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//==========================================
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//-- ALL_FULL_THROTTLE //dur2=rebound, dur1=throttle
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5014,0,0,0,10000:15000:20000:25000:30000,10000,20000:25000:30000:35000:40000,-1
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//===== Homunculus Skills ==================
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//-- HLIF_HEAL
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8001,0,2000,0,0,0,0,-1
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@ -1732,7 +1761,7 @@
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//-- MH_SUMMON_LEGION
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8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0,400:600:800:1000:1200
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//-- MH_NEEDLE_OF_PARALYZE
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//-- MH_NEEDLE_OF_PARALYZE
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8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0,500:400:300:200:100
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//-- MH_POISON_MIST
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8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0,500
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@ -1756,12 +1785,12 @@
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8029,0,0,0,5000,0,2000,0
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//-- MH_MIDNIGHT_FRENZY
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8030,0,0,0,10000,0,2000,0
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//-- MH_STAHL_HORN
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//-- MH_STAHL_HORN
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8031,800:600:400:200:0,3000,0,5000,0,0,200:400:600:800:1000
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//-- MH_GOLDENE_FERSE
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8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0,-1
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//-- MH_STEINWAND
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8033,1000,0,0,30000:45000:60000:75000:90000,0,0,-1
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8033,500,0,0,30000:45000:60000:75000:90000,0,0,1000
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//-- MH_HEILIGE_STANGE
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8034,200:400:600:800:1000,5000,0,0,0,0,1800:1600:1400:1200:1000
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//-- MH_ANGRIFFS_MODUS
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@ -1260,26 +1260,25 @@
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3034,7,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECL_SEQUOIADUST,Sequoia Dust
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3035,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECLAGE_RECALL,Return To Eclage
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||||
|
||||
//****
|
||||
// EP 14.3 Part 2 3rd Job Skills
|
||||
//5001,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKCROW,Dark Claw
|
||||
//5002,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RA_UNLIMIT,Unlimited
|
||||
//5003,7,6,1,-1,0x2,4:5:6:7:8,5,1,no,0,0,0,weapon,0,0x0, GN_ILLUSIONDOPING,Illusion Doping
|
||||
//5004,9,6,2,1,0x2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,weapon,0,0x0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
|
||||
//5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0,0x0, RK_LUXANIMA,Lux Anima
|
||||
//5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0,0x0, NC_MAGMA_ERUPTION,Magma Eruption
|
||||
//5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0,0x0, WM_FRIGG_SONG,Frigg's Song
|
||||
//5008,0,6,4,0,0x3,15,5,1,no,0,0,0,none,0,0x0, SO_ELEMENTAL_SHIELD,Elemental Shield
|
||||
//5009,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO,Flash Combo//I can mark this as a no damage skill right?
|
||||
//5010,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SC_ESCAPE,Emergency Escape//Said places a ankle snare trap. Must confirm before I remove the no damage thing.
|
||||
//5011,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, AB_OFFERTORIUM,Offertorium
|
||||
//5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
|
||||
//5013,0,6,4,0,0x3,5,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace//Need to know the splash AoE
|
||||
//5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ALL_FULL_THROTTLE,Full Throttle
|
||||
//5015,-2,8,4,-1,0,0,10,-2,no,0,0x200,0,weapon,0,0x0, SR_FLASHCOMBO_ATK_STEP1,Flash Combo Attack Step 1//Dragon Combo
|
||||
//5016,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FLASHCOMBO_ATK_STEP2,Flash Combo Attack Step 2//Fallen Empire
|
||||
//5017,-2,6,4,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,no,0,0x200,0,weapon,0,0x0, SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3//Tiger Cannon
|
||||
//5018,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,0,0x0, SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4//Skynet Blow
|
||||
//5001,1,8,1,-1,0,0,5,3,no,0,0,0,weapon,0,0, GC_DARKCROW,Dark Claw
|
||||
//5002,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0, RA_UNLIMIT,Unlimited
|
||||
//5003,7,6,1,-1,0x2,4:5:6:7:8,5,1,no,0,0,0,weapon,0,0, GN_ILLUSIONDOPING,Illusion Doping
|
||||
//5004,9,6,2,1,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,weapon,0,0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
|
||||
//5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0,0, RK_LUXANIMA,Lux Anima
|
||||
//5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0,0, NC_MAGMA_ERUPTION,Magma Eruption
|
||||
//5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0,0, WM_FRIGG_SONG,Frigg's Song
|
||||
//5008,0,6,4,0,0x3,15,5,1,no,0,0,0,none,0,0, SO_ELEMENTAL_SHIELD,Elemental Shield
|
||||
//5009,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0, SR_FLASHCOMBO,Flash Combo
|
||||
//5010,0,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0, SC_ESCAPE,Emergency Escape
|
||||
//5011,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0, AB_OFFERTORIUM,Offertorium
|
||||
//5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
|
||||
//5013,0,6,4,0,0x3,5,5,1,no,0,0,0,none,0,0, LG_KINGS_GRACE,King's Grace
|
||||
//5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0, ALL_FULL_THROTTLE,Full Throttle
|
||||
//5015,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0, SR_FLASHCOMBO_ATK_STEP1,Flash Combo Attack Step 1
|
||||
//5016,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0, SR_FLASHCOMBO_ATK_STEP2,Flash Combo Attack Step 2
|
||||
//5017,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0, SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3
|
||||
//5018,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0, SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4
|
||||
|
||||
//****
|
||||
// Homunculus S
|
||||
|
@ -837,24 +837,24 @@
|
||||
3035,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ECLAGE_RECALL#Return To Eclage#
|
||||
|
||||
// EP 14.3 Part 2 3rd Job Skills
|
||||
//5001,0,0,22:34:46:58:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_DARKCROW#Dark Claw#
|
||||
//5002,0,0,100:120:140:160:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_UNLIMIT#Unlimited#
|
||||
//5003,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOPING#Illusion Doping#
|
||||
//5004,0,0,30:35:40:45:50:55:60:65:70:75,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH_WATER#Dragon Breath - Water#
|
||||
//5005,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_LUXANIMA#Lux Anima#
|
||||
//5006,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
//5007,0,0,200:230:260:290:320,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#Frigg's Song#
|
||||
//5008,0,0,120:120:120:120:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield#
|
||||
//5009,0,0,75:65:55:45:35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
//5010,0,0,30:26:22:18:14,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
//5011,0,0,30:60:90:120:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_OFFERTORIUM#Offertorium#
|
||||
//5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
//5013,0,0,200:180:160:140:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE#King's Grace#
|
||||
//5014,0,0,1:1:1:1:1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//5015,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP1#Flash Combo Attack Step 1#//All 4 steps are using temp req SP values for now.
|
||||
//5016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP2#Flash Combo Attack Step 2#
|
||||
//5017,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP3#Flash Combo Attack Step 3#
|
||||
//5018,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP4#Flash Combo Attack Step 4#
|
||||
5001,0,0,22:34:46:58:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_DARKCROW#Dark Claw#
|
||||
5002,0,0,100:120:140:160:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_UNLIMIT#Unlimited#
|
||||
5003,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,970,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOPING#Illusion Doping#
|
||||
5004,0,0,30:35:40:45:50:55:60:65:70:75,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH_WATER#Dragon Breath - Water#
|
||||
5005,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_LUXANIMA#Lux Anima#
|
||||
5006,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
5007,0,0,200:230:260:290:320,0,0,0,13:14,0,0,none,0,0,6144,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#Frigg's Song#
|
||||
5008,0,0,120:120:120:120:120,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield#
|
||||
5009,0,0,75:65:55:45:35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
5010,0,0,30:26:22:18:14,0,0,0,99,0,0,none,0,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
5011,0,0,30:60:90:120:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_OFFERTORIUM#Offertorium#
|
||||
5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
5013,0,0,200:180:160:140:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE#King's Grace#
|
||||
5014,0,0,1:1:1:1:1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
5015,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP1#Flash Combo Attack Step 1#//All 4 steps are using temp req SP values for now.
|
||||
5016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP2#Flash Combo Attack Step 2#
|
||||
5017,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP3#Flash Combo Attack Step 3#
|
||||
5018,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP4#Flash Combo Attack Step 4#
|
||||
|
||||
8001,0,0,13:16:19:22:25,0,0,0,99,0,0,none,0,0,545,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
|
||||
8002,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
|
||||
|
@ -2393,6 +2393,8 @@
|
||||
4054,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
|
||||
4054,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery#
|
||||
4054,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
|
||||
4054,5004,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH_WATER#Dragon Breath(Water)#
|
||||
4054,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Warlock (Regular)
|
||||
4055,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4055,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -2448,6 +2450,8 @@
|
||||
4055,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4055,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4055,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4055,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
4055,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Ranger (Regular)
|
||||
4056,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4056,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -2500,6 +2504,8 @@
|
||||
4056,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
||||
4056,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
|
||||
4056,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
|
||||
4056,5002,5,2234,5,0,0,0,0,0,0,0,0 //RA_UNLIMIT#Unlimit#
|
||||
4056,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Arch Bishop (Regular)
|
||||
4057,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4057,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -2557,6 +2563,8 @@
|
||||
4057,2054,10,68,1,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light#
|
||||
4057,2057,5,2052,1,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium#
|
||||
4057,2515,5,2044,1,2053,1,0,0,0,0,0,0 //AB_SECRAMENT#Secrament#
|
||||
4057,5011,5,2051,2,0,0,0,0,0,0,0,0 //AB_OFFERTORIUM#Offertorium#
|
||||
4057,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Mechanic (Regular)
|
||||
4058,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4058,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -2624,6 +2632,8 @@
|
||||
4058,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4058,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
4058,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4058,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4058,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Guillotine Cross (Regular)
|
||||
4059,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4059,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -2667,6 +2677,8 @@
|
||||
4059,2035,5,2034,1,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk#
|
||||
4059,2036,5,136,10,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter#
|
||||
4059,2037,5,2036,1,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher#
|
||||
4059,5001,5,2023,5,0,0,0,0,0,0,0,0 //GC_DARKCROW#Dark Claw#
|
||||
4059,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Rune Knight (Trans)
|
||||
4060,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4060,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -2712,6 +2724,8 @@
|
||||
4060,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
|
||||
4060,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery#
|
||||
4060,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
|
||||
4060,5004,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH_WATER#Dragon Breath(Water)#
|
||||
4060,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Warlock (Trans)
|
||||
4061,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4061,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -2773,6 +2787,8 @@
|
||||
4061,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4061,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4061,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4061,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
4061,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Ranger (Trans)
|
||||
4062,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4062,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -2829,6 +2845,8 @@
|
||||
4062,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
||||
4062,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
|
||||
4062,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
|
||||
4062,5002,5,2234,5,0,0,0,0,0,0,0,0 //RA_UNLIMIT#Unlimit#
|
||||
4062,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Arch Bishop (Trans)
|
||||
4063,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4063,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -2890,6 +2908,8 @@
|
||||
4063,2054,10,68,1,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light#
|
||||
4063,2057,5,2052,1,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium#
|
||||
4063,2515,5,2044,1,2053,1,0,0,0,0,0,0 //AB_SECRAMENT#Secrament#
|
||||
4063,5011,5,2051,2,0,0,0,0,0,0,0,0 //AB_OFFERTORIUM#Offertorium#
|
||||
4063,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Mechanic (Trans)
|
||||
4064,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4064,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -2962,6 +2982,8 @@
|
||||
4064,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4064,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
4064,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4064,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4064,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Guillotine Cross (Trans)
|
||||
4065,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4065,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3010,6 +3032,8 @@
|
||||
4065,2035,5,2034,1,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk#
|
||||
4065,2036,5,136,10,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter#
|
||||
4065,2037,5,2036,1,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher#
|
||||
4065,5001,5,2023,5,0,0,0,0,0,0,0,0 //GC_DARKCROW#Dark Claw#
|
||||
4065,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Royal Guard (Regular)
|
||||
4066,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4066,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3062,6 +3086,8 @@
|
||||
4066,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4066,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
4066,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
|
||||
4066,5013,5,2311,5,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE#King's Grace#
|
||||
4066,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Sorcerer (Regular)
|
||||
4067,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4067,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3131,6 +3157,8 @@
|
||||
4067,2466,3,2458,3,0,0,0,0,0,0,0,0 //SO_WATER_INSIGNIA#Water Insignia#
|
||||
4067,2467,3,2459,3,0,0,0,0,0,0,0,0 //SO_WIND_INSIGNIA#Wind Insignia#
|
||||
4067,2468,3,2460,3,0,0,0,0,0,0,0,0 //SO_EARTH_INSIGNIA#Earth Insignia#
|
||||
4067,5008,5,2456,3,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield#
|
||||
4067,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Minstrel (Regular)
|
||||
4068,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4068,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3185,6 +3213,8 @@
|
||||
4068,2432,5,2427,1,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody Of Sink#
|
||||
4068,2433,5,2431,1,0,0,0,0,0,0,0,0 //WM_BEYOND_OF_WARCRY#Warcry Of Beyond#
|
||||
4068,2434,5,2429,1,2433,1,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice#
|
||||
4068,5007,5,2412,1,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#
|
||||
4068,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Wanderer (Regular)
|
||||
4069,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4069,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3239,6 +3269,8 @@
|
||||
4069,2432,5,2427,1,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody Of Sink#
|
||||
4069,2433,5,2431,1,0,0,0,0,0,0,0,0 //WM_BEYOND_OF_WARCRY#Warcry Of Beyond#
|
||||
4069,2434,5,2429,1,2433,1,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice#
|
||||
4069,5007,5,2412,1,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#
|
||||
4069,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Sura (Regular)
|
||||
4070,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4070,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3297,6 +3329,8 @@
|
||||
4070,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4070,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4070,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4070,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4070,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Genetic (Regular)
|
||||
4071,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4071,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3350,6 +3384,8 @@
|
||||
4071,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Shadow Chaser (Regular)
|
||||
4072,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4072,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3406,6 +3442,8 @@
|
||||
4072,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
|
||||
4072,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
|
||||
4072,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4072,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
4072,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Royal Guard (Trans)
|
||||
4073,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4073,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3462,6 +3500,8 @@
|
||||
4073,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4073,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
4073,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
|
||||
4073,5013,5,2311,5,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE#King's Grace#
|
||||
4073,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Sorcerer (Trans)
|
||||
4074,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4074,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3539,6 +3579,8 @@
|
||||
4074,2466,3,2458,3,0,0,0,0,0,0,0,0 //SO_WATER_INSIGNIA#Water Insignia#
|
||||
4074,2467,3,2459,3,0,0,0,0,0,0,0,0 //SO_WIND_INSIGNIA#Wind Insignia#
|
||||
4074,2468,3,2460,3,0,0,0,0,0,0,0,0 //SO_EARTH_INSIGNIA#Earth Insignia#
|
||||
4074,5008,5,2456,3,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield#
|
||||
4074,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Minstrel (Trans)
|
||||
4075,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4075,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3599,6 +3641,8 @@
|
||||
4075,2432,5,2427,1,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody Of Sink#
|
||||
4075,2433,5,2431,1,0,0,0,0,0,0,0,0 //WM_BEYOND_OF_WARCRY#Warcry Of Beyond#
|
||||
4075,2434,5,2429,1,2433,1,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice#
|
||||
4075,5007,5,2412,1,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#
|
||||
4075,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Wanderer (Trans)
|
||||
4076,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4076,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3659,6 +3703,8 @@
|
||||
4076,2432,5,2427,1,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody Of Sink#
|
||||
4076,2433,5,2431,1,0,0,0,0,0,0,0,0 //WM_BEYOND_OF_WARCRY#Warcry Of Beyond#
|
||||
4076,2434,5,2429,1,2433,1,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice#
|
||||
4076,5007,5,2412,1,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#
|
||||
4076,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Sura (Trans)
|
||||
4077,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4077,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3721,6 +3767,8 @@
|
||||
4077,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4077,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4077,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4077,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4077,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Genetic (Trans)
|
||||
4078,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4078,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3778,6 +3826,8 @@
|
||||
4078,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Shadow Chaser (Trans)
|
||||
4079,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4079,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3838,6 +3888,8 @@
|
||||
4079,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
|
||||
4079,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
|
||||
4079,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4079,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
4079,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Rune Knight (Dragon) (Regular)
|
||||
4080,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4080,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3875,6 +3927,8 @@
|
||||
4080,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
|
||||
4080,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery#
|
||||
4080,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
|
||||
4080,5004,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH_WATER#Dragon Breath(Water)#
|
||||
4080,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Rune Knight (Dragon) (Trans)
|
||||
4081,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4081,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3920,6 +3974,8 @@
|
||||
4081,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
|
||||
4081,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery#
|
||||
4081,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
|
||||
4081,5004,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH_WATER#Dragon Breath(Water)#
|
||||
4081,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Royal Guard (Gryphon) (Regular)
|
||||
4082,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4082,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -3972,6 +4028,8 @@
|
||||
4082,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4082,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
4082,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
|
||||
4082,5013,5,2311,5,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE#King's Grace#
|
||||
4082,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Royal Guard (Gryphon) (Trans)
|
||||
4083,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4083,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4028,6 +4086,8 @@
|
||||
4083,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4083,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
4083,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
|
||||
4083,5013,5,2311,5,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE#King's Grace#
|
||||
4083,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Ranger (Warg) (Regular)
|
||||
4084,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4084,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4080,6 +4140,8 @@
|
||||
4084,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
||||
4084,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
|
||||
4084,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
|
||||
4084,5002,5,2234,5,0,0,0,0,0,0,0,0 //RA_UNLIMIT#Unlimit#
|
||||
4084,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Ranger (Warg) (Trans)
|
||||
4085,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4085,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4136,6 +4198,8 @@
|
||||
4085,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
||||
4085,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
|
||||
4085,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
|
||||
4085,5002,5,2234,5,0,0,0,0,0,0,0,0 //RA_UNLIMIT#Unlimit#
|
||||
4085,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Mechanic (Mado) (Regular)
|
||||
4086,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4086,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4203,6 +4267,8 @@
|
||||
4086,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4086,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
