Fixed KvM announcements showing during WoE:SE (bugreport:4335).
Added missing Lighthalzen NPC (bugreport:4319). Fixed checkweights in Manuk & Splendide shops. Fixed some condition checks in Moscovia quests. Fixed some typos in Sealed Shrine and Manuk quests dialogues. Added missing global var check in Yggdrasil Dungeon Floor 2 puzzle. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14360 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
854db9c878
commit
8ae23f01e2
@ -100,7 +100,7 @@ OnReadyCheck:
|
||||
|
||||
if( .@Guillaume < 5 || .@Croix < 5 )
|
||||
{
|
||||
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
|
||||
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
|
||||
{
|
||||
announce "Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x696969;
|
||||
set $@KvM_Flood, gettimetick(2) + 15;
|
||||
|
@ -100,7 +100,7 @@ OnReadyCheck:
|
||||
|
||||
if( .@Guillaume < 5 || .@Croix < 5 )
|
||||
{
|
||||
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
|
||||
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
|
||||
{
|
||||
announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080;
|
||||
set $@KvM_Flood, gettimetick(2) + 15;
|
||||
|
@ -100,7 +100,7 @@ OnReadyCheck:
|
||||
|
||||
if( .@Guillaume < 5 || .@Croix < 5 )
|
||||
{
|
||||
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
|
||||
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
|
||||
{
|
||||
announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0;
|
||||
set $@KvM_Flood, gettimetick(2) + 15;
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= erKURITA, Au{R}oN (Translated by Alan), $ephiroth
|
||||
//===== Current Version: =====================================
|
||||
//= 1.9
|
||||
//= 2.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -39,6 +39,7 @@
|
||||
//= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
|
||||
//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]
|
||||
//= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard]
|
||||
//=============================================================
|
||||
|
||||
lighthalzen,198,285,5 script Jiwon#zen5 862,{
|
||||
@ -1630,6 +1631,22 @@ lhz_in03,186,29,7 script Bad Drunk#12 869,{
|
||||
close;
|
||||
}
|
||||
|
||||
lhz_in02,265,273,6 script Lab Staff#amano08 865,{
|
||||
mes "[Assam]";
|
||||
mes "This place is nice";
|
||||
mes "and usually pretty quiet.";
|
||||
mes "I like to come here after";
|
||||
mes "work, have a drink and just";
|
||||
mes "chat with the bartender.";
|
||||
next;
|
||||
mes "[Assam]";
|
||||
mes "The rum here is incredibly";
|
||||
mes "good too. It might even be";
|
||||
mes "the best in the world. I dunno";
|
||||
mes "why, but for some reason, its";
|
||||
mes "taste reminds me of teamwork~";
|
||||
close;
|
||||
}
|
||||
|
||||
lhz_in03,192,93,3 script City Girl#amano05 862,{
|
||||
mes "[Lanko]";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -14,6 +14,7 @@
|
||||
//= 1.1 Added setquest for instance cooldown. [L0ne_W0lf]
|
||||
//= 1.2 Fixed Torch#12 not being disabled. (bugreport:4044) [L0ne_w0lf]
|
||||
//= 1.3 Fixed cutins not being removed. (bugreport:4117) [L0ne_w0lf]
|
||||
//= 1.4 Fixed some typos. [Gepard]
|
||||
//============================================================
|
||||
|
||||
// Sealed Catacomb Entrance
|
||||
@ -43,7 +44,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
|
||||
mes "[Friar Patrick]";
|
||||
mes "The very place where the great Devil who once demolished this world is sleeping.";
|
||||
next;
|
||||
switch(select("Tell me more.:Stop talikng.")) {
|
||||
switch(select("Tell me more.:Stop talking.")) {
