* Updated 2006 headgear quests to semi-official dialog.

* Various updates to the various guild Castle scripts.
- Added Guild Master Room protection. Further security so only the master of the current castle can enter the treasure room.
- Updated Guild Castle Flags  again. Updated remaining dialogs to official.
- Updated a couple announces for when the Emperium breaks. Both are now up to par with iRO.
- Moved nguild to the events folder and commented it out, as it was a kRO event that was used twice. Updated .confs to reflect this change.
* Added the first class skill resetter into Prontera. She resets players under base level 40 who are first or expanded class.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10669 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2007-06-04 01:11:21 +00:00
parent e1397576e6
commit 8bc79d319d
20 changed files with 2164 additions and 1213 deletions

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@ -1,5 +1,13 @@
Date Added
======
2007/06/03
* Rev. 10669 Updated 2006 headgear quests to semi-official dialog. [L0ne_W0lf]
* Various updates to the various guild Castle scripts. [L0ne_W0lf[
- Added Guild Master Room protection. Further security so only the master of the current castle can enter the treasure room.
- Updated Guild Castle Flags again. Updated remaining dialogs to official.
- Updated a couple announces for when the Emperium breaks. Both are now up to par with iRO.
- Moved nguild to the events folder and commented it out, as it was a kRO event that was used twice. Updated .confs to reflect this change.
* Added the first class skill resetter into Prontera. She resets players under base level 40 who are first or expanded class. [L0ne_W0lf[
2007/06/01
* Rev. 10666 Updated Knight Peco, Crusader Peco, and Falcon breeders to Aegis 10.3 standards. [L0ne_W0lf]
* Rev. 10664 Removed Ktullanux spawn, since the quest is implemented now. [L0ne_W0lf]

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@ -1,38 +1,38 @@
//===== eAthena Script =======================================
//= War of Emperium Dungeon Switch for NGuild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Switch that warps guild members to the guild dungeon
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//============================================================
// Castle 1 ===============================================
nguild_alde,212,181,0 script Switch#DunN01 111,{
callfunc "F_GldDunSw","nguild_alde","02",32,122;
close;
}
// Castle 2 ===============================================
nguild_gef,78,84,0 script Switch#DunN02 111,{
callfunc "F_GldDunSw","nguild_gef","04",39,258;
close;
}
// Castle 3 ===============================================
nguild_pay,101,25,0 script Switch#DunN03 111,{
callfunc "F_GldDunSw","nguild_pay","01",186,165;
close;
}
// Castle 4 ===============================================
nguild_prt,94,200,0 script Switch#DunN04 111,{
callfunc "F_GldDunSw","nguild_prt","03",28,251;
close;
}
//===== eAthena Script =======================================
//= War of Emperium Dungeon Switch for NGuild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Switch that warps guild members to the guild dungeon
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//============================================================
// Castle 1 ===============================================
nguild_alde,212,181,0 script Switch#DunN01 111,{
callfunc "F_GldDunSw","nguild_alde","02",32,122;
close;
}
// Castle 2 ===============================================
nguild_gef,78,84,0 script Switch#DunN02 111,{
callfunc "F_GldDunSw","nguild_gef","04",39,258;
close;
}
// Castle 3 ===============================================
nguild_pay,101,25,0 script Switch#DunN03 111,{
callfunc "F_GldDunSw","nguild_pay","01",186,165;
close;
}
// Castle 4 ===============================================
nguild_prt,94,200,0 script Switch#DunN04 111,{
callfunc "F_GldDunSw","nguild_prt","03",28,251;
close;
}

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@ -1,119 +1,119 @@
//===== eAthena Script =======================================
//= War of Emperium - NGuild Wars Events
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Event Triggers for NGuild Wars
//===== Additional Comments: =================================
// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//============================================================
// Castle 1 ================================================================
nguild_alde,0,0,0 script Agit_N01 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_alde",0,"::OnRecvCastleN01";
end;
OnRecvCastleN01:
RequestGuildInfo GetCastleData("nguild_alde",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_alde","N01",216,24;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_alde","N01";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_alde","N01";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_alde",GetCastleData("nguild_alde",1),6;
Monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_alde","N01";
end;
}
// Castle 2 ================================================================
nguild_gef,0,0,0 script Agit_N02 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_gef",0,"::OnRecvCastleN02";
end;
OnRecvCastleN02:
RequestGuildInfo GetCastleData("nguild_gef",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_gef","N02",198,182;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_gef","N02";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_gef","N02";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_gef",GetCastleData("nguild_gef",1),6;
Monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_gef","N02";
end;
}
// Castle 3 ================================================================
nguild_pay,0,0,0 script Agit_N03 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_pay",0,"::OnRecvCastleN03";
end;
OnRecvCastleN03:
RequestGuildInfo GetCastleData("nguild_pay",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_pay","N03",139,139;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_pay","N03";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_pay","N03";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_pay",GetCastleData("nguild_pay",1),6;
Monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_pay","N03";
end;
}
// Castle 4 ================================================================
nguild_prt,0,0,0 script Agit_N04 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_prt",0,"::OnRecvCastleN04";
end;
OnRecvCastleN04:
RequestGuildInfo GetCastleData("nguild_prt",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_prt","N04",197,197;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_prt","N04";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_prt","N04";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_prt",GetCastleData("nguild_prt",1),6;
Monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_prt","N04";
end;
}
//===== eAthena Script =======================================
//= War of Emperium - NGuild Wars Events
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Event Triggers for NGuild Wars
//===== Additional Comments: =================================
// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//============================================================
// Castle 1 ================================================================
nguild_alde,0,0,0 script Agit_N01 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_alde",0,"::OnRecvCastleN01";
end;
OnRecvCastleN01:
RequestGuildInfo GetCastleData("nguild_alde",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_alde","N01",216,24;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_alde","N01";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_alde","N01";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_alde",GetCastleData("nguild_alde",1),6;
Monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_alde","N01";
end;
}
// Castle 2 ================================================================
nguild_gef,0,0,0 script Agit_N02 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_gef",0,"::OnRecvCastleN02";
end;
OnRecvCastleN02:
RequestGuildInfo GetCastleData("nguild_gef",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_gef","N02",198,182;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_gef","N02";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_gef","N02";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_gef",GetCastleData("nguild_gef",1),6;
Monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_gef","N02";
end;
}
// Castle 3 ================================================================
nguild_pay,0,0,0 script Agit_N03 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_pay",0,"::OnRecvCastleN03";
end;
OnRecvCastleN03:
RequestGuildInfo GetCastleData("nguild_pay",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_pay","N03",139,139;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_pay","N03";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_pay","N03";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_pay",GetCastleData("nguild_pay",1),6;
Monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_pay","N03";
end;
}
// Castle 4 ================================================================
nguild_prt,0,0,0 script Agit_N04 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_prt",0,"::OnRecvCastleN04";
end;
OnRecvCastleN04:
RequestGuildInfo GetCastleData("nguild_prt",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_prt","N04",197,197;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_prt","N04";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_prt","N04";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_prt",GetCastleData("nguild_prt",1),6;
Monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_prt","N04";
end;
}

