More hardcoding cleaning with inf3
-Add skill lists for : --spell blocked by statis --spell blocked by kagehumi --spell range affected by AC_VULTURE|GS_SNAKEEYE|NJ_SHADOWJUMP|WL_RADIUSRA_RESEARCHTRAP --spell that can't be copied --spell that can be using while riding warg|mado -Add a boolean return value for delequip (script cmd) -Fix monster (script cmd) hardcoded cap for ai. (was preventing to put ai_faw)
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.gitignore
vendored
3
.gitignore
vendored
@ -1,3 +1,6 @@
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/autom4te.cache/output.0
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/autom4te.cache/requests
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/autom4te.cache/traces.0
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#Global
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.DS_Store
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@ -49,6 +49,16 @@
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// 0x0004- usable skills while hiding
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// 0x0008- spell that can be use while in dancing state
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// 0x0010- spell that could hit emperium
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// 0x0020- spell blocked by statis
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// 0x0040- spell blocked by kagehumi
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// 0x0080- spell range affected by AC_VULTURE
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// 0x0100- spell range affected by GS_SNAKEEYE
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// 0x0200- spell range affected by NJ_SHADOWJUMP
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// 0x0400- spell range affected by WL_RADIUS
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// 0x0800- spell range affected by RA_RESEARCHTRAP
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// 0x1000- spell that can't be copied
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// 0x2000- spell that can be using while riding warg
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// 0x4000- spell that can't be used while in mado
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// 17 Name
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// 18 Description
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1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
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@ -59,32 +69,32 @@
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6,9,6,1,0,1,0,10,1,no,0,0,0,none,0,0x0, SM_PROVOKE,Provoke
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7,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, SM_MAGNUM,Magnum Break
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8,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SM_ENDURE,Endure
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9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MG_SRECOVERY,Increase SP Recovery
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10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x0, MG_SIGHT,Sight
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11,9,6,1,8,0x6,1,10,1,yes,0,0,0,magic,0,0x0, MG_NAPALMBEAT,Napalm Beat
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12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_SAFETYWALL,Safety Wall
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13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0,0,magic,0,0x0, MG_SOULSTRIKE,Soul Strike
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14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x0, MG_COLDBOLT,Cold Bolt
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15,9,6,1,1,0,0,10,1,yes,0,0,0,magic,0,0x0, MG_FROSTDIVER,Frost Diver
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16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_STONECURSE,Stone Curse
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17,9,6,1,3,0x2,2,10,1,yes,0,0,0,magic,0,0x0, MG_FIREBALL,Fire Ball
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18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,2,0x0, MG_FIREWALL,Fire Wall
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19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x0, MG_FIREBOLT,Fire Bolt
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20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x0, MG_LIGHTNINGBOLT,Lightning Bolt
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21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x0, MG_THUNDERSTORM,Thunderstorm
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9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x20, MG_SRECOVERY,Increase SP Recovery
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10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x20, MG_SIGHT,Sight
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11,9,6,1,8,0x6,1,10,1,yes,0,0,0,magic,0,0x20, MG_NAPALMBEAT,Napalm Beat
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12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x20, MG_SAFETYWALL,Safety Wall
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13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0,0,magic,0,0x20, MG_SOULSTRIKE,Soul Strike
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14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_COLDBOLT,Cold Bolt
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15,9,6,1,1,0,0,10,1,yes,0,0,0,magic,0,0x20, MG_FROSTDIVER,Frost Diver
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16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0,0x20, MG_STONECURSE,Stone Curse
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17,9,6,1,3,0x2,2,10,1,yes,0,0,0,magic,0,0x20, MG_FIREBALL,Fire Ball
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18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,2,0x20, MG_FIREWALL,Fire Wall
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19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_FIREBOLT,Fire Bolt
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20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_LIGHTNINGBOLT,Lightning Bolt
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21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_THUNDERSTORM,Thunderstorm
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22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DP,Divine Protection
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23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
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24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x0, AL_RUWACH,Ruwach
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25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_PNEUMA,Pneuma
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26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x0, AL_TELEPORT,Teleport
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27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x0, AL_WARP,Warp Portal
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28,9,6,16,6,0x21,0,10,1,yes,0,0,0,magic,0,0x0, AL_HEAL,Heal
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29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_INCAGI,Increase AGI
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24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x20, AL_RUWACH,Ruwach
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25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, AL_PNEUMA,Pneuma
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26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x60, AL_TELEPORT,Teleport
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27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x20, AL_WARP,Warp Portal
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28,9,6,16,6,0x21,0,10,1,yes,0,0,0,magic,0,0x20, AL_HEAL,Heal
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29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_INCAGI,Increase AGI
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30,9,6,1,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_DECAGI,Decrease AGI
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31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_HOLYWATER,Aqua Benedicta
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31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, AL_HOLYWATER,Aqua Benedicta
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32,0,6,4,0,0x3,15,10,1,yes,0,0,0,magic,0,0x0, AL_CRUCIS,Signum Crucis
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33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0,0x0, AL_ANGELUS,Angelus
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34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_BLESSING,Blessing
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34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_BLESSING,Blessing
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35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_CURE,Cure
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36,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_INCCARRY,Enlarge Weight Limit
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37,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_DISCOUNT,Discount
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@ -96,15 +106,15 @@
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43,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_OWL,Owl's Eye
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44,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_VULTURE,Vulture's Eye
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45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0,0x0, AC_CONCENTRATION,Improve Concentration
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46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, AC_DOUBLE,Double Strafe
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47,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x1, AC_SHOWER,Arrow Shower
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46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, AC_DOUBLE,Double Strafe
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47,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, AC_SHOWER,Arrow Shower
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48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
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49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
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50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
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51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x4, TF_HIDING,Hiding
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51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x64, TF_HIDING,Hiding
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52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
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53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
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54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x0, ALL_RESURRECTION,Resurrection
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54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x20, ALL_RESURRECTION,Resurrection
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55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, KN_SPEARMASTERY,Spear Mastery
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56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, KN_PIERCE,Pierce
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57,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x0, KN_BRANDISHSPEAR,Brandish Spear
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@ -116,32 +126,32 @@
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63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, KN_RIDING,Peco Peco Riding
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64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, KN_CAVALIERMASTERY,Cavalier Mastery
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65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, PR_MACEMASTERY,Mace Mastery
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66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, PR_IMPOSITIO,Impositio Manus
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66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, PR_IMPOSITIO,Impositio Manus
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67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0,0x0, PR_SUFFRAGIUM,Suffragium
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68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0,0x0, PR_ASPERSIO,Aspersio
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68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0,0x20, PR_ASPERSIO,Aspersio
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69,9,6,2,0,0x23,1,5,1,yes,0,0x40,0,magic,0,0x0, PR_BENEDICTIO,B.S. Sacramenti
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70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1,0x0, PR_SANCTUARY,Sanctuary
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70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1,0x20, PR_SANCTUARY,Sanctuary
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71,9,6,16,0,0x1,0,4,1,yes,0,0,0,magic,0,0x0, PR_SLOWPOISON,Slow Poison
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72,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PR_STRECOVERY,Status Recovery
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72,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, PR_STRECOVERY,Status Recovery
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73,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, PR_KYRIE,Kyrie Eleison
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74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, PR_MAGNIFICAT,Magnificat
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74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x20, PR_MAGNIFICAT,Magnificat
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75,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, PR_GLORIA,Gloria
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76,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x0, PR_LEXDIVINA,Lex Divina
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77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x0, PR_TURNUNDEAD,Turn Undead
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78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x0, PR_LEXAETERNA,Lex Aeterna
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79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x0, PR_MAGNUS,Magnus Exorcismus
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76,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x20, PR_LEXDIVINA,Lex Divina
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77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x20, PR_TURNUNDEAD,Turn Undead
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78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x20, PR_LEXAETERNA,Lex Aeterna
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79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, PR_MAGNUS,Magnus Exorcismus
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80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x80,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
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81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5,0x0, WZ_SIGHTRASHER,Sightrasher
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83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0,0x0, WZ_METEOR,Meteor Storm
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84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,2:3:3:4:4:5:5:6:6:7,0x0, WZ_JUPITEL,Jupitel Thunder
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85,9,8,2,4,0,0,10,-10,yes,0,0,0,magic,0,0x0, WZ_VERMILION,Lord of Vermilion
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81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
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83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0,0x20, WZ_METEOR,Meteor Storm
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84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,2:3:3:4:4:5:5:6:6:7,0x20, WZ_JUPITEL,Jupitel Thunder
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85,9,8,2,4,0,0,10,-10,yes,0,0,0,magic,0,0x20, WZ_VERMILION,Lord of Vermilion
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86,9,8,1,1,0,0,5,1,yes,0,0,0,magic,0,0x0, WZ_WATERBALL,Water Ball
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87,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0,0x0, WZ_ICEWALL,Ice Wall
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87,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0,0x20, WZ_ICEWALL,Ice Wall
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88,0,6,4,1,0x2,2,10,1,yes,0,0,0,magic,0,0x0, WZ_FROSTNOVA,Frost Nova
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89,9,6,2,1,0,0,10,1,yes,0,0,0,magic,2,0x0, WZ_STORMGUST,Storm Gust
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90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x0, WZ_EARTHSPIKE,Earth Spike
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91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x0, WZ_HEAVENDRIVE,Heaven's Drive
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92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x0, WZ_QUAGMIRE,Quagmire
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89,9,6,2,1,0,0,10,1,yes,0,0,0,magic,2,0x20, WZ_STORMGUST,Storm Gust
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90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x20, WZ_EARTHSPIKE,Earth Spike
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91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x20, WZ_HEAVENDRIVE,Heaven's Drive
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92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x20, WZ_QUAGMIRE,Quagmire
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93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WZ_ESTIMATION,Sense
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94,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_IRON,Iron Tempering
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95,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_STEEL,Steel Tempering
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105,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_HILTBINDING,Hilt Binding
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106,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_FINDINGORE,Ore Discovery
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107,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, BS_WEAPONRESEARCH,Weaponry Research
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108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x0, BS_REPAIRWEAPON,Weapon Repair
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108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x4000, BS_REPAIRWEAPON,Weapon Repair
|
||||
109,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_SKINTEMPER,Skin Tempering
|
||||
110,1,6,2,0,0x3,2:2:2:2:2:14,5,1,no,0,0,0,weapon,0,0x0, BS_HAMMERFALL,Hammer Fall
|
||||
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_ADRENALINE,Adrenaline Rush
|
||||
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_WEAPONPERFECT,Weapon Perfection
|
||||
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_OVERTHRUST,Power-Thrust
|
||||
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, BS_MAXIMIZE,Maximize Power
|
||||
115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x0, HT_SKIDTRAP,Skid Trap
|
||||
116,3,6,2,2,0x42,1,5,1,no,0,0x80,0,misc,0,0x0, HT_LANDMINE,Land Mine
|
||||
117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0,0x0, HT_ANKLESNARE,Ankle Snare
|
||||
118,3,6,2,0,0x2,1,5,1,no,0,0x80,0,misc,0,0x0, HT_SHOCKWAVE,Shockwave Trap
|
||||
119,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0,0x0, HT_SANDMAN,Sandman
|
||||
120,3,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0,0x0, HT_FLASHER,Flasher
|
||||
121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,0x0, HT_FREEZINGTRAP,Freezing Trap
|
||||
122,3,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0,0x0, HT_BLASTMINE,Blast Mine
|
||||
123,3,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0,0x0, HT_CLAYMORETRAP,Claymore Trap
|
||||
110,1,6,2,0,0x3,2:2:2:2:2:14,5,1,no,0,0,0,weapon,0,0x4000, BS_HAMMERFALL,Hammer Fall
|
||||
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_ADRENALINE,Adrenaline Rush
|
||||
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_WEAPONPERFECT,Weapon Perfection
|
||||
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_OVERTHRUST,Power-Thrust
|
||||
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, BS_MAXIMIZE,Maximize Power
|
||||
115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x2000, HT_SKIDTRAP,Skid Trap
|
||||
116,3,6,2,2,0x42,1,5,1,no,0,0x80,0,misc,0,0x2800, HT_LANDMINE,Land Mine
|
||||
117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0,0x2000, HT_ANKLESNARE,Ankle Snare
|
||||
118,3,6,2,0,0x2,1,5,1,no,0,0x80,0,misc,0,0x2000, HT_SHOCKWAVE,Shockwave Trap
|
||||