|
||||
case 1:
|
||||
cutin "ins_cata_pri_n",2;
|
||||
mes "[Friar Patrick]";
|
||||
@ -183,7 +184,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
|
||||
mes "And one more thing... In this cursed area, some skills, which are protected by outer physical power, are prohibited by the effect of the seal.";
|
||||
next;
|
||||
mes "[Friar Patrick]";
|
||||
mes "For example, the skills like^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave.";
|
||||
mes "For example, the skills like ^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave.";
|
||||
close2;
|
||||
cutin "",255;
|
||||
}
|
||||
@ -764,7 +765,7 @@ OnMyMobDead:
|
||||
if ('ins_baphomet == 0) {
|
||||
mes "The gravestone is trembling...";
|
||||
next;
|
||||
mes "By touching the gravestone, I hear a voice";
|
||||
mes "By touching the gravestone, I hear a voice.";
|
||||
next;
|
||||
specialeffect2 EF_CONE;
|
||||
mes "[Voice of the Gravestone]";
|
||||
@ -998,7 +999,7 @@ OnTouch:
|
||||
else if (('ins_baphomet == 3) && (getpartyleader(.@party_id,2) == getcharid(0))) {
|
||||
cutin "ins_cata_champ_n",2;
|
||||
mes "[Soul of Ancient Hero]";
|
||||
mes "Did you get 10^0000FFEssence of Fire^000000 and ^0000FFToken of Apostle^000000?";
|
||||
mes "Did you get 10 ^0000FFEssence of Fire^000000 and ^0000FFToken of Apostle^000000?";
|
||||
next;
|
||||
if ((countitem(6001) > 9) && (countitem(6002) > 0)) {
|
||||
delitem 6001,countitem(6001); //Essence_Of_Fire
|
||||
@ -1090,7 +1091,7 @@ OnTouch:
|
||||
}
|
||||
else {
|
||||
mes "[Soul of Ancient Hero]";
|
||||
mes "Where is your Token_of_Apostle? I said you should carry the Token_of_Apostle to pass this gate.";
|
||||
mes "Where is your Token of Apostle? I said you should carry the Token of Apostle to pass this gate.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
@ -2240,7 +2241,7 @@ OnMyMobDead:
|
||||
set 'ins_baphomet,7;
|
||||
setquest 3040;
|
||||
erasequest 3041;
|
||||
instance_announce 0, "Baphomet : No! Nonono!I get this insult again from these trivial bugs... No...",bc_map,"0xdb7093";
|
||||
instance_announce 0, "Baphomet : No! Nonono! I get this insult again from these trivial bugs... No...",bc_map,"0xdb7093";
|
||||
enablenpc instance_npcname("Soul of Ancient Hero#2F", instance_id());
|
||||
disablenpc instance_npcname("slave_down", instance_id());
|
||||
disablenpc instance_npcname("slave_left", instance_id());
|
||||
@ -2400,7 +2401,7 @@ OnTimer70000:
|
||||
disablenpc instance_npcname("Magical Seal#10", instance_id());
|
||||
break;
|
||||
case 2:
|
||||
instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 2o'clock is running out. Go to the direction of 2o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
|
||||
instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 2 o'clock is running out. Go to the direction of 2o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
|
||||
disablenpc instance_npcname("Magical Seal#0", instance_id());
|
||||
enablenpc instance_npcname("Magical Seal#2", instance_id());
|
||||
disablenpc instance_npcname("Magical Seal#4", instance_id());
|
||||
@ -2408,7 +2409,7 @@ OnTimer70000:
|
||||
disablenpc instance_npcname("Magical Seal#10", instance_id());
|
||||
break;
|
||||
case 3:
|
||||
instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 4o'clock is running out. Go to the direction of 4o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
|
||||
instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 4 o'clock is running out. Go to the direction of 4o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
|
||||
disablenpc instance_npcname("Magical Seal#0", instance_id());