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@ -1,147 +1,147 @@
//===== eAthena Script =======================================
//= War of Emperium N Guild Flags
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= WoE flag scripts. Display guild emblems on flags.
//===== Additional Comments: =================================
// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
//============================================================
//============================================================================//
// Castle 1
//============================================================================//
n_castle,110,96,1 script NGuild Aldebaran#a1-1 722,{
callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
close;
OnRecvCastleN01:
FlagEmblem GetCastleData("nguild_alde",1);
end;
}
nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde 722,{
callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
close;
OnRecvCastleN01:
FlagEmblem GetCastleData("nguild_alde",1);
end;
}
// In Castle ============================================
nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 722
nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 722
nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 722
nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 722
nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 722
nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 722
nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 722
nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 722
nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 722
nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 722
nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 722
nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 722
nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 722
nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 722
//============================================================================//
// Castle 2
//============================================================================//
n_castle,110,109,3 script NGuild Geffen#g1-1 722,{
callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
close;
OnRecvCastleN02:
FlagEmblem GetCastleData("nguild_gef",1);
end;
}
nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef 722,{
callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
close;
OnRecvCastleN02:
FlagEmblem GetCastleData("nguild_gef",1);
end;
}
// In Castle =============================================
nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 722
nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 722
nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 722
nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 722
nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 722
nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 722
//============================================================================//
// Castle 3
//============================================================================//
n_castle,94,109,5 script NGuild Payon#f1-1 722,{
callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
close;
OnRecvCastleN03:
FlagEmblem GetCastleData("nguild_pay",1);
end;
}
nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay 722,{
callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
close;
OnRecvCastleN03:
FlagEmblem GetCastleData("nguild_pay",1);
end;
}
// In Castle ===============================================
nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 722
nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 722
nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 722
nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 722
nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 722
nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 722
//=============================================================================//
// Castle 4
//=============================================================================//
n_castle,94,96,7 script NGuild Prontera#p1-1 722,{
callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
close;
OnRecvCastleN04:
FlagEmblem GetCastleData("nguild_prt",1);
end;
}
nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt 722,{
callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
close;
OnRecvCastleN04:
FlagEmblem GetCastleData("nguild_prt",1);
end;
}
// In Castle =============================================
nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 722
nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 722
nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 722
nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 722
nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 722
nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 722
nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 722
nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 722
nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 722
//===== eAthena Script =======================================
//= War of Emperium N Guild Flags
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= WoE flag scripts. Display guild emblems on flags.
//===== Additional Comments: =================================
// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
//============================================================
//============================================================================//
// Castle 1
//============================================================================//
n_castle,110,96,1 script NGuild Aldebaran#a1-1 722,{
callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
close;
OnRecvCastleN01:
FlagEmblem GetCastleData("nguild_alde",1);
end;
}
nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde 722,{
callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
close;
OnRecvCastleN01:
FlagEmblem GetCastleData("nguild_alde",1);
end;
}
// In Castle ============================================
nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 722
nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 722
nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 722
nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 722
nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 722
nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 722
nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 722
nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 722
nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 722
nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 722
nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 722
nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 722
nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 722
nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 722
//============================================================================//
// Castle 2
//============================================================================//
n_castle,110,109,3 script NGuild Geffen#g1-1 722,{
callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
close;
OnRecvCastleN02:
FlagEmblem GetCastleData("nguild_gef",1);
end;
}
nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef 722,{
callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
close;
OnRecvCastleN02:
FlagEmblem GetCastleData("nguild_gef",1);
end;
}
// In Castle =============================================
nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 722
nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 722
nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 722
nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 722
nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 722
nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 722
//============================================================================//
// Castle 3
//============================================================================//
n_castle,94,109,5 script NGuild Payon#f1-1 722,{
callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
close;
OnRecvCastleN03:
FlagEmblem GetCastleData("nguild_pay",1);
end;
}
nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay 722,{
callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
close;
OnRecvCastleN03:
FlagEmblem GetCastleData("nguild_pay",1);
end;
}
// In Castle ===============================================
nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 722
nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 722
nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 722
nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 722
nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 722
nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 722
//=============================================================================//
// Castle 4
//=============================================================================//
n_castle,94,96,7 script NGuild Prontera#p1-1 722,{
callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
close;
OnRecvCastleN04:
FlagEmblem GetCastleData("nguild_prt",1);
end;
}
nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt 722,{
callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
close;
OnRecvCastleN04:
FlagEmblem GetCastleData("nguild_prt",1);
end;
}
// In Castle =============================================
nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 722
nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 722
nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 722
nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 722
nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 722
nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 722
nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 722
nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 722
nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 722

