changed shell of blood into normal bullet. A_SHOTGUN is still around just in case/i didn't want to touch that.XD
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7985 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2648,7 +2648,7 @@
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// Bullets
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13200,Bullet,Bullet,10,1,,2,10,,,,0x01000000,7,2,32768,,1,,3,{},{},{}
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13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x01000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{}
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13202,Shell_of_Blood,Shell of Blood,10,30,,2,30,,,,0x01000000,7,2,32768,,1,,4,{ bonus2 bAddEff,Eff_Bleeding,50; },{},{}
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13202,Shell_of_Blood,Shell of Blood,10,30,,2,30,,,,0x01000000,7,2,32768,,1,,3,{ bonus2 bAddEff,Eff_Bleeding,50; },{},{}
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13203,Flare_Sphere,Flare Sphere,10,80,,5,50,,,,0x01000000,7,2,32768,,1,,5,{ bonus bAtkEle,Ele_Fire; },{},{}
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13204,Lightning_Sphere,Lightning Sphere,10,80,,5,50,,,,0x01000000,7,2,32768,,1,,5,{ bonus bAtkEle,Ele_Wind; },{},{}
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13205,Poison_Sphere,Poison Sphere,10,80,,5,50,,,,0x01000000,7,2,32768,,1,,5,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,50; },{},{}
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@ -882,7 +882,7 @@
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//===== Ninja ==============================
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//-- NJ_HUUMA // Unknown casting time. temp value (taken from jA)
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525,1000,0,0,0,0
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525,1000,1000,0,0,0
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//-- NJ_ZENYNAGE
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526,0,5000,0,0,0
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//-- NJ_TATAMIGAESHI
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@ -899,7 +899,7 @@
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532,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
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//-- NJ_KOUENKA
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534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0
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534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0
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//-- NJ_KAENSIN
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535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,0,0,20000,0,
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//-- NJ_BAKUENRYU
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@ -396,22 +396,22 @@
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//temp plugs
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500,0,0,2,0,0,1,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
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501,0,0,10,0,0,0,17:18:19:20:21,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
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502,0,0,10,0,0,0,17:18:19:20:21,3:4:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
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503,0,0,30,0,0,0,17:18:19:20:21,3:4:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
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502,0,0,10,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
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503,0,0,30,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
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504,0,0,10,0,0,0,17:18:19:20:21,0,0,none,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL
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505,0,0,15,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT
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506,0,0,10,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
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507,0,0,7,0,0,0,17:18:19:20:21,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET
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508,0,0,10,0,0,0,17:18:19:20:21,3:4:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER
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508,0,0,10,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER
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512,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING
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513,0,0,15:20:25:30:35,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM
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514,0,0,11:12:13:14:15,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT
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515,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,17,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER
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516,0,0,32:34:36:38:40:42:44:46:48:50,0,0,0,17,3,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO
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517,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,20,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER
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518,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,19,4,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
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519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,19,4,2:2:4:4:6:6:8:8:10:10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
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520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,19,4,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK
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518,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,19,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
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519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,19,3,2:2:4:4:6:6:8:8:10:10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
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520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,19,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK
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521,0,0,4:8:12:16:20:24:28:32:36:40,0,0,0,21,5,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
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523,0,0,2,0,0,0,99,6,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN
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524,0,0,30:25:20:15:10,0,0,0,99,7,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI
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@ -2882,13 +2882,8 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
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case W_REVOLVER:
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case W_RIFLE:
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case W_GATLING:
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if (sd->inventory_data[damage]->look != A_BULLET) {
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clif_arrow_fail(sd,0);
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return 0;
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}
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break;
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case W_SHOTGUN:
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if (sd->inventory_data[damage]->look != A_SHELL) {
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if (sd->inventory_data[damage]->look != A_BULLET) {
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clif_arrow_fail(sd,0);
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return 0;
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}
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