|
||||
disablenpc instance_npcname("Magical Seal#2", instance_id());
|
||||
enablenpc instance_npcname("Magical Seal#4", instance_id());
|
||||
@ -2416,7 +2417,7 @@ OnTimer70000:
|
||||
disablenpc instance_npcname("Magical Seal#10", instance_id());
|
||||
break;
|
||||
case 4:
|
||||
instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 8o'clock is running out. Go to the direction of 8o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
|
||||
instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 8 o'clock is running out. Go to the direction of 8o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
|
||||
disablenpc instance_npcname("Magical Seal#0", instance_id());
|
||||
disablenpc instance_npcname("Magical Seal#2", instance_id());
|
||||
disablenpc instance_npcname("Magical Seal#4", instance_id());
|
||||
@ -2424,7 +2425,7 @@ OnTimer70000:
|
||||
disablenpc instance_npcname("Magical Seal#10", instance_id());
|
||||
break;
|
||||
case 5:
|
||||
instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 10o'clock is running out. Go to the direction of 10o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
|
||||
instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 10 o'clock is running out. Go to the direction of 10o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
|
||||
disablenpc instance_npcname("Magical Seal#0", instance_id());
|
||||
disablenpc instance_npcname("Magical Seal#2", instance_id());
|
||||
disablenpc instance_npcname("Magical Seal#4", instance_id());
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= eAthena dev team
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -11,12 +11,12 @@
|
||||
//= Manuk coin redemption NPC.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version
|
||||
//= 1.1 Fixed checkweight. [Gepard]
|
||||
//============================================================
|
||||
|
||||
man_in01,286,16,1 script Merchant of Manuk 454,{
|
||||
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
|
||||
set .@anrp_test,1201;
|
||||
if (anrp_test == 1) {
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "[Merchant of Manuk]";
|
||||
mes "It looks like you're carrying too many things.";
|
||||
mes "Why not put some of your items in storage and come back?";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= eAthena dev team
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -11,12 +11,12 @@
|
||||
//= Splendide coin redemption NPC.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version
|
||||
//= 1.1 Fixed checkweight. [Gepard]
|
||||
//============================================================
|
||||
|
||||
spl_in01,110,326,5 script Merchant of Splendide 439,{
|
||||
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
|
||||
set .@anrp_test,1201;
|
||||
if (anrp_test == 1) {
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "[Merchant of Splendide]";
|
||||
mes "It looks like you're carrying too many things.";
|
||||
mes "Why not put some of your items in storage and come back?";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.9
|
||||
//= 2.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -34,6 +34,9 @@
|
||||
//= 1.8 Added a missing " in the GM only NPC.
|
||||
//= 1.9 Added Monster Suppression, Bradium Collection, and
|
||||
//= Laphine Craftsman quests.
|
||||
//= 2.0 Added missing global var check in Yggdrasil Dungeon
|
||||
//= floor 2 puzzle. Fixed a typo. Commented out untranslated
|
||||
//= line. [Gepard]
|
||||
//============================================================
|
||||
|
||||
// Cat Hand Addition.