View File

@ -1,89 +1,89 @@
//===== eAthena Script =======================================
//= War of Emperium - nguild guardians script
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Re-spawns guardians on server start if they have been
//= purchased. Also announces when a guardian dies.
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//============================================================
//------------------------------------------------------------------------------
nguild_alde,216,24,0 script Guardian_N01 -1,{
OnAgitInit:
if (GetCastleData("nguild_alde",10) == 1) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
if (GetCastleData("nguild_alde",11) == 1) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
if (GetCastleData("nguild_alde",12) == 1) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
if (GetCastleData("nguild_alde",13) == 1) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
if (GetCastleData("nguild_alde",14) == 1) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
if (GetCastleData("nguild_alde",15) == 1) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
if (GetCastleData("nguild_alde",16) == 1) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
if (GetCastleData("nguild_alde",17) == 1) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_alde","A Guardian Has Fallen",17;
end;
}
//------------------------------------------------------------------------------
nguild_gef,198,182,0 script Guardian_N02 -1,{
OnAgitInit:
if (GetCastleData("nguild_gef",10) == 1) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
if (GetCastleData("nguild_gef",11) == 1) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
if (GetCastleData("nguild_gef",12) == 1) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
if (GetCastleData("nguild_gef",13) == 1) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
if (GetCastleData("nguild_gef",14) == 1) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
if (GetCastleData("nguild_gef",15) == 1) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
if (GetCastleData("nguild_gef",16) == 1) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
if (GetCastleData("nguild_gef",17) == 1) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_gef","A Guardian Has Fallen",17;
end;
}
//------------------------------------------------------------------------------
nguild_pay,139,139,0 script Guardian_N03 -1,{
OnAgitInit:
if (GetCastleData("nguild_pay",10) == 1) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
if (GetCastleData("nguild_pay",11) == 1) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
if (GetCastleData("nguild_pay",12) == 1) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
if (GetCastleData("nguild_pay",13) == 1) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
if (GetCastleData("nguild_pay",14) == 1) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
if (GetCastleData("nguild_pay",15) == 1) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
if (GetCastleData("nguild_pay",16) == 1) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
if (GetCastleData("nguild_pay",17) == 1) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_pay","A Guardian Has Fallen",17;
end;
}
//------------------------------------------------------------------------------
nguild_prt,197,197,0 script Guardian_N04 -1,{
OnAgitInit:
if (GetCastleData("nguild_prt",10) == 1) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
if (GetCastleData("nguild_prt",11) == 1) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
if (GetCastleData("nguild_prt",12) == 1) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
if (GetCastleData("nguild_prt",13) == 1) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
if (GetCastleData("nguild_prt",14) == 1) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
if (GetCastleData("nguild_prt",15) == 1) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
if (GetCastleData("nguild_prt",16) == 1) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
if (GetCastleData("nguild_prt",17) == 1) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_prt","A Guardian Has Fallen",17;
end;
}
//===== eAthena Script =======================================
//= War of Emperium - nguild guardians script
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Re-spawns guardians on server start if they have been
//= purchased. Also announces when a guardian dies.
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//============================================================
//------------------------------------------------------------------------------
nguild_alde,216,24,0 script Guardian_N01 -1,{
OnAgitInit:
if (GetCastleData("nguild_alde",10) == 1) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
if (GetCastleData("nguild_alde",11) == 1) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
if (GetCastleData("nguild_alde",12) == 1) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
if (GetCastleData("nguild_alde",13) == 1) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
if (GetCastleData("nguild_alde",14) == 1) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
if (GetCastleData("nguild_alde",15) == 1) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
if (GetCastleData("nguild_alde",16) == 1) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
if (GetCastleData("nguild_alde",17) == 1) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_alde","A Guardian Has Fallen",17;
end;
}
//------------------------------------------------------------------------------
nguild_gef,198,182,0 script Guardian_N02 -1,{
OnAgitInit:
if (GetCastleData("nguild_gef",10) == 1) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
if (GetCastleData("nguild_gef",11) == 1) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
if (GetCastleData("nguild_gef",12) == 1) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
if (GetCastleData("nguild_gef",13) == 1) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
if (GetCastleData("nguild_gef",14) == 1) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
if (GetCastleData("nguild_gef",15) == 1) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
if (GetCastleData("nguild_gef",16) == 1) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
if (GetCastleData("nguild_gef",17) == 1) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_gef","A Guardian Has Fallen",17;
end;
}
//------------------------------------------------------------------------------
nguild_pay,139,139,0 script Guardian_N03 -1,{
OnAgitInit:
if (GetCastleData("nguild_pay",10) == 1) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
if (GetCastleData("nguild_pay",11) == 1) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
if (GetCastleData("nguild_pay",12) == 1) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
if (GetCastleData("nguild_pay",13) == 1) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
if (GetCastleData("nguild_pay",14) == 1) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
if (GetCastleData("nguild_pay",15) == 1) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
if (GetCastleData("nguild_pay",16) == 1) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
if (GetCastleData("nguild_pay",17) == 1) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_pay","A Guardian Has Fallen",17;
end;
}
//------------------------------------------------------------------------------
nguild_prt,197,197,0 script Guardian_N04 -1,{
OnAgitInit:
if (GetCastleData("nguild_prt",10) == 1) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
if (GetCastleData("nguild_prt",11) == 1) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
if (GetCastleData("nguild_prt",12) == 1) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
if (GetCastleData("nguild_prt",13) == 1) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
if (GetCastleData("nguild_prt",14) == 1) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
if (GetCastleData("nguild_prt",15) == 1) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
if (GetCastleData("nguild_prt",16) == 1) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
if (GetCastleData("nguild_prt",17) == 1) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_prt","A Guardian Has Fallen",17;
end;
}

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@ -1,53 +1,53 @@
//===== eAthena Script =======================================
//= War of Emperium Kafras for N Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 5+
//===== Description: =========================================
//= Provides Kafra services for guild members of NGuild Castles.
//= Used in conjuction with function F_Kafra.
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.1 All N Guild Kafras teleport to Prontera only! [Lupus]
//============================================================
// Castle 1 ===============================================
nguild_alde,218,170,0 script Kafra Service#N01 117,{
callfunc "F_GKafra", "nguild_alde", "Prontera";
end;
OnRecvCastleN01:
if (GetCastleData("nguild_alde",9) < 1) disablenpc "Kafra Service#N01";
end;
}
// Castle 2 ===============================================
//nguild_gef,96,173,0 script Kafra Service#N02 117,{
nguild_gef,35,37,0 script Kafra Service#N02 117,{
callfunc "F_GKafra", "nguild_gef", "Prontera";
end;
OnRecvCastleN02:
if (GetCastleData("nguild_gef",9) < 1) disablenpc "Kafra Service#N02";
end;
}
// Castle 3 ===============================================
nguild_pay,128,58,3 script Kafra Service#N03 117,{
callfunc "F_GKafra", "nguild_pay", "Prontera";
end;
OnRecvCastleN03:
if (GetCastleData("nguild_pay",9) < 1) disablenpc "Kafra Service#N03";
end;
}
// Castle 4 ===============================================
nguild_prt,96,173,0 script Kafra Service#N04 117,{
callfunc "F_GKafra", "nguild_prt", "Prontera";
end;
OnRecvCastleN04:
if (GetCastleData("nguild_prt",9) < 1) disablenpc "Kafra Service#N04";
end;
}
//===== eAthena Script =======================================
//= War of Emperium Kafras for N Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 5+
//===== Description: =========================================
//= Provides Kafra services for guild members of NGuild Castles.
//= Used in conjuction with function F_Kafra.
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.1 All N Guild Kafras teleport to Prontera only! [Lupus]
//============================================================
// Castle 1 ===============================================
nguild_alde,218,170,0 script Kafra Service#N01 117,{
callfunc "F_GKafra", "nguild_alde", "Prontera";
end;
OnRecvCastleN01:
if (GetCastleData("nguild_alde",9) < 1) disablenpc "Kafra Service#N01";
end;
}
// Castle 2 ===============================================
//nguild_gef,96,173,0 script Kafra Service#N02 117,{
nguild_gef,35,37,0 script Kafra Service#N02 117,{
callfunc "F_GKafra", "nguild_gef", "Prontera";
end;
OnRecvCastleN02:
if (GetCastleData("nguild_gef",9) < 1) disablenpc "Kafra Service#N02";
end;
}
// Castle 3 ===============================================
nguild_pay,128,58,3 script Kafra Service#N03 117,{
callfunc "F_GKafra", "nguild_pay", "Prontera";
end;
OnRecvCastleN03:
if (GetCastleData("nguild_pay",9) < 1) disablenpc "Kafra Service#N03";
end;
}
// Castle 4 ===============================================
nguild_prt,96,173,0 script Kafra Service#N04 117,{
callfunc "F_GKafra", "nguild_prt", "Prontera";
end;
OnRecvCastleN04:
if (GetCastleData("nguild_prt",9) < 1) disablenpc "Kafra Service#N04";
end;
}