119,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0,0x2000, HT_SANDMAN,Sandman
|
||||
120,3,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0,0x2000, HT_FLASHER,Flasher
|
||||
121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,0x2800, HT_FREEZINGTRAP,Freezing Trap
|
||||
122,3,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0,0x2800, HT_BLASTMINE,Blast Mine
|
||||
123,3,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0,0x2800, HT_CLAYMORETRAP,Claymore Trap
|
||||
124,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, HT_REMOVETRAP,Remove Trap
|
||||
125,3,6,2,0,0x1,0,1,1,no,0,0x80,0,misc,0,0x0, HT_TALKIEBOX,Talkie Box
|
||||
125,3,6,2,0,0x1,0,1,1,no,0,0x80,0,misc,0,0x2000, HT_TALKIEBOX,Talkie Box
|
||||
126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, HT_BEASTBANE,Beast Bane
|
||||
127,0,0,0,0,0,0,1,0,no,0,0,0,misc,0,0x0, HT_FALCON,Falconry Mastery
|
||||
128,0,0,0,0,0,0,10,0,no,0,0,0,misc,0,0x0, HT_STEELCROW,Steel Crow
|
||||
129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0,0x0, HT_BLITZBEAT,Blitz Beat
|
||||
129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0,0x80, HT_BLITZBEAT,Blitz Beat
|
||||
130,3:5:7:9,6,2,0,0x3,3,4,1,no,0,0,0,misc,0,0x0, HT_DETECTING,Detect
|
||||
131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0,0x0, HT_SPRINGTRAP,Spring Trap
|
||||
131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0,0x2000, HT_SPRINGTRAP,Spring Trap
|
||||
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery
|
||||
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery
|
||||
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery
|
||||
135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, AS_CLOAKING,Cloaking
|
||||
135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x60, AS_CLOAKING,Cloaking
|
||||
136,1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0,0x0, AS_SONICBLOW,Sonic Blow
|
||||
137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x4, AS_GRIMTOOTH,Grimtooth
|
||||
138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0,0x0, AS_ENCHANTPOISON,Enchant Poison
|
||||
139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, AS_POISONREACT,Poison React
|
||||
140,2,6,2,5,0x1,0,10,1,no,0,0,0,weapon,0,0x0, AS_VENOMDUST,Venom Dust
|
||||
141,1,6,1,-1,0x51,2,10,1,yes,0,0,0,weapon,0,0x0, AS_SPLASHER,Venom Splasher
|
||||
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_FIRSTAID,First Aid
|
||||
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x20, NV_FIRSTAID,First Aid
|
||||
143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_TRICKDEAD,Play Dead
|
||||
144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0,0x0, SM_MOVINGRECOVERY,Moving HP-Recovery
|
||||
145,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, SM_FATALBLOW,Fatal Blow
|
||||
146,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, SM_AUTOBERSERK,Auto Berserk
|
||||
147,0,0,4,0,0x1,0,1,0,no,0,0x1,0,weapon,0,0x0, AC_MAKINGARROW,Arrow Crafting
|
||||
148,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6,0x0, AC_CHARGEARROW,Arrow Repel
|
||||
148,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6,0x80, AC_CHARGEARROW,Arrow Repel
|
||||
149,1,6,1,2,0,0,1,1,no,0,0x1,0,weapon,0,0x0, TF_SPRINKLESAND,Sand Attack
|
||||
150,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,5,0x0, TF_BACKSLIDING,Back Slide
|
||||
150,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,5,0x40, TF_BACKSLIDING,Back Slide
|
||||
151,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, TF_PICKSTONE,Find Stone
|
||||
152,7,6,1,0,0x40,0,1,1,no,0,0x1,0,misc,0,0x0, TF_THROWSTONE,Stone Fling
|
||||
153,1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,2,0x0, MC_CARTREVOLUTION,Cart Revolution
|
||||
154,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, MC_CHANGECART,Change Cart
|
||||
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar
|
||||
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x0, AL_HOLYLIGHT,Holy Light
|
||||
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, MG_ENERGYCOAT,Energy Coat
|
||||
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x20, AL_HOLYLIGHT,Holy Light
|
||||
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x20, MG_ENERGYCOAT,Energy Coat
|
||||
158,3,6,1,-1,0x20,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_PIERCINGATT,Piercing Attack
|
||||
159,-1,6,1,-1,0x40,0,5,1,no,0,0x2,0,weapon,0,0x0, NPC_MENTALBREAKER,Spirit Destruction
|
||||
160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_RANGEATTACK,Stand off attack
|
||||
@ -264,10 +274,10 @@
|
||||
212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x4, RG_BACKSTAP,Back Stab
|
||||
213,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RG_TUNNELDRIVE,Stalk
|
||||
214,0,6,4,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x4, RG_RAID,Sightless Mind
|
||||
215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPWEAPON,Divest Weapon
|
||||
216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPSHIELD,Divest Shield
|
||||
217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPARMOR,Divest Armor
|
||||
218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPHELM,Divest Helm
|
||||
215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPWEAPON,Divest Weapon
|
||||
216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPSHIELD,Divest Shield
|
||||
217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPARMOR,Divest Armor
|
||||
218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPHELM,Divest Helm
|
||||
219,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RG_INTIMIDATE,Snatch
|
||||
220,1,6,2,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RG_GRAFFITI,Scribble
|
||||
221,0,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RG_FLAGGRAFFITI,Piece
|
||||
@ -325,20 +335,20 @@
|
||||
273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0,0x0, MO_COMBOFINISH,Raging Thrust
|
||||
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SA_ADVANCEDBOOK,Study
|
||||
275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SA_CASTCANCEL,Cast Cancel
|
||||
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_MAGICROD,Magic Rod
|
||||
277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_SPELLBREAKER,Spell Breaker
|
||||
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_MAGICROD,Magic Rod
|
||||
277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_SPELLBREAKER,Spell Breaker
|
||||
278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, SA_FREECAST,Free Cast
|
||||
279,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, SA_AUTOSPELL,Hindsight
|
||||
280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_FLAMELAUNCHER,Endow Blaze
|
||||
281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_FROSTWEAPON,Endow Tsunami
|
||||
282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_LIGHTNINGLOADER,Endow Tornado
|
||||
283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_SEISMICWEAPON,Endow Quake
|
||||
280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_FLAMELAUNCHER,Endow Blaze
|
||||
281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_FROSTWEAPON,Endow Tsunami
|
||||
282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_LIGHTNINGLOADER,Endow Tornado
|
||||
283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_SEISMICWEAPON,Endow Quake
|
||||
284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, SA_DRAGONOLOGY,Dragonology
|
||||
285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_VOLCANO,Volcano
|
||||
286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_DELUGE,Deluge
|
||||
287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_VIOLENTGALE,Whirlwind
|
||||
288,2,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_LANDPROTECTOR,Magnetic Earth
|
||||
289,9,6,1,0,0x1,0:0:0:0:0:-1,5,1,yes,0,0xE00,0,magic,0,0x0, SA_DISPELL,Dispell
|
||||
285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_VOLCANO,Volcano
|
||||
286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_DELUGE,Deluge
|
||||
287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_VIOLENTGALE,Whirlwind
|
||||
288,2,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_LANDPROTECTOR,Magnetic Earth
|
||||
289,9,6,1,0,0x1,0:0:0:0:0:-1,5,1,yes,0,0xE00,0,magic,0,0x20, SA_DISPELL,Dispell
|
||||
290,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, SA_ABRACADABRA,Hocus-pocus
|
||||
291,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_MONOCELL,Monocell
|
||||
292,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_CLASSCHANGE,Class Change
|
||||
@ -415,37 +425,37 @@
|
||||
363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, HP_MEDITATIO,Meditatio
|
||||
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0,0x0, HW_SOULDRAIN,Soul Drain
|
||||
365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, HW_MAGICCRASHER,Stave Crasher
|
||||
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x0, HW_MAGICPOWER,Mystical Amplification
|
||||
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x20, HW_MAGICPOWER,Mystical Amplification
|
||||
367,9,8,1,0,0xD0,0,5,1,no,0,0x18000,0,misc,0,0x0, PA_PRESSURE,Gloria Domini
|
||||
368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0,0x0, PA_SACRIFICE, Martyr's Reckoning
|
||||
369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0,0x0, PA_GOSPEL,Battle Chant
|
||||
370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3,0x0, CH_PALMSTRIKE,Raging Palm Strike
|
||||
371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, CH_TIGERFIST,Glacier Fist
|
||||
372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0,0x0, CH_CHAINCRUSH,Chain Crush Combo
|
||||
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_HPCONVERSION,Indulge
|
||||
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x0, PF_SOULCHANGE,Soul Exhale
|
||||
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x20, PF_HPCONVERSION,Indulge
|
||||
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x20, PF_SOULCHANGE,Soul Exhale
|
||||
375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0,0x0, PF_SOULBURN,Soul Siphon
|
||||
376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_KATAR,Advanced Katar Mastery
|
||||
//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0,0x0, ASC_HALLUCINATION,Hallucination Walk
|
||||
378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_EDP,Enchant Deadly Poison
|
||||
379,7,6,1,-1,0x8,0,10,1,yes,0,0,0,weapon,0,0x0, ASC_BREAKER,Soul Destroyer
|
||||
380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SN_SIGHT,Falcon Eyes
|
||||
381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,0x0, SN_FALCONASSAULT,Falcon Assault
|
||||
381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,0x80, SN_FALCONASSAULT,Falcon Assault
|
||||
382,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,0x0, SN_SHARPSHOOTING,Focused Arrow Strike
|
||||
383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,0x0, SN_WINDWALK,Wind Walker
|
||||
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x0, WS_MELTDOWN,Shattering Strike
|
||||
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x4000, WS_MELTDOWN,Shattering Strike
|
||||
//385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATECOIN,Create Coins
|
||||
//386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATENUGGET,Create Nuggets
|
||||
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, WS_CARTBOOST,Cart Boost
|
||||
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x4000, WS_CARTBOOST,Cart Boost
|
||||
//388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WS_SYSTEMCREATE,Auto Attack System
|
||||
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ST_CHASEWALK,Stealth
|
||||
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth
|
||||
390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
|
||||
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack
|
||||
392,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_ALCHEMY,Alchemy
|
||||
393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_SYNTHESISPOTION,Potion Synthesis
|
||||
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
|
||||
395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x1, CG_MOONLIT,Sheltering Bliss
|
||||
396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x0, CG_MARIONETTE,Marionette Control
|
||||
396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
|
||||
397,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0,0x0, LK_SPIRALPIERCE,Spiral Pierce
|
||||
398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LK_HEADCRUSH,Traumatic Blow
|
||||
399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, LK_JOINTBEAT,Vital Strike
|
||||
@ -453,14 +463,14 @@
|
||||
401,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CH_SOULCOLLECT,Zen
|
||||
402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker
|
||||
403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PF_MEMORIZE,Foresight
|
||||
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x0, PF_FOGWALL,Blinding Mist
|
||||
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x0, PF_SPIDERWEB,Fiber Lock
|
||||
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x20, PF_FOGWALL,Blinding Mist
|
||||
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x20, PF_SPIDERWEB,Fiber Lock
|
||||
406,0,6,4,-1,0xA,2,10,1,no,0,0,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
|
||||
407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, ASC_CDP,Create Deadly Poison
|
||||
408,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_BABY,Baby
|
||||
409,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARENT,Call Parent
|
||||
410,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLBABY,Call Baby
|
||||
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x0, TK_RUN,Running
|
||||
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x20, TK_RUN,Running
|
||||
412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYSTORM,Tornado Stance
|
||||
413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0,0x0, TK_STORMKICK,Tornado Kick
|
||||
414,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYDOWN,Heel Drop Stance
|
||||
@ -474,8 +484,8 @@
|
||||
422,0,0,0,0,0,1,10,0,no,0,0,0,none,0,0x0, TK_HPTIME,Peaceful Break
|
||||
423,0,0,0,0,0,1,10,0,no,0,0,0,none,0,0x0, TK_SPTIME,Happy Break
|
||||
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, TK_POWER,Kihop
|
||||
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x0, TK_SEVENWIND,Mild Wind
|
||||
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, TK_HIGHJUMP,Taekwon Jump
|
||||
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x20, TK_SEVENWIND,Mild Wind
|
||||
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, TK_HIGHJUMP,Taekwon Jump
|
||||
427,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SG_FEEL,Feeling the Sun Moon and Stars
|
||||
428,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_SUN_WARM,Warmth of the Sun
|
||||
429,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_MOON_WARM,Warmth of the Moon
|
||||
@ -508,13 +518,13 @@
|
||||
456,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ROGUE,Spirit of the Rogue
|
||||
457,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ASSASIN,Spirit of the Assasin
|
||||
458,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_BLACKSMITH,Spirit of the Blacksmith
|
||||
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,0x0, BS_ADRENALINE2,Advanced Adrenaline Rush
|
||||
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,0x4000, BS_ADRENALINE2,Advanced Adrenaline Rush
|
||||
460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_HUNTER,Spirit of the Hunter
|
||||
461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SOULLINKER,Spirit of the Soul Linker
|
||||
462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAIZEL,Kaizel
|
||||
463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAAHI,Kaahi
|
||||
464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SL_KAUPE,Kaupe
|
||||
465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAITE,Kaite
|
||||
463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x20, SL_KAAHI,Kaahi
|
||||
464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0,0x20, SL_KAUPE,Kaupe
|
||||
465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x20, SL_KAITE,Kaite
|
||||
466,0,0,0,0,0,0,7,0,yes,0,0,0,magic,0,0x0, SL_KAINA,Kaina
|
||||
467,9,6,1,-2,0,0,7,1,no,0,0,0,magic,2,0x0, SL_STIN,Estin
|
||||
468,9,6,1,-2,0,0,7,1,no,0,0,0,magic,0,0x0, SL_STUN,Estun
|
||||
@ -525,17 +535,17 @@
|
||||
473,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
|
||||
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
|
||||
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
|
||||
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_FULLSTRIP,Divest All
|
||||
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, WS_WEAPONREFINE,Upgrade Weapon
|
||||
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x20, ST_FULLSTRIP,Divest All
|
||||
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x4000, WS_WEAPONREFINE,Upgrade Weapon
|
||||
478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion
|
||||
479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection
|
||||
480,5,8,1,0,0,0,5,5,no,0,0,0,weapon,0,0x0, PA_SHIELDCHAIN,Shield Chain
|
||||
481,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, HP_MANARECHARGE,Mana Recharge
|
||||
482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
|
||||
483,16,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein
|
||||
484,9,6,2,2,0x91,0,5,1,yes,0,0x18000,0,misc,0,0x10, HW_GRAVITATION,Gravitation Field
|
||||
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x0, WS_CARTTERMINATION,Cart Termination
|
||||
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, WS_OVERTHRUSTMAX,Maximum Power Thrust
|
||||
483,16,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x20, HW_GANBANTEIN,Ganbantein
|
||||
484,9,6,2,2,0x91,0,5,1,yes,0,0x18000,0,misc,0,0x30, HW_GRAVITATION,Gravitation Field
|
||||
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x4000, WS_CARTTERMINATION,Cart Termination
|
||||
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, WS_OVERTHRUSTMAX,Maximum Power Thrust
|
||||
487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x8, CG_LONGINGFREEDOM,Longing for Freedom
|
||||
488,0,6,4,0,0x1,1,5,1,no,0,0x40,0,misc,0,0x0, CG_HERMODE,Wand of Hermode
|
||||
489,9,6,1,0,0x41,0,5,1,no,0,0,0,misc,0,0x0, CG_TAROTCARD,Tarot Card of Fate
|
||||
@ -548,7 +558,7 @@
|
||||
496,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT1,Twilight Alchemy 1
|
||||
497,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT2,Twilight Alchemy 2
|
||||
498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT3,Twilight Alchemy 3
|
||||
499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0,0x0, HT_POWER,Beast Strafing
|
||||
499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0,0x80, HT_POWER,Beast Strafing
|
||||
500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
|
||||
501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0,0x0, GS_FLING,Fling
|
||||
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0,0x0, GS_TRIPLEACTION,Triple Action
|
||||
@ -563,14 +573,14 @@
|
||||
511,-9,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, GS_CHAINACTION,Chain Action
|
||||
512,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x0, GS_TRACKING,Tracking
|
||||
513,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GS_DISARM,Disarm
|
||||
514,-9,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,0,0x0, GS_PIERCINGSHOT,Piercing Shot
|
||||
515,-9,8,1,-1,0,0,10,5,no,0,0,0,weapon,0,0x0, GS_RAPIDSHOWER,Rapid Shower
|
||||
514,-9,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,0,0x100, GS_PIERCINGSHOT,Piercing Shot
|
||||
515,-9,8,1,-1,0,0,10,5,no,0,0,0,weapon,0,0x100, GS_RAPIDSHOWER,Rapid Shower
|
||||
516,0,8,4,-1,0x2,3,10,1,no,0,0,0,weapon,0,0x0, GS_DESPERADO,Desperado
|
||||
517,0,6,4,-1,0x1,0,10,1,no,0,0,0,weapon,0,0x0, GS_GATLINGFEVER,Gatling Fever
|
||||
518,2,6,1,-1,0,0,10,1,no,0,0,0,weapon,5,0x0, GS_DUST,Dust
|
||||
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x0, GS_FULLBUSTER,Full Buster
|
||||
520,-9,6,1,-1,0x2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0,0x0, GS_SPREADATTACK,Spread Attack
|
||||
521,-9,6,2,-1,0x40,1,10,1,no,0,0,0,misc,3,0x0, GS_GROUNDDRIFT,Ground Drift
|
||||
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x100, GS_FULLBUSTER,Full Buster
|
||||
520,-9,6,1,-1,0x2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0,0x100, GS_SPREADATTACK,Spread Attack
|
||||
521,-9,6,2,-1,0x40,1,10,1,no,0,0,0,misc,3,0x100, GS_GROUNDDRIFT,Ground Drift
|
||||
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0,0x0, NJ_TOBIDOUGU,Shuriken Training
|
||||
523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x0, NJ_SYURIKEN,Throw Shuriken
|
||||
524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0,0x0, NJ_KUNAI,Throw Kunai
|
||||
@ -579,7 +589,7 @@
|
||||
527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,3,0x0, NJ_TATAMIGAESHI,Improvised Defense
|
||||
528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, NJ_KASUMIKIRI,Vanishing Slash
|
||||
529,7:9:11:13:15,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x4, NJ_SHADOWJUMP,Shadow Leap
|
||||
530,7:9:11:13:15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x4, NJ_KIRIKAGE,Shadow Slash
|
||||
530,7:9:11:13:15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x204, NJ_KIRIKAGE,Shadow Slash
|
||||
531,0,6,4,0,0x1,0,5,1,no,0,0,0,none,7,0x0, NJ_UTSUSEMI,Cicada Skin Sheeding
|
||||
532,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, NJ_BUNSINJYUTSU,Mirror Image
|
||||
533,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, NJ_NINPOU,Spirit of the Blade
|
||||
@ -638,8 +648,8 @@
|
||||
|
||||
// Additional Skill (??)