4086,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4086,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4086,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Mechanic (Mado) (Trans)
|
||||
4087,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4087,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4275,6 +4341,8 @@
|
||||
4087,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4087,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
4087,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4087,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4087,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Rune Knight
|
||||
4096,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4096,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4313,6 +4381,8 @@
|
||||
4096,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
|
||||
4096,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery#
|
||||
4096,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
|
||||
4096,5004,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH_WATER#Dragon Breath(Water)#
|
||||
4096,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Warlock
|
||||
4097,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4097,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4369,6 +4439,8 @@
|
||||
4097,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4097,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4097,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4097,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
4097,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Ranger
|
||||
4098,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4098,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4422,6 +4494,8 @@
|
||||
4098,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
||||
4098,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
|
||||
4098,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
|
||||
4098,5002,5,2234,5,0,0,0,0,0,0,0,0 //RA_UNLIMIT#Unlimit#
|
||||
4098,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Arch Bishop
|
||||
4099,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4099,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4480,6 +4554,8 @@
|
||||
4099,2054,10,68,1,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light#
|
||||
4099,2057,5,2052,1,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium#
|
||||
4099,2515,5,2044,1,2053,1,0,0,0,0,0,0 //AB_SECRAMENT#Secrament#
|
||||
4099,5011,5,2051,2,0,0,0,0,0,0,0,0 //AB_OFFERTORIUM#Offertorium#
|
||||
4099,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Mechanic
|
||||
4100,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4100,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4548,6 +4624,8 @@
|
||||
4100,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4100,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
4100,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4100,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4100,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Guillotine Cross
|
||||
4101,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4101,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4592,6 +4670,8 @@
|
||||
4101,2035,5,2034,1,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk#
|
||||
4101,2036,5,136,10,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter#
|
||||
4101,2037,5,2036,1,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher#
|
||||
4101,5001,5,2023,5,0,0,0,0,0,0,0,0 //GC_DARKCROW#Dark Claw#
|
||||
4101,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Royal Guard
|
||||
4102,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4102,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4645,6 +4725,8 @@
|
||||
4102,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4102,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
4102,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
|
||||
4102,5013,5,2311,5,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE#King's Grace#
|
||||
4102,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Sorcerer
|
||||
4103,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4103,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4715,6 +4797,8 @@
|
||||
4103,2466,3,2458,3,0,0,0,0,0,0,0,0 //SO_WATER_INSIGNIA#Water Insignia#
|
||||
4103,2467,3,2459,3,0,0,0,0,0,0,0,0 //SO_WIND_INSIGNIA#Wind Insignia#
|
||||
4103,2468,3,2460,3,0,0,0,0,0,0,0,0 //SO_EARTH_INSIGNIA#Earth Insignia#
|
||||
4103,5008,5,2456,3,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield#
|
||||
4103,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Minstrel
|
||||
4104,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4104,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4770,6 +4854,8 @@
|
||||
4104,2432,5,2427,1,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody Of Sink#
|
||||
4104,2433,5,2431,1,0,0,0,0,0,0,0,0 //WM_BEYOND_OF_WARCRY#Warcry Of Beyond#
|
||||
4104,2434,5,2429,1,2433,1,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice#
|
||||
4104,5007,5,2412,1,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#
|
||||
4104,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Wanderer
|
||||
4105,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4105,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4825,6 +4911,8 @@
|
||||
4105,2432,5,2427,1,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody Of Sink#
|
||||
4105,2433,5,2431,1,0,0,0,0,0,0,0,0 //WM_BEYOND_OF_WARCRY#Warcry Of Beyond#
|
||||
4105,2434,5,2429,1,2433,1,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice#
|
||||
4105,5007,5,2412,1,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#
|
||||
4105,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Sura
|
||||
4106,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4106,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4884,6 +4972,8 @@
|
||||
4106,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4106,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4106,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4106,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4106,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Genetic
|
||||
4107,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4107,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4938,6 +5028,8 @@
|
||||
4107,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Shadow Chaser
|
||||
4108,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4108,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -4995,6 +5087,8 @@
|
||||
4108,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
|
||||
4108,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
|
||||
4108,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4108,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
4108,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Rune Knight (Dragon)
|
||||
4109,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4109,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -5033,6 +5127,8 @@
|
||||
4109,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
|
||||
4109,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery#
|
||||
4109,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
|
||||
4109,5004,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH_WATER#Dragon Breath(Water)#
|
||||
4109,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Royal Guard (Gryphon)
|
||||
4110,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4110,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -5086,6 +5182,8 @@
|
||||
4110,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4110,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
4110,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
|
||||
4110,5013,5,2311,5,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE#King's Grace#
|
||||
4110,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Ranger (Warg)
|
||||
4111,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4111,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -5139,6 +5237,8 @@
|
||||
4111,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
||||
4111,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
|
||||
4111,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
|
||||
4111,5002,5,2234,5,0,0,0,0,0,0,0,0 //RA_UNLIMIT#Unlimit#
|
||||
4111,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Mechanic (Mado)
|
||||
4112,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4112,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -5207,6 +5307,8 @@
|
||||
4112,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4112,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
4112,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4112,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4112,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Super Novice (Expanded)
|
||||
4190,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4190,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
|
@ -28,7 +28,7 @@
|
||||
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
|
||||
18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL
|
||||
21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
|
||||
25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
|
||||
25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
|
||||
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
|
||||
47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
|
||||
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
|
||||
@ -160,12 +160,14 @@
|
||||
3009,0x86, , 0, 3, 500,enemy, 0x018 //KO_HUUMARANKA
|
||||
3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI
|
||||
3010,0xfc, , 0, 1,1000,enemy, 0x020 //KO_MAKIBISHI
|
||||
5006,0x101, , 0, 3,2000,enemy, 0x018 //NC_MAGMA_ERUPTION
|
||||
5010,0xfe, , 0, 2, -1,enemy, 0x000 //SC_ESCAPE
|
||||
|
||||
8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
|
||||
8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
|
||||
8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
|
||||
8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
|
||||
8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH
|
||||
8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
|
||||
|
||||
8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
|
||||
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
|
||||
|
@ -338,6 +338,9 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
|
||||
case ELE_WATER:
|
||||
if(sc->data[SC_DELUGE]) ratio += enchant_eff[sc->data[SC_DELUGE]->val1-1];
|
||||
break;
|
||||
case ELE_GHOST:
|
||||
if(sc->data[SC_TELEKINESIS_INTENSE]) ratio += (sc->data[SC_TELEKINESIS_INTENSE]->val1*40)/100;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( target && target->type == BL_SKILL ) {
|
||||
@ -1074,6 +1077,12 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
|
||||
damage -= sc->data[SC_PAIN_KILLER]->val3;
|
||||
damage = max(1,damage);
|
||||
}
|
||||
if( sc->data[SC_DARKCROW] && ((flag&(BF_WEAPON|BF_SHORT))==(BF_WEAPON|BF_SHORT)) ) {
|
||||
DAMAGE_ADDRATE(30 * sc->data[SC_DARKCROW]->val1);
|
||||
}
|
||||
if( sc->data[SC_UNLIMIT] && (flag&(BF_WEAPON|BF_SHORT))==(BF_WEAPON|BF_LONG) ) {
|
||||
DAMAGE_ADDRATE(50 * sc->data[SC_UNLIMIT]->val1);
|
||||
}
|
||||
if((sce=sc->data[SC_MAGMA_FLOW]) && (rnd()%100 <= sce->val2) ){
|
||||
skill_castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,gettick(),0);
|
||||
}
|
||||
@ -2844,7 +2853,11 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
#endif
|
||||
}
|
||||
|
||||
switch( skill_id ) {
|
||||
switch( skill_id )
|
||||
{
|
||||
case GC_DARKCROW:
|
||||
skillratio += 100 * (skill_lv - 1);
|
||||
break;
|
||||
case SM_BASH:
|
||||
case MS_BASH:
|
||||
skillratio += 30*skill_lv;
|
||||
@ -3809,6 +3822,10 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, u
|
||||
TBL_HOM *hd = BL_CAST(BL_HOM,src);
|
||||
if (hd) ATK_ADD(wd.damage, wd.damage2, hd->homunculus.spiritball * 3);
|
||||
}
|
||||
if(sc->data[SC_FLASHCOMBO]) {
|
||||
ATK_ADD(wd.damage, wd.damage2, sc->data[SC_FLASHCOMBO]->val2);
|
||||
RE_ALLATK_ADD(wd, sc->data[SC_FLASHCOMBO]->val2);
|
||||
}
|
||||
}
|
||||
return wd;
|
||||
}
|
||||
@ -5393,6 +5410,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
|
||||
switch( skill_id )
|
||||
{
|
||||
case NC_MAGMA_ERUPTION:
|
||||
md.damage = 1200 + 400 * skill_lv;
|
||||
break;
|
||||
#ifdef RENEWAL
|
||||
case HT_LANDMINE:
|
||||
case MA_LANDMINE:
|
||||
@ -6432,6 +6452,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
|
||||
if( skill_get_inf2(su->group->skill_id)&INF2_TRAP ) { //Only a few skills can target traps...
|
||||
switch( battle_getcurrentskill(src) ) {
|
||||
case RK_DRAGONBREATH:// it can only hit traps in pvp/gvg maps
|
||||
case RK_DRAGONBREATH_WATER:
|
||||
if( !map[m].flag.pvp && !map[m].flag.gvg )
|
||||
break;
|
||||
case 0://you can hit them without skills
|
||||
|
@ -50,6 +50,7 @@ enum rune_list {
|
||||
ITEMID_THURISAZ,
|
||||
ITEMID_WYRD,
|
||||
ITEMID_HAGALAZ,
|
||||
ITEMID_LUX_ANIMA = 22540
|
||||
};
|
||||
|
||||
/**
|
||||
@ -196,7 +197,7 @@ struct item_data* itemdb_exists(int nameid);
|
||||
#define itemdb_traderight(n) (itemdb_search(n)->flag.trade_restriction)
|
||||
#define itemdb_viewid(n) (itemdb_search(n)->view_id)
|
||||
#define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip)
|
||||
#define itemdb_is_rune(n) (n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ)
|
||||
#define itemdb_is_rune(n) ((n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ) || n == ITEMID_LUX_ANIMA)
|
||||
#define itemdb_is_element(n) (n >= 990 && n <= 993)
|
||||
#define itemdb_is_spellbook(n) (n >= 6188 && n <= 6205)
|
||||
#define itemdb_is_poison(n) (n >= 12717 && n <= 12724)
|
||||
|
214
src/map/skill.c
214
src/map/skill.c
@ -337,7 +337,10 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
|
||||
int skill, hp;
|
||||
struct map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
struct map_session_data *tsd = BL_CAST(BL_PC, target);
|
||||
struct status_change* sc;
|
||||
struct status_change *sc, *tsc;
|
||||
|
||||
sc = status_get_sc(src);
|
||||
tsc = status_get_sc(target);
|
||||
|
||||
switch( skill_id ) {
|
||||
case BA_APPLEIDUN:
|
||||
@ -387,15 +390,17 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
|
||||
if( tsd && (skill = pc_skillheal2_bonus(tsd, skill_id)) )
|
||||
hp += hp*skill/100;
|
||||
|
||||
sc = status_get_sc(target);
|
||||
if( sc && sc->count ) {
|
||||
if( heal && sc->data[SC_CRITICALWOUND] ) // Critical Wound has no effect on offensive heal. [Inkfish]
|
||||
hp -= hp * sc->data[SC_CRITICALWOUND]->val2/100;
|
||||
if( heal && sc->data[SC_DEATHHURT] )
|
||||
if( sc && sc->data[SC_OFFERTORIUM] && (skill_id == AB_HIGHNESSHEAL || skill_id == AB_CHEAL ||
|
||||
skill_id == PR_SANCTUARY || skill_id == AL_HEAL) )
|
||||
hp += hp * sc->data[SC_OFFERTORIUM]->val2 / 100;
|
||||
if( tsc && tsc->count ) {
|
||||
if( heal && tsc->data[SC_CRITICALWOUND] ) //Critical Wound has no effect on offensive heal. [Inkfish]
|
||||
hp -= hp * tsc->data[SC_CRITICALWOUND]->val2 / 100;
|
||||
if( heal && tsc->data[SC_DEATHHURT] )
|
||||
hp -= hp * 20/100;
|
||||
if( sc->data[SC_INCHEALRATE] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN )
|
||||
hp += hp * sc->data[SC_INCHEALRATE]->val1/100; // Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish]
|
||||
if( sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2)
|
||||
if( tsc->data[SC_INCHEALRATE] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN )
|
||||
hp += hp * tsc->data[SC_INCHEALRATE]->val1 / 100; //Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish]
|
||||
if( tsc->data[SC_WATER_INSIGNIA] && tsc->data[SC_WATER_INSIGNIA]->val1 == 2)
|
||||
hp += hp / 10;
|
||||
}
|
||||
|
||||
@ -410,7 +415,6 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
|
||||
struct status_data *status = status_get_status_data(src);
|
||||
int min, max;
|
||||
|
||||
sc = status_get_sc(src);
|
||||
min = max = status_base_matk(status, status_get_lv(src));
|
||||
if( status->rhw.matk > 0 ){
|
||||
int wMatk, variance;
|
||||
@ -1249,6 +1253,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
|
||||
case RK_DRAGONBREATH:
|
||||
sc_start4(src,bl,SC_BURNING,5+5*skill_lv,skill_lv,1000,src->id,0,skill_get_time(skill_id,skill_lv));
|
||||
break;
|
||||
case RK_DRAGONBREATH_WATER:
|
||||
sc_start(src,bl,SC_FREEZING,15,skill_lv,skill_get_time(skill_id,skill_lv));
|
||||
break;
|
||||
case AB_ADORAMUS:
|
||||
if( tsc && !tsc->data[SC_DECREASEAGI] ) //Prevent duplicate agi-down effect.