View File

@ -1,85 +1,85 @@
//===== eAthena Script =======================================
//= War of Emperium Managers for N Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//============================================================
// Castle 1 ==================================================================================
nguild_alde,218,175,0 script Frolo 55,{
if(callfunc("F_GldManager","Frolo","nguild_alde",119,223,"N01") == 0) close;
if(@GDnum==10) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
mes "[Frolo]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
// Castle 2 ==================================================================================
nguild_gef,40,48,5 script Leiber 55,{
if(callfunc("F_GldManager","Leiber","nguild_gef",155,112,"N02") == 0) close;
if(@GDnum==10) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
mes "[Leiber]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
// Castle 3 ==================================================================================
nguild_pay,120,58,4 script Dundar 55,{
if(callfunc("F_GldManager","Dundar","nguild_pay",290,7,"N03") == 0) close;
if(@GDnum==10) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
mes "[Dundar]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
// Castle 4 ==================================================================================
nguild_prt,112,181,0 script Thefton 55,{
if(callfunc("F_GldManager","Thefton","nguild_prt",15,209,"N04") == 0) close;
if(@GDnum==10) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
mes "[Thefton]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
//===== eAthena Script =======================================
//= War of Emperium Managers for N Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//============================================================
// Castle 1 ==================================================================================
nguild_alde,218,175,0 script Frolo 55,{
if(callfunc("F_GldManager","Frolo","nguild_alde",119,223,"N01") == 0) close;
if(@GDnum==10) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
mes "[Frolo]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
// Castle 2 ==================================================================================
nguild_gef,40,48,5 script Leiber 55,{
if(callfunc("F_GldManager","Leiber","nguild_gef",155,112,"N02") == 0) close;
if(@GDnum==10) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
mes "[Leiber]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
// Castle 3 ==================================================================================
nguild_pay,120,58,4 script Dundar 55,{
if(callfunc("F_GldManager","Dundar","nguild_pay",290,7,"N03") == 0) close;
if(@GDnum==10) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
mes "[Dundar]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
// Castle 4 ==================================================================================
nguild_prt,112,181,0 script Thefton 55,{
if(callfunc("F_GldManager","Thefton","nguild_prt",15,209,"N04") == 0) close;
if(@GDnum==10) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
mes "[Thefton]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}

View File

@ -1,117 +1,117 @@
//===== eAthena Script =======================================
//= War of Emperium Treasure Rooms for NGuild Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.2 Official treasure spawn [Lupus]
//============================================================
//<=============================== Castle 1 =================================>\\
// Treasure Spawn -----------------------
nguild_alde,1,1,1 script Treasure_N01 -1,{
OnRecvCastleN01:
end;
OnInit:
if($boxNumN01 == 0) end;
set $@bxN01, $boxNumN01;
callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
end;
OnDied:
mapannounce "nguild_alde","Treasure Chest Broken Open",17;
set $boxNumN01, $boxNumN01 -1;
if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch --------------------
nguild_alde,123,223,0 script Switch#TresN01 111,{
callfunc "F_GldTreasSw", "nguild_alde",218,176;
end;
}
//<================================ Castle 2 ================================>\\
// Treasure Spawn ----------------------------
nguild_gef,1,1,1 script Treasure_N02 -1,{
OnRecvCastleN02:
end;
OnInit:
if($boxNumN02 == 0) end;
set $@bxN02, $boxNumN02;
callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
end;
OnDied:
mapannounce "nguild_gef","Treasure Chest Broken Open",17;
set $boxNumN02, $boxNumN02 -1;
if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
nguild_gef,152,117,0 script Switch#TresN02 111,{
callfunc "F_GldTreasSw","nguild_gef",40,49;
end;
}
//<================================ Castle 3 ================================>\\
// Treasure Spawn ---------------------------
nguild_pay,1,1,0 script Treasure_N03 -1,{
OnRecvCastleN03:
end;
OnInit:
if($boxNumN03 == 0) end;
set $@bxN03, $boxNumN03;
callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
end;
OnDied:
mapannounce "nguild_pay","Treasure Chest Broken Open",17;
set $boxNumN03, $boxNumN03 -1;
if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ---------------------------------------------------
nguild_pay,295,8,0 script Switch#TresN03 111,{
callfunc "F_GldTreasSw", "nguild_pay",120,59;
end;
}
//<================================ Castle 4 ================================>\\
// Treasure Spawn -------------------------------
nguild_prt,1,1,0 script Treasure_N04 -1,{
OnRecvCastleN04:
end;
OnInit:
if($boxNumN04 == 0) end;
set $@bxN04, $boxNumN04;
callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
end;
OnDied:
mapannounce "nguild_prt","Treasure Chest Broken Open",17;
set $boxNumN04, $boxNumN04 -1;
if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
nguild_prt,15,209,0 script Switch#TresN04 111,{
callfunc "F_GldTreasSw", "nguild_prt",109,179;
end;
}
//===== eAthena Script =======================================
//= War of Emperium Treasure Rooms for NGuild Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.2 Official treasure spawn [Lupus]
//============================================================
//<=============================== Castle 1 =================================>\\
// Treasure Spawn -----------------------
nguild_alde,1,1,1 script Treasure_N01 -1,{
OnRecvCastleN01:
end;
OnInit:
if($boxNumN01 == 0) end;
set $@bxN01, $boxNumN01;
callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
end;
OnDied:
mapannounce "nguild_alde","Treasure Chest Broken Open",17;
set $boxNumN01, $boxNumN01 -1;
if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch --------------------
nguild_alde,123,223,0 script Switch#TresN01 111,{
callfunc "F_GldTreasSw", "nguild_alde",218,176;
end;
}
//<================================ Castle 2 ================================>\\
// Treasure Spawn ----------------------------
nguild_gef,1,1,1 script Treasure_N02 -1,{
OnRecvCastleN02:
end;
OnInit:
if($boxNumN02 == 0) end;
set $@bxN02, $boxNumN02;
callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
end;
OnDied:
mapannounce "nguild_gef","Treasure Chest Broken Open",17;
set $boxNumN02, $boxNumN02 -1;
if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
nguild_gef,152,117,0 script Switch#TresN02 111,{
callfunc "F_GldTreasSw","nguild_gef",40,49;
end;
}
//<================================ Castle 3 ================================>\\
// Treasure Spawn ---------------------------
nguild_pay,1,1,0 script Treasure_N03 -1,{
OnRecvCastleN03:
end;
OnInit:
if($boxNumN03 == 0) end;
set $@bxN03, $boxNumN03;
callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
end;
OnDied:
mapannounce "nguild_pay","Treasure Chest Broken Open",17;
set $boxNumN03, $boxNumN03 -1;
if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ---------------------------------------------------
nguild_pay,295,8,0 script Switch#TresN03 111,{
callfunc "F_GldTreasSw", "nguild_pay",120,59;
end;
}
//<================================ Castle 4 ================================>\\
// Treasure Spawn -------------------------------
nguild_prt,1,1,0 script Treasure_N04 -1,{
OnRecvCastleN04:
end;
OnInit:
if($boxNumN04 == 0) end;
set $@bxN04, $boxNumN04;
callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
end;
OnDied:
mapannounce "nguild_prt","Treasure Chest Broken Open",17;
set $boxNumN04, $boxNumN04 -1;
if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
nguild_prt,15,209,0 script Switch#TresN04 111,{
callfunc "F_GldTreasSw", "nguild_prt",109,179;
end;
}