|
||||
688,9,6,16,0,0x1,0,10,0,no,0,0x200,0,none,0,0x0, GM_SANDMAN,GM Sandman
|
||||
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x0, CASH_BLESSING,Party Blessing
|
||||
690,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x0, CASH_INCAGI,Party Increase AGI
|
||||
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x1000, CASH_BLESSING,Party Blessing
|
||||
690,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x1000, CASH_INCAGI,Party Increase AGI
|
||||
691,0,6,4,0,0x3,-1,5,1,yes,0,0x2,0,magic,0,0x0, CASH_ASSUMPTIO,Party Assumptio
|
||||
//692,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0,0x0, ALL_CATCRY,Cat Cry
|
||||
693,0,6,4,0,0x3,-1,1,1,yes,0,0x2,0,magic,0,0x0, ALL_PARTYFLEE,Party Flee
|
||||
@ -666,14 +676,14 @@
|
||||
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
|
||||
1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x0, AS_VENOMKNIFE,Throw Venom Knife
|
||||
1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, RG_CLOSECONFINE,Close Confine
|
||||
1006,0,6,4,3,0,2,1,1,yes,0,0x1,0,magic,3,0x0, WZ_SIGHTBLASTER,Sight Blaster
|
||||
1006,0,6,4,3,0,2,1,1,yes,0,0x1,0,magic,3,0x20, WZ_SIGHTBLASTER,Sight Blaster
|
||||
1007,0,6,4,0,0x1,0,1,0,no,0,0x1,0,none,0,0x0, SA_CREATECON,Create Elemental Converter
|
||||
1008,9,6,1,1,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, SA_ELEMENTWATER,Elemental Change Water
|
||||
1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3,0x0, HT_PHANTASMIC,Phantasmic Arrow
|
||||
1010,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, BA_PANGVOICE,Pang Voice
|
||||
1011,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, DC_WINKCHARM,Wink of Charm
|
||||
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, BS_UNFAIRLYTRICK,Unfair Trick
|
||||
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x0, BS_GREED,Greed
|
||||
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x4000, BS_UNFAIRLYTRICK,Unfair Trick
|
||||
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x4000, BS_GREED,Greed
|
||||
1014,0,6,4,6,0x3,14,1,0,yes,0,0x1,0,magic,0,0x0, PR_REDEMPTIO,Redemptio
|
||||
1015,9,6,16,0,0x1,0,1,1,no,0,0x401,0,weapon,0,0x0, MO_KITRANSLATION,Ki Translation
|
||||
1016,-1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,5,0x0, MO_BALKYOUNG,Ki Explosion
|
||||
@ -708,37 +718,37 @@
|
||||
//****
|
||||
// WL Warlock
|
||||
//****
|
||||
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x0, WL_WHITEIMPRISON,White Imprison
|
||||
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x0, WL_SOULEXPANSION,Soul Expansion
|
||||
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x0, WL_FROSTMISTY,Frosty Misty
|
||||
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison
|
||||
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion
|
||||
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
|
||||
2204,0,8,4,1,0x2,13,5,-5,yes,0,0,0,magic,0,0x0, WL_JACKFROST,Jack Frost
|
||||
2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_MARSHOFABYSS,Marsh of Abyss
|
||||
2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_RECOGNIZEDSPELL,Recognized Spell
|
||||
2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x0, WL_SIENNAEXECRATE,Sienna Execrate
|
||||
2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x400, WL_MARSHOFABYSS,Marsh of Abyss
|
||||
2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_RECOGNIZEDSPELL,Recognized Spell
|
||||
2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x420, WL_SIENNAEXECRATE,Sienna Execrate
|
||||
2208,0,0,0,0,0,0,3,0,no,0,0,0,none,0,0x0, WL_RADIUS,Radius
|
||||
2209,0,6,4,0,0x3,9:10:11:12:13,5,1,yes,0,0,0,magic,0,0x0, WL_STASIS,Stasis
|
||||
2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x0, WL_DRAINLIFE,Drain Life
|
||||
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x0, WL_CRIMSONROCK,Crimson Rock
|
||||
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x0, WL_HELLINFERNO,Hell Inferno
|
||||
2213,11,8,2,0,0x2,7,5,-20,yes,0,0,0,magic,2,0x0, WL_COMET,Comet
|
||||
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
|
||||
2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_DRAINLIFE,Drain Life
|
||||
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x400, WL_CRIMSONROCK,Crimson Rock
|
||||
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_HELLINFERNO,Hell Inferno
|
||||
2213,11,8,2,0,0x2,7,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet
|
||||
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
|
||||
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
|
||||
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x0, WL_EARTHSTRAIN,Earth Strain
|
||||
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x0, WL_TETRAVORTEX,Tetra Vortex
|
||||
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x20, WL_EARTHSTRAIN,Earth Strain
|
||||
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_TETRAVORTEX,Tetra Vortex
|
||||
2218,11,6,1,3,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_FIRE,Tetra Vortex Fire
|
||||
2219,11,6,1,1,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WATER,Tetra Vortex Water
|
||||
2220,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WIND,Tetra Vortex Wind
|
||||
2221,11,6,1,2,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_GROUND,Tetra Vortex Earth
|
||||
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONFB,Summon Fire Ball
|
||||
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONBL,Summon Lightning Ball
|
||||
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONWB,Summon Water Ball
|
||||
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONFB,Summon Fire Ball
|
||||
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONBL,Summon Lightning Ball
|
||||
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONWB,Summon Water Ball
|
||||
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_FIRE,Summon Attack Fire //CHECK Summon attack ID's dont appear to have a range.
|
||||
2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_WIND,Summon Attack Wind
|
||||
2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_WATER,Summon Attack Water
|
||||
2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_GROUND,Summon Attack Earth
|
||||
2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONSTONE,Summon Stone
|
||||
2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0,0x0, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit?
|
||||
2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WL_READING_SB,Reading Spellbook
|
||||
2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONSTONE,Summon Stone
|
||||
2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0,0x420, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit?
|
||||
2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, WL_READING_SB,Reading Spellbook
|
||||
2232,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, WL_FREEZE_SP,Freeze Spell
|
||||
|
||||
|
||||
@ -757,7 +767,7 @@
|
||||
2030,-2,6,4,-1,0x1,0,5,1,no,0,0x200,0,weapon,0,0x0, GC_WEAPONCRUSH,Weapon Crush //CHECK SHould this and the above skill have INF2 0x200?
|
||||
2031,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_VENOMPRESSURE,Venom Pressure
|
||||
2032,5,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0, GC_POISONSMOKE,Poison Smoke
|
||||
2033,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_CLOAKINGEXCEED,Cloaking Exceed
|
||||
2033,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x40, GC_CLOAKINGEXCEED,Cloaking Exceed
|
||||
2034,0,6,4,-1,0x2,3,1,1,no,0,0,0,weapon,0,0x0, GC_PHANTOMMENACE,Phantom Menace
|
||||
2035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_HALLUCINATIONWALK,Hallucination Walk
|
||||
2036,0,6,4,-1,0x2,1:1:1:1:2,5,1,no,0,0,0,weapon,0,0x0, GC_ROLLINGCUTTER,Rolling Cutter
|
||||
@ -792,28 +802,28 @@
|
||||
//****
|
||||
// RA Ranger
|
||||
//****
|
||||
2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0,0,weapon,0,0x0, RA_ARROWSTORM,Arrow Storm
|
||||
2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0,0,weapon,0,0x80, RA_ARROWSTORM,Arrow Storm
|
||||
2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0,0x0, RA_FEARBREEZE,Fear Breeze
|
||||
2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_RANGERMAIN,Ranger Main
|
||||
2236,9,8,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x0, RA_AIMEDBOLT,Aimed Bolt
|
||||
2237,9,6,2,0,0x3,3,1,1,no,0,0,0,none,0,0x0, RA_DETONATOR,Detonator
|
||||
2236,9,8,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x80, RA_AIMEDBOLT,Aimed Bolt
|
||||
2237,9,6,2,0,0x3,3,1,1,no,0,0,0,none,0,0x2000, RA_DETONATOR,Detonator
|
||||
2238,3,6,2,0,0x3,2,5,1,no,0,0x80,3,misc,0,0x0, RA_ELECTRICSHOCKER,Electric Shocker
|
||||
2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0,0x0, RA_CLUSTERBOMB,Cluster Bomb
|
||||
2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0,0x2800, RA_CLUSTERBOMB,Cluster Bomb
|
||||
2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, RA_WUGMASTERY,Warg Mastery
|
||||
2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,0x0, RA_WUGRIDER,Warg Rider
|
||||
2242,0,6,4,-1,0x2,1,1,0,no,0,0,0,weapon,0,0x0, RA_WUGDASH,Warg Dash
|
||||
2243,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x0, RA_WUGSTRIKE,Warg Strike
|
||||
2244,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x0, RA_WUGBITE,Warg Bite
|
||||
2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,0x2000, RA_WUGRIDER,Warg Rider
|
||||
2242,0,6,4,-1,0x2,1,1,0,no,0,0,0,weapon,0,0x2000, RA_WUGDASH,Warg Dash
|
||||
2243,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x2000, RA_WUGSTRIKE,Warg Strike
|
||||
2244,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x80, RA_WUGBITE,Warg Bite
|
||||
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_TOOTHOFWUG,Tooth of Warg
|
||||
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen
|
||||
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x2, RA_CAMOUFLAGE,Camouflage
|
||||
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x42, RA_CAMOUFLAGE,Camouflage
|
||||
2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RA_RESEARCHTRAP,Research Trap
|
||||
2249,3,6,2,3,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_MAGENTATRAP,Magenta Trap
|
||||
2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_COBALTTRAP,Cobalt Trap
|
||||
2251,3,6,2,2,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_MAIZETRAP,Maize Trap
|
||||
2252,3,6,2,4,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_VERDURETRAP,Verdure Trap
|
||||
2253,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0,0x0, RA_FIRINGTRAP,Firing Trap
|
||||
2254,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0,0x0, RA_ICEBOUNDTRAP,Icebound Trap
|
||||
2253,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_FIRINGTRAP,Firing Trap
|
||||
2254,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_ICEBOUNDTRAP,Icebound Trap
|
||||
|
||||
//****
|
||||
// NC Mechanic
|
||||
@ -840,9 +850,9 @@
|
||||
2275,5,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, NC_REPAIR,Repair
|
||||
2276,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, NC_TRAININGAXE,Axe Training
|
||||
2277,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_RESEARCHFE,Research Fire/Earth
|
||||
2278,4:5:6:7:8,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, NC_AXEBOOMERANG,Axe Boomerang
|
||||
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_POWERSWING,Power Swing
|
||||
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0,0,weapon,0,0x0, NC_AXETORNADO,Axe Tornado // Check me. Takes 20 * Skill LV amount of HP each use.
|
||||
2278,4:5:6:7:8,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x4000, NC_AXEBOOMERANG,Axe Boomerang
|
||||
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x4000, NC_POWERSWING,Power Swing
|
||||
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0,0,weapon,0,0x4000, NC_AXETORNADO,Axe Tornado // Check me. Takes 20 * Skill LV amount of HP each use.
|
||||
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_SILVERSNIPER,FAW - Silver Sniper
|
||||
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_MAGICDECOY,FAW - Magic Decoy //CHECK FIX ME!!!! Wind and Earth stones spawning opposite decoys.
|
||||
2283,2,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_DISJOINT,FAW Removal
|
||||
@ -852,18 +862,18 @@
|
||||
2284,1,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x0, SC_FATALMENACE,Fatal Menace
|
||||
2285,0,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, SC_REPRODUCE,Reproduce
|
||||
2286,0,6,4,0,0x1,0,10,1,yes,0,0,0,none,0,0x0, SC_AUTOSHADOWSPELL,Auto Shadow Spell
|
||||
2287,5,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SC_SHADOWFORM,Shadow Form
|
||||
2287,5,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x40, SC_SHADOWFORM,Shadow Form
|
||||
2288,7:7:7:9:9:9:9:11:11:11,8,1,-1,0,0,10,-3,yes,0,0,0,weapon,3,0x0, SC_TRIANGLESHOT,Triangle Shot
|
||||
2289,0,6,4,0,0x3,2,5,1,no,0,0,0,none,0,0x0, SC_BODYPAINT,Body Painting
|
||||
2290,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SC_INVISIBILITY,Invisibility
|
||||
2291,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SC_DEADLYINFECT,Deadly Infect
|
||||
2292,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_ENERVATION,Masquerade - Enervation
|
||||
2293,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_GROOMY,Masquerade - Gloomy
|
||||
2294,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_IGNORANCE,Masquerade - Ignorance
|
||||
2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_LAZINESS,Masquerade - Laziness
|
||||
2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_UNLUCKY,Masquerade - Unlucky
|
||||
2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_WEAKNESS,Masquerade - Weakness
|
||||
2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, SC_STRIPACCESSARY,Strip Accessory //CHECK Is weapon attack type needed?
|
||||
2292,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_ENERVATION,Masquerade - Enervation
|
||||
2293,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_GROOMY,Masquerade - Gloomy
|
||||
2294,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_IGNORANCE,Masquerade - Ignorance
|
||||
2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_LAZINESS,Masquerade - Laziness
|
||||
2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_UNLUCKY,Masquerade - Unlucky
|
||||
2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_WEAKNESS,Masquerade - Weakness
|
||||
2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x20, SC_STRIPACCESSARY,Strip Accessory //CHECK Is weapon attack type needed?
|
||||
2299,7,6,2,0,0x1,0,3,1,yes,0,0,3,none,0,0x0, SC_MANHOLE,Man Hole
|
||||
2300,7,6,2,0,0x1,0,3,1,yes,0,0,1,none,0,0x0, SC_DIMENSIONDOOR,Dimension Door
|
||||
2301,7,6,2,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_CHAOSPANIC,Chaos Panic
|
||||
@ -932,7 +942,7 @@
|
||||
// MI Minstrel
|
||||
2381,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0, MI_RUSH_WINDMILL,Windmill Rush Attack
|
||||
2382,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0, MI_ECHOSONG,Echo Song
|
||||
2383,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, MI_HARMONIZE,Harmonize
|
||||
2383,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x40, MI_HARMONIZE,Harmonize
|
||||
|
||||
//****
|
||||
// WM Wanderer/Minstrel
|
||||
@ -962,20 +972,20 @@
|
||||
2516,11,6,1,-1,0x2,5,5,1,no,0,0,0,weapon,0,0x0, WM_SEVERE_RAINSTORM_MELEE,Severe Rainstorm Melee
|
||||
|
||||
//****
|
||||
// SO Sorcerer
|
||||
2443,0,6,4,3,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x0, SO_FIREWALK,Fire Walk //CHECK Video and data shows each cell only hits once.
|
||||
2444,0,6,4,4,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x0, SO_ELECTRICWALK,Electric Walk
|
||||
2445,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SO_SPELLFIST,Spell Fist
|
||||
2446,9,6,2,2,0,0,5,-3,yes,0,0,0,magic,0,0x0, SO_EARTHGRAVE,Earth Grave
|
||||
2447,9,6,2,1,0,0,5,-5,yes,0,0,0,magic,0,0x0, SO_DIAMONDDUST,Diamond Dust
|
||||
2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x0, SO_POISON_BUSTER,Poison Buster
|
||||
2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0,0x0, SO_PSYCHIC_WAVE,Psychic Wave
|
||||
2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0,0x0, SO_CLOUD_KILL,Cloud Kill
|
||||
2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SO_STRIKING,Striking //CHECK Data shows a % for increased successful refine rate. Is this true?
|
||||
2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SO_WARMER,Warmer
|
||||
2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SO_VACUUM_EXTREME,Vacuum Extreme
|
||||
2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x0, SO_VARETYR_SPEAR,Varetyr Spear
|
||||
2455,9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x0, SO_ARRULLO,Arrullo
|
||||
// SO Sorcerer (statis blocking need to be confirmed)
|
||||
2443,0,6,4,3,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x20, SO_FIREWALK,Fire Walk //CHECK Video and data shows each cell only hits once.
|
||||
2444,0,6,4,4,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x20, SO_ELECTRICWALK,Electric Walk
|
||||
2445,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x20, SO_SPELLFIST,Spell Fist
|
||||
2446,9,6,2,2,0,0,5,-3,yes,0,0,0,magic,0,0x20, SO_EARTHGRAVE,Earth Grave
|
||||
2447,9,6,2,1,0,0,5,-5,yes,0,0,0,magic,0,0x20, SO_DIAMONDDUST,Diamond Dust
|
||||
2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x20, SO_POISON_BUSTER,Poison Buster
|
||||
2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0,0x20, SO_PSYCHIC_WAVE,Psychic Wave
|
||||
2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0,0x20, SO_CLOUD_KILL,Cloud Kill
|
||||
2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x20, SO_STRIKING,Striking //CHECK Data shows a % for increased successful refine rate. Is this true?
|
||||
2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SO_WARMER,Warmer
|
||||
2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SO_VACUUM_EXTREME,Vacuum Extreme
|
||||
2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_VARETYR_SPEAR,Varetyr Spear
|
||||
2455,9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_ARRULLO,Arrullo
|
||||
2456,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, SO_EL_CONTROL,Spirit Control
|
||||
2457,0,6,4,3,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AGNI,Summon Fire Spirit Agni
|
||||
2458,0,6,4,1,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AQUA,Summon Water Spirit Aqua
|
||||
@ -1115,14 +1125,14 @@
|
||||
8204,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, MS_PARRYING,Parry
|
||||
8205,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, MS_REFLECTSHIELD,Shield_Reflect
|
||||
8206,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, MS_BERSERK,Frenzy
|
||||
8207,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, MA_DOUBLE,Double_Strafe
|
||||
8208,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x1, MA_SHOWER,Arrow_Shower
|
||||
8207,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, MA_DOUBLE,Double_Strafe
|
||||
8208,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, MA_SHOWER,Arrow_Shower
|
||||
8209,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x0, MA_SKIDTRAP,Skid_Trap
|
||||
8210,3,6,2,2,0x40,0,5,1,no,0,0x80,0,misc,0,0x0, MA_LANDMINE,Land_Mine
|
||||
8211,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0,0x0, MA_SANDMAN,Sandman
|
||||
8212,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,0x0, MA_FREEZINGTRAP,Freezing_Trap
|
||||
8213,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, MA_REMOVETRAP,Remove_Trap
|
||||
8214,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6,0x0, MA_CHARGEARROW,Arrow_Repel
|
||||
8214,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6,0x80, MA_CHARGEARROW,Arrow_Repel
|
||||
8215,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,0x0, MA_SHARPSHOOTING,Focused_Arrow_Strike
|
||||
8216,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, ML_PIERCE,Pierce
|
||||
8217,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x0, ML_BRANDISH,Brandish_Spear
|
||||
@ -1147,8 +1157,8 @@
|
||||
8236,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x0, MER_LEXDIVINA,Lex_Divina
|
||||
8237,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, MER_ESTIMATION,Sense
|
||||
8238,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MER_KYRIE,Kyrie Eleison
|
||||
8239,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MER_BLESSING,Blessing
|
||||
8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MER_INCAGI,Increase Agility
|
||||
8239,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_BLESSING,Blessing
|
||||
8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_INCAGI,Increase Agility
|
||||
|
||||
// Elemental Spirits Skills
|
||||
8401,0,6,4,3,0,0,1,1,no,0,0,0,weapon,2,0x0, EL_CIRCLE_OF_FIRE,Circle of Fire
|
||||
@ -1208,6 +1218,6 @@
|
||||
10010,0,0,4,0,0x3,15,1,0,yes,0,0x10,0,none,0,0x0, GD_BATTLEORDER,Battle Orders
|
||||
10011,0,0,4,0,0x3,15,3,0,yes,0,0x10,0,none,0,0x0, GD_REGENERATION,Regeneration
|
||||
10012,0,0,4,0,0x3,15,1,0,yes,0,0x10,0,none,0,0x0, GD_RESTORE,Restoration
|
||||
10013,0,0,4,0,0x3,0,1,0,yes,0,0x10,0,none,0,0x0, GD_EMERGENCYCALL,Urgent Call
|
||||
10013,0,0,4,0,0x3,0,1,0,yes,0,0x10,0,none,0,0x40, GD_EMERGENCYCALL,Urgent Call
|
||||
10014,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_DEVELOPMENT,Permanent Development
|
||||
10015,0,0,4,0,0x3,0,3,0,yes,0,0x10,0,none,0,0x0, GD_ITEMEMERGENCYCALL,Item Emergency Call
|
||||
10015,0,0,4,0,0x3,0,3,0,yes,0,0x10,0,none,0,0x40, GD_ITEMEMERGENCYCALL,Item Emergency Call
|
||||
|
@ -36,7 +36,7 @@
|
||||
// 0x00400- usable only on party-members (and enemies if skill is offensive)
|
||||
// 0x00800- usable only on guild-mates (and enemies if skill is offensive)
|
||||
// 0x01000- disable usage on enemies (for non-offensive skills).