|
||||
@ -5075,12 +5078,12 @@ man_in01,378,276,3 script Manuk Engineer#ep13_2 453,{
|
||||
mes "Hello.";
|
||||
mes "This is where we refine stones.";
|
||||
next;
|
||||
switch(select("About colleting stones.:About the usage of stones.")) {
|
||||
switch(select("About collecting stones.:About the usage of stones.")) {
|
||||
case 1:
|
||||
mes "[Manuk Engineer]";
|
||||
mes "To prevent our bodies from becoming numb, we need Bradium.";
|
||||
mes "From the Bradium we can extract a special element that we need to survive.";
|
||||
mes "Ìá?ÌØÊâµ???¬²¢¾³£'Óá£";
|
||||
//mes "Ìá?ÌØÊâµ???¬²¢¾³£'Óá£";
|
||||
next;
|
||||
mes "[Manuk Engineer]";
|
||||
mes "The mining industry is primary here since our lives depend on it.";
|
||||
@ -10810,8 +10813,7 @@ OnTouch:
|
||||
}
|
||||
|
||||
nyd_dun02,139,274,0 script Strange Device#ep13_in 844,3,3,{
|
||||
//set go_to_2f,08_ep13nydun02_in;
|
||||
if (go_to_2f == 1) {
|
||||
if ($@08_ep13nydun02_in == 1) {
|
||||
mes "The device has already been activated.";
|
||||
mes "You must wait for the controls to reset.";
|
||||
close;
|
||||
@ -10822,13 +10824,12 @@ nyd_dun02,139,274,0 script Strange Device#ep13_in 844,3,3,{
|
||||
next;
|
||||
switch(select("Control.:Quit.")) {
|
||||
case 1:
|
||||
//set go_to_2f2,08_ep13nydun02_in;
|
||||
if (go_to_2f2 == 1) {
|
||||
if ($@08_ep13nydun02_in == 1) {
|
||||
mes "Seems to have been started.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
//set $@08_ep13nydun02_in,1; //Global Variable
|
||||
set $@08_ep13nydun02_in,1;
|
||||
set .@way_loot,rand(1,2);
|
||||
if (.@way_loot == 1) {
|
||||
donpcevent "ep13_warp_s1::OnDisable";
|
||||
@ -10858,14 +10859,10 @@ nyd_dun02,139,274,0 script Strange Device#ep13_in 844,3,3,{
|
||||
|
||||
OnTimer70000:
|
||||
donpcevent "ep13_nd2f_mng::Onreset";
|
||||
//set $@08_ep13nydun02_in,0; //Global Variable
|
||||
set $@08_ep13nydun02_in,0;
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
//set $@08_ep13nydun02_in,0; //Global Variable
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
specialeffect EF_LEVEL99_4;
|
||||
end;
|
||||
@ -12952,7 +12949,7 @@ nyd_dun02,1,1,0 script ep13_nd2f_mng 844,{
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
donpcevent "ep13_nd2f_mng::Onreset";
|
||||
//set $@08_ep13nydun02_in,0; //Global Variable
|
||||
set $@08_ep13nydun02_in,0;
|
||||
mes "Puzzle reset";
|
||||
close;
|
||||
case 2:
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Kisuka
|
||||
//===== Current Version: =====================================
|
||||
//= 1.7
|
||||
//= 1.8
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -19,6 +19,7 @@
|
||||
//= 1.5 Fixes to 'Koshei the Immortal' quest. [Kisuka]
|
||||
//= 1.6 Added 'tides' to Ibanoff & Fixed time check for Marozka. [Kisuka]
|
||||
//= 1.7 Fixes on donpcevents and fixed some left over aegis stuff. [Kisuka]
|
||||
//= 1.8 Fixed some condition checks. [Gepard]
|
||||
//============================================================
|
||||
|
||||
//============================================================================
|
||||
@ -4881,7 +4882,7 @@ OnTouch:
|
||||
mes "Stop by the whale island?";
|
||||
next;
|
||||
if(select("Go to Whale Island.:Stay put.") == 1) {
|
||||
if (getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707) {
|
||||
if (getequipid(EQI_ACC_L) == 2707 || getequipid(EQI_ACC_R) == 2707) {
|
||||
soundeffect "mos_gusli2.wav",0;
|
||||
mes "-Slowly, your hands are on the";
|
||||
mes "Gusli, and the playing starts...";
|
||||
@ -10036,7 +10037,7 @@ OnTouch:
|
||||
while(1) {
|
||||
if(select("Look for it.:I will try next time.") == 1) {
|
||||
set .@findout,rand(1,20);
|
||||
if (Class == THIEF || Class == THIEF_H || Class == ROGUE || Class == ROGUE_H || Class == ASSASSIN || Class == ASSASSIN_H) {
|
||||
if (BaseJob == Job_Thief) {
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Here it is.";
|
||||
mes "That was easy to find.";
|
||||
|
Loading…
x
Reference in New Issue
Block a user