View File

@ -1,111 +1,111 @@
//===== eAthena Script =======================================
//= Novice's Guild Castles War of Emperium Usher NPC
//===== By: ==================================================
//= Lupus
//===== Current Version: =====================================
//= 1.7
//===== Compatible With: =====================================
//= eAthena 1+ with eaclass(); RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Now you have access to 4 N Guild castles. They don't have
//= dungeons. And 2nd Classes can't seize these Castles.
//= These new castles need a new strategy. It would bring some
//= fun and live to your game.
//= NOTE: If your Guild Master is 2nd class, then he could
//= rule the Castles and gather Treasure Boxes after WoE
//= 1.1 Now 2nd classes can't enter NC place at all
//= 1.2 Restricted access of SG/SL. On warp clear some
//= unallowed buffs [Lupus]
//= 1.3 Restricted TK,High classes >=90 BaseLevel,
//= updated list of unallowed buffs [Lupus]
//= 1.4 Restricted it to 80 Base Level [Lupus]
//= 1.5 According to official info: 1 Treasure Chest per Castle
//= 1.6 Only 1st Class < 60 BaseLevel Players can participate
//= 1.7 Guilds with Emergency Call or with 9+ skill points
//= can't take part in NWoE. [Lupus]
//= TODO: The official entrance is in Izlude.
//============================================================
prontera,146,163,6 script Novice Castles 729,{
mes "[Cita]";
if(getcharid(2)!=0){
if(getgdskilllv(getcharid(2),10013)){
mes "I see... your guild has Emergency Call mastered.";
mes "You cannot enter the Novice Castle area.";
emotion e_hmm;
emotion e_wah,1;
close;
}
if(
getgdskilllv(getcharid(2),10000) +
getgdskilllv(getcharid(2),10001) +
getgdskilllv(getcharid(2),10002) +
getgdskilllv(getcharid(2),10003) +
getgdskilllv(getcharid(2),10004) +
getgdskilllv(getcharid(2),10005) +
getgdskilllv(getcharid(2),10006) +
getgdskilllv(getcharid(2),10007) +
getgdskilllv(getcharid(2),10008) +
getgdskilllv(getcharid(2),10009) +
getgdskilllv(getcharid(2),10010) +
getgdskilllv(getcharid(2),10011) +
getgdskilllv(getcharid(2),10012) +
getgdskilllv(getcharid(2),10013) +
getgdskilllv(getcharid(2),10014) > 9
){
mes "I see... your guild has Emergency Call mastered.";
mes "You cannot enter the Novice Castle area.";
emotion e_hmm;
emotion e_wah,1;
close;
}
} else {
mes "^FF0000You have to enter a guild to be able to hit Emperium!^000000";
}
mes "I'm a new usher of Novice Castles.";
next;
if( !(eaclass()&(EAJL_2|EAJL_UPPER)) && BaseLevel<60 )
menu "Warp me to Novice Castles",M_WARP,"Cancel",-;
mes "[Cita]";
mes "I'm sorry, you can't enter the sacred Novice Castles place.";
emotion e_sry;
close;
M_WARP:
//remove several unallowed buffs
sc_end SC_ASSUMPTIO;
sc_end SC_IMPOSITIO;
sc_end SC_SUFFRAGIUM;
sc_end SC_MAGNIFICAT;
sc_end SC_WEAPONPERFECTION;
sc_end SC_GOSPEL;
sc_end SC_BASILICA;
sc_end SC_MAGICPOWER;
sc_end SC_MARIONETTE;
sc_end SC_MARIONETTE2;
sc_end SC_DEVOTION;
sc_end SC_SACRIFICE;
sc_end SC_MAXOVERTHRUST;
sc_end SC_SPIRIT;
warp "n_castle",102,93+rand(14);
close;
}
n_castle,102,107,5 script Cita 729,{
mes "[Cita]";
mes "Hello, "+ strcharinfo(0) +". Can I help you?";
next;
menu "Warp me to Prontera!",-,"Cancel",LEnd;
warp "prontera",155,177+rand(5);
close;
LEnd:
mes "[Cita]";
mes "Ok.";
close;
}
//===== eAthena Script =======================================
//= Novice's Guild Castles War of Emperium Usher NPC
//===== By: ==================================================
//= Lupus
//===== Current Version: =====================================
//= 1.7
//===== Compatible With: =====================================
//= eAthena 1+ with eaclass(); RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Now you have access to 4 N Guild castles. They don't have
//= dungeons. And 2nd Classes can't seize these Castles.
//= These new castles need a new strategy. It would bring some
//= fun and live to your game.
//= NOTE: If your Guild Master is 2nd class, then he could
//= rule the Castles and gather Treasure Boxes after WoE
//= 1.1 Now 2nd classes can't enter NC place at all
//= 1.2 Restricted access of SG/SL. On warp clear some
//= unallowed buffs [Lupus]
//= 1.3 Restricted TK,High classes >=90 BaseLevel,
//= updated list of unallowed buffs [Lupus]
//= 1.4 Restricted it to 80 Base Level [Lupus]
//= 1.5 According to official info: 1 Treasure Chest per Castle
//= 1.6 Only 1st Class < 60 BaseLevel Players can participate
//= 1.7 Guilds with Emergency Call or with 9+ skill points
//= can't take part in NWoE. [Lupus]
//= TODO: The official entrance is in Izlude.
//============================================================
prontera,146,163,6 script Novice Castles 729,{
mes "[Cita]";
if(getcharid(2)!=0){
if(getgdskilllv(getcharid(2),10013)){
mes "I see... your guild has Emergency Call mastered.";
mes "You cannot enter the Novice Castle area.";
emotion e_hmm;
emotion e_wah,1;
close;
}
if(
getgdskilllv(getcharid(2),10000) +
getgdskilllv(getcharid(2),10001) +
getgdskilllv(getcharid(2),10002) +
getgdskilllv(getcharid(2),10003) +
getgdskilllv(getcharid(2),10004) +
getgdskilllv(getcharid(2),10005) +
getgdskilllv(getcharid(2),10006) +
getgdskilllv(getcharid(2),10007) +
getgdskilllv(getcharid(2),10008) +
getgdskilllv(getcharid(2),10009) +
getgdskilllv(getcharid(2),10010) +
getgdskilllv(getcharid(2),10011) +
getgdskilllv(getcharid(2),10012) +
getgdskilllv(getcharid(2),10013) +
getgdskilllv(getcharid(2),10014) > 9
){
mes "I see... your guild has Emergency Call mastered.";
mes "You cannot enter the Novice Castle area.";
emotion e_hmm;
emotion e_wah,1;
close;
}
} else {
mes "^FF0000You have to enter a guild to be able to hit Emperium!^000000";
}
mes "I'm a new usher of Novice Castles.";
next;
if( !(eaclass()&(EAJL_2|EAJL_UPPER)) && BaseLevel<60 )
menu "Warp me to Novice Castles",M_WARP,"Cancel",-;
mes "[Cita]";
mes "I'm sorry, you can't enter the sacred Novice Castles place.";
emotion e_sry;
close;
M_WARP:
//remove several unallowed buffs
sc_end SC_ASSUMPTIO;
sc_end SC_IMPOSITIO;
sc_end SC_SUFFRAGIUM;
sc_end SC_MAGNIFICAT;
sc_end SC_WEAPONPERFECTION;
sc_end SC_GOSPEL;
sc_end SC_BASILICA;
sc_end SC_MAGICPOWER;
sc_end SC_MARIONETTE;
sc_end SC_MARIONETTE2;
sc_end SC_DEVOTION;
sc_end SC_SACRIFICE;
sc_end SC_MAXOVERTHRUST;
sc_end SC_SPIRIT;
warp "n_castle",102,93+rand(14);
close;
}
n_castle,102,107,5 script Cita 729,{
mes "[Cita]";
mes "Hello, "+ strcharinfo(0) +". Can I help you?";
next;
menu "Warp me to Prontera!",-,"Cancel",LEnd;
warp "prontera",155,177+rand(5);
close;
LEnd:
mes "[Cita]";
mes "Ok.";
close;
}