|
||||
// 0x02000- skill ignores land protector (e.g. arrow shower)
|
||||
// 0x02000- free
|
||||
// 0x04000- chorus skill
|
||||
// 0x08000- spell that ignore bg reduction
|
||||
// 0x10000- spell that ignore gvg reduction
|
||||
@ -51,6 +51,16 @@
|
||||
// 0x0004- usable skills while hiding
|
||||
// 0x0008- spell that can be use while in dancing state
|
||||
// 0x0010- spell that could hit emperium
|
||||
// 0x0020- spell blocked by statis
|
||||
// 0x0040- spell blocked by kagehumi
|
||||
// 0x0080- spell range affected by AC_VULTURE
|
||||
// 0x0100- spell range affected by GS_SNAKEEYE
|
||||
// 0x0200- spell range affected by NJ_SHADOWJUMP
|
||||
// 0x0400- spell range affected by WL_RADIUS
|
||||
// 0x0800- spell range affected by RA_RESEARCHTRAP
|
||||
// 0x1000- spell that can't be copied
|
||||
// 0x2000- spell that can be using while riding warg
|
||||
// 0x4000- spell that can't be used while in mado
|
||||
// 17 Name
|
||||
// 18 Description
|
||||
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
|
||||
@ -61,32 +71,32 @@
|
||||
6,9,6,1,0,1,0,10,1,no,0,0,0,none,0,0x0, SM_PROVOKE,Provoke
|
||||
7,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, SM_MAGNUM,Magnum Break
|
||||
8,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SM_ENDURE,Endure
|
||||
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MG_SRECOVERY,Increase SP Recovery
|
||||
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x0, MG_SIGHT,Sight
|
||||
11,9,6,1,8,0x6,1,10,1,yes,0,0,0,magic,0,0x0, MG_NAPALMBEAT,Napalm Beat
|
||||
12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_SAFETYWALL,Safety Wall
|
||||
13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0,0,magic,0,0x0, MG_SOULSTRIKE,Soul Strike
|
||||
14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x0, MG_COLDBOLT,Cold Bolt
|
||||
15,9,6,1,1,0,0,10,1,yes,0,0,0,magic,0,0x0, MG_FROSTDIVER,Frost Diver
|
||||
16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_STONECURSE,Stone Curse
|
||||
17,9,6,1,3,0x2,2,10,1,yes,0,0,0,magic,0,0x0, MG_FIREBALL,Fire Ball
|
||||
18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,2,0x0, MG_FIREWALL,Fire Wall
|
||||
19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x0, MG_FIREBOLT,Fire Bolt
|
||||
20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x0, MG_LIGHTNINGBOLT,Lightning Bolt
|
||||
21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x0, MG_THUNDERSTORM,Thunderstorm
|
||||
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x20, MG_SRECOVERY,Increase SP Recovery
|
||||
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x20, MG_SIGHT,Sight
|
||||
11,9,6,1,8,0x6,1,10,1,yes,0,0,0,magic,0,0x20, MG_NAPALMBEAT,Napalm Beat
|
||||
12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x20, MG_SAFETYWALL,Safety Wall
|
||||
13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0,0,magic,0,0x20, MG_SOULSTRIKE,Soul Strike
|
||||
14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_COLDBOLT,Cold Bolt
|
||||
15,9,6,1,1,0,0,10,1,yes,0,0,0,magic,0,0x20, MG_FROSTDIVER,Frost Diver
|
||||
16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0,0x20, MG_STONECURSE,Stone Curse
|
||||
17,9,6,1,3,0x2,2,10,1,yes,0,0,0,magic,0,0x20, MG_FIREBALL,Fire Ball
|
||||
18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,2,0x20, MG_FIREWALL,Fire Wall
|
||||
19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_FIREBOLT,Fire Bolt
|
||||
20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_LIGHTNINGBOLT,Lightning Bolt
|
||||
21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_THUNDERSTORM,Thunderstorm
|
||||
22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DP,Divine Protection
|
||||
23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
|
||||
24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x0, AL_RUWACH,Ruwach
|
||||
25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_PNEUMA,Pneuma
|
||||
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x0, AL_TELEPORT,Teleport
|
||||
27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x0, AL_WARP,Warp Portal
|
||||
28,9,6,16,6,0x21,0,10,1,yes,0,0,0,magic,0,0x0, AL_HEAL,Heal
|
||||
29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_INCAGI,Increase AGI
|
||||
24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x20, AL_RUWACH,Ruwach
|
||||
25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, AL_PNEUMA,Pneuma
|
||||
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x60, AL_TELEPORT,Teleport
|
||||
27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x20, AL_WARP,Warp Portal
|
||||
28,9,6,16,6,0x21,0,10,1,yes,0,0,0,magic,0,0x20, AL_HEAL,Heal
|
||||
29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_INCAGI,Increase AGI
|
||||
30,9,6,1,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_DECAGI,Decrease AGI
|
||||
31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_HOLYWATER,Aqua Benedicta
|
||||
31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, AL_HOLYWATER,Aqua Benedicta
|
||||
32,0,6,4,0,0x3,15,10,1,yes,0,0,0,magic,0,0x0, AL_CRUCIS,Signum Crucis
|
||||
33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0,0x0, AL_ANGELUS,Angelus
|
||||
34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_BLESSING,Blessing
|
||||
34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_BLESSING,Blessing
|
||||
35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_CURE,Cure
|
||||
36,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_INCCARRY,Enlarge Weight Limit
|
||||
37,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_DISCOUNT,Discount
|
||||
@ -98,15 +108,15 @@
|
||||
43,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_OWL,Owl's Eye
|
||||
44,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_VULTURE,Vulture's Eye
|
||||
45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0,0x0, AC_CONCENTRATION,Improve Concentration
|
||||
46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, AC_DOUBLE,Double Strafe
|
||||
47,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x1, AC_SHOWER,Arrow Shower
|
||||
46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, AC_DOUBLE,Double Strafe
|
||||
47,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, AC_SHOWER,Arrow Shower
|
||||
48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
|
||||
49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
|
||||
50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
|
||||
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x4, TF_HIDING,Hiding
|
||||
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x64, TF_HIDING,Hiding
|
||||
52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
|
||||
53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
|
||||
54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x0, ALL_RESURRECTION,Resurrection
|
||||
54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x20, ALL_RESURRECTION,Resurrection
|
||||
55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, KN_SPEARMASTERY,Spear Mastery
|
||||
56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, KN_PIERCE,Pierce
|
||||
57,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x0, KN_BRANDISHSPEAR,Brandish Spear
|
||||
@ -118,32 +128,32 @@
|
||||
63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, KN_RIDING,Peco Peco Riding
|
||||
64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, KN_CAVALIERMASTERY,Cavalier Mastery
|
||||
65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, PR_MACEMASTERY,Mace Mastery
|
||||
66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, PR_IMPOSITIO,Impositio Manus
|
||||
66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, PR_IMPOSITIO,Impositio Manus
|
||||
67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0,0x0, PR_SUFFRAGIUM,Suffragium
|
||||
68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0,0x0, PR_ASPERSIO,Aspersio
|
||||
68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0,0x20, PR_ASPERSIO,Aspersio
|
||||
69,9,6,2,0,0x23,1,5,1,yes,0,0x40,0,magic,0,0x0, PR_BENEDICTIO,B.S. Sacramenti
|
||||
70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1,0x0, PR_SANCTUARY,Sanctuary
|
||||
70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1,0x20, PR_SANCTUARY,Sanctuary
|
||||
71,9,6,16,0,0x1,0,4,1,yes,0,0,0,magic,0,0x0, PR_SLOWPOISON,Slow Poison
|
||||
72,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PR_STRECOVERY,Status Recovery
|
||||
72,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, PR_STRECOVERY,Status Recovery
|
||||
73,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, PR_KYRIE,Kyrie Eleison
|
||||
74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, PR_MAGNIFICAT,Magnificat
|
||||
74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x20, PR_MAGNIFICAT,Magnificat
|
||||
75,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, PR_GLORIA,Gloria
|
||||
76,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x0, PR_LEXDIVINA,Lex Divina
|
||||
77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x0, PR_TURNUNDEAD,Turn Undead
|
||||
78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x0, PR_LEXAETERNA,Lex Aeterna
|
||||
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x0, PR_MAGNUS,Magnus Exorcismus
|
||||
76,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x20, PR_LEXDIVINA,Lex Divina
|
||||
77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x20, PR_TURNUNDEAD,Turn Undead
|
||||
78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x20, PR_LEXAETERNA,Lex Aeterna
|
||||
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, PR_MAGNUS,Magnus Exorcismus
|
||||
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x80,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
|
||||
81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5,0x0, WZ_SIGHTRASHER,Sightrasher
|
||||
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0,0x0, WZ_METEOR,Meteor Storm
|
||||
84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,2:3:3:4:4:5:5:6:6:7,0x0, WZ_JUPITEL,Jupitel Thunder
|
||||
85,9,8,2,4,0,0,10,-10,yes,0,0,0,magic,0,0x0, WZ_VERMILION,Lord of Vermilion
|
||||
81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
|
||||
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0,0x20, WZ_METEOR,Meteor Storm
|
||||
84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,2:3:3:4:4:5:5:6:6:7,0x20, WZ_JUPITEL,Jupitel Thunder
|
||||
85,9,8,2,4,0,0,10,-10,yes,0,0,0,magic,0,0x20, WZ_VERMILION,Lord of Vermilion
|
||||
86,9,8,1,1,0,0,5,1,yes,0,0,0,magic,0,0x0, WZ_WATERBALL,Water Ball
|
||||
87,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0,0x0, WZ_ICEWALL,Ice Wall
|
||||
87,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0,0x20, WZ_ICEWALL,Ice Wall
|
||||
88,0,6,4,1,0x2,2,10,1,yes,0,0,0,magic,0,0x0, WZ_FROSTNOVA,Frost Nova
|
||||
89,9,6,2,1,0,0,10,1,yes,0,0,0,magic,2,0x0, WZ_STORMGUST,Storm Gust
|
||||
90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x0, WZ_EARTHSPIKE,Earth Spike
|
||||
91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x0, WZ_HEAVENDRIVE,Heaven's Drive
|
||||
92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x0, WZ_QUAGMIRE,Quagmire
|
||||
89,9,6,2,1,0,0,10,1,yes,0,0,0,magic,2,0x20, WZ_STORMGUST,Storm Gust
|
||||
90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x20, WZ_EARTHSPIKE,Earth Spike
|
||||
91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x20, WZ_HEAVENDRIVE,Heaven's Drive
|
||||
92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x20, WZ_QUAGMIRE,Quagmire
|
||||
93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WZ_ESTIMATION,Sense
|
||||
94,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_IRON,Iron Tempering
|
||||
95,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_STEEL,Steel Tempering
|
||||
@ -159,56 +169,56 @@
|
||||
105,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_HILTBINDING,Hilt Binding
|
||||
106,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_FINDINGORE,Ore Discovery
|
||||
107,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, BS_WEAPONRESEARCH,Weaponry Research
|
||||
108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x0, BS_REPAIRWEAPON,Weapon Repair
|
||||
108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x4000, BS_REPAIRWEAPON,Weapon Repair
|
||||
109,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_SKINTEMPER,Skin Tempering
|
||||
110,1,6,2,0,0x3,2:2:2:2:2:14,5,1,no,0,0,0,weapon,0,0x0, BS_HAMMERFALL,Hammer Fall
|
||||
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_ADRENALINE,Adrenaline Rush
|
||||
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_WEAPONPERFECT,Weapon Perfection
|
||||
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_OVERTHRUST,Power-Thrust
|
||||
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, BS_MAXIMIZE,Maximize Power
|
||||
115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x0, HT_SKIDTRAP,Skid Trap
|
||||
116,3,6,2,2,0x42,1,5,1,no,0,0x80,0,misc,0,0x0, HT_LANDMINE,Land Mine
|
||||
117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0,0x0, HT_ANKLESNARE,Ankle Snare
|
||||
118,3,6,2,0,0x2,1,5,1,no,0,0x80,0,misc,0,0x0, HT_SHOCKWAVE,Shockwave Trap
|
||||
119,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0,0x0, HT_SANDMAN,Sandman
|
||||
120,3,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0,0x0, HT_FLASHER,Flasher
|
||||
121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,0x0, HT_FREEZINGTRAP,Freezing Trap
|
||||
122,3,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0,0x0, HT_BLASTMINE,Blast Mine
|
||||
123,3,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0,0x0, HT_CLAYMORETRAP,Claymore Trap
|
||||
110,1,6,2,0,0x3,2:2:2:2:2:14,5,1,no,0,0,0,weapon,0,0x4000, BS_HAMMERFALL,Hammer Fall
|
||||
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_ADRENALINE,Adrenaline Rush
|
||||
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_WEAPONPERFECT,Weapon Perfection
|
||||
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_OVERTHRUST,Power-Thrust
|
||||
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, BS_MAXIMIZE,Maximize Power
|
||||
115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x2000, HT_SKIDTRAP,Skid Trap
|
||||
116,3,6,2,2,0x42,1,5,1,no,0,0x80,0,misc,0,0x2800, HT_LANDMINE,Land Mine
|
||||
117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0,0x2000, HT_ANKLESNARE,Ankle Snare
|
||||
118,3,6,2,0,0x2,1,5,1,no,0,0x80,0,misc,0,0x2000, HT_SHOCKWAVE,Shockwave Trap
|
||||
119,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0,0x2000, HT_SANDMAN,Sandman
|
||||
120,3,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0,0x2000, HT_FLASHER,Flasher
|
||||
121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,0x2800, HT_FREEZINGTRAP,Freezing Trap
|
||||
122,3,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0,0x2800, HT_BLASTMINE,Blast Mine
|
||||
123,3,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0,0x2800, HT_CLAYMORETRAP,Claymore Trap
|
||||
124,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, HT_REMOVETRAP,Remove Trap
|
||||
125,3,6,2,0,0x1,0,1,1,no,0,0x80,0,misc,0,0x0, HT_TALKIEBOX,Talkie Box
|
||||
125,3,6,2,0,0x1,0,1,1,no,0,0x80,0,misc,0,0x2000, HT_TALKIEBOX,Talkie Box
|
||||
126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, HT_BEASTBANE,Beast Bane
|
||||
127,0,0,0,0,0,0,1,0,no,0,0,0,misc,0,0x0, HT_FALCON,Falconry Mastery
|
||||
128,0,0,0,0,0,0,10,0,no,0,0,0,misc,0,0x0, HT_STEELCROW,Steel Crow
|
||||
129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0,0x0, HT_BLITZBEAT,Blitz Beat
|
||||
129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0,0x80, HT_BLITZBEAT,Blitz Beat
|
||||
130,3:5:7:9,6,2,0,0x3,3,4,1,no,0,0,0,misc,0,0x0, HT_DETECTING,Detect
|
||||
131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0,0x0, HT_SPRINGTRAP,Spring Trap
|
||||
131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0,0x2000, HT_SPRINGTRAP,Spring Trap
|
||||
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery
|
||||
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery
|
||||
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery
|
||||
135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, AS_CLOAKING,Cloaking
|
||||
135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x60, AS_CLOAKING,Cloaking
|
||||
136,1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0,0x0, AS_SONICBLOW,Sonic Blow
|
||||
137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x4, AS_GRIMTOOTH,Grimtooth
|
||||
138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0,0x0, AS_ENCHANTPOISON,Enchant Poison
|
||||
139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, AS_POISONREACT,Poison React
|
||||
140,2,6,2,5,0x1,0,10,1,no,0,0,0,weapon,0,0x0, AS_VENOMDUST,Venom Dust
|
||||
141,1,6,1,-1,0x51,2,10,1,yes,0,0,0,weapon,0,0x0, AS_SPLASHER,Venom Splasher
|
||||
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_FIRSTAID,First Aid
|
||||
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x20, NV_FIRSTAID,First Aid
|
||||
143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_TRICKDEAD,Play Dead
|
||||
144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0,0x0, SM_MOVINGRECOVERY,Moving HP-Recovery
|
||||
145,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, SM_FATALBLOW,Fatal Blow
|
||||
146,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, SM_AUTOBERSERK,Auto Berserk
|
||||
147,0,0,4,0,0x1,0,1,0,no,0,0x1,0,weapon,0,0x0, AC_MAKINGARROW,Arrow Crafting
|
||||
148,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6,0x0, AC_CHARGEARROW,Arrow Repel
|
||||
148,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6,0x80, AC_CHARGEARROW,Arrow Repel
|
||||
149,1,6,1,2,0,0,1,1,no,0,0x1,0,weapon,0,0x0, TF_SPRINKLESAND,Sand Attack
|
||||
150,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,5,0x0, TF_BACKSLIDING,Back Slide
|
||||
150,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,5,0x40, TF_BACKSLIDING,Back Slide
|
||||
151,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, TF_PICKSTONE,Find Stone
|
||||
152,7,6,1,0,0x40,0,1,1,no,0,0x1,0,misc,0,0x0, TF_THROWSTONE,Stone Fling
|
||||
153,1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,2,0x0, MC_CARTREVOLUTION,Cart Revolution
