* Updated 2006 headgear quests to semi-official dialog.
* Various updates to the various guild Castle scripts. - Added Guild Master Room protection. Further security so only the master of the current castle can enter the treasure room. - Updated Guild Castle Flags again. Updated remaining dialogs to official. - Updated a couple announces for when the Emperium breaks. Both are now up to par with iRO. - Moved nguild to the events folder and commented it out, as it was a kRO event that was used twice. Updated .confs to reflect this change. * Added the first class skill resetter into Prontera. She resets players under base level 40 who are first or expanded class. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10669 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
e1397576e6
commit
8bc79d319d
@ -1,5 +1,13 @@
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Date Added
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======
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2007/06/03
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* Rev. 10669 Updated 2006 headgear quests to semi-official dialog. [L0ne_W0lf]
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* Various updates to the various guild Castle scripts. [L0ne_W0lf[
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- Added Guild Master Room protection. Further security so only the master of the current castle can enter the treasure room.
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- Updated Guild Castle Flags again. Updated remaining dialogs to official.
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- Updated a couple announces for when the Emperium breaks. Both are now up to par with iRO.
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- Moved nguild to the events folder and commented it out, as it was a kRO event that was used twice. Updated .confs to reflect this change.
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* Added the first class skill resetter into Prontera. She resets players under base level 40 who are first or expanded class. [L0ne_W0lf[
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2007/06/01
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* Rev. 10666 Updated Knight Peco, Crusader Peco, and Falcon breeders to Aegis 10.3 standards. [L0ne_W0lf]
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* Rev. 10664 Removed Ktullanux spawn, since the quest is implemented now. [L0ne_W0lf]
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@ -40,6 +40,13 @@ aldeg_cas01,123,223,0 script Switch#TresA01 111,{
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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aldeg_cas01,118,223,0 script ban_warp#11 -1,8,8,{
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OnTouch:
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callfunc "F_TreasProtect", "aldeg_cas01", "aldebaran",143,112;
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end;
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}
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//<================================ Castle 2 ================================>\\
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// Treasure Spawn ----------------------------
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@ -63,6 +70,15 @@ OnDied:
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// Treasure Room Switch ----------------------
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aldeg_cas02,139,235,0 script Switch#TresA02 111,{
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callfunc "F_GldTreasSw", "aldeg_cas02",78,75;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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aldeg_cas02,135,230,0 script ban_warp#12 -1,8,8,{
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OnTouch:
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callfunc "F_TreasProtect", "aldeg_cas02", "aldebaran",143,112;
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end;
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}
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//<================================ Castle 3 ================================>\\
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@ -88,6 +104,14 @@ OnDied:
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// Treasure Room Switch -----------------------
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aldeg_cas03,229,267,0 script Switch#TresA03 111,{
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callfunc "F_GldTreasSw", "aldeg_cas03",110,119;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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aldeg_cas03,225,269,0 script ban_warp#13 -1,8,8,{
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OnTouch:
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callfunc "F_TreasProtect", "aldeg_cas03", "aldebaran",143,112;
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end;
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}
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//<================================ Castle 4 ================================>\\
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@ -113,6 +137,14 @@ OnDied:
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// Treasure Room Switch -------------------------
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aldeg_cas04,83,17,0 script Switch#TresA04 111,{
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callfunc "F_GldTreasSw", "aldeg_cas04",67,117;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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aldeg_cas04,84,13,0 script ban_warp#14 -1,8,8,{
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OnTouch:
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callfunc "F_TreasProtect", "aldeg_cas04", "aldebaran",143,112;
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end;
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}
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//<================================ Castle 5 ================================>\\
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@ -138,4 +170,13 @@ OnDied:
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// Treasure Room Switch ---------------------------------
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aldeg_cas05,64,8,0 script Switch#TresA05 111,{
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callfunc "F_GldTreasSw", "aldeg_cas05",51,179;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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aldeg_cas05,62,12,0 script ban_warp#15 -1,8,8,{
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OnTouch:
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callfunc "F_TreasProtect", "aldeg_cas05", "aldebaran",143,112;
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end;
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}
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@ -40,6 +40,12 @@ gefg_cas01,152,117,0 script Switch#TresG01 111,{
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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gefg_cas01,154,112,0 script ban_warp#16 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "gefg_cas01", "geffen",120,38;
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end;
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}