View File

@ -40,6 +40,13 @@ aldeg_cas01,123,223,0 script Switch#TresA01 111,{
end;
}
// Treasure Room Protection ------------------------------------------------
aldeg_cas01,118,223,0 script ban_warp#11 -1,8,8,{
OnTouch:
callfunc "F_TreasProtect", "aldeg_cas01", "aldebaran",143,112;
end;
}
//<================================ Castle 2 ================================>\\
// Treasure Spawn ----------------------------
@ -63,6 +70,15 @@ OnDied:
// Treasure Room Switch ----------------------
aldeg_cas02,139,235,0 script Switch#TresA02 111,{
callfunc "F_GldTreasSw", "aldeg_cas02",78,75;
end;
}
// Treasure Room Protection ------------------------------------------------
aldeg_cas02,135,230,0 script ban_warp#12 -1,8,8,{
OnTouch:
callfunc "F_TreasProtect", "aldeg_cas02", "aldebaran",143,112;
end;
}
//<================================ Castle 3 ================================>\\
@ -88,6 +104,14 @@ OnDied:
// Treasure Room Switch -----------------------
aldeg_cas03,229,267,0 script Switch#TresA03 111,{
callfunc "F_GldTreasSw", "aldeg_cas03",110,119;
end;
}
// Treasure Room Protection ------------------------------------------------
aldeg_cas03,225,269,0 script ban_warp#13 -1,8,8,{
OnTouch:
callfunc "F_TreasProtect", "aldeg_cas03", "aldebaran",143,112;
end;
}
//<================================ Castle 4 ================================>\\
@ -113,6 +137,14 @@ OnDied:
// Treasure Room Switch -------------------------
aldeg_cas04,83,17,0 script Switch#TresA04 111,{
callfunc "F_GldTreasSw", "aldeg_cas04",67,117;
end;
}
// Treasure Room Protection ------------------------------------------------
aldeg_cas04,84,13,0 script ban_warp#14 -1,8,8,{
OnTouch:
callfunc "F_TreasProtect", "aldeg_cas04", "aldebaran",143,112;
end;
}
//<================================ Castle 5 ================================>\\
@ -138,4 +170,13 @@ OnDied:
// Treasure Room Switch ---------------------------------
aldeg_cas05,64,8,0 script Switch#TresA05 111,{
callfunc "F_GldTreasSw", "aldeg_cas05",51,179;
end;
}
// Treasure Room Protection ------------------------------------------------
aldeg_cas05,62,12,0 script ban_warp#15 -1,8,8,{
OnTouch:
callfunc "F_TreasProtect", "aldeg_cas05", "aldebaran",143,112;
end;
}

View File

@ -40,6 +40,12 @@ gefg_cas01,152,117,0 script Switch#TresG01 111,{
end;
}
// Treasure Room Protection ------------------------------------------------
gefg_cas01,154,112,0 script ban_warp#16 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "gefg_cas01", "geffen",120,38;
end;
}
//<================================ Castle 2 ================================>\\
@ -66,6 +72,12 @@ gefg_cas02,145,115,0 script Switch#TresG02 111,{
callfunc "F_GldTreasSw", "gefg_cas02",12,67;
}
// Treasure Room Protection ------------------------------------------------
gefg_cas02,140,116,0 script ban_warp#17 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "gefg_cas02", "geffen",120,38;
end;
}
//<================================= Castle 3 ===============================>\\
@ -93,6 +105,12 @@ gefg_cas03,275,289,0 script Switch#TresG03 111,{
end;
}
// Treasure Room Protection ------------------------------------------------
gefg_cas03,271,290,0 script ban_warp#18 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "gefg_cas03", "geffen",120,38;
end;
}
//<=============================== Castle 4 ================================>\\
@ -120,6 +138,12 @@ gefg_cas04,117,123,0 script Switch#TresG04 111,{
end;
}
// Treasure Room Protection ------------------------------------------------
gefg_cas04,116,119,0 script ban_warp#19 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "gefg_cas04", "geffen",120,38;
end;
}
//<================================ Castle 5 ================================>\\
@ -146,3 +170,10 @@ gefg_cas05,149,107,0 script Switch#TresG05 111,{
callfunc "F_GldTreasSw", "gefg_cas05",70,53;
close;
}
// Treasure Room Protection ------------------------------------------------
gefg_cas05,144,110,0 script ban_warp#20 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "gefg_cas05", "geffen",120,38;
end;
}

View File

@ -4,7 +4,7 @@
//= jAthena - kalen (1.0)
//= 1.1 by Akaru, ho|yAnge|X, and Valaris
//===== Current Version: =====================================
//= 1.3a
//= 1.4
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@ -26,6 +26,7 @@
//= v1.2a: Added OnAgitEnd function.[kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.3a fixed Defence / Economy underflow [Lupus] thanks2 kyoki
//= 1.4 updated a couple mapannounces in OnAgitBreak. [L0ne_W0lf]
//============================================================
@ -138,8 +139,8 @@ function script F_AgitBreak {
SetCastleData getarg(0),3, @Defence;
SetCastleData getarg(0),1, @GID;
MapAnnounce getarg(0),"The emperium has been destroyed.",17;
Announce "Guild Base [" + GetCastleName(getarg(0)) + "] has been taken by the [" + GetGuildName(@GID) + "] guild.",0;
MapAnnounce getarg(0),"The emperium has been destroyed.",bc_map,0x00CCFF;
Announce "The [" + GetCastleName(getarg(0)) + "] castle has been conquered by the [" + GetGuildName(@GID) + "] guild.",bc_map;
GetCastleData getarg(0),0,"::OnRecvCastle"+getarg(1);
disablenpc "Kafra Service#"+getarg(1);