|
||||
sc_start(src,bl, SC_ADORAMUS, skill_lv * 4 + (sd ? sd->status.job_level : 50) / 2, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
@ -1474,6 +1481,17 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
|
||||
case WL_HELLINFERNO:
|
||||
sc_start4(src,bl,SC_BURNING,55+5*skill_lv,skill_lv,1000,src->id,0,skill_get_time(skill_id,skill_lv));
|
||||
break;
|
||||
case NC_MAGMA_ERUPTION:
|
||||
sc_start4(src, bl, SC_BURNING, 10 * skill_lv, skill_lv, 1000, src->id, 0, skill_get_time2(skill_id, skill_lv));
|
||||
sc_start(src, bl, SC_STUN, 10 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
break;
|
||||
case GC_DARKCROW:
|
||||
sc_start(src,bl,SC_DARKCROW,10 * skill_lv,skill_lv,skill_get_time(skill_id,skill_lv));
|
||||
break;
|
||||
case GN_ILLUSIONDOPING:
|
||||
if( sc_start(src,bl,SC_ILLUSIONDOPING,10 * skill_lv,skill_lv,skill_get_time(skill_id, skill_lv)) ) //Custom rate
|
||||
sc_start(src,bl,SC_HALLUCINATION,100,skill_lv,skill_get_time(skill_id, skill_lv));
|
||||
break;
|
||||
}
|
||||
|
||||
if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai)
|
||||
@ -2709,6 +2727,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
||||
case EL_HURRICANE_ATK:
|
||||
case KO_BAKURETSU:
|
||||
case GN_CRAZYWEED_ATK:
|
||||
case NC_MAGMA_ERUPTION:
|
||||
dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,5);
|
||||
break;
|
||||
case GN_SLINGITEM_RANGEMELEEATK:
|
||||
@ -3437,7 +3456,29 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
|
||||
skill_blown(src,target,skill_get_blewcount(skl->skill_id, skl->skill_lv), -1, 0x0 );
|
||||
break;
|
||||
}
|
||||
skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
|
||||
break;
|
||||
}
|
||||
case SR_FLASHCOMBO_ATK_STEP1:
|
||||
case SR_FLASHCOMBO_ATK_STEP2:
|
||||
case SR_FLASHCOMBO_ATK_STEP3:
|
||||
case SR_FLASHCOMBO_ATK_STEP4:
|
||||
if( src->type == BL_PC ) {
|
||||
TBL_PC *sd = NULL;
|
||||
const enum e_skill combos[] = {SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW};
|
||||
if( (sd = BL_CAST(BL_PC,src)) ) {
|
||||
uint16 cid = combos[skl->skill_id - SR_FLASHCOMBO_ATK_STEP1];
|
||||
skill_castend_damage_id(src, target, cid, pc_checkskill(sd, cid), tick, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SC_ESCAPE:
|
||||
if( skl->type < 4 + skl->skill_lv ) {
|
||||
clif_skill_damage(src, src, tick, 0, 0, -30000, 1, skl->skill_id, skl->skill_lv, 5);
|
||||
skill_blown(src, src, 1, unit_getdir(src), 0);
|
||||
skill_addtimerskill(src, tick + 80, src->id, 0, 0, skl->skill_id, skl->skill_lv, skl->type + 1, 0);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
|
||||
break;
|
||||
@ -3713,6 +3754,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
case KO_JYUMONJIKIRI:
|
||||
case KO_SETSUDAN:
|
||||
case KO_KAIHOU:
|
||||
case GC_DARKCROW:
|
||||
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
|
||||
break;
|
||||
|
||||
@ -3946,6 +3988,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
case KO_HUUMARANKA:
|
||||
case KO_MUCHANAGE:
|
||||
case KO_BAKURETSU:
|
||||
case GN_ILLUSIONDOPING:
|
||||
if( flag&1 ) {//Recursive invocation
|
||||
// skill_area_temp[0] holds number of targets in area
|
||||
// skill_area_temp[1] holds the id of the original target
|
||||
@ -4281,6 +4324,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
/**
|
||||
* Rune Knight
|
||||
**/
|
||||
case RK_DRAGONBREATH_WATER:
|
||||
case RK_DRAGONBREATH: {
|
||||
struct status_change *tsc = NULL;
|
||||
if( (tsc = status_get_sc(bl)) && (tsc->data[SC_HIDING] )) {
|
||||
@ -5550,6 +5594,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case GN_CARTBOOST:
|
||||
case KO_MEIKYOUSISUI:
|
||||
case ALL_ODINS_POWER:
|
||||
case ALL_FULL_THROTTLE:
|
||||
case RA_UNLIMIT:
|
||||
case WL_TELEKINESIS_INTENSE:
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,
|
||||
sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
|
||||
break;
|
||||
@ -5938,6 +5985,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case CASH_BLESSING:
|
||||
case CASH_INCAGI:
|
||||
case CASH_ASSUMPTIO:
|
||||
case WM_FRIGG_SONG:
|
||||
if( sd == NULL || sd->status.party_id == 0 || (flag & 1) )
|
||||
clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
|
||||
else if( sd )
|
||||
@ -6683,6 +6731,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case SC_DUPLELIGHT: case SC_EXPIATIO: case SC_LAUDAAGNUS:
|
||||
case SC_LAUDARAMUS: case SC_GATLINGFEVER: case SC_INCREASING:
|
||||
case SC_ADJUSTMENT: case SC_MADNESSCANCEL:
|
||||
case SC_ANGEL_PROTECT: case SC_MONSTER_TRANSFORM: case SC_FULL_THROTTLE:
|
||||
case SC_REBOUND: case SC_TELEKINESIS_INTENSE:
|
||||
#ifdef RENEWAL
|
||||
case SC_EXTREMITYFIST2:
|
||||
#endif
|
||||
@ -7703,8 +7753,24 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case NPC_WIDESTUN:
|
||||
case NPC_SLOWCAST:
|
||||
case NPC_WIDEHELLDIGNITY:
|
||||
if (flag&1)
|
||||
sc_start2(src,bl,type,100,skill_lv,src->id,skill_get_time2(skill_id,skill_lv));
|
||||
case NPC_WIDEHEALTHFEAR:
|
||||
case NPC_WIDEBODYBURNNING:
|
||||
case NPC_WIDEFROSTMISTY:
|
||||
case NPC_WIDECOLD:
|
||||
case NPC_WIDE_DEEP_SLEEP:
|
||||
case NPC_WIDESIREN:
|
||||
if (flag&1){
|
||||
switch ( type ) {
|
||||
case SC_BURNING:
|
||||
sc_start4(src,bl,type,100,skill_lv,1000,src->id,0,skill_get_time2(skill_id,skill_lv));
|
||||
break;
|
||||
case SC_VOICEOFSIREN:
|
||||
sc_start2(src,bl,type,100,skill_lv,src->id,skill_get_time2(skill_id,skill_lv));
|
||||
break;
|
||||
default:
|
||||
sc_start2(src,bl,type,100,skill_lv,src->id,skill_get_time2(skill_id,skill_lv));
|
||||
}
|
||||
}
|
||||
else {
|
||||
skill_area_temp[2] = 0; //For SD_PREAMBLE
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
@ -7741,6 +7807,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
break;
|
||||
case NPC_TALK:
|
||||
case ALL_WEWISH:
|
||||
case ALL_CATCRY:
|
||||
case ALL_DREAM_SUMMERNIGHT:
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
break;
|
||||
case ALL_BUYING_STORE:
|
||||
@ -7844,6 +7912,60 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
break;
|
||||
|
||||
case RK_LUXANIMA:
|
||||
if( !sd->status.party_id || flag&1 ) {
|
||||
if( src == bl ) break;
|
||||
while( skill_area_temp[5] >= 0x10 ) {
|
||||
type = SC_NONE;
|
||||
i = 0;
|
||||
if( skill_area_temp[5]&0x10 ) {
|
||||
if( dstsd ) {
|
||||
i = (rnd()%100 < 50) ? 4 : ((rnd()%100 < 80) ? 3 : 2);
|
||||
clif_millenniumshield(dstsd,i);
|
||||
skill_area_temp[5] &= ~0x10;
|
||||
type = SC_MILLENNIUMSHIELD;
|
||||
}
|
||||
} else if( skill_area_temp[5]&0x20 ) {
|
||||
i = status_get_max_hp(bl) * 25 / 100;
|
||||
status_change_clear_buffs(bl,4);
|
||||
skill_area_temp[5] &= ~0x20;
|
||||
status_heal(bl,i,0,1);
|
||||
type = SC_REFRESH;
|
||||
} else if( skill_area_temp[5]&0x40 ) {
|
||||
skill_area_temp[5] &= ~0x40;
|
||||
type = SC_GIANTGROWTH;
|
||||
} else if( skill_area_temp[5]&0x80 ) {
|
||||
if( dstsd ) {
|
||||
i = sstatus->hp / 5;
|
||||
if( status_charge(bl,i,0) )
|
||||
type = SC_STONEHARDSKIN;
|
||||
skill_area_temp[5] &= ~0x80;
|
||||
}
|
||||
} else if( skill_area_temp[5]&0x100 ) {
|
||||
skill_area_temp[5] &= ~0x100;
|
||||
type = SC_VITALITYACTIVATION;
|
||||
} else if( skill_area_temp[5]&0x200 ) {
|
||||
skill_area_temp[5] &= ~0x200;
|
||||
type = SC_ABUNDANCE;
|
||||
}
|
||||
if( type > SC_NONE )
|
||||