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//<================================ Castle 2 ================================>\\
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@ -66,6 +72,12 @@ gefg_cas02,145,115,0 script Switch#TresG02 111,{
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callfunc "F_GldTreasSw", "gefg_cas02",12,67;
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}
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// Treasure Room Protection ------------------------------------------------
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gefg_cas02,140,116,0 script ban_warp#17 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "gefg_cas02", "geffen",120,38;
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end;
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}
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//<================================= Castle 3 ===============================>\\
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@ -93,6 +105,12 @@ gefg_cas03,275,289,0 script Switch#TresG03 111,{
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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gefg_cas03,271,290,0 script ban_warp#18 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "gefg_cas03", "geffen",120,38;
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end;
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}
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//<=============================== Castle 4 ================================>\\
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@ -120,6 +138,12 @@ gefg_cas04,117,123,0 script Switch#TresG04 111,{
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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gefg_cas04,116,119,0 script ban_warp#19 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "gefg_cas04", "geffen",120,38;
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end;
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}
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//<================================ Castle 5 ================================>\\
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@ -146,3 +170,10 @@ gefg_cas05,149,107,0 script Switch#TresG05 111,{
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callfunc "F_GldTreasSw", "gefg_cas05",70,53;
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close;
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}
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// Treasure Room Protection ------------------------------------------------
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gefg_cas05,144,110,0 script ban_warp#20 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "gefg_cas05", "geffen",120,38;
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end;
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}
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@ -4,7 +4,7 @@
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//= jAthena - kalen (1.0)
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//= 1.1 by Akaru, ho|yAnge|X, and Valaris
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//===== Current Version: =====================================
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//= 1.3a
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//= 1.4
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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@ -26,6 +26,7 @@
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//= v1.2a: Added OnAgitEnd function.[kobra_k88]
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//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
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//= 1.3a fixed Defence / Economy underflow [Lupus] thanks2 kyoki
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//= 1.4 updated a couple mapannounces in OnAgitBreak. [L0ne_W0lf]
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//============================================================
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@ -138,8 +139,8 @@ function script F_AgitBreak {
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SetCastleData getarg(0),3, @Defence;
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SetCastleData getarg(0),1, @GID;
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MapAnnounce getarg(0),"The emperium has been destroyed.",17;
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Announce "Guild Base [" + GetCastleName(getarg(0)) + "] has been taken by the [" + GetGuildName(@GID) + "] guild.",0;
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MapAnnounce getarg(0),"The emperium has been destroyed.",bc_map,0x00CCFF;
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Announce "The [" + GetCastleName(getarg(0)) + "] castle has been conquered by the [" + GetGuildName(@GID) + "] guild.",bc_map;
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GetCastleData getarg(0),0,"::OnRecvCastle"+getarg(1);
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disablenpc "Kafra Service#"+getarg(1);
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@ -4,7 +4,7 @@
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//= jAthena - kalen (1.0)
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//= 1.1 by Akaru, ho|yAnge|X, and Valaris
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//===== Current Version: =====================================
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//= 1.4
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//= 1.5
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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@ -23,6 +23,7 @@
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//= v1.3: Can now only flag in from outside the castle [Kayla]
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//= v1.3a: Implemented k3dt's exploit fix [Vicious]
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//= v1.4: By default town flags are set to no longer show text. [L0ne_W0lf]
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//= v1.5: Updated remaining dialog to iRO standards. [L0ne_W0lf]
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//============================================================
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function script F_Flags {
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@ -32,11 +33,17 @@ function script F_Flags {
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set @GID, GetCastleData(getarg(1),1);
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if (@GID != 0) goto L_Startg;
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mes "[ Edict of the Divine Rune Midgard Kingdom of ]";
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mes " [ Edict of the Divine Rune Midgard Kingdom ]";
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mes " ";
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mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of " + getarg(0) + ", this guild base has not been taken by any guild yet";
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mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
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mes "We declare that";
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mes "there is no formal master of this castle.";