View File

@ -4,7 +4,7 @@
//= jAthena - kalen (1.0)
//= 1.1 by Akaru, ho|yAnge|X, and Valaris
//===== Current Version: =====================================
//= 1.4
//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@ -23,6 +23,7 @@
//= v1.3: Can now only flag in from outside the castle [Kayla]
//= v1.3a: Implemented k3dt's exploit fix [Vicious]
//= v1.4: By default town flags are set to no longer show text. [L0ne_W0lf]
//= v1.5: Updated remaining dialog to iRO standards. [L0ne_W0lf]
//============================================================
function script F_Flags {
@ -32,11 +33,17 @@ function script F_Flags {
set @GID, GetCastleData(getarg(1),1);
if (@GID != 0) goto L_Startg;
mes "[ Edict of the Divine Rune Midgard Kingdom of ]";
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of " + getarg(0) + ", this guild base has not been taken by any guild yet";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. In order to take this guild base, you must defeat all the guardians that are protecting the guild base and eliminate the Emperium.";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
return;
L_Startg:
if ((getcharid(2) == @GID) && (getarg(4) == 1)) goto L_Startg2;
@ -45,18 +52,18 @@ L_Startg:
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "private possession of ^ff0000" + GetGuildName(@GID) + "^000000 Guild.";
mes "the private possession of ^ff0000" + GetGuildName(@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(@GID) + "^000000 Guild is";
mes "^0000FF" + GetGuildMaster(@GID) + "^000000";
mes "^FF0000" + GetGuildMaster(@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
return;
L_Startg2:
mes "[ Ringing Voice ]";
mes "Brave one... would you return to your honorable be?";
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
menu "Return.",M_Enter,"Cancel.",-;
menu "Return to the guild castle.",M_Enter,"Quit.",-;
return;
M_Enter:

View File

@ -3,12 +3,13 @@
//===== By: ==================================================
//= holyAngelX (1.0) Akaru and ho|yAnge|X (1.1)
//===== Current Version: =====================================
//= 1.8
//= 1.9
//===== Compatible With: =====================================
//= eAthena 1+; RO Episode 4+
//===== Description: =========================================
//= F_GldTreas spawns treasure chests used by the guild master.
//= F_GldTreasSw allows the player to get out of the treasure room.
//= F_TreasProtect removes non-guild master players from treasure room.
//==============================================
//= Break down of arguments used in the F_GldTreas:
//= arg(0): name of guild castle
@ -26,6 +27,12 @@
//= arg(0): name of guild castle.
//= arg(1): x1 coordinate for warp back to guild castle
//= arg(2): y1 coordinate for warp back to guild castle
//
//= Break down of arguments used in the F_TreasProtect:
//= arg(0): name of guild castle.
//= arg(1): name of warp-to city
//= arg(2): x1 coordinate for warp-to city
//= arg(3): y1 coordinate for warp-to city
//===== Additional Comments: =================================
//= 1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
//= 1.2a Function now returns to script that called it. Removed TreasureSpawn2.
@ -38,6 +45,7 @@
//= 1.6 to Aegis X.2 formula 4..24 Treasure Chests [Lupus]
//= 1.7 Box Count fix by Zoc. Now it spawns 1st/2nd Treasure Chest 50%/50% [Lupus]
//= 1.8 Official Treasure Spawn in Novice Castles. Had to add +1 in odd/even formula to leave correct ID of NG Treasure Box 8) [Lupus]
//= 1.9 Added F_TreasProtect to remove players who are not guild master from treasure room. [L0ne_W0lf]
//============================================================
@ -83,3 +91,11 @@ function script F_GldTreasSw {
warp getarg(0),getarg(1),getarg(2);
return;
}
//==============================================================
// Treasure Room Protrection
//===============================================================
function script F_TreasProtect {
set @GID, GetCastleData(getarg(0),1);
if (strcharinfo(0) != getguildmaster(@GID)) warp getarg(1),getarg(2),getarg(3);
}

View File

@ -39,6 +39,12 @@ payg_cas01,295,8,0 script Switch#TresPy01 111,{
end;
}
// Treasure Room Protection ------------------------------------------------
payg_cas01,291,8,0 script ban_warp#6 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "payg_cas01", "payon",100,100;
end;
}
//<================================ Castle 2 ================================>\\
// Treasure Spawn ----------------------------------------------------------
@ -64,6 +70,12 @@ payg_cas02,149,148,0 script Switch#TresPy02 111,{
end;
}
// Treasure Room Protection ------------------------------------------------
payg_cas02,145,144,0 script ban_warp#7 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "payg_cas02", "payon",100,100;
end;
}
//<================================ Castle 3 ================================>\\
// Treasure Spawn ----------------------------------------------------------
@ -89,6 +101,12 @@ payg_cas03,163,167,0 script Switch#TresPy03 111,{
end;
}
// Treasure Room Protection ------------------------------------------------
payg_cas03,159,168,0 script ban_warp#8 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "payg_cas03", "payon",100,100;
end;
}
//<================================ Castle 4 ================================>\\
// Treasure Spawn ----------------------------------------------------------
@ -114,6 +132,12 @@ payg_cas04,151,47,0 script Switch#TresPy04 111,{
end;
}
// Treasure Room Protection ------------------------------------------------
payg_cas04,147,48,0 script ban_warp#9 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "payg_cas04", "payon",100,100;
end;
}
//<================================ Castle 5 ================================>\\
// Treasure Spawn ----------------------------------------------------------
@ -138,3 +162,10 @@ payg_cas05,161,136,0 script Switch#TresPy05 111,{
callfunc "F_GldTreasSw", "payg_cas05",277,250;
end;
}
// Treasure Room Protection ------------------------------------------------
payg_cas05,157,132,0 script ban_warp#10 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "payg_cas05", "payon",100,100;
end;
}

View File

@ -39,6 +39,12 @@ prtg_cas01,15,209,0 script Switch#TresPt01 111,{
end;
}
// Treasure Room Protection ------------------------------------------------
prtg_cas01,11,208,0 script ban_warp#1 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "prtg_cas01", "prontera",109,179;
end;
}
//<================================= Castle 2 ===============================>\\
@ -65,6 +71,12 @@ prtg_cas02,207,228,0 script Switch#TresPt02 111,{
end;
}
// Treasure Room Protection ------------------------------------------------
prtg_cas02,202,228,0 script ban_warp#2 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "prtg_cas02", "prontera",109,179;
end;
}
//<================================ Castle 3 ================================>\\
@ -91,6 +103,11 @@ prtg_cas03,193,130,0 script Switch#TresPt03 111,{
end;
}
// Treasure Room Protection ------------------------------------------------
prtg_cas03,189,132,0 script ban_warp#3 -1,6,6,{
callfunc "F_TreasProtect", "prtg_cas03", "prontera",109,179;
end;
}
//<================================ Castle 4 ================================>\\
@ -117,6 +134,12 @@ prtg_cas04,275,160,0 script Switch#TresPt04 111,{
end;
}
// Treasure Room Protection ------------------------------------------------
prtg_cas04,271,162,0 script ban_warp#4 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "prtg_cas04", "prontera",109,179;
end;
}
//<================================ Castle 5 ================================>\\
@ -142,3 +165,10 @@ prtg_cas05,281,176,0 script Switch#TresPt05 111,{
callfunc "F_GldTreasSw", "prtg_cas05",34,30;
end;
}
// Treasure Room Protection ------------------------------------------------
prtg_cas05,276,178,0 script ban_warp#5 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "prtg_cas05", "prontera",109,179;
end;
}

