From 8ab031f707ffdcdaae2a75a28d7c5cc96d8e8276 Mon Sep 17 00:00:00 2001 From: aleos89 Date: Tue, 5 Jan 2016 11:17:40 -0500 Subject: [PATCH] Follow up to e4ab3be * Fixes #860 - Pre-renewal Kunai should only deal 100%+90 damage per hit. Thanks to @Playtester. --- src/map/battle.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/map/battle.c b/src/map/battle.c index 0d87c166a0..a13eceb789 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3621,9 +3621,11 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s case NJ_KIRIKAGE: skillratio += 100 * (skill_lv - 1); break; +#ifdef RENEWAL case NJ_KUNAI: skillratio += 200; break; +#endif case KN_CHARGEATK: { // +100% every 3 cells of distance but hard-limited to 500% unsigned int k = wd.miscflag / 3;