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mes " ";
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mes "2. In order to take this guild base, you must defeat all the guardians that are protecting the guild base and eliminate the Emperium.";
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mes "2. To the one who can ";
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mes "overcome all trials";
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mes "and destroy the Emperium,";
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mes "the king will endow the one with";
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mes "ownership of this castle.";
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return;
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L_Startg:
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if ((getcharid(2) == @GID) && (getarg(4) == 1)) goto L_Startg2;
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@ -45,18 +52,18 @@ L_Startg:
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mes "1. Following the ordinance of the";
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mes "Divine Rune Midgard Kingdom,";
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mes "we approve that this place is in";
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mes "private possession of ^ff0000" + GetGuildName(@GID) + "^000000 Guild.";
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mes "the private possession of ^ff0000" + GetGuildName(@GID) + "^000000 Guild.";
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mes " ";
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mes "2. The guild Master of ^ff0000"+ GetGuildName(@GID) + "^000000 Guild is";
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mes "^0000FF" + GetGuildMaster(@GID) + "^000000";
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mes "^FF0000" + GetGuildMaster(@GID) + "^000000";
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mes "If there is anyone who objects to this,";
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mes " prove your strength and honor with a steel blade in your hand.";
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return;
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L_Startg2:
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mes "[ Ringing Voice ]";
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mes "Brave one... would you return to your honorable be?";
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mes "Brave ones...";
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mes "Do you wish to return to your honorable place?";
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next;
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menu "Return.",M_Enter,"Cancel.",-;
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menu "Return to the guild castle.",M_Enter,"Quit.",-;
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return;
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M_Enter:
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@ -3,12 +3,13 @@
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//===== By: ==================================================
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//= holyAngelX (1.0) Akaru and ho|yAnge|X (1.1)
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//===== Current Version: =====================================
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//= 1.8
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//= 1.9
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//===== Compatible With: =====================================
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//= eAthena 1+; RO Episode 4+
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//===== Description: =========================================
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//= F_GldTreas spawns treasure chests used by the guild master.
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//= F_GldTreasSw allows the player to get out of the treasure room.
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//= F_TreasProtect removes non-guild master players from treasure room.
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//==============================================
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//= Break down of arguments used in the F_GldTreas:
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//= arg(0): name of guild castle
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@ -26,6 +27,12 @@
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//= arg(0): name of guild castle.
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//= arg(1): x1 coordinate for warp back to guild castle
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//= arg(2): y1 coordinate for warp back to guild castle
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//
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//= Break down of arguments used in the F_TreasProtect:
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//= arg(0): name of guild castle.
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//= arg(1): name of warp-to city
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//= arg(2): x1 coordinate for warp-to city
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//= arg(3): y1 coordinate for warp-to city
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//===== Additional Comments: =================================
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//= 1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
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//= 1.2a Function now returns to script that called it. Removed TreasureSpawn2.
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@ -38,6 +45,7 @@
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//= 1.6 to Aegis X.2 formula 4..24 Treasure Chests [Lupus]
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//= 1.7 Box Count fix by Zoc. Now it spawns 1st/2nd Treasure Chest 50%/50% [Lupus]
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//= 1.8 Official Treasure Spawn in Novice Castles. Had to add +1 in odd/even formula to leave correct ID of NG Treasure Box 8) [Lupus]
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//= 1.9 Added F_TreasProtect to remove players who are not guild master from treasure room. [L0ne_W0lf]
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//============================================================
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@ -83,3 +91,11 @@ function script F_GldTreasSw {
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warp getarg(0),getarg(1),getarg(2);
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return;
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}
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//==============================================================
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// Treasure Room Protrection
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//===============================================================
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function script F_TreasProtect {
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set @GID, GetCastleData(getarg(0),1);