|
||||
154,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, MC_CHANGECART,Change Cart
|
||||
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar
|
||||
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x0, AL_HOLYLIGHT,Holy Light
|
||||
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, MG_ENERGYCOAT,Energy Coat
|
||||
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x20, AL_HOLYLIGHT,Holy Light
|
||||
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x20, MG_ENERGYCOAT,Energy Coat
|
||||
158,3,6,1,-1,0x20,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_PIERCINGATT,Piercing Attack
|
||||
159,-1,6,1,-1,0x40,0,5,1,no,0,0x2,0,weapon,0,0x0, NPC_MENTALBREAKER,Spirit Destruction
|
||||
160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_RANGEATTACK,Stand off attack
|
||||
@ -266,10 +276,10 @@
|
||||
212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x4, RG_BACKSTAP,Back Stab
|
||||
213,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RG_TUNNELDRIVE,Stalk
|
||||
214,0,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x4, RG_RAID,Sightless Mind
|
||||
215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPWEAPON,Divest Weapon
|
||||
216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPSHIELD,Divest Shield
|
||||
217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPARMOR,Divest Armor
|
||||
218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPHELM,Divest Helm
|
||||
215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPWEAPON,Divest Weapon
|
||||
216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPSHIELD,Divest Shield
|
||||
217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPARMOR,Divest Armor
|
||||
218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPHELM,Divest Helm
|
||||
219,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RG_INTIMIDATE,Snatch
|
||||
220,1,6,2,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RG_GRAFFITI,Scribble
|
||||
221,0,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RG_FLAGGRAFFITI,Piece
|
||||
@ -327,20 +337,20 @@
|
||||
273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0,0x0, MO_COMBOFINISH,Raging Thrust
|
||||
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SA_ADVANCEDBOOK,Study
|
||||
275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SA_CASTCANCEL,Cast Cancel
|
||||
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_MAGICROD,Magic Rod
|
||||
277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_SPELLBREAKER,Spell Breaker
|
||||
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_MAGICROD,Magic Rod
|
||||
277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_SPELLBREAKER,Spell Breaker
|
||||
278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, SA_FREECAST,Free Cast
|
||||
279,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, SA_AUTOSPELL,Hindsight
|
||||
280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_FLAMELAUNCHER,Endow Blaze
|
||||
281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_FROSTWEAPON,Endow Tsunami
|
||||
282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_LIGHTNINGLOADER,Endow Tornado
|
||||
283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_SEISMICWEAPON,Endow Quake
|
||||
280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_FLAMELAUNCHER,Endow Blaze
|
||||
281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_FROSTWEAPON,Endow Tsunami
|
||||
282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_LIGHTNINGLOADER,Endow Tornado
|
||||
283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_SEISMICWEAPON,Endow Quake
|
||||
284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, SA_DRAGONOLOGY,Dragonology
|
||||
285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_VOLCANO,Volcano
|
||||
286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_DELUGE,Deluge
|
||||
287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_VIOLENTGALE,Whirlwind
|
||||
288,2,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_LANDPROTECTOR,Magnetic Earth
|
||||
289,9,6,1,0,0x1,0:0:0:0:0:-1,5,1,yes,0,0xE00,0,magic,0,0x0, SA_DISPELL,Dispell
|
||||
285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_VOLCANO,Volcano
|
||||
286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_DELUGE,Deluge
|
||||
287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_VIOLENTGALE,Whirlwind
|
||||
288,2,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_LANDPROTECTOR,Magnetic Earth
|
||||
289,9,6,1,0,0x1,0:0:0:0:0:-1,5,1,yes,0,0xE00,0,magic,0,0x20, SA_DISPELL,Dispell
|
||||
290,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, SA_ABRACADABRA,Hocus-pocus
|
||||
291,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_MONOCELL,Monocell
|
||||
292,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_CLASSCHANGE,Class Change
|
||||
@ -417,37 +427,37 @@
|
||||
363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, HP_MEDITATIO,Meditatio
|
||||
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0,0x0, HW_SOULDRAIN,Soul Drain
|
||||
365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, HW_MAGICCRASHER,Stave Crasher
|
||||
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x0, HW_MAGICPOWER,Mystical Amplification
|
||||
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x20, HW_MAGICPOWER,Mystical Amplification
|
||||
367,9,8,1,0,0xD0,0,5,1,no,0,0x18000,0,misc,0,0x0, PA_PRESSURE,Gloria Domini
|
||||
368,0,6,4,0,0x69,0,5,1,yes,0,0,0,weapon,0,0x0, PA_SACRIFICE, Martyr's Reckoning
|
||||
369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0,0x0, PA_GOSPEL,Battle Chant
|
||||
370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3,0x0, CH_PALMSTRIKE,Raging Palm Strike
|
||||
371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, CH_TIGERFIST,Glacier Fist
|
||||
372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0,0x0, CH_CHAINCRUSH,Chain Crush Combo
|
||||
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_HPCONVERSION,Indulge
|
||||
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x0, PF_SOULCHANGE,Soul Exhale
|
||||
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x20, PF_HPCONVERSION,Indulge
|
||||
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x20, PF_SOULCHANGE,Soul Exhale
|
||||
375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0,0x0, PF_SOULBURN,Soul Siphon
|
||||
376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_KATAR,Advanced Katar Mastery
|
||||
//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0,0x0, ASC_HALLUCINATION,Hallucination Walk
|
||||
378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_EDP,Enchant Deadly Poison
|
||||
379,7,6,1,-1,0x68,0,10,1,yes,0,0,0,misc,0,0x0, ASC_BREAKER,Soul Destroyer
|
||||
380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SN_SIGHT,Falcon Eyes
|
||||
381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,0x0, SN_FALCONASSAULT,Falcon Assault
|
||||
381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,0x80, SN_FALCONASSAULT,Falcon Assault
|
||||
382,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,0x0, SN_SHARPSHOOTING,Focused Arrow Strike
|
||||
383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,0x0, SN_WINDWALK,Wind Walker
|
||||
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x0, WS_MELTDOWN,Shattering Strike
|
||||
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x4000, WS_MELTDOWN,Shattering Strike
|
||||
//385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATECOIN,Create Coins
|
||||
//386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATENUGGET,Create Nuggets
|
||||
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, WS_CARTBOOST,Cart Boost
|
||||
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x4000, WS_CARTBOOST,Cart Boost
|
||||
//388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WS_SYSTEMCREATE,Auto Attack System
|
||||
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ST_CHASEWALK,Stealth
|
||||
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth
|
||||
390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
|
||||
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack
|
||||
392,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_ALCHEMY,Alchemy
|
||||
393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_SYNTHESISPOTION,Potion Synthesis
|
||||
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
|
||||
395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
|
||||
396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x0, CG_MARIONETTE,Marionette Control
|
||||
396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
|
||||
397,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x0, LK_SPIRALPIERCE,Spiral Pierce
|
||||
398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LK_HEADCRUSH,Traumatic Blow
|
||||
399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, LK_JOINTBEAT,Vital Strike
|
||||
@ -455,14 +465,14 @@
|
||||
401,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CH_SOULCOLLECT,Zen
|
||||
402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker
|
||||
403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PF_MEMORIZE,Foresight
|
||||
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x0, PF_FOGWALL,Blinding Mist
|
||||
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x0, PF_SPIDERWEB,Fiber Lock
|
||||
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x20, PF_FOGWALL,Blinding Mist
|
||||
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x20, PF_SPIDERWEB,Fiber Lock
|
||||
406,0,6,4,-1,0xA,2,10,1,no,0,0,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
|
||||
407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, ASC_CDP,Create Deadly Poison
|
||||
408,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_BABY,Baby
|
||||
409,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARENT,Call Parent
|
||||
410,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLBABY,Call Baby
|
||||
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x0, TK_RUN,Running
|
||||
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x20, TK_RUN,Running
|
||||
412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYSTORM,Tornado Stance
|
||||
413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0,0x0, TK_STORMKICK,Tornado Kick
|
||||
414,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYDOWN,Heel Drop Stance
|
||||
@ -476,8 +486,8 @@
|
||||
422,0,0,0,0,0,1,10,0,no,0,0,0,none,0,0x0, TK_HPTIME,Peaceful Break
|
||||
423,0,0,0,0,0,1,10,0,no,0,0,0,none,0,0x0, TK_SPTIME,Happy Break
|
||||
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, TK_POWER,Kihop
|
||||
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x0, TK_SEVENWIND,Mild Wind
|
||||
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, TK_HIGHJUMP,Taekwon Jump
|
||||
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x20, TK_SEVENWIND,Mild Wind
|
||||
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, TK_HIGHJUMP,Taekwon Jump
|
||||
427,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SG_FEEL,Feeling the Sun Moon and Stars
|
||||
428,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_SUN_WARM,Warmth of the Sun
|
||||
429,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_MOON_WARM,Warmth of the Moon
|
||||
@ -510,13 +520,13 @@
|
||||
456,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ROGUE,Spirit of the Rogue
|
||||
457,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ASSASIN,Spirit of the Assasin
|
||||
458,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_BLACKSMITH,Spirit of the Blacksmith
|
||||
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0,0x0, BS_ADRENALINE2,Advanced Adrenaline Rush
|
||||
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0,0x4000, BS_ADRENALINE2,Advanced Adrenaline Rush
|
||||
460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_HUNTER,Spirit of the Hunter
|
||||
461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SOULLINKER,Spirit of the Soul Linker
|
||||
462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAIZEL,Kaizel
|
||||
463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAAHI,Kaahi
|
||||
464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SL_KAUPE,Kaupe
|
||||
465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAITE,Kaite
|
||||
463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x20, SL_KAAHI,Kaahi
|
||||
464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0,0x20, SL_KAUPE,Kaupe
|
||||
465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x20, SL_KAITE,Kaite
|
||||
466,0,0,0,0,0,0,7,0,yes,0,0,0,magic,0,0x0, SL_KAINA,Kaina
|
||||
467,9,6,1,-2,0,0,7,1,no,0,0,0,magic,2,0x0, SL_STIN,Estin
|
||||
468,9,6,1,-2,0,0,7,1,no,0,0,0,magic,0,0x0, SL_STUN,Estun
|
||||
@ -527,17 +537,17 @@
|
||||
473,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
|
||||
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
|
||||
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
|
||||
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_FULLSTRIP,Divest All
|
||||
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, WS_WEAPONREFINE,Upgrade Weapon
|
||||
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x20, ST_FULLSTRIP,Divest All
|
||||
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x4000, WS_WEAPONREFINE,Upgrade Weapon
|
||||
478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion
|
||||
479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection
|
||||
480,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x0, PA_SHIELDCHAIN,Shield Chain
|
||||
481,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, HP_MANARECHARGE,Mana Recharge
|
||||
482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
|
||||
483,16,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein
|
||||
484,9,6,2,2,0x91,0,5,1,yes,0,0x18000,0,misc,0,0x10, HW_GRAVITATION,Gravitation Field
|
||||
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x0, WS_CARTTERMINATION,Cart Termination
|
||||
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, WS_OVERTHRUSTMAX,Maximum Power Thrust
|
||||
483,16,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x20, HW_GANBANTEIN,Ganbantein
|
||||
484,9,6,2,2,0x91,0,5,1,yes,0,0x18000,0,misc,0,0x30, HW_GRAVITATION,Gravitation Field
|
||||
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x4000, WS_CARTTERMINATION,Cart Termination
|
||||
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, WS_OVERTHRUSTMAX,Maximum Power Thrust
|
||||
487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x8, CG_LONGINGFREEDOM,Longing for Freedom
|
||||
488,0,6,4,0,0x1,1,5,1,no,0,0x40,0,misc,0,0x0, CG_HERMODE,Wand of Hermode
|
||||
489,9,6,1,0,0x41,0,5,1,no,0,0,0,misc,0,0x0, CG_TAROTCARD,Tarot Card of Fate
|
||||
@ -550,7 +560,7 @@
|
||||
496,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT1,Twilight Alchemy 1
|
||||
497,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT2,Twilight Alchemy 2
|
||||
498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT3,Twilight Alchemy 3
|
||||
499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0,0x0, HT_POWER,Beast Strafing
|
||||
499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0,0x80, HT_POWER,Beast Strafing
|
||||
500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
|
||||
501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0,0x0, GS_FLING,Fling
|
||||
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0,0x0, GS_TRIPLEACTION,Triple Action
|
||||
@ -565,14 +575,14 @@
|
||||
511,-9,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, GS_CHAINACTION,Chain Action
|
||||
512,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x0, GS_TRACKING,Tracking
|
||||
513,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GS_DISARM,Disarm
|
||||
514,-9,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,0,0x0, GS_PIERCINGSHOT,Piercing Shot
|
||||
515,-9,8,1,-1,0,0,10,5,no,0,0,0,weapon,0,0x0, GS_RAPIDSHOWER,Rapid Shower
|
||||
514,-9,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,0,0x100, GS_PIERCINGSHOT,Piercing Shot
|
||||
515,-9,8,1,-1,0,0,10,5,no,0,0,0,weapon,0,0x100, GS_RAPIDSHOWER,Rapid Shower
|
||||
516,0,8,4,-1,0x2,3,10,1,no,0,0,0,weapon,0,0x0, GS_DESPERADO,Desperado
|
||||
517,0,6,4,-1,0x1,0,10,1,no,0,0,0,weapon,0,0x0, GS_GATLINGFEVER,Gatling Fever
|
||||
518,2,6,1,-1,0,0,10,1,no,0,0,0,weapon,5,0x0, GS_DUST,Dust
|
||||
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x0, GS_FULLBUSTER,Full Buster
|
||||
520,-9,6,1,-1,0x2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0,0x0, GS_SPREADATTACK,Spread Attack
|
||||
521,-9,6,2,-1,0x60,1,10,1,no,0,0,0,misc,3,0x0, GS_GROUNDDRIFT,Ground Drift
|
||||
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x100, GS_FULLBUSTER,Full Buster
|
||||
520,-9,6,1,-1,0x2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0,0x100, GS_SPREADATTACK,Spread Attack
|
||||
521,-9,6,2,-1,0x60,1,10,1,no,0,0,0,misc,3,0x100, GS_GROUNDDRIFT,Ground Drift
|
||||
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0,0x0, NJ_TOBIDOUGU,Shuriken Training
|
||||
523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x0, NJ_SYURIKEN,Throw Shuriken
|
||||
524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0,0x0, NJ_KUNAI,Throw Kunai
|
||||
@ -581,7 +591,7 @@
|
||||
527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,4,0x0, NJ_TATAMIGAESHI,Improvised Defense
|
||||
528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, NJ_KASUMIKIRI,Vanishing Slash
|
||||
529,7:9:11:13:15,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x4, NJ_SHADOWJUMP,Shadow Leap
|
||||
530,7:9:11:13:15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x4, NJ_KIRIKAGE,Shadow Slash
|
||||
530,7:9:11:13:15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x204, NJ_KIRIKAGE,Shadow Slash
|
||||
531,0,6,4,0,0x1,0,5,1,no,0,0,0,none,7,0x0, NJ_UTSUSEMI,Cicada Skin Sheeding
|
||||
532,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, NJ_BUNSINJYUTSU,Mirror Image
|
||||
533,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, NJ_NINPOU,Spirit of the Blade
|
||||
@ -640,8 +650,8 @@
|
||||
|
||||
// Additional Skill (??)