143
npc/other/resetskill.txt Normal file
View File

@ -0,0 +1,143 @@
//===== Freya Script =========================================
//= Hypnotist
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis conversion]
//= Permenent first class, base level 40 and under skill resetter.
//= First Class characters and expanded classes only.
//= Baby Classes and First Class trans can't use this service.
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//============================================================
prontera,146,232,4 script Hypnotist#2 124,{
mes "[Hypnotist]";
mes "Greetings, adventurer.";
mes "I'm a member of the Hypnotist";
mes "Academy sent here to Prontera";
mes "to provide Skill Reset services";
mes "to certain First Class characters for a really good price: free!";
next;
mes "[Hypnotist]";
mes "Although I offer unlimited";
mes "skill resets for now, I have";
mes "two conditions that must be";
mes "fulfilled. First, you must be";
mes "lower than ^FF0000Base Level 40^000000.";
next;
mes "[Hypnotist]";
mes "Second, you must be a";
mes "^FF0000Swordman, Acolyte, Mage,";
mes "Thief, Archer, Merchant,";
mes "Taekwon Boy, Taekwon Girl, Gunslinger and Ninja^000000";
mes "Job character to qualify.";
mes "Now, do you have any questions?";
next;
switch(select("Skill Reset?:I want a Skill Reset:Nothing")) {
case 1:
mes "[Hypnotist]";
mes "Skill Resets allow adventuers";
mes "to redistribute their Skill";
mes "Points if they are unhappy";
mes "with their current skills.";
next;
mes "[Hypnotist]";
mes "Before proceeding with";
mes "a Skill Reset, you must";
mes "reduce all of the weight";
mes "of all carried items on your";
mes "character to 0. You can put";
mes "extra items in Kafra Storage.";
next;
mes "[Hypnotist]";
mes "Ah, it's also important";
mes "to remove your ^FF0000Pushcart^000000";
mes "if you have one equipped.";
mes "Otherwise, hypnosis won't";
mes "work, or will backfire...";
close;
case 2:
mes "[Hypnotist]";
mes "Are you sure that you";
mes "want to proceed with";
mes "my ^FF0000Skill Reset^000000 service?";
next;
if (select("Yes:Cancel") == 1) {
if (BaseLevel > 40) {
mes "[Hypnotist]";
mes "I'm sorry, but characters";
mes "with Base Levels higher";
mes "than 40 are ineligible for the";
mes "Skill Reset service I provide.";
close;
}
if ((Class > 0 && Class < 7 && Upper == 0) || (Class == Job_Gunslinger) || (Class == Job_Ninja) || (Class == Job_Taekwon)) {
if (checkcart()) {
mes "[Hypnotist]";
mes "Oh! Please remove your";
mes "Pushcart before proceeding";
mes "with the Skill Reset service.";
mes "Thanks for cooperating~";
close;
}
if (Weight) {
mes "[Hypnotist]";
mes "If you're here for my Skill";
mes "Reset service, please";
mes "remember that you can't";
mes "reset your skills until the";
mes "^FF0000weight of your carried items in";
mes "your Inventory is reduced to 0^000000.";
next;
mes "[Hypnotist]";
mes "Why don't you place your";
mes "things into the Kafra Storage";
mes "for now? That way, you can";
mes "safely keep all of your goods.";
close;
}
mes "[Hypnotist]";
mes "Thank you for using";
mes "my Skill Redistribution";
mes "services. Oh, and best";
mes "of luck to you on your";
mes "travels, adventurer.";
ResetSkill;
close;
}
mes "[Hypnotist]";
mes "I'm sorry, but your";
mes "Job Class doesn't qualify";
mes "for the Skill Reset service";
mes "that I provide. I can only";
mes "offer Skill Resets to the";
mes "following Jobs...";
next;
mes "[Hypnotist]";
mes "^FF0000Swordman, Acolyte,";
mes "Mage, Thief, Archer,";
mes "Merchant, Taekwon";
mes "Boy, Taekwon Girl, Gunslinger and Ninja^000000.";
close;
}
mes "[Hypnotist]";
mes "Thank you, and good";
mes "luck on your adventures.";
mes "Please travel in safety~";
close;
case 3:
mes "[Hypnotist]";
mes "Thank you, and good";
mes "luck on your adventures.";
mes "Please travel in safety~";
close;
}
}

File diff suppressed because it is too large Load Diff

View File

@ -175,6 +175,18 @@ npc: npc/kafras/dts_warper.txt
//npc: npc/events/whiteday.txt
//npc: npc/events/twintowers.txt
//Novice WoE is a kRO Event, after the event, the scripts were disabled.
//Novice Castles doesn't have real dungeons. They're connected to the common ones.
//So it's better not to uncomment this line.
//npc: npc/events/nguild/nguild_dunsw.txt
//npc: npc/events/nguild/nguild_treas.txt
//npc: npc/events/nguild/nguild_guardians.txt
//npc: npc/events/nguild/nguild_warper.txt
//npc: npc/events/nguild/nguild_ev_agit.txt
//npc: npc/events/nguild/nguild_flags.txt
//npc: npc/events/nguild/nguild_managers.txt
//npc: npc/events/nguild/nguild_kafras.txt
// --------------------------------------------------------------
// --------------------------- Others ---------------------------
npc: npc/other/pvp.txt
@ -186,4 +198,5 @@ npc: npc/other/marriage.txt
npc: npc/other/divorce.txt
npc: npc/other/comodo_gambling.txt
npc: npc/other/powernpc.txt
npc: npc/other/resetskill.txt
// --------------------------------------------------------------

View File

@ -53,15 +53,4 @@ npc: npc/guild/prtg/prtg_kafras.txt
npc: npc/guild/prtg/prtg_dunsw.txt
npc: npc/guild/prtg/prtg_treas.txt
npc: npc/guild/prtg/prtg_guardians.txt
// -- Guild Wars: NGuild
npc: npc/guild/nguild/nguild_ev_agit.txt
npc: npc/guild/nguild/nguild_flags.txt
npc: npc/guild/nguild/nguild_managers.txt
npc: npc/guild/nguild/nguild_kafras.txt
//N Guild doesn't have REAL dungeons. They are connected to the common ones.
//So better don't uncomment this line.
//npc: npc/guild/nguild/nguild_dunsw.txt
npc: npc/guild/nguild/nguild_treas.txt
npc: npc/guild/nguild/nguild_guardians.txt
npc: npc/guild/nguild/nguild_warper.txt
// --------------------------------------------------------------