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if (strcharinfo(0) != getguildmaster(@GID)) warp getarg(1),getarg(2),getarg(3);
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}
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@ -39,6 +39,12 @@ payg_cas01,295,8,0 script Switch#TresPy01 111,{
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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payg_cas01,291,8,0 script ban_warp#6 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "payg_cas01", "payon",100,100;
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end;
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}
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//<================================ Castle 2 ================================>\\
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// Treasure Spawn ----------------------------------------------------------
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@ -64,6 +70,12 @@ payg_cas02,149,148,0 script Switch#TresPy02 111,{
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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payg_cas02,145,144,0 script ban_warp#7 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "payg_cas02", "payon",100,100;
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end;
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}
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//<================================ Castle 3 ================================>\\
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// Treasure Spawn ----------------------------------------------------------
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@ -89,6 +101,12 @@ payg_cas03,163,167,0 script Switch#TresPy03 111,{
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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payg_cas03,159,168,0 script ban_warp#8 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "payg_cas03", "payon",100,100;
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end;
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}
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//<================================ Castle 4 ================================>\\
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// Treasure Spawn ----------------------------------------------------------
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@ -114,6 +132,12 @@ payg_cas04,151,47,0 script Switch#TresPy04 111,{
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end;
|
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}
|
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|
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// Treasure Room Protection ------------------------------------------------
|
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payg_cas04,147,48,0 script ban_warp#9 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "payg_cas04", "payon",100,100;
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end;
|
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}
|
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|
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//<================================ Castle 5 ================================>\\
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// Treasure Spawn ----------------------------------------------------------
|
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@ -138,3 +162,10 @@ payg_cas05,161,136,0 script Switch#TresPy05 111,{
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callfunc "F_GldTreasSw", "payg_cas05",277,250;
|
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end;
|
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}
|
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|
||||
// Treasure Room Protection ------------------------------------------------
|
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payg_cas05,157,132,0 script ban_warp#10 -1,6,6,{
|
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OnTouch:
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callfunc "F_TreasProtect", "payg_cas05", "payon",100,100;
|
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end;
|
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}
|
||||
|
@ -39,6 +39,12 @@ prtg_cas01,15,209,0 script Switch#TresPt01 111,{
|
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end;
|
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}
|
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|
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// Treasure Room Protection ------------------------------------------------
|
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prtg_cas01,11,208,0 script ban_warp#1 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "prtg_cas01", "prontera",109,179;
|
||||
end;
|
||||
}
|
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|
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//<================================= Castle 2 ===============================>\\
|
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|
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@ -65,6 +71,12 @@ prtg_cas02,207,228,0 script Switch#TresPt02 111,{
|
||||
end;
|
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}
|
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|
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// Treasure Room Protection ------------------------------------------------
|
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prtg_cas02,202,228,0 script ban_warp#2 -1,6,6,{
|
||||
OnTouch:
|
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callfunc "F_TreasProtect", "prtg_cas02", "prontera",109,179;
|
||||
end;
|
||||
}
|
||||
|
||||
//<================================ Castle 3 ================================>\\
|
||||
|
||||
@ -91,6 +103,11 @@ prtg_cas03,193,130,0 script Switch#TresPt03 111,{
|
||||
end;
|
||||
}
|
||||
|
||||
// Treasure Room Protection ------------------------------------------------
|
||||
prtg_cas03,189,132,0 script ban_warp#3 -1,6,6,{
|
||||
callfunc "F_TreasProtect", "prtg_cas03", "prontera",109,179;
|
||||
end;
|
||||
}
|
||||
|
||||
//<================================ Castle 4 ================================>\\
|
||||
|
||||
@ -117,6 +134,12 @@ prtg_cas04,275,160,0 script Switch#TresPt04 111,{
|
||||
end;
|
||||
}
|
||||
|
||||
// Treasure Room Protection ------------------------------------------------
|
||||
prtg_cas04,271,162,0 script ban_warp#4 -1,6,6,{
|
||||
OnTouch:
|
||||
callfunc "F_TreasProtect", "prtg_cas04", "prontera",109,179;
|
||||
end;
|
||||
}
|
||||
|
||||
//<================================ Castle 5 ================================>\\
|
||||
|
||||
@ -142,3 +165,10 @@ prtg_cas05,281,176,0 script Switch#TresPt05 111,{
|
||||
callfunc "F_GldTreasSw", "prtg_cas05",34,30;
|
||||
end;
|
||||
}
|
||||
|
||||
// Treasure Room Protection ------------------------------------------------
|
||||
prtg_cas05,276,178,0 script ban_warp#5 -1,6,6,{
|
||||
OnTouch:
|
||||
callfunc "F_TreasProtect", "prtg_cas05", "prontera",109,179;
|
||||
end;
|
||||
}
|
143
npc/other/resetskill.txt
Normal file
143
npc/other/resetskill.txt
Normal file
@ -0,0 +1,143 @@
|
||||
//===== Freya Script =========================================
|
||||
//= Hypnotist
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis conversion]
|
||||
//= Permenent first class, base level 40 and under skill resetter.