clif_skill_nodamage(bl,bl,skill_id,skill_lv,
|
||||
sc_start4(src,bl,type,100,skill_lv,i,0,1,skill_get_time(skill_id,skill_lv)));
|
||||
} //end while
|
||||
} else if( sd ) {
|
||||
if( tsc && tsc->count ) {
|
||||
if( tsc->data[SC_MILLENNIUMSHIELD] ) skill_area_temp[5] |= 0x10;
|
||||
if( tsc->data[SC_REFRESH] ) skill_area_temp[5] |= 0x20;
|
||||
if( tsc->data[SC_GIANTGROWTH] ) skill_area_temp[5] |= 0x40;
|
||||
if( tsc->data[SC_STONEHARDSKIN] ) skill_area_temp[5] |= 0x80;
|
||||
if( tsc->data[SC_VITALITYACTIVATION] ) skill_area_temp[5] |= 0x100;
|
||||
if( tsc->data[SC_ABUNDANCE] ) skill_area_temp[5] |= 0x200;
|
||||
}
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
party_foreachsamemap(skill_area_sub,sd,skill_get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill_castend_nodamage_id);
|
||||
}
|
||||
break;
|
||||
|
||||
case RK_PHANTOMTHRUST:
|
||||
unit_setdir(src,map_calc_dir(src, bl->x, bl->y));
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
@ -8089,6 +8211,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case SC_HAWKEYES: case SC_GUILDAURA: case SC_PUSH_CART:
|
||||
case SC_PARTYFLEE: case SC_GT_REVITALIZE:
|
||||
case SC_RAISINGDRAGON: case SC_GT_ENERGYGAIN: case SC_GT_CHANGE:
|
||||
case SC_ANGEL_PROTECT: case SC_MONSTER_TRANSFORM:
|
||||
case SC_FULL_THROTTLE: case SC_REBOUND: case SC_TELEKINESIS_INTENSE:
|
||||
#ifdef RENEWAL
|
||||
case SC_EXTREMITYFIST2:
|
||||
#endif
|
||||
@ -8125,6 +8249,45 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
break;
|
||||
|
||||
case AB_OFFERTORIUM:{
|
||||
struct status_change *sc = status_get_sc(src);
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
|
||||
if( sc ) {
|
||||
int sc_toend[] = {SC_CURSE, SC_POISON, SC_HALLUCINATION, SC_CONFUSION, SC_BLEEDING, SC_BURNING, SC_FREEZING, SC_MANDRAGORA};
|
||||
for( i = 0; i < ARRAYLENGTH(sc_toend); i++) {
|
||||
status_change_end(bl, (sc_type)sc_toend[i], INVALID_TIMER);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case LG_KINGS_GRACE:
|
||||
if( flag&1 ) {
|
||||
int sc_toend[] = { SC_POISON, SC_BLIND, SC_FREEZE, SC_STONE, SC_STUN, SC_SLEEP, SC_BLEEDING, SC_CURSE,
|
||||
SC_CONFUSION, SC_HALLUCINATION, SC_SILENCE, SC_BURNING, SC_CRYSTALIZE, SC_FREEZING,
|
||||
SC_DEEPSLEEP, SC_FEAR, SC_MANDRAGORA};
|
||||
for( i = 0; i < ARRAYLENGTH(sc_toend); i++) {
|
||||
status_change_end(bl, (sc_type)sc_toend[i], INVALID_TIMER);
|
||||
}
|
||||
sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
} else {
|
||||
skill_area_temp[2] = 0;
|
||||
if( !map_flag_vs(src->m) && !map_flag_gvg(src->m) )
|
||||
flag |= BCT_GUILD;
|
||||
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_PC, src, skill_id, skill_lv, tick, flag|SD_PREAMBLE|BCT_PARTY|BCT_SELF|1, skill_castend_nodamage_id);
|
||||
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case SO_ELEMENTAL_SHIELD:
|
||||
if( !sd->ed ) break;
|
||||
elemental_delete(sd->ed,0);
|
||||
if( !sd->status.party_id || flag&1 )
|
||||
skill_unitsetting(src,MG_SAFETYWALL,skill_lv,bl->x,bl->y,0);
|
||||
else if( sd )
|
||||
party_foreachsamemap(skill_area_sub,sd,AREA_SIZE,src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill_castend_nodamage_id);
|
||||
break;
|
||||
|
||||
case WL_WHITEIMPRISON:
|
||||
if( (src == bl || battle_check_target(src, bl, BCT_ENEMY)>0) && !is_boss(bl) )// Should not work with bosses.
|
||||
{
|
||||
@ -8690,6 +8853,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id);
|
||||
}
|
||||
break;
|
||||
case SR_FLASHCOMBO:
|
||||
if( sd )
|
||||
sd->ud.attackabletime = sd->canuseitem_tick = sd->ud.canact_tick;
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,
|
||||
sc_start(src,src,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
|
||||
for( i = SR_FLASHCOMBO_ATK_STEP1; i <= SR_FLASHCOMBO_ATK_STEP4; i++ )
|
||||
skill_addtimerskill(src,tick + 500 * (i - SR_FLASHCOMBO_ATK_STEP1),bl->id,0,0,i,skill_lv,BF_WEAPON,flag|SD_LEVEL);
|
||||
break;
|
||||
|
||||
case WA_SYMPHONY_OF_LOVER:
|
||||
case MI_RUSH_WINDMILL:
|
||||
@ -9984,6 +10155,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
|
||||
case CR_CULTIVATION:
|
||||
case HW_GANBANTEIN:
|
||||
case LG_EARTHDRIVE:
|
||||
case SC_ESCAPE:
|
||||
break; //Effect is displayed on respective switch case.
|
||||
default:
|
||||
if(skill_get_inf(skill_id)&INF_SELF_SKILL)
|
||||
@ -10158,6 +10330,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
|
||||
case MH_POISON_MIST:
|
||||
case MH_STEINWAND:
|
||||
case MH_XENO_SLASHER:
|
||||
case NC_MAGMA_ERUPTION:
|
||||
flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete).
|
||||
case GS_GROUNDDRIFT: //Ammo should be deleted right away.
|
||||
skill_unitsetting(src,skill_id,skill_lv,x,y,0);
|
||||
@ -10423,6 +10596,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
|
||||
case NC_COLDSLOWER:
|
||||
case NC_ARMSCANNON:
|
||||
case RK_DRAGONBREATH:
|
||||
case RK_DRAGONBREATH_WATER:
|
||||
i = skill_get_splash(skill_id,skill_lv);
|
||||
map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),
|
||||
src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
|
||||
@ -10537,6 +10711,12 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
|
||||
skill_castend_nodamage_id(src,src,TF_HIDING,1,tick,0);
|
||||
break;
|
||||
|
||||
case SC_ESCAPE:
|
||||
clif_skill_nodamage(src,src,skill_id,-1,1);
|
||||
skill_unitsetting(src,HT_ANKLESNARE,skill_lv,x,y,2);
|
||||
skill_addtimerskill(src,tick,src->id,0,0,skill_id,skill_lv,0,0);
|
||||
break;
|
||||
|
||||
case LG_OVERBRAND:
|
||||
skill_overbrand(src, skill_id, skill_lv, x, y, tick, flag);
|
||||
break;
|
||||
@ -11001,6 +11181,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
|
||||
&& (src->type&battle_config.vs_traps_bctall))
|
||||
target = BCT_ALL;
|
||||
break;
|
||||
case HT_ANKLESNARE:
|
||||
if( flag&2 ) val3 = SC_ESCAPE;
|
||||
case HT_SHOCKWAVE:
|
||||
val1=skill_lv*15+10;
|
||||
case HT_SANDMAN:
|
||||
@ -11010,7 +11192,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
|
||||
case MA_SKIDTRAP:
|
||||
case HT_LANDMINE:
|
||||
case MA_LANDMINE:
|
||||
case HT_ANKLESNARE:
|
||||
case HT_FLASHER:
|
||||
case HT_FREEZINGTRAP:
|
||||
case MA_FREEZINGTRAP:
|
||||
@ -12056,6 +12237,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
||||
case UNT_FIREWALK:
|
||||
case UNT_ELECTRICWALK:
|
||||
case UNT_PSYCHIC_WAVE:
|
||||
case UNT_MAGMA_ERUPTION:
|
||||
skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
|
||||
break;
|
||||
|
||||
@ -13940,6 +14122,10 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
|
||||
req.sp += req.sp * sc->data[SC_UNLIMITEDHUMMINGVOICE]->val2 / 100;
|
||||
if( sc->data[SC_RECOGNIZEDSPELL] )
|
||||
req.sp += req.sp / 4;
|
||||
if( sc->data[SC_OFFERTORIUM])
|
||||
req.sp += req.sp * sc->data[SC_OFFERTORIUM]->val3 / 100;
|
||||
if( sc->data[SC_TELEKINESIS_INTENSE] && skill_get_ele(skill_id, skill_lv) == ELE_GHOST)
|
||||
req.sp -= req.sp * sc->data[SC_TELEKINESIS_INTENSE]->val2 / 100;
|
||||
}
|
||||
|
||||
req.zeny = skill_db[idx].require.zeny[skill_lv-1];
|
||||
@ -14312,6 +14498,8 @@ int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16
|
||||
VARCAST_REDUCTION(50);
|
||||
if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WATER))
|
||||
VARCAST_REDUCTION(30); //Reduces 30% Variable Cast Time of Water spells.
|
||||
if( sc->data[SC_TELEKINESIS_INTENSE] )
|
||||
VARCAST_REDUCTION(sc->data[SC_TELEKINESIS_INTENSE]->val2);
|
||||
// Fixed cast reduction bonuses
|
||||
if( sc->data[SC_SECRAMENT] )
|
||||
fixcast_r = max(fixcast_r, sc->data[SC_SECRAMENT]->val2);
|
||||
|
223
src/map/status.c
223
src/map/status.c
@ -549,6 +549,7 @@ void initChangeTables(void) {
|
||||
set_sc( RK_FIGHTINGSPIRIT , SC_FIGHTINGSPIRIT , SI_FIGHTINGSPIRIT , SCB_WATK|SCB_ASPD );
|
||||
set_sc( RK_ABUNDANCE , SC_ABUNDANCE , SI_ABUNDANCE , SCB_NONE );
|
||||
set_sc( RK_CRUSHSTRIKE , SC_CRUSHSTRIKE , SI_CRUSHSTRIKE , SCB_NONE );
|
||||
set_sc_with_vfx( RK_DRAGONBREATH_WATER , SC_FREEZING , SI_FROSTMISTY , SCB_ASPD|SCB_SPEED|SCB_DEF|SCB_DEF2 );
|
||||
/**
|
||||
* GC Guillotine Cross
|
||||
**/
|
||||
@ -558,6 +559,7 @@ void initChangeTables(void) {
|
||||
set_sc( GC_CLOAKINGEXCEED , SC_CLOAKINGEXCEED , SI_CLOAKINGEXCEED , SCB_SPEED );
|
||||
set_sc( GC_HALLUCINATIONWALK , SC_HALLUCINATIONWALK , SI_HALLUCINATIONWALK , SCB_FLEE );
|
||||
set_sc( GC_ROLLINGCUTTER , SC_ROLLINGCUTTER , SI_ROLLINGCUTTER , SCB_NONE );
|
||||
set_sc_with_vfx( GC_DARKCROW , SC_DARKCROW , SI_DARKCROW , SCB_NONE );
|
||||
/**
|
||||
* Arch Bishop
|
||||
**/
|
||||
@ -573,6 +575,7 @@ void initChangeTables(void) {
|
||||
set_sc( AB_EXPIATIO , SC_EXPIATIO , SI_EXPIATIO , SCB_ATK_ELE );
|
||||
set_sc( AB_DUPLELIGHT , SC_DUPLELIGHT , SI_DUPLELIGHT , SCB_NONE );
|
||||
set_sc( AB_SECRAMENT , SC_SECRAMENT , SI_SECRAMENT , SCB_NONE );
|
||||
set_sc( AB_OFFERTORIUM , SC_OFFERTORIUM , SI_OFFERTORIUM , SCB_NONE );
|
||||
/**
|
||||
* Warlock
|
||||
**/
|
||||
@ -581,6 +584,7 @@ void initChangeTables(void) {
|
||||
set_sc( WL_MARSHOFABYSS , SC_MARSHOFABYSS , SI_MARSHOFABYSS , SCB_SPEED|SCB_FLEE|SCB_DEF|SCB_MDEF );
|
||||
set_sc(WL_RECOGNIZEDSPELL , SC_RECOGNIZEDSPELL , SI_RECOGNIZEDSPELL , SCB_MATK);
|
||||
set_sc( WL_STASIS , SC_STASIS , SI_STASIS , SCB_NONE );
|
||||
set_sc( WL_TELEKINESIS_INTENSE , SC_TELEKINESIS_INTENSE , SI_TELEKINESIS_INTENSE , SCB_MATK );
|
||||
/**
|
||||
* Ranger
|
||||
**/
|
||||
@ -594,6 +598,7 @@ void initChangeTables(void) {
|
||||
add_sc( RA_VERDURETRAP , SC_ELEMENTALCHANGE );
|
||||
add_sc( RA_FIRINGTRAP , SC_BURNING );
|
||||
set_sc_with_vfx( RA_ICEBOUNDTRAP , SC_FREEZING , SI_FROSTMISTY , SCB_NONE );
|
||||
set_sc( RA_UNLIMIT , SC_UNLIMIT , SI_UNLIMIT , SCB_NONE );
|
||||
/**
|
||||
* Mechanic
|
||||
**/
|
||||
@ -618,6 +623,7 @@ void initChangeTables(void) {
|
||||
set_sc( LG_INSPIRATION , SC_INSPIRATION , SI_INSPIRATION , SCB_MAXHP|SCB_WATK|SCB_HIT|SCB_VIT|SCB_AGI|SCB_STR|SCB_DEX|SCB_INT|SCB_LUK);
|
||||
set_sc( LG_SHIELDSPELL , SC_SHIELDSPELL_DEF , SI_SHIELDSPELL_DEF , SCB_WATK );
|
||||
set_sc( LG_SHIELDSPELL , SC_SHIELDSPELL_REF , SI_SHIELDSPELL_REF , SCB_DEF );
|
||||
set_sc( LG_KINGS_GRACE , SC_KINGS_GRACE , SI_KINGS_GRACE , SCB_NONE );
|
||||
/**
|
||||
* Shadow Chaser
|
||||
**/
|
||||
@ -649,6 +655,7 @@ void initChangeTables(void) {
|
||||
set_sc( SR_GENTLETOUCH_ENERGYGAIN , SC_GT_ENERGYGAIN , SI_GENTLETOUCH_ENERGYGAIN , SCB_NONE );
|
||||
set_sc( SR_GENTLETOUCH_CHANGE , SC_GT_CHANGE , SI_GENTLETOUCH_CHANGE , SCB_ASPD|SCB_MDEF|SCB_MAXHP );
|
||||
set_sc( SR_GENTLETOUCH_REVITALIZE , SC_GT_REVITALIZE , SI_GENTLETOUCH_REVITALIZE , SCB_MAXHP|SCB_REGEN );
|
||||
add_sc( SR_FLASHCOMBO , SC_FLASHCOMBO );
|
||||
/**
|
||||
* Wanderer / Minstrel
|
||||
**/
|
||||
@ -670,6 +677,7 @@ void initChangeTables(void) {
|
||||
set_sc( WM_MELODYOFSINK , SC_MELODYOFSINK , SI_MELODYOFSINK , SCB_BATK|SCB_MATK );
|
||||
set_sc( WM_BEYOND_OF_WARCRY , SC_BEYONDOFWARCRY , SI_WARCRYOFBEYOND , SCB_BATK|SCB_MATK );
|
||||
set_sc( WM_UNLIMITED_HUMMING_VOICE , SC_UNLIMITEDHUMMINGVOICE , SI_UNLIMITEDHUMMINGVOICE , SCB_NONE );
|
||||
set_sc( WM_FRIGG_SONG , SC_FRIGG_SONG , SI_FRIGG_SONG , SCB_MAXHP );
|
||||
/**
|
||||
* Sorcerer
|
||||
**/
|
||||
@ -696,6 +704,7 @@ void initChangeTables(void) {
|
||||
set_sc( GN_FIRE_EXPANSION_SMOKE_POWDER , SC_SMOKEPOWDER , SI_FIRE_EXPANSION_SMOKE_POWDER, SCB_NONE );
|
||||
set_sc( GN_FIRE_EXPANSION_TEAR_GAS , SC_TEARGAS , SI_FIRE_EXPANSION_TEAR_GAS , SCB_NONE );
|
||||
set_sc( GN_MANDRAGORA , SC_MANDRAGORA , SI_MANDRAGORA , SCB_INT );
|
||||
set_sc_with_vfx( GN_ILLUSIONDOPING , SC_ILLUSIONDOPING , SI_ILLUSIONDOPING , SCB_HIT );
|
||||
|
||||
// Elemental Spirit summoner's 'side' status changes.
|
||||
set_sc( EL_CIRCLE_OF_FIRE , SC_CIRCLE_OF_FIRE_OPTION , SI_CIRCLE_OF_FIRE_OPTION , SCB_NONE );
|
||||
@ -740,6 +749,8 @@ void initChangeTables(void) {
|
||||
set_sc_with_vfx( OB_AKAITSUKI , SC_AKAITSUKI , SI_AKAITSUKI , SCB_NONE );
|
||||
set_sc( OB_OBOROGENSOU , SC_GENSOU , SI_GENSOU , SCB_NONE );
|
||||
|
||||
set_sc( ALL_FULL_THROTTLE , SC_FULL_THROTTLE , SI_FULL_THROTTLE , SCB_SPEED|SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK );
|
||||
|
||||
// Storing the target job rather than simply SC_SPIRIT simplifies code later on.