|
||||
688,9,6,16,0,0x1,0,10,0,no,0,0x200,0,none,0,0x0, GM_SANDMAN,GM Sandman
|
||||
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x0, CASH_BLESSING,Party Blessing
|
||||
690,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x0, CASH_INCAGI,Party Increase AGI
|
||||
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x1000, CASH_BLESSING,Party Blessing
|
||||
690,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x1000, CASH_INCAGI,Party Increase AGI
|
||||
691,0,6,4,0,0x3,-1,5,1,yes,0,0x2,0,magic,0,0x0, CASH_ASSUMPTIO,Party Assumptio
|
||||
//692,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0,0x0, ALL_CATCRY,Cat Cry
|
||||
693,0,6,4,0,0x3,-1,1,1,yes,0,0x2,0,magic,0,0x0, ALL_PARTYFLEE,Party Flee
|
||||
@ -680,14 +690,14 @@
|
||||
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
|
||||
1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x0, AS_VENOMKNIFE,Throw Venom Knife
|
||||
1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, RG_CLOSECONFINE,Close Confine
|
||||
1006,0,6,4,3,0,2,1,1,yes,0,0x1,0,magic,3,0x0, WZ_SIGHTBLASTER,Sight Blaster
|
||||
1006,0,6,4,3,0,2,1,1,yes,0,0x1,0,magic,3,0x20, WZ_SIGHTBLASTER,Sight Blaster
|
||||
1007,0,6,4,0,0x1,0,1,0,no,0,0x1,0,none,0,0x0, SA_CREATECON,Create Elemental Converter
|
||||
1008,9,6,1,1,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, SA_ELEMENTWATER,Elemental Change Water
|
||||
1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3,0x0, HT_PHANTASMIC,Phantasmic Arrow
|
||||
1010,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, BA_PANGVOICE,Pang Voice
|
||||
1011,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, DC_WINKCHARM,Wink of Charm
|
||||
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, BS_UNFAIRLYTRICK,Unfair Trick
|
||||
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x0, BS_GREED,Greed
|
||||
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x4000, BS_UNFAIRLYTRICK,Unfair Trick
|
||||
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x4000, BS_GREED,Greed
|
||||
1014,0,6,4,6,0x3,14,1,0,yes,0,0x1,0,magic,0,0x0, PR_REDEMPTIO,Redemptio
|
||||
1015,9,6,16,0,0x1,0,1,1,no,0,0x401,0,weapon,0,0x0, MO_KITRANSLATION,Ki Translation
|
||||
1016,-1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,5,0x0, MO_BALKYOUNG,Ki Explosion
|
||||
@ -722,37 +732,37 @@
|
||||
//****
|
||||
// WL Warlock
|
||||
//****
|
||||
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x0, WL_WHITEIMPRISON,White Imprison
|
||||
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x0, WL_SOULEXPANSION,Soul Expansion
|
||||
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x0, WL_FROSTMISTY,Frosty Misty
|
||||
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison
|
||||
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion
|
||||
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
|
||||
2204,0,8,4,1,0x2,13,5,-5,yes,0,0,0,magic,0,0x0, WL_JACKFROST,Jack Frost
|
||||
2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_MARSHOFABYSS,Marsh of Abyss
|
||||
2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_RECOGNIZEDSPELL,Recognized Spell
|
||||
2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x0, WL_SIENNAEXECRATE,Sienna Execrate
|
||||
2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x400, WL_MARSHOFABYSS,Marsh of Abyss
|
||||
2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_RECOGNIZEDSPELL,Recognized Spell
|
||||
2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x420, WL_SIENNAEXECRATE,Sienna Execrate
|
||||
2208,0,0,0,0,0,0,3,0,no,0,0,0,none,0,0x0, WL_RADIUS,Radius
|
||||
2209,0,6,4,0,0x3,9:10:11:12:13,5,1,yes,0,0,0,magic,0,0x0, WL_STASIS,Stasis
|
||||
2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x0, WL_DRAINLIFE,Drain Life
|
||||
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x0, WL_CRIMSONROCK,Crimson Rock
|
||||
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x0, WL_HELLINFERNO,Hell Inferno
|
||||
2213,11,8,2,0,0x2,7,5,-20,yes,0,0,0,magic,2,0x0, WL_COMET,Comet
|
||||
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
|
||||
2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_DRAINLIFE,Drain Life
|
||||
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x400, WL_CRIMSONROCK,Crimson Rock
|
||||
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_HELLINFERNO,Hell Inferno
|
||||
2213,11,8,2,0,0x2,7,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet
|
||||
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
|
||||
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
|
||||
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x0, WL_EARTHSTRAIN,Earth Strain
|
||||
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x0, WL_TETRAVORTEX,Tetra Vortex
|
||||
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x20, WL_EARTHSTRAIN,Earth Strain
|
||||
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_TETRAVORTEX,Tetra Vortex
|
||||
2218,11,6,1,3,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_FIRE,Tetra Vortex Fire
|
||||
2219,11,6,1,1,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WATER,Tetra Vortex Water
|
||||
2220,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WIND,Tetra Vortex Wind
|
||||
2221,11,6,1,2,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_GROUND,Tetra Vortex Earth
|
||||
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONFB,Summon Fire Ball
|
||||
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONBL,Summon Lightning Ball
|
||||
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONWB,Summon Water Ball
|
||||
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONFB,Summon Fire Ball
|
||||
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONBL,Summon Lightning Ball
|
||||
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONWB,Summon Water Ball
|
||||
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_FIRE,Summon Attack Fire //CHECK Summon attack ID's dont appear to have a range.
|
||||
2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_WIND,Summon Attack Wind
|
||||
2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_WATER,Summon Attack Water
|
||||
2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_GROUND,Summon Attack Earth
|
||||
2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONSTONE,Summon Stone
|
||||
2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0,0x0, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit?
|
||||
2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WL_READING_SB,Reading Spellbook
|
||||
2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONSTONE,Summon Stone
|
||||
2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0,0x420, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit?
|
||||
2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, WL_READING_SB,Reading Spellbook
|
||||
2232,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, WL_FREEZE_SP,Freeze Spell
|
||||
|
||||
|
||||
@ -771,7 +781,7 @@
|
||||
2030,-2,6,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, GC_WEAPONCRUSH,Weapon Crush
|
||||
2031,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_VENOMPRESSURE,Venom Pressure
|
||||
2032,5,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0, GC_POISONSMOKE,Poison Smoke
|
||||
2033,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, GC_CLOAKINGEXCEED,Cloaking Exceed
|
||||
2033,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x40, GC_CLOAKINGEXCEED,Cloaking Exceed
|
||||
2034,0,6,4,-1,0x2,3,1,1,no,0,0,0,weapon,0,0x0, GC_PHANTOMMENACE,Phantom Menace
|
||||
2035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_HALLUCINATIONWALK,Hallucination Walk
|
||||
2036,0,6,4,-1,0x2,1:1:1:1:2,5,1,no,0,0,0,weapon,0,0x0, GC_ROLLINGCUTTER,Rolling Cutter
|
||||
@ -806,28 +816,28 @@
|
||||
//****
|
||||
// RA Ranger
|
||||
//****
|
||||
2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0,0,weapon,0,0x0, RA_ARROWSTORM,Arrow Storm
|
||||
2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0,0,weapon,0,0x80, RA_ARROWSTORM,Arrow Storm
|
||||
2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0,0x0, RA_FEARBREEZE,Fear Breeze
|
||||
2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_RANGERMAIN,Ranger Main
|
||||
2236,9,8,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x0, RA_AIMEDBOLT,Aimed Bolt
|
||||
2237,9,6,2,0,0x3,3,1,1,no,0,0,0,none,0,0x0, RA_DETONATOR,Detonator
|
||||
2236,9,8,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x80, RA_AIMEDBOLT,Aimed Bolt
|
||||
2237,9,6,2,0,0x3,3,1,1,no,0,0,0,none,0,0x2000, RA_DETONATOR,Detonator
|
||||
2238,3,6,2,0,0x3,2,5,1,no,0,0x80,3,misc,0,0x0, RA_ELECTRICSHOCKER,Electric Shocker
|
||||
2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0,0x0, RA_CLUSTERBOMB,Cluster Bomb
|
||||
2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0,0x2800, RA_CLUSTERBOMB,Cluster Bomb
|
||||
2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, RA_WUGMASTERY,Warg Mastery
|
||||
2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,0x0, RA_WUGRIDER,Warg Rider
|
||||
2242,0,6,4,-1,0x2,1,1,0,no,0,0,0,weapon,0,0x0, RA_WUGDASH,Warg Dash
|
||||
2243,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x0, RA_WUGSTRIKE,Warg Strike
|
||||
2244,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x0, RA_WUGBITE,Warg Bite
|
||||
2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,0x2000, RA_WUGRIDER,Warg Rider
|
||||
2242,0,6,4,-1,0x2,1,1,0,no,0,0,0,weapon,0,0x2000, RA_WUGDASH,Warg Dash
|
||||
2243,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x2000, RA_WUGSTRIKE,Warg Strike
|
||||
2244,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x80, RA_WUGBITE,Warg Bite
|
||||
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_TOOTHOFWUG,Tooth of Warg
|
||||
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen
|
||||
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x2, RA_CAMOUFLAGE,Camouflage
|
||||
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x42, RA_CAMOUFLAGE,Camouflage
|
||||
2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RA_RESEARCHTRAP,Research Trap
|
||||
2249,3,6,2,3,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_MAGENTATRAP,Magenta Trap
|
||||
2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_COBALTTRAP,Cobalt Trap
|
||||
2251,3,6,2,2,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_MAIZETRAP,Maize Trap
|
||||
2252,3,6,2,4,0x43,2,1,1,no,0,0x80,1,misc,0,0x0, RA_VERDURETRAP,Verdure Trap
|
||||
2253,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0,0x0, RA_FIRINGTRAP,Firing Trap
|
||||
2254,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0,0x0, RA_ICEBOUNDTRAP,Icebound Trap
|
||||
2253,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_FIRINGTRAP,Firing Trap
|
||||
2254,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_ICEBOUNDTRAP,Icebound Trap
|
||||
|
||||
//****
|
||||
// NC Mechanic
|
||||
@ -854,9 +864,9 @@
|
||||
2275,5,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, NC_REPAIR,Repair
|
||||
2276,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, NC_TRAININGAXE,Axe Training
|
||||
2277,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_RESEARCHFE,Research Fire/Earth
|
||||
2278,4:5:6:7:8,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, NC_AXEBOOMERANG,Axe Boomerang
|
||||
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_POWERSWING,Power Swing
|
||||
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0,0,weapon,0,0x0, NC_AXETORNADO,Axe Tornado // Check me. Takes 20 * Skill LV amount of HP each use.
|
||||
2278,4:5:6:7:8,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x4000, NC_AXEBOOMERANG,Axe Boomerang
|
||||
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x4000, NC_POWERSWING,Power Swing
|
||||
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0,0,weapon,0,0x4000, NC_AXETORNADO,Axe Tornado // Check me. Takes 20 * Skill LV amount of HP each use.
|
||||
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_SILVERSNIPER,FAW - Silver Sniper
|
||||
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_MAGICDECOY,FAW - Magic Decoy //CHECK FIX ME!!!! Wind and Earth stones spawning opposite decoys.
|
||||
2283,2,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_DISJOINT,FAW Removal
|
||||
@ -866,18 +876,18 @@
|
||||
2284,1,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x0, SC_FATALMENACE,Fatal Menace
|
||||
2285,0,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, SC_REPRODUCE,Reproduce
|
||||
2286,0,6,4,0,0x1,0,10,1,yes,0,0,0,none,0,0x0, SC_AUTOSHADOWSPELL,Auto Shadow Spell
|
||||
2287,5,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SC_SHADOWFORM,Shadow Form
|
||||
2287,5,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x40, SC_SHADOWFORM,Shadow Form
|
||||
2288,7:7:7:9:9:9:9:11:11:11,8,1,-1,0,0,10,-3,yes,0,0,0,weapon,3,0x0, SC_TRIANGLESHOT,Triangle Shot
|
||||
2289,0,6,4,0,0x3,2,5,1,no,0,0,0,none,0,0x0, SC_BODYPAINT,Body Painting
|
||||
2290,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SC_INVISIBILITY,Invisibility
|
||||
2291,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SC_DEADLYINFECT,Deadly Infect
|
||||
2292,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_ENERVATION,Masquerade - Enervation
|
||||
2293,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_GROOMY,Masquerade - Gloomy
|
||||
2294,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_IGNORANCE,Masquerade - Ignorance
|
||||
2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_LAZINESS,Masquerade - Laziness
|
||||
2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_UNLUCKY,Masquerade - Unlucky
|
||||
2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_WEAKNESS,Masquerade - Weakness
|
||||
2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, SC_STRIPACCESSARY,Strip Accessory //CHECK Is weapon attack type needed?
|
||||
2292,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_ENERVATION,Masquerade - Enervation
|
||||
2293,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_GROOMY,Masquerade - Gloomy
|
||||
2294,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_IGNORANCE,Masquerade - Ignorance
|
||||
2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_LAZINESS,Masquerade - Laziness
|
||||
2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_UNLUCKY,Masquerade - Unlucky
|
||||
2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_WEAKNESS,Masquerade - Weakness
|
||||
2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x20, SC_STRIPACCESSARY,Strip Accessory //CHECK Is weapon attack type needed?
|
||||
2299,7,6,2,0,0x1,0,3,1,yes,0,0,3,none,0,0x0, SC_MANHOLE,Man Hole
|
||||
2300,7,6,2,0,0x1,0,3,1,yes,0,0,1,none,0,0x0, SC_DIMENSIONDOOR,Dimension Door
|
||||
2301,7,6,2,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_CHAOSPANIC,Chaos Panic
|
||||
@ -946,7 +956,7 @@
|
||||
// MI Minstrel
|
||||
2381,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0, MI_RUSH_WINDMILL,Windmill Rush Attack
|
||||
2382,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0, MI_ECHOSONG,Echo Song
|
||||
2383,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, MI_HARMONIZE,Harmonize
|
||||
2383,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x40, MI_HARMONIZE,Harmonize
|
||||
|
||||
//****
|
||||
// WM Wanderer/Minstrel
|
||||
@ -976,20 +986,20 @@
|
||||
2516,11,6,1,-1,0x2,5,5,1,no,0,0,0,weapon,0,0x0, WM_SEVERE_RAINSTORM_MELEE,Severe Rainstorm Melee
|
||||
|
||||
//****
|
||||
// SO Sorcerer
|
||||
2443,0,6,4,3,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x0, SO_FIREWALK,Fire Walk //CHECK Video and data shows each cell only hits once.
|
||||
2444,0,6,4,4,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x0, SO_ELECTRICWALK,Electric Walk
|
||||
2445,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SO_SPELLFIST,Spell Fist
|
||||
2446,9,6,2,2,0,0,5,-3,yes,0,0,0,magic,0,0x0, SO_EARTHGRAVE,Earth Grave
|
||||
2447,9,6,2,1,0,0,5,-5,yes,0,0,0,magic,0,0x0, SO_DIAMONDDUST,Diamond Dust
|
||||
2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x0, SO_POISON_BUSTER,Poison Buster
|
||||
2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0,0x0, SO_PSYCHIC_WAVE,Psychic Wave
|
||||
2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0,0x0, SO_CLOUD_KILL,Cloud Kill
|
||||
2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SO_STRIKING,Striking //CHECK Data shows a % for increased successful refine rate. Is this true?
|
||||
2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SO_WARMER,Warmer
|
||||
2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SO_VACUUM_EXTREME,Vacuum Extreme
|
||||
2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x0, SO_VARETYR_SPEAR,Varetyr Spear
|
||||
2455,9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x0, SO_ARRULLO,Arrullo
|
||||
// SO Sorcerer (statis blocking need to be confirmed)
|
||||
2443,0,6,4,3,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x20, SO_FIREWALK,Fire Walk //CHECK Video and data shows each cell only hits once.
|
||||
2444,0,6,4,4,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x20, SO_ELECTRICWALK,Electric Walk
|
||||
2445,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x20, SO_SPELLFIST,Spell Fist
|
||||
2446,9,6,2,2,0,0,5,-3,yes,0,0,0,magic,0,0x20, SO_EARTHGRAVE,Earth Grave
|
||||
2447,9,6,2,1,0,0,5,-5,yes,0,0,0,magic,0,0x20, SO_DIAMONDDUST,Diamond Dust
|
||||
2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x20, SO_POISON_BUSTER,Poison Buster
|
||||
2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0,0x20, SO_PSYCHIC_WAVE,Psychic Wave
|
||||
2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0,0x20, SO_CLOUD_KILL,Cloud Kill
|
||||
2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x20, SO_STRIKING,Striking //CHECK Data shows a % for increased successful refine rate. Is this true?