|
||||
//= First Class characters and expanded classes only.
|
||||
//= Baby Classes and First Class trans can't use this service.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [L0ne_W0lf]
|
||||
//============================================================
|
||||
prontera,146,232,4 script Hypnotist#2 124,{
|
||||
mes "[Hypnotist]";
|
||||
mes "Greetings, adventurer.";
|
||||
mes "I'm a member of the Hypnotist";
|
||||
mes "Academy sent here to Prontera";
|
||||
mes "to provide Skill Reset services";
|
||||
mes "to certain First Class characters for a really good price: free!";
|
||||
next;
|
||||
mes "[Hypnotist]";
|
||||
mes "Although I offer unlimited";
|
||||
mes "skill resets for now, I have";
|
||||
mes "two conditions that must be";
|
||||
mes "fulfilled. First, you must be";
|
||||
mes "lower than ^FF0000Base Level 40^000000.";
|
||||
next;
|
||||
mes "[Hypnotist]";
|
||||
mes "Second, you must be a";
|
||||
mes "^FF0000Swordman, Acolyte, Mage,";
|
||||
mes "Thief, Archer, Merchant,";
|
||||
mes "Taekwon Boy, Taekwon Girl, Gunslinger and Ninja^000000";
|
||||
mes "Job character to qualify.";
|
||||
mes "Now, do you have any questions?";
|
||||
next;
|
||||
switch(select("Skill Reset?:I want a Skill Reset:Nothing")) {
|
||||
|
||||
case 1:
|
||||
mes "[Hypnotist]";
|
||||
mes "Skill Resets allow adventuers";
|
||||
mes "to redistribute their Skill";
|
||||
mes "Points if they are unhappy";
|
||||
mes "with their current skills.";
|
||||
next;
|
||||
mes "[Hypnotist]";
|
||||
mes "Before proceeding with";
|
||||
mes "a Skill Reset, you must";
|
||||
mes "reduce all of the weight";
|
||||
mes "of all carried items on your";
|
||||
mes "character to 0. You can put";
|
||||
mes "extra items in Kafra Storage.";
|
||||
next;
|
||||
mes "[Hypnotist]";
|
||||
mes "Ah, it's also important";
|
||||
mes "to remove your ^FF0000Pushcart^000000";
|
||||
mes "if you have one equipped.";
|
||||
mes "Otherwise, hypnosis won't";
|
||||
mes "work, or will backfire...";
|
||||
close;
|
||||
|
||||
case 2:
|
||||
mes "[Hypnotist]";
|
||||
mes "Are you sure that you";
|
||||
mes "want to proceed with";
|
||||
mes "my ^FF0000Skill Reset^000000 service?";
|
||||
next;
|
||||
if (select("Yes:Cancel") == 1) {
|
||||
if (BaseLevel > 40) {
|
||||
mes "[Hypnotist]";
|
||||
mes "I'm sorry, but characters";
|
||||
mes "with Base Levels higher";
|
||||
mes "than 40 are ineligible for the";
|
||||
mes "Skill Reset service I provide.";
|
||||
close;
|
||||
}
|
||||
if ((Class > 0 && Class < 7 && Upper == 0) || (Class == Job_Gunslinger) || (Class == Job_Ninja) || (Class == Job_Taekwon)) {
|
||||
if (checkcart()) {
|
||||
mes "[Hypnotist]";
|
||||
mes "Oh! Please remove your";
|
||||
mes "Pushcart before proceeding";
|
||||
mes "with the Skill Reset service.";
|
||||
mes "Thanks for cooperating~";
|
||||
close;
|
||||
}
|
||||
if (Weight) {
|
||||
mes "[Hypnotist]";
|
||||
mes "If you're here for my Skill";
|
||||
mes "Reset service, please";
|
||||
mes "remember that you can't";
|
||||
mes "reset your skills until the";
|
||||
mes "^FF0000weight of your carried items in";
|
||||
mes "your Inventory is reduced to 0^000000.";
|
||||
next;
|
||||
mes "[Hypnotist]";
|
||||
mes "Why don't you place your";
|
||||
mes "things into the Kafra Storage";
|
||||