|
||||
SkillStatusChangeTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST,
|
||||
SkillStatusChangeTable[SL_MONK] = (sc_type)MAPID_MONK,
|
||||
@ -896,6 +907,8 @@ void initChangeTables(void) {
|
||||
StatusIconChangeTable[SC_CURSED_SOIL] = SI_CURSED_SOIL;
|
||||
StatusIconChangeTable[SC_UPHEAVAL] = SI_UPHEAVAL;
|
||||
StatusIconChangeTable[SC_PUSH_CART] = SI_ON_PUSH_CART;
|
||||
StatusIconChangeTable[SC_REBOUND] = SI_REBOUND;
|
||||
StatusIconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM;
|
||||
|
||||
//Other SC which are not necessarily associated to skills.
|
||||
StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
|
||||
@ -944,6 +957,7 @@ void initChangeTables(void) {
|
||||
StatusChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED;
|
||||
StatusChangeFlagTable[SC_ITEMSCRIPT] |= SCB_ALL;
|
||||
StatusChangeFlagTable[SC_SLOWDOWN] |= SCB_SPEED;
|
||||
StatusChangeFlagTable[SC_REBOUND] |= SCB_SPEED|SCB_REGEN;
|
||||
// Cash Items
|
||||
StatusChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR;
|
||||
StatusChangeFlagTable[SC_FOOD_AGI_CASH] = SCB_AGI;
|
||||
@ -1046,6 +1060,7 @@ void initChangeTables(void) {
|
||||
StatusChangeStateTable[SC_SATURDAYNIGHTFEVER] |= SCS_NOCAST;
|
||||
StatusChangeStateTable[SC_CURSEDCIRCLE_TARGET] |= SCS_NOCAST;
|
||||
StatusChangeStateTable[SC_SILENCE] |= SCS_NOCAST;
|
||||
StatusChangeStateTable[SC_KINGS_GRACE] |= SCS_NOCAST;
|
||||
|
||||
/* StatusChangeState (SCS_) NOCHAT (skills) */
|
||||
StatusChangeStateTable[SC_BERSERK] |= SCS_NOCHAT;
|
||||
@ -3512,7 +3527,7 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
|
||||
regen->flag = 0;
|
||||
|
||||
if (
|
||||
sc->data[SC_DANCING] || sc->data[SC_OBLIVIONCURSE] ||
|
||||
sc->data[SC_DANCING] || sc->data[SC_OBLIVIONCURSE] || sc->data[SC_REBOUND] ||
|
||||
#ifdef RENEWAL
|
||||
sc->data[SC_MAXIMIZEPOWER] ||
|
||||
#endif
|
||||
@ -4307,6 +4322,8 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang
|
||||
str -= sc->data[SC_STOMACHACHE]->val1;
|
||||
if(sc->data[SC_KYOUGAKU])
|
||||
str -= sc->data[SC_KYOUGAKU]->val2;
|
||||
if(sc->data[SC_FULL_THROTTLE])
|
||||
str += str * 20 / 100;
|
||||
|
||||
return (unsigned short)cap_value(str,0,USHRT_MAX);
|
||||
}
|
||||
@ -4360,6 +4377,8 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
|
||||
agi -= sc->data[SC_STOMACHACHE]->val1;
|
||||
if(sc->data[SC_KYOUGAKU])
|
||||
agi -= sc->data[SC_KYOUGAKU]->val2;
|
||||
if(sc->data[SC_FULL_THROTTLE])
|
||||
agi += agi * 20 / 100;
|
||||
|
||||
return (unsigned short)cap_value(agi,0,USHRT_MAX);
|
||||
}
|
||||
@ -4403,9 +4422,10 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang
|
||||
vit -= sc->data[SC_STOMACHACHE]->val1;
|
||||
if(sc->data[SC_KYOUGAKU])
|
||||
vit -= sc->data[SC_KYOUGAKU]->val2;
|
||||
|
||||
if(sc->data[SC_STRIPARMOR] && bl->type != BL_PC)
|
||||
vit -= vit * sc->data[SC_STRIPARMOR]->val2/100;
|
||||
if(sc->data[SC_FULL_THROTTLE])
|
||||
vit += vit * 20 / 100;
|
||||
|
||||
return (unsigned short)cap_value(vit,0,USHRT_MAX);
|
||||
}
|
||||
@ -4457,6 +4477,8 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang
|
||||
int_ -= sc->data[SC_STOMACHACHE]->val1;
|
||||
if(sc->data[SC_KYOUGAKU])
|
||||
int_ -= sc->data[SC_KYOUGAKU]->val2;
|
||||
if(sc->data[SC_FULL_THROTTLE])
|
||||
int_ += int_ * 20 / 100;
|
||||
|
||||
if(bl->type != BL_PC){
|
||||
if(sc->data[SC_STRIPHELM])
|
||||
@ -4520,6 +4542,8 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
|
||||
|
||||
if(sc->data[SC__STRIPACCESSORY] && bl->type != BL_PC)
|
||||
dex -= dex * sc->data[SC__STRIPACCESSORY]->val2 / 100;
|
||||
if(sc->data[SC_FULL_THROTTLE])
|
||||
dex += dex * 20 / 100;
|
||||
|
||||
return (unsigned short)cap_value(dex,0,USHRT_MAX);
|
||||
}
|
||||
@ -4568,6 +4592,8 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang
|
||||
luk -= luk * sc->data[SC__STRIPACCESSORY]->val2 / 100;
|
||||
if(sc->data[SC_BANANA_BOMB])
|
||||
luk -= luk * sc->data[SC_BANANA_BOMB]->val1 / 100;
|
||||
if(sc->data[SC_FULL_THROTTLE])
|
||||
luk += luk * 20 / 100;
|
||||
|
||||
return (unsigned short)cap_value(luk,0,USHRT_MAX);
|
||||
}
|
||||
@ -4597,7 +4623,7 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
|
||||
if(sc->data[SC_FULL_SWING_K])
|
||||
batk += sc->data[SC_FULL_SWING_K]->val1;
|
||||
if(sc->data[SC_ODINS_POWER])
|
||||
batk += 70;
|
||||
batk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1;
|
||||
if(sc->data[SC_ASH])
|
||||
batk -= batk * sc->data[SC_ASH]->val4 / 100;
|
||||
if(sc->data[SC_PYROCLASTIC])
|
||||
@ -4852,6 +4878,8 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
|
||||
hit -= hit * 20 / 100;
|
||||
if (sc->data[SC_ASH])
|
||||
hit -= (hit * sc->data[SC_ASH]->val2) / 100;
|
||||
if(sc->data[SC_ILLUSIONDOPING])
|
||||
hit -= hit * (5 + sc->data[SC_ILLUSIONDOPING]->val1) / 100; //Custom
|
||||
|
||||
return (short)cap_value(hit,1,SHRT_MAX);
|
||||
}
|
||||
@ -5142,7 +5170,7 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc,
|
||||
if(sc->data[SC_GT_CHANGE] && sc->data[SC_GT_CHANGE]->val4)
|
||||
mdef -= mdef * sc->data[SC_GT_CHANGE]->val4 / 100;
|
||||
if (sc->data[SC_ODINS_POWER])
|
||||
mdef -= 20 * sc->data[SC_ODINS_POWER]->val1;
|
||||
mdef -= 20;
|
||||
|
||||
return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX);
|
||||
}
|
||||
@ -5320,6 +5348,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
|
||||
val = max( val, sc->data[SC_SWINGDANCE]->val2 );
|
||||
if( sc->data[SC_WIND_STEP_OPTION] )
|
||||
val = max( val, sc->data[SC_WIND_STEP_OPTION]->val2 );
|
||||
if( sc->data[SC_FULL_THROTTLE] )
|
||||
val = max( val, 30 );
|
||||
|
||||
//FIXME: official items use a single bonus for this [ultramage]
|
||||
if( sc->data[SC_SPEEDUP0] ) // temporary item-based speedup
|
||||
@ -5348,6 +5378,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
|
||||
speed = max(speed, 200);
|
||||
if( sc->data[SC_WALKSPEED] && sc->data[SC_WALKSPEED]->val1 > 0 ) // ChangeSpeed
|
||||
speed = speed * 100 / sc->data[SC_WALKSPEED]->val1;
|
||||
if( sc->data[SC_REBOUND] )
|
||||
speed += max(speed, 100);
|
||||
}
|
||||
|
||||
return (short)cap_value(speed,10,USHRT_MAX);
|
||||
@ -5707,6 +5739,11 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang
|
||||
if(sc->data[SC_EQC])
|
||||
maxhp -= maxhp * sc->data[SC_EQC]->val4 / 100;
|
||||
|
||||
if (sc->data[SC_GOLDENE_FERSE])
|
||||
maxhp += maxhp * sc->data[SC_GOLDENE_FERSE]->val2 / 100;
|
||||
if(sc->data[SC_FRIGG_SONG])
|
||||
maxhp += maxhp * sc->data[SC_FRIGG_SONG]->val2 / 100;
|
||||
|
||||
return (unsigned int)cap_value(maxhp,1,UINT_MAX);
|
||||
}
|
||||
|
||||
@ -6755,7 +6792,11 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
return 0;
|
||||
break;
|
||||
case SC_MAGNIFICAT:
|
||||
if( sc->option&OPTION_MADOGEAR ) //Mado is immune to magnificat
|
||||
if( sc->data[SC_OFFERTORIUM] || sc->option&OPTION_MADOGEAR ) //Mado is immune to magnificat
|
||||
return 0;
|
||||
break;
|
||||
case SC_OFFERTORIUM:
|
||||
if(sc->data[SC_MAGNIFICAT])
|
||||
return 0;
|
||||
break;
|
||||
case SC_ONEHAND:
|
||||
@ -8827,6 +8868,38 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
if(status_get_element(bl) == ELE_WATER) // defense water type
|
||||
val4 = 50;
|
||||
break;
|
||||
case SC_FULL_THROTTLE:
|
||||
val2 = 6 - val1;
|
||||
tick_time = 1000;
|
||||
val4 = tick / tick_time;
|
||||
break;
|
||||
case SC_KINGS_GRACE:
|
||||
val2 = 3 + val1;
|
||||
tick_time = 1000;
|
||||
val4 = tick / tick_time;
|
||||
break;
|
||||
case SC_TELEKINESIS_INTENSE:
|
||||
val2 = 10 * val1; //sp consum / casttime reduc %
|
||||
val3 = 40 * val1; //magic dmg bonus
|
||||
break;
|
||||
case SC_OFFERTORIUM:
|
||||
val2 = 30 * val1; //heal power bonus
|
||||
val3 = 20 * val1; //sp cost inc
|
||||
break;
|
||||
case SC_FRIGG_SONG:
|
||||
val2 = 5 * val1; //maxhp bonus
|
||||
val3 = 1000 + 100 * val1; //healing
|
||||
tick_time = 10000;
|
||||
val4 = tick / tick_time;
|
||||
break;
|
||||
case SC_FLASHCOMBO:
|
||||
val2 = (20 * val1) + 20; //atk bonus
|
||||
break;
|
||||
case SC_MONSTER_TRANSFORM:
|
||||
if( !mobdb_checkid(val1) )
|
||||
val1 = 1002; //Default poring
|
||||
val_flag |= 1;
|
||||
break;
|
||||
default:
|
||||
if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
|
||||
{ //Status change with no calc, no icon, and no skill associated...?