|
||||
2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SO_WARMER,Warmer
|
||||
2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SO_VACUUM_EXTREME,Vacuum Extreme
|
||||
2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_VARETYR_SPEAR,Varetyr Spear
|
||||
2455,9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_ARRULLO,Arrullo
|
||||
2456,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, SO_EL_CONTROL,Spirit Control
|
||||
2457,0,6,4,3,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AGNI,Summon Fire Spirit Agni
|
||||
2458,0,6,4,1,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AQUA,Summon Water Spirit Aqua
|
||||
@ -1160,14 +1170,14 @@
|
||||
8204,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, MS_PARRYING,Parry
|
||||
8205,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, MS_REFLECTSHIELD,Shield_Reflect
|
||||
8206,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, MS_BERSERK,Frenzy
|
||||
8207,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, MA_DOUBLE,Double_Strafe
|
||||
8208,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x1, MA_SHOWER,Arrow_Shower
|
||||
8207,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, MA_DOUBLE,Double_Strafe
|
||||
8208,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, MA_SHOWER,Arrow_Shower
|
||||
8209,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x0, MA_SKIDTRAP,Skid_Trap
|
||||
8210,3,6,2,2,0x40,0,5,1,no,0,0x80,0,misc,0,0x0, MA_LANDMINE,Land_Mine
|
||||
8211,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0,0x0, MA_SANDMAN,Sandman
|
||||
8212,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,0x0, MA_FREEZINGTRAP,Freezing_Trap
|
||||
8213,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, MA_REMOVETRAP,Remove_Trap
|
||||
8214,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6,0x0, MA_CHARGEARROW,Arrow_Repel
|
||||
8214,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6,0x80, MA_CHARGEARROW,Arrow_Repel
|
||||
8215,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,0x0, MA_SHARPSHOOTING,Focused_Arrow_Strike
|
||||
8216,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, ML_PIERCE,Pierce
|
||||
8217,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x0, ML_BRANDISH,Brandish_Spear
|
||||
@ -1192,8 +1202,8 @@
|
||||
8236,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x0, MER_LEXDIVINA,Lex_Divina
|
||||
8237,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, MER_ESTIMATION,Sense
|
||||
8238,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MER_KYRIE,Kyrie Eleison
|
||||
8239,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MER_BLESSING,Blessing
|
||||
8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MER_INCAGI,Increase Agility
|
||||
8239,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_BLESSING,Blessing
|
||||
8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_INCAGI,Increase Agility
|
||||
//8241,2,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, MER_INVINCIBLEOFF2,Mind Blaster
|
||||
|
||||
// Elemental Spirits Skills
|
||||
@ -1254,6 +1264,6 @@
|
||||
10010,0,0,4,0,0x3,15,1,0,yes,0,0x10,0,none,0,0x0, GD_BATTLEORDER,Battle Orders
|
||||
10011,0,0,4,0,0x3,15,3,0,yes,0,0x10,0,none,0,0x0, GD_REGENERATION,Regeneration
|
||||
10012,0,0,4,0,0x3,15,1,0,yes,0,0x10,0,none,0,0x0, GD_RESTORE,Restoration
|
||||
10013,0,0,4,0,0x3,0,1,0,yes,0,0x10,0,none,0,0x0, GD_EMERGENCYCALL,Urgent Call
|
||||
10013,0,0,4,0,0x3,0,1,0,yes,0,0x10,0,none,0,0x40, GD_EMERGENCYCALL,Urgent Call
|
||||
10014,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_DEVELOPMENT,Permanent Development
|
||||
10015,0,0,4,0,0x3,0,3,0,yes,0,0x10,0,none,0,0x0, GD_ITEMEMERGENCYCALL,Item Emergency Call
|
||||
10015,0,0,4,0,0x3,0,3,0,yes,0,0x10,0,none,0,0x40, GD_ITEMEMERGENCYCALL,Item Emergency Call
|
||||
|
@ -667,7 +667,7 @@ static int inter_config_read(const char* cfgName)
|
||||
strcpy(default_codepage,w2);
|
||||
}
|
||||
else if(!strcmpi(w1,"party_share_level"))
|
||||
party_share_level = atoi(w2);
|
||||
party_share_level = (unsigned int)atof(w2);
|
||||
else if(!strcmpi(w1,"log_inter"))
|
||||
log_inter = atoi(w2);
|
||||
else if(!strcmpi(w1,"import"))
|
||||
|
@ -16267,9 +16267,6 @@ int clif_magicdecoy_list(struct map_session_data *sd, uint16 skill_lv, short x,
|
||||
|
||||
return 1;
|
||||
}
|
||||
/**
|
||||
* Guilotine Cross
|
||||
**/
|
||||
/*==========================================
|
||||
* Guillotine Cross Poisons List
|
||||
*------------------------------------------*/
|
||||
|
@ -44,7 +44,7 @@ typedef enum e_log_pick_type
|
||||
LOG_TYPE_AUCTION = 0x04000,
|
||||
LOG_TYPE_BUYING_STORE = 0x08000,
|
||||
LOG_TYPE_OTHER = 0x10000,
|
||||
LOG_TYPE_CASH = 0x20000,
|
||||
LOG_TYPE_CASH = 0x20000,
|
||||
// combinations
|
||||
LOG_TYPE_LOOT = LOG_TYPE_PICKDROP_MONSTER|LOG_TYPE_CONSUME,
|
||||
// all
|
||||
|
@ -3126,7 +3126,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
|
||||
case MSC_MYHPLTMAXRATE: // HP< maxhp%
|
||||
flag = get_percentage(md->status.hp, md->status.max_hp);
|
||||
flag = (flag <= c2);
|
||||
break;
|
||||
break;
|
||||
case MSC_MYHPINRATE:
|
||||
flag = get_percentage(md->status.hp, md->status.max_hp);
|
||||
flag = (flag >= c2 && flag <= ms[i].val[0]);
|
||||
|
@ -987,8 +987,9 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
|
||||
{
|
||||
struct map_session_data* sd[MAX_PARTY];
|
||||
unsigned int i, c;
|
||||
#ifdef RENEWAL_EXP
|
||||
uint32 base_exp_bonus, job_exp_bonus;
|
||||
|
||||
#endif
|
||||
nullpo_ret(p);
|
||||
|
||||
// count the number of players eligible for exp sharing
|
||||
@ -1014,10 +1015,10 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
|
||||
if (zeny)
|
||||
zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
|
||||
}
|
||||
|
||||
#ifdef RENEWAL_EXP
|
||||
base_exp_bonus = base_exp;
|
||||
job_exp_bonus = job_exp;
|
||||
|
||||
#endif
|
||||
for (i = 0; i < c; i++) {
|
||||
#ifdef RENEWAL_EXP
|
||||
if( !(src && src->type == BL_MOB && ((TBL_MOB*)src)->db->mexp) ){
|
||||
|
@ -4363,8 +4363,8 @@ int pc_useitem(struct map_session_data *sd,int n)
|
||||
}
|
||||
item = sd->status.inventory[n];
|
||||
id = sd->inventory_data[n];
|
||||
|
||||
if( item.nameid <= 0 || sd->status.inventory[n].amount <= 0 )
|
||||
|
||||
if (item.nameid <= 0 || item.amount <= 0)
|
||||
return 0;
|
||||
|
||||
if( !pc_isUseitem(sd,n) )
|
||||
|
@ -769,7 +769,7 @@ int pc_search_inventory(struct map_session_data *sd,int item_id);
|
||||
int pc_payzeny(struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*);
|
||||
int pc_additem(struct map_session_data*,struct item*,int,e_log_pick_type);
|
||||
int pc_getzeny(struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*);
|
||||
int pc_delitem(struct map_session_data*,int,int,int,short,e_log_pick_type);
|
||||
int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reason, e_log_pick_type log_type);
|
||||
|
||||
//Bound items
|
||||
int pc_bound_chk(TBL_PC *sd,int type,int *idxlist);
|
||||
|
@ -7769,8 +7769,10 @@ BUILDIN_FUNC(delequip)
|
||||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||||
i=pc_checkequip(sd,equip[num-1]);
|
||||
if(i >= 0) {
|
||||
int ret;
|
||||
pc_unequipitem(sd,i,3); //recalculate bonus
|
||||
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
|
||||
ret=pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
|
||||
script_pushint(st,ret==0);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@ -8809,11 +8811,11 @@ BUILDIN_FUNC(guildchangegm)
|
||||
BUILDIN_FUNC(monster)
|
||||
{
|
||||
const char* mapn = script_getstr(st,2);
|
||||
int x = script_getnum(st,3);
|
||||
int y = script_getnum(st,4);
|
||||
int x = script_getnum(st,3);
|
||||
int y = script_getnum(st,4);
|
||||
const char* str = script_getstr(st,5);
|
||||
int class_ = script_getnum(st,6);
|
||||
int amount = script_getnum(st,7);
|
||||
int class_ = script_getnum(st,6);
|
||||
int amount = script_getnum(st,7);
|
||||
const char* event = "";
|
||||
unsigned int size = SZ_SMALL;
|
||||
unsigned int ai = AI_NONE;
|
||||
@ -8927,7 +8929,7 @@ BUILDIN_FUNC(areamonster)
|
||||
|
||||
if (script_hasdata(st, 12)) {
|
||||
ai = script_getnum(st, 12);
|
||||
if (ai > 4) {
|
||||
if (ai >= AI_MAX) {
|
||||
ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
|
||||
return 1;
|
||||
}
|
||||
|
208
src/map/skill.c
208
src/map/skill.c
@ -278,7 +278,7 @@ int skill_get_casttype (uint16 skill_id) {
|
||||
|
||||
//Returns actual skill range taking into account attack range and AC_OWL [Skotlex]
|
||||
int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
|
||||
int range;
|
||||
int range, inf3=0;
|
||||
if( bl->type == BL_MOB && battle_config.mob_ai&0x400 )
|
||||
return 9; //Mobs have a range of 9 regardless of skill used.
|
||||
|
||||
@ -289,72 +289,23 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
|
||||
return status_get_range(bl);
|
||||
range *=-1;
|
||||
}
|
||||
inf3 = skill_get_inf3(skill_id);
|
||||
|
||||
//TODO: Find a way better than hardcoding the list of skills affected by AC_VULTURE
|
||||
switch( skill_id ) {
|
||||
case AC_SHOWER: case MA_SHOWER:
|
||||
case AC_DOUBLE: case MA_DOUBLE:
|
||||
case HT_BLITZBEAT:
|
||||
case AC_CHARGEARROW:
|
||||
case MA_CHARGEARROW:
|
||||
case SN_FALCONASSAULT:
|
||||
case HT_POWER:
|
||||
/**
|
||||
* Ranger
|
||||
**/
|
||||
case RA_ARROWSTORM:
|
||||
case RA_AIMEDBOLT:
|
||||
case RA_WUGBITE:
|
||||
if( bl->type == BL_PC )
|
||||
range += pc_checkskill((TBL_PC*)bl, AC_VULTURE);
|
||||
else
|
||||
if(inf3&(INF3_EFF_VULTURE|INF3_EFF_SNAKEEYE) ){
|
||||
if( bl->type == BL_PC ) {
|
||||
if(inf3&INF3_EFF_VULTURE) range += pc_checkskill((TBL_PC*)bl, AC_VULTURE);
|
||||
// added to allow GS skills to be effected by the range of Snake Eyes [Reddozen]
|
||||
if(inf3&INF3_EFF_SNAKEEYE) range += pc_checkskill((TBL_PC*)bl, GS_SNAKEEYE);
|
||||
} else
|
||||
range += 10; //Assume level 10?
|
||||
break;
|
||||
// added to allow GS skills to be effected by the range of Snake Eyes [Reddozen]
|
||||
case GS_RAPIDSHOWER:
|
||||
case GS_PIERCINGSHOT:
|
||||
case GS_FULLBUSTER:
|
||||
case GS_SPREADATTACK:
|
||||
case GS_GROUNDDRIFT:
|
||||
if (bl->type == BL_PC)
|
||||
range += pc_checkskill((TBL_PC*)bl, GS_SNAKEEYE);
|
||||
else
|
||||
range += 10; //Assume level 10?
|
||||
break;
|
||||
case NJ_KIRIKAGE:
|
||||
if (bl->type == BL_PC)
|
||||
range = skill_get_range(NJ_SHADOWJUMP,pc_checkskill((TBL_PC*)bl,NJ_SHADOWJUMP));
|
||||
break;
|
||||
/**
|
||||
* Warlock
|
||||
**/
|
||||
case WL_WHITEIMPRISON:
|
||||
case WL_SOULEXPANSION:
|
||||
case WL_FROSTMISTY:
|
||||
case WL_MARSHOFABYSS:
|
||||
case WL_SIENNAEXECRATE:
|
||||
case WL_DRAINLIFE:
|
||||
case WL_CRIMSONROCK:
|
||||
case WL_HELLINFERNO:
|
||||
case WL_COMET:
|
||||
case WL_CHAINLIGHTNING:
|
||||
case WL_TETRAVORTEX:
|
||||
case WL_RELEASE:
|
||||
if( bl->type == BL_PC )
|
||||
range += pc_checkskill((TBL_PC*)bl, WL_RADIUS);
|
||||
break;
|
||||
/**
|
||||
* Ranger Bonus
|
||||
**/
|
||||
case HT_LANDMINE:
|
||||
case HT_FREEZINGTRAP:
|
||||
case HT_BLASTMINE:
|
||||
case HT_CLAYMORETRAP:
|
||||
case RA_CLUSTERBOMB:
|
||||
case RA_FIRINGTRAP:
|
||||
case RA_ICEBOUNDTRAP:
|
||||
if( bl->type == BL_PC )
|
||||
range += (1 + pc_checkskill((TBL_PC*)bl, RA_RESEARCHTRAP))/2;
|
||||
}
|
||||
|
||||
if(inf3&(INF3_EFF_SHADOWJUMP|INF3_EFF_RADIUS|INF3_EFF_RESEARCHTRAP) ){
|
||||
if( bl->type == BL_PC ) {
|
||||
if(inf3&INF3_EFF_SHADOWJUMP) range = skill_get_range(NJ_SHADOWJUMP,pc_checkskill((TBL_PC*)bl,NJ_SHADOWJUMP));
|
||||
if(inf3&INF3_EFF_RADIUS) range += pc_checkskill((TBL_PC*)bl, WL_RADIUS);
|
||||
if(inf3&INF3_EFF_RESEARCHTRAP) range += (1 + pc_checkskill((TBL_PC*)bl, RA_RESEARCHTRAP))/2;
|
||||
}
|
||||
}
|
||||
|
||||
if( !range && bl->type != BL_PC )
|
||||
@ -484,9 +435,7 @@ int can_copy (struct map_session_data *sd, uint16 skill_id, struct block_list* b
|
||||
}
|
||||
|
||||
//Added so plagarize can't copy agi/bless if you're undead since it damages you
|
||||
if ((skill_id == AL_INCAGI || skill_id == AL_BLESSING ||
|
||||
skill_id == CASH_BLESSING || skill_id == CASH_INCAGI ||
|
||||
skill_id == MER_INCAGI || skill_id == MER_BLESSING))
|
||||
if (skill_get_inf3(skill_id)&INF3_DIS_PLAGIA)
|
||||
return 0;
|
||||
|
||||
// Couldn't preserve 3rd Class skills except only when using Reproduce skill. [Jobbie]
|
||||
@ -2381,7 +2330,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
|
||||
|
||||
sstatus = status_get_status_data(src);
|
||||
tstatus = status_get_status_data(bl);
|
||||
tsc= status_get_sc(bl);
|
||||
tsc= status_get_sc(bl);
|
||||
if (tsc && !tsc->count) tsc = NULL; //Don't need it.
|
||||
|
||||
// Is this check really needed? FrostNova won't hurt you if you step right where the caster is?
|
||||
@ -2390,7 +2339,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
|
||||
//Trick Dead protects you from damage, but not from buffs and the like, hence it's placed here.