mes "for now? That way, you can";
|
||||
mes "safely keep all of your goods.";
|
||||
close;
|
||||
}
|
||||
mes "[Hypnotist]";
|
||||
mes "Thank you for using";
|
||||
mes "my Skill Redistribution";
|
||||
mes "services. Oh, and best";
|
||||
mes "of luck to you on your";
|
||||
mes "travels, adventurer.";
|
||||
ResetSkill;
|
||||
close;
|
||||
}
|
||||
mes "[Hypnotist]";
|
||||
mes "I'm sorry, but your";
|
||||
mes "Job Class doesn't qualify";
|
||||
mes "for the Skill Reset service";
|
||||
mes "that I provide. I can only";
|
||||
mes "offer Skill Resets to the";
|
||||
mes "following Jobs...";
|
||||
next;
|
||||
mes "[Hypnotist]";
|
||||
mes "^FF0000Swordman, Acolyte,";
|
||||
mes "Mage, Thief, Archer,";
|
||||
mes "Merchant, Taekwon";
|
||||
mes "Boy, Taekwon Girl, Gunslinger and Ninja^000000.";
|
||||
close;
|
||||
}
|
||||
mes "[Hypnotist]";
|
||||
mes "Thank you, and good";
|
||||
mes "luck on your adventures.";
|
||||
mes "Please travel in safety~";
|
||||
close;
|
||||
|
||||
case 3:
|
||||
mes "[Hypnotist]";
|
||||
mes "Thank you, and good";
|
||||
mes "luck on your adventures.";
|
||||
mes "Please travel in safety~";
|
||||
close;
|
||||
}
|
||||
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -175,6 +175,18 @@ npc: npc/kafras/dts_warper.txt
|
||||
|
||||
//npc: npc/events/whiteday.txt
|
||||
//npc: npc/events/twintowers.txt
|
||||
|
||||
//Novice WoE is a kRO Event, after the event, the scripts were disabled.
|
||||
//Novice Castles doesn't have real dungeons. They're connected to the common ones.
|
||||
//So it's better not to uncomment this line.
|
||||
//npc: npc/events/nguild/nguild_dunsw.txt
|
||||
//npc: npc/events/nguild/nguild_treas.txt
|
||||
//npc: npc/events/nguild/nguild_guardians.txt
|
||||
//npc: npc/events/nguild/nguild_warper.txt
|
||||
//npc: npc/events/nguild/nguild_ev_agit.txt
|
||||
//npc: npc/events/nguild/nguild_flags.txt
|
||||
//npc: npc/events/nguild/nguild_managers.txt
|
||||
//npc: npc/events/nguild/nguild_kafras.txt
|
||||
// --------------------------------------------------------------
|
||||
// --------------------------- Others ---------------------------
|
||||
npc: npc/other/pvp.txt
|
||||
@ -186,4 +198,5 @@ npc: npc/other/marriage.txt
|
||||
npc: npc/other/divorce.txt
|
||||
npc: npc/other/comodo_gambling.txt
|
||||
npc: npc/other/powernpc.txt
|
||||
npc: npc/other/resetskill.txt
|
||||
// --------------------------------------------------------------
|
||||
|
@ -53,15 +53,4 @@ npc: npc/guild/prtg/prtg_kafras.txt
|
||||
npc: npc/guild/prtg/prtg_dunsw.txt
|
||||
npc: npc/guild/prtg/prtg_treas.txt
|
||||
npc: npc/guild/prtg/prtg_guardians.txt
|
||||
// -- Guild Wars: NGuild
|
||||
npc: npc/guild/nguild/nguild_ev_agit.txt
|
||||
npc: npc/guild/nguild/nguild_flags.txt
|
||||
npc: npc/guild/nguild/nguild_managers.txt
|
||||
npc: npc/guild/nguild/nguild_kafras.txt
|
||||
//N Guild doesn't have REAL dungeons. They are connected to the common ones.
|
||||
//So better don't uncomment this line.
|
||||
//npc: npc/guild/nguild/nguild_dunsw.txt
|
||||
npc: npc/guild/nguild/nguild_treas.txt
|
||||
npc: npc/guild/nguild/nguild_guardians.txt
|
||||
npc: npc/guild/nguild/nguild_warper.txt
|
||||
// --------------------------------------------------------------
|
||||
|
Loading…
x
Reference in New Issue
Block a user