Fixed map-server crashing when monster was killed by a reflected Waterball or Earthquake and delay_battle_damage was set to no (bugreport:5245).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15526 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
gepard1984 2012-01-30 20:07:42 +00:00
parent 2545a9abb1
commit 8b772a0bab

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@ -2764,17 +2764,17 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
skl->x+range,skl->y+range,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick);
break;
case NPC_EARTHQUAKE:
if( skl->type > 1 )
skill_addtimerskill(src,tick+250,src->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
skill_area_temp[0] = map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, BCT_ENEMY, skill_area_sub_count);
skill_area_temp[1] = src->id;
skill_area_temp[2] = 0;
map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src, skl->skill_id, skl->skill_lv, tick, skl->flag, skill_castend_damage_id);
if( skl->type > 1 )
skill_addtimerskill(src,tick+250,src->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
break;
case WZ_WATERBALL:
if (!status_isdead(target))
skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
if (skl->type>1 && !status_isdead(target)) {
if (skl->type>1 && !status_isdead(target) && !status_isdead(src)) {
skill_addtimerskill(src,tick+125,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
} else {
struct status_change *sc = status_get_sc(src);
@ -3378,7 +3378,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
clif_skill_nodamage(src,bl,skillid,skilllv,1);
else if( skillid == LG_MOONSLASHER )
clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6);
//FIXME: Isn't EarthQuake a ground skill after all?
else if( skillid == NPC_EARTHQUAKE )
skill_addtimerskill(src,tick+250,src->id,0,0,skillid,skilllv,2,flag|BCT_ENEMY|SD_SPLASH|1);
skill_area_temp[0] = 0;
skill_area_temp[1] = bl->id;
skill_area_temp[2] = 0;
@ -3394,10 +3397,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
// recursive invocation of skill_castend_damage_id() with flag|1
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), (skillid == WL_CRIMSONROCK)?BL_CHAR|BL_SKILL:splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
//FIXME: Isn't EarthQuake a ground skill after all?
if( skillid == NPC_EARTHQUAKE )
skill_addtimerskill(src,tick+250,src->id,0,0,skillid,skilllv,2,flag|BCT_ENEMY|SD_SPLASH|1);
}
break;
@ -3538,7 +3537,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
}
break;
case WZ_WATERBALL:
skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
{
int range = skilllv / 2;
int maxlv = skill_get_max(skillid); // learnable level
@ -3572,6 +3570,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if( count > 1 ) // queue the remaining count - 1 timerskill Waterballs
skill_addtimerskill(src,tick+150,bl->id,0,0,skillid,skilllv,count-1,flag);
}
skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
break;
case PR_BENEDICTIO: