parent
0aa5e93397
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8b53e58d4e
@ -561,6 +561,8 @@ Karma - The character's karma. Karma system is not fully functional, but
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Manner - The character's manner rating. Becomes negative if the player
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Manner - The character's manner rating. Becomes negative if the player
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utters words forbidden through the use of 'manner.txt' client-side
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utters words forbidden through the use of 'manner.txt' client-side
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file.
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file.
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Ap - Current amount of activity points.
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MaxAp - Maximum amount of activity points.
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While these behave as variables, do not always expect to just set them - it is
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While these behave as variables, do not always expect to just set them - it is
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not certain whether this will work for all of them. Whenever there is a command
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not certain whether this will work for all of them. Whenever there is a command
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@ -2429,7 +2431,7 @@ Some example parameters:
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StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
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StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
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JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
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JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
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BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk
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BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
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All of these also behave as variables, but don't expect to be able to just 'set'
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All of these also behave as variables, but don't expect to be able to just 'set'
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them - some will not work for various internal reasons.
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them - some will not work for various internal reasons.
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@ -4323,6 +4325,18 @@ character and produces no other output whatsoever.
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---------------------------------------
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---------------------------------------
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*healap <ap>{,<char_id>};
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This command will heal a set amount of AP on the invoking character.
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healap 10; // This will give 10 AP
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healap -10; // This will remove 10 AP
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This command just alters the activity points of the invoking
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character and produces no other output whatsoever.
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---------------------------------------
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*itemheal <hp>,<sp>{,<char_id>};
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*itemheal <hp>,<sp>{,<char_id>};
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This command heals relative amounts of HP and/or SP on the invoking character.
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This command heals relative amounts of HP and/or SP on the invoking character.
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@ -5956,6 +5956,20 @@ BUILDIN_FUNC(heal)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/*==========================================
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* Force Heal a player (ap)
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*------------------------------------------*/
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BUILDIN_FUNC(healap)
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{
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map_session_data* sd;
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if (!script_charid2sd(3, sd))
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return SCRIPT_CMD_FAILURE;
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status_heal(&sd->bl, 0, 0, script_getnum(st, 2), 1);
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return SCRIPT_CMD_SUCCESS;
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}
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/*==========================================
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/*==========================================
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* Heal a player by item (get vit bonus etc)
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* Heal a player by item (get vit bonus etc)
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*------------------------------------------*/
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*------------------------------------------*/
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@ -25771,6 +25785,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(cutin,"si"),
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BUILDIN_DEF(cutin,"si"),
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BUILDIN_DEF(viewpoint,"iiiii?"),
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BUILDIN_DEF(viewpoint,"iiiii?"),
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BUILDIN_DEF(heal,"ii?"),
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BUILDIN_DEF(heal,"ii?"),
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BUILDIN_DEF(healap,"i?"),
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BUILDIN_DEF(itemheal,"ii?"),
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BUILDIN_DEF(itemheal,"ii?"),
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BUILDIN_DEF(percentheal,"ii?"),
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BUILDIN_DEF(percentheal,"ii?"),
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BUILDIN_DEF(rand,"i?"),
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BUILDIN_DEF(rand,"i?"),
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