|
||||
@ -9116,66 +9189,69 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
pet_sc_check(sd, type); //Skotlex: Pet Status Effect Healing
|
||||
|
||||
//1st thing to execute when loading status
|
||||
switch (type) {
|
||||
case SC_BERSERK:
|
||||
if (!(sce->val2)) { //don't heal if already set
|
||||
status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
|
||||
status_set_sp(bl, 0, 0); //Damage all SP
|
||||
}
|
||||
sce->val2 = 5 * status->max_hp / 100;
|
||||
switch (type) {
|
||||
case SC_FULL_THROTTLE:
|
||||
status_percent_heal(bl,100,0);
|
||||
break;
|
||||
case SC_BERSERK:
|
||||
if (!(sce->val2)) { //don't heal if already set
|
||||
status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
|
||||
status_set_sp(bl, 0, 0); //Damage all SP
|
||||
}
|
||||
sce->val2 = 5 * status->max_hp / 100;
|
||||
break;
|
||||
case SC_CHANGE:
|
||||
status_percent_heal(bl, 100, 100);
|
||||
break;
|
||||
case SC_RUN:
|
||||
{
|
||||
struct unit_data *ud = unit_bl2ud(bl);
|
||||
if( ud )
|
||||
ud->state.running = unit_run(bl);
|
||||
}
|
||||
break;
|
||||
case SC_BOSSMAPINFO:
|
||||
clif_bossmapinfo(sd->fd, map_id2boss(sce->val1), 0); // First Message
|
||||
break;
|
||||
case SC_MERC_HPUP:
|
||||
status_percent_heal(bl, 100, 0); // Recover Full HP
|
||||
break;
|
||||
case SC_MERC_SPUP:
|
||||
status_percent_heal(bl, 0, 100); // Recover Full SP
|
||||
break;
|
||||
case SC_WUGDASH:
|
||||
{
|
||||
struct unit_data *ud = unit_bl2ud(bl);
|
||||
if( ud )
|
||||
ud->state.running = unit_wugdash(bl, sd);
|
||||
}
|
||||
break;
|
||||
case SC_COMBO:
|
||||
switch(sce->val1){
|
||||
case TK_STORMKICK:
|
||||
clif_skill_nodamage(bl,bl,TK_READYSTORM,1,1);
|
||||
break;
|
||||
case SC_CHANGE:
|
||||
status_percent_heal(bl, 100, 100);
|
||||
case TK_DOWNKICK:
|
||||
clif_skill_nodamage(bl,bl,TK_READYDOWN,1,1);
|
||||
break;
|
||||
case SC_RUN:
|
||||
{
|
||||
struct unit_data *ud = unit_bl2ud(bl);
|
||||
if( ud )
|
||||
ud->state.running = unit_run(bl);
|
||||
}
|
||||
case TK_TURNKICK:
|
||||
clif_skill_nodamage(bl,bl,TK_READYTURN,1,1);
|
||||
break;
|
||||
case SC_BOSSMAPINFO:
|
||||
clif_bossmapinfo(sd->fd, map_id2boss(sce->val1), 0); // First Message
|
||||
case TK_COUNTER:
|
||||
clif_skill_nodamage(bl,bl,TK_READYCOUNTER,1,1);
|
||||
break;
|
||||
case SC_MERC_HPUP:
|
||||
status_percent_heal(bl, 100, 0); // Recover Full HP
|
||||
break;
|
||||
case SC_MERC_SPUP:
|
||||
status_percent_heal(bl, 0, 100); // Recover Full SP
|
||||
break;
|
||||
case SC_WUGDASH:
|
||||
{
|
||||
struct unit_data *ud = unit_bl2ud(bl);
|
||||
if( ud )
|
||||
ud->state.running = unit_wugdash(bl, sd);
|
||||
}
|
||||
break;
|
||||
case SC_COMBO:
|
||||
switch(sce->val1){
|
||||
case TK_STORMKICK:
|
||||
clif_skill_nodamage(bl,bl,TK_READYSTORM,1,1);
|
||||
break;
|
||||
case TK_DOWNKICK:
|
||||
clif_skill_nodamage(bl,bl,TK_READYDOWN,1,1);
|
||||
break;
|
||||
case TK_TURNKICK:
|
||||
clif_skill_nodamage(bl,bl,TK_READYTURN,1,1);
|
||||
break;
|
||||
case TK_COUNTER:
|
||||
clif_skill_nodamage(bl,bl,TK_READYCOUNTER,1,1);
|
||||
break;
|
||||
default: //rest just toogle inf to enable autotarget
|
||||
skill_combo_toogle_inf(bl,sce->val1,INF_SELF_SKILL);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SC_RAISINGDRAGON:
|
||||
sce->val2 = status->max_hp / 100;// Officially tested its 1%hp drain. [Jobbie]
|
||||
break;
|
||||
case SC_EQC:
|
||||
sc_start2(src, bl,SC_STUN,100,val1,bl->id,(1000*status_get_lv(src))/50+500*val1);
|
||||
status_change_end(bl,SC_TINDER_BREAKER2,INVALID_TIMER);
|
||||
default: //rest just toogle inf to enable autotarget
|
||||
skill_combo_toogle_inf(bl,sce->val1,INF_SELF_SKILL);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SC_RAISINGDRAGON:
|
||||
sce->val2 = status->max_hp / 100;// Officially tested its 1%hp drain. [Jobbie]
|
||||
break;
|
||||
case SC_EQC:
|
||||
sc_start2(src, bl,SC_STUN,100,val1,bl->id,(1000*status_get_lv(src))/50+500*val1);
|
||||
status_change_end(bl,SC_TINDER_BREAKER2,INVALID_TIMER);
|
||||
break;
|
||||
}
|
||||
|
||||
if( opt_flag&2 && sd && sd->touching_id )
|
||||
@ -9777,7 +9853,11 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
|
||||
case SC_INTRAVISION:
|
||||
calc_flag = SCB_ALL;/* required for overlapping */
|
||||
break;
|
||||
}
|
||||
|
||||
case SC_FULL_THROTTLE:
|
||||
sc_start(bl, bl, SC_REBOUND, 100, sce->val1, skill_get_time2(ALL_FULL_THROTTLE, sce->val1));
|
||||
break;
|
||||
}
|
||||
|
||||
opt_flag = 1;
|
||||
switch(type){
|
||||
@ -10831,6 +10911,27 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
case SC_FULL_THROTTLE:
|
||||
if( --(sce->val4) > 0 ) {
|
||||
status_percent_damage(bl, bl, sce->val2, sce->val2, false);
|
||||
sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
case SC_KINGS_GRACE:
|
||||
if( --(sce->val4) > 0 ) {
|
||||
status_percent_heal(bl, sce->val2, 0);
|
||||
sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
case SC_FRIGG_SONG:
|
||||
if( --(sce->val4) > 0 ) {
|
||||
status_heal(bl, sce->val3, 0, 0);
|
||||
sc_timer_next(10000 + tick, status_change_timer, bl->id, data);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// default for all non-handled control paths is to end the status
|
||||
|
@ -651,6 +651,18 @@ typedef enum sc_type {
|
||||
//Vellum Weapon reductions
|
||||
SC_DEFSET,
|
||||
SC_MDEFSET,
|
||||
SC_DARKCROW,
|
||||
SC_FULL_THROTTLE,
|
||||
SC_REBOUND,
|
||||
SC_UNLIMIT,
|
||||
SC_KINGS_GRACE,
|
||||
SC_TELEKINESIS_INTENSE,
|
||||
SC_OFFERTORIUM,
|
||||
SC_FRIGG_SONG,
|
||||
SC_MONSTER_TRANSFORM,
|
||||
SC_ANGEL_PROTECT,
|
||||
SC_ILLUSIONDOPING,
|
||||
SC_FLASHCOMBO,
|
||||
|
||||
#ifdef RENEWAL
|
||||
SC_EXTREMITYFIST2,
|
||||
@ -976,7 +988,7 @@ enum si_type {
|
||||
SI_INVINCIBLE = 311,
|
||||
SI_CASH_PLUSONLYJOBEXP = 312,
|
||||
SI_PARTYFLEE = 313,
|
||||
// SI_ANGEL_PROTECT = 314,
|
||||
SI_ANGEL_PROTECT = 314,
|
||||
SI_ENDURE_MDEF = 315,
|
||||
SI_ENCHANTBLADE = 316,
|
||||
SI_DEATHBOUND = 317,
|
||||
@ -1387,7 +1399,7 @@ enum si_type {
|
||||
SI_2013_VALENTINE1 = 731,
|
||||
SI_2013_VALENTINE2 = 732,
|
||||
SI_2013_VALENTINE3 = 733,
|
||||
// SI_ = 734,
|
||||
SI_ILLUSIONDOPING = 734,
|
||||
// SI_ = 735,
|
||||
SI_CHILL = 736,
|
||||
SI_BURNT = 737,
|
||||
|
Loading…
x
Reference in New Issue
Block a user