|
||||
if (tsc && tsc->data[SC_TRICKDEAD])
|
||||
return 0;
|
||||
|
||||
|
||||
dmg = battle_calc_attack(attack_type,src,bl,skill_id,skill_lv,flag&0xFFF);
|
||||
|
||||
//Skotlex: Adjusted to the new system
|
||||
@ -2532,7 +2481,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
|
||||
break;
|
||||
case SL_STIN:
|
||||
case SL_STUN:
|
||||
if (skill_lv >= 7){
|
||||
if (skill_lv >= 7){
|
||||
struct status_change *sc = status_get_sc(src);
|
||||
if(sc && !sc->data[SC_SMA])
|
||||
sc_start(src,src,SC_SMA,100,skill_lv,skill_get_time(SL_SMA, skill_lv));
|
||||
@ -7304,7 +7253,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case CG_TAROTCARD:
|
||||
{
|
||||
int eff, count = -1;
|
||||
if( rnd() % 100 > skill_lv * 8 || (tsc && tsc->data[SC_BASILICA]) ||
|
||||
if( rnd() % 100 > skill_lv * 8 || (tsc && tsc->data[SC_BASILICA]) ||
|
||||
(dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPERIUM) || mob_is_battleground(dstmd))) ) {
|
||||
if( sd )
|
||||
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
|
||||
@ -7509,7 +7458,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
g = sd?sd->state.gmaster_flag:guild_search(status_get_guild_id(src));
|
||||
if (!g)
|
||||
break;
|
||||
|
||||
|
||||
if (skill_id == GD_ITEMEMERGENCYCALL)
|
||||
switch (skill_lv) {
|
||||
case 1: calls = 7; break;
|
||||
@ -7517,7 +7466,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case 3: calls = 20; break;
|
||||
default: calls = 0; break;
|
||||
}
|
||||
|
||||
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
for (i = 0; i < g->max_member && (!calls || (calls && called < calls)); i++, j++) {
|
||||
if (j > 8)
|
||||
@ -9683,7 +9632,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
|
||||
// only normal attack and auto cast skills benefit from its bonuses
|
||||
if(!(skill_get_inf3(ud->skill_id)&INF3_NOENDCAMOUFLAGE))
|
||||
status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER);
|
||||
|
||||
|
||||
if (skill_get_casttype(ud->skill_id) == CAST_NODAMAGE)
|
||||
skill_castend_nodamage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag);
|
||||
else
|
||||
@ -10371,7 +10320,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
sg = skill_unitsetting(src,skill_id,skill_lv,src->x,src->y,0);
|
||||
if (!sg) break;
|
||||
if (sce)
|
||||
@ -10655,6 +10604,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char
|
||||
skill_failed(sd);
|
||||
return 0;
|
||||
}
|
||||
//TODO move that list into a new SCS ? SCS_NOCAST ??
|
||||
if(sd->sc.count && (
|
||||
sd->sc.data[SC_SILENCE] ||
|
||||
sd->sc.data[SC_ROKISWEIL] ||
|
||||
@ -11225,7 +11175,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
|
||||
group->state.song_dance = (unit_flag&(UF_DANCE|UF_SONG)?1:0)|(unit_flag&UF_ENSEMBLE?2:0); //Signals if this is a song/dance/duet
|
||||
group->state.guildaura = ( skill_id >= GD_LEADERSHIP && skill_id <= GD_HAWKEYES )?1:0;
|
||||
group->item_id = req_item;
|
||||
//if tick is greater than current, do not invoke onplace function just yet. [Skotlex]
|
||||
//if tick is greater than current, do not invoke onplace function just yet. [Skotlex]
|
||||
if (DIFF_TICK(group->tick, gettick()) > SKILLUNITTIMER_INTERVAL)
|
||||
active_flag = 0;
|
||||
|
||||
@ -11289,9 +11239,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
|
||||
case MA_SKIDTRAP:
|
||||
case HT_CLAYMORETRAP:
|
||||
case HT_BLASTMINE:
|
||||
/**
|
||||
* Ranger
|
||||
**/
|
||||
case RA_ELECTRICSHOCKER:
|
||||
case RA_CLUSTERBOMB:
|
||||
case RA_MAGENTATRAP:
|
||||
@ -11328,7 +11275,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
|
||||
if (unit_flag&UF_RANGEDSINGLEUNIT && i == (layout->count / 2))
|
||||
val2 |= UF_RANGEDSINGLEUNIT; // center.
|
||||
|
||||
if( sd && map_getcell(src->m, ux, uy, CELL_CHKMAELSTROM) ) //Does not recover SP from monster skills
|
||||
if( sd && map_getcell(src->m, ux, uy, CELL_CHKMAELSTROM) ) //Does not recover SP from monster skills
|
||||
map_foreachincell(skill_maelstrom_suction,src->m,ux,uy,BL_SKILL,skill_id,skill_lv);
|
||||
|
||||
if( range <= 0 )
|
||||
@ -12785,7 +12732,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
|
||||
struct status_change *sc;
|
||||
struct skill_condition require;
|
||||
int i;
|
||||
uint32 inf2;
|
||||
uint32 inf2, inf3;
|
||||
|
||||
nullpo_ret(sd);
|
||||
|
||||
@ -12862,35 +12809,19 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
|
||||
if( sc && skill_disable_check(sc,skill_id))
|
||||
return 1;
|
||||
|
||||
inf3 = skill_get_inf3(skill_id);
|
||||
|
||||
// Check the skills that can be used while mounted on a warg
|
||||
if( pc_isridingwug(sd) ) {
|
||||
switch( skill_id ) {
|
||||
case HT_SKIDTRAP: case HT_LANDMINE: case HT_ANKLESNARE: case HT_SHOCKWAVE:
|
||||
case HT_SANDMAN: case HT_FLASHER: case HT_FREEZINGTRAP: case HT_BLASTMINE:
|
||||
case HT_CLAYMORETRAP: case HT_SPRINGTRAP: case RA_DETONATOR: case RA_CLUSTERBOMB:
|
||||
case HT_TALKIEBOX: case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP:
|
||||
case RA_WUGDASH: case RA_WUGRIDER: case RA_WUGSTRIKE:
|
||||
break;
|
||||
default: // in official there is no message.
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!(inf3&INF3_USABLE_WARG))
|
||||
return 0; // in official there is no message.
|
||||
}
|
||||
if( pc_ismadogear(sd) ) {
|
||||
switch( skill_id ) { //None Mado skills are unusable when Mado is equipped. [Jobbie]
|
||||
case BS_REPAIRWEAPON: case WS_MELTDOWN:
|
||||
case BS_HAMMERFALL: case WS_CARTBOOST:
|
||||
case BS_ADRENALINE: case WS_WEAPONREFINE:
|
||||
case BS_WEAPONPERFECT: case WS_CARTTERMINATION:
|
||||
case BS_OVERTHRUST: case WS_OVERTHRUSTMAX:
|
||||
case BS_MAXIMIZE: case NC_AXEBOOMERANG:
|
||||
case BS_ADRENALINE2: case NC_POWERSWING:
|
||||
case BS_UNFAIRLYTRICK: case NC_AXETORNADO:
|
||||
case BS_GREED:
|
||||
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
|
||||
return 0;
|
||||
default: //Only Mechanic exlcusive skill can be used.
|
||||
break;
|
||||
//None Mado skills are unusable when Mado is equipped. [Jobbie]
|
||||
//Only Mechanic exlcusive skill can be used.
|
||||
if(inf3&INF3_DIS_MADO){
|
||||
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL )
|
||||
@ -14188,7 +14119,7 @@ int skill_castfix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
|
||||
// return final cast time
|
||||
time = max(time, 0);
|
||||
|
||||
// ShowInfo("Castime castfix = %d\n",time);
|
||||
//ShowInfo("Castime castfix = %d\n",time);
|
||||
return time;
|
||||
}
|
||||
|
||||
@ -14223,7 +14154,7 @@ int skill_castfix_sc (struct block_list *bl, int time)
|
||||
}
|
||||
time = max(time, 0);
|
||||
|
||||
// ShowInfo("Castime castfix_sc = %d\n",time);
|
||||
//ShowInfo("Castime castfix_sc = %d\n",time);
|
||||
return time;
|
||||
}
|
||||
#ifdef RENEWAL_CAST
|
||||
@ -14417,7 +14348,7 @@ int skill_delayfix (struct block_list *bl, uint16 skill_id, uint16 skill_lv)
|
||||
time = max(time, status_get_amotion(bl)); // Delay can never be below amotion [Playtester]
|
||||
time = max(time, battle_config.min_skill_delay_limit);
|
||||
|
||||
// ShowInfo("Delay delayfix = %d\n",time);
|
||||
//ShowInfo("Delay delayfix = %d\n",time);
|
||||
return time;
|
||||
}
|
||||
|
||||
@ -15799,7 +15730,8 @@ int skill_delunitgroup_(struct skill_unit_group *group, const char* file, int li
|
||||
|
||||
// locate this group, swap with the last entry and delete it
|
||||
ARR_FIND( 0, MAX_SKILLUNITGROUP, i, ud->skillunit[i] == group );
|
||||
ARR_FIND( i, MAX_SKILLUNITGROUP, j, ud->skillunit[j] == NULL ); j--;
|
||||
ARR_FIND( i, MAX_SKILLUNITGROUP, j, ud->skillunit[j] == NULL );
|
||||
j--;
|
||||
if( i < MAX_SKILLUNITGROUP ) {
|
||||
ud->skillunit[i] = ud->skillunit[j];
|
||||
ud->skillunit[j] = NULL;
|
||||
@ -15897,7 +15829,7 @@ static int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap)
|
||||
struct skill_unit* unit = db_data2ptr(data);
|
||||
struct skill_unit_group* group = unit->group;
|
||||
unsigned int tick = va_arg(ap,unsigned int);
|
||||
bool dissonance;
|
||||
bool dissonance;
|
||||
struct block_list* bl = &unit->bl;
|
||||
|
||||
if( !unit->alive )
|
||||
@ -16103,7 +16035,7 @@ static int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap)
|
||||
}
|
||||
}
|
||||
|
||||
if( dissonance ) skill_dance_switch(unit, 1);
|
||||
if( dissonance ) skill_dance_switch(unit, 1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -16574,7 +16506,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
|
||||
case 547: // Condensed White Potion
|
||||
case 7139: // Glistening Coat
|
||||
make_per -= (1+rnd()%100)*10;
|
||||
break;
|
||||
break;
|
||||
//Common items, recieve no bonus or penalty, listed just because they are commonly produced
|
||||
case 505: // Blue Potion
|
||||
case 545: // Condensed Red Potion
|
||||
@ -17863,57 +17795,25 @@ void skill_init_unit_layout (void) {
|
||||
|
||||
int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) {
|
||||
int inf = 0;
|
||||
int inf3 = 0;
|
||||
struct status_change *sc = status_get_sc(bl);
|
||||
|
||||
if( !sc || !bl || !skill_id )
|
||||
return 0; // Can do it
|
||||
|
||||
inf3 = skill_get_inf3(skill_id);
|
||||
|
||||
switch(type){
|
||||
case SC_STASIS:
|
||||
inf = skill_get_inf2(skill_id);
|
||||
if( inf == INF2_SONG_DANCE || /*skill_get_inf2(skill_id) == INF2_CHORUS_SKILL ||*/ inf == INF2_SPIRIT_SKILL )
|
||||
return 1; // Can't do it.
|
||||
switch( skill_id ) {
|
||||
case NV_FIRSTAID: case TF_HIDING: case AS_CLOAKING: case WZ_SIGHTRASHER:
|
||||
case RG_STRIPWEAPON: case RG_STRIPSHIELD: case RG_STRIPARMOR: case WZ_METEOR:
|
||||
case RG_STRIPHELM: case SC_STRIPACCESSARY: case ST_FULLSTRIP: case WZ_SIGHTBLASTER:
|
||||
case ST_CHASEWALK: case SC_ENERVATION: case SC_GROOMY: case WZ_ICEWALL:
|
||||
case SC_IGNORANCE: case SC_LAZINESS: case SC_UNLUCKY: case WZ_STORMGUST:
|
||||
case SC_WEAKNESS: case AL_RUWACH: case AL_PNEUMA: case WZ_JUPITEL:
|
||||
case AL_HEAL: case AL_BLESSING: case AL_INCAGI: case WZ_VERMILION:
|
||||
case AL_TELEPORT: case AL_WARP: case AL_HOLYWATER: case WZ_EARTHSPIKE:
|
||||
case AL_HOLYLIGHT: case PR_IMPOSITIO: case PR_ASPERSIO: case WZ_HEAVENDRIVE:
|
||||
case PR_SANCTUARY: case PR_STRECOVERY: case PR_MAGNIFICAT: case WZ_QUAGMIRE:
|
||||
case ALL_RESURRECTION: case PR_LEXDIVINA: case PR_LEXAETERNA: case HW_GRAVITATION:
|
||||
case PR_MAGNUS: case PR_TURNUNDEAD: case MG_SRECOVERY: case HW_MAGICPOWER:
|
||||
case MG_SIGHT: case MG_NAPALMBEAT: case MG_SAFETYWALL: case HW_GANBANTEIN:
|
||||
case MG_SOULSTRIKE: case MG_COLDBOLT: case MG_FROSTDIVER: case WL_DRAINLIFE:
|
||||
case MG_STONECURSE: case MG_FIREBALL: case MG_FIREWALL: case WL_SOULEXPANSION:
|
||||
case MG_FIREBOLT: case MG_LIGHTNINGBOLT: case MG_THUNDERSTORM: case MG_ENERGYCOAT:
|
||||
case WL_WHITEIMPRISON: case WL_SUMMONFB: case WL_SUMMONBL: case WL_SUMMONWB:
|
||||
case WL_SUMMONSTONE: case WL_SIENNAEXECRATE: case WL_RELEASE: case WL_EARTHSTRAIN:
|
||||
case WL_RECOGNIZEDSPELL: case WL_READING_SB: case SA_MAGICROD: case SA_SPELLBREAKER:
|
||||
case SA_DISPELL: case SA_FLAMELAUNCHER: case SA_FROSTWEAPON: case SA_LIGHTNINGLOADER:
|
||||
case SA_SEISMICWEAPON: case SA_VOLCANO: case SA_DELUGE: case SA_VIOLENTGALE:
|
||||
case SA_LANDPROTECTOR: case PF_HPCONVERSION: case PF_SOULCHANGE: case PF_SPIDERWEB:
|
||||
case PF_FOGWALL: case TK_RUN: case TK_HIGHJUMP: case TK_SEVENWIND:
|
||||
case SL_KAAHI: case SL_KAUPE: case SL_KAITE:
|
||||
|
||||
// Skills that need to be confirmed.
|
||||
case SO_FIREWALK: case SO_ELECTRICWALK: case SO_SPELLFIST: case SO_EARTHGRAVE:
|
||||
case SO_DIAMONDDUST: case SO_POISON_BUSTER: case SO_PSYCHIC_WAVE: case SO_CLOUD_KILL:
|
||||
case SO_STRIKING: case SO_WARMER: case SO_VACUUM_EXTREME: case SO_VARETYR_SPEAR:
|
||||
case SO_ARRULLO:
|
||||
return 1; // Can't do it.
|
||||
}
|
||||
if( inf3&INF3_STATIS_BL)
|
||||
return 1;
|
||||
break;
|
||||
case SC_KAGEHUMI:
|
||||
switch(skill_id){
|
||||
case TF_HIDING: case AS_CLOAKING: case GC_CLOAKINGEXCEED: case SC_SHADOWFORM:
|
||||
case MI_HARMONIZE: case CG_MARIONETTE: case AL_TELEPORT: case TF_BACKSLIDING:
|
||||
case RA_CAMOUFLAGE: case ST_CHASEWALK: case GD_EMERGENCYCALL: case GD_ITEMEMERGENCYCALL:
|
||||
return 1; // needs more info
|
||||
}
|
||||
if( inf3&INF3_KAGEHUMI_BL)
|
||||
return 1;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -18075,7 +17975,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
|
||||
skill_split_atoi(split[5],skill_db[idx].sp_rate);
|
||||
skill_split_atoi(split[6],skill_db[idx].zeny);
|
||||
|
||||
//Wich weapon type are required, see doc/item_db for types
|
||||
//Wich weapon type are required, see doc/item_db for types
|
||||
p = split[7];
|
||||
for( j = 0; j < 32; j++ ) {
|
||||
int l = atoi(p);
|
||||
|
@ -77,6 +77,16 @@ enum e_skill_inf3 {
|
||||
INF3_USABLE_HIDING = 0x0004, // spell that can be use in hiding
|
||||
INF3_USABLE_DANCE = 0x0008, // spell that can be use while in dancing state
|
||||
INF3_HIT_EMP = 0x0010, // spell that could hit emperium
|
||||
INF3_STATIS_BL = 0x0020, // spell blocked by statis
|
||||
INF3_KAGEHUMI_BL = 0x0040, // spell blocked by kagehumi
|
||||
INF3_EFF_VULTURE = 0x0080, // spell range affected by AC_VULTURE
|
||||
INF3_EFF_SNAKEEYE = 0x0100, // spell range affected by GS_SNAKEEYE
|
||||
INF3_EFF_SHADOWJUMP = 0x0200, // spell range affected by NJ_SHADOWJUMP
|
||||
INF3_EFF_RADIUS = 0x0400, // spell range affected by WL_RADIUS
|
||||
INF3_EFF_RESEARCHTRAP = 0x0800, // spell range affected by RA_RESEARCHTRAP
|
||||
INF3_DIS_PLAGIA = 0x1000, // spell that can't be copied
|
||||
INF3_USABLE_WARG = 0x2000, // spell that can be use while riding warg
|
||||
INF3_DIS_MADO = 0x4000, // spell that can't be used while in mado
|
||||
//... add other spell list option here
|
||||
};
|
||||
|
||||
|
@ -3924,7 +3924,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
|
||||
if( bl->type&BL_PC ){
|
||||
int wMatk = 0;
|
||||
int variance = 0;
|
||||
|
||||
|
||||
// Any +MATK you get from skills and cards, including cards in weapon, is added here.
|
||||
if( sd->bonus.ematk > 0 ){
|
||||
status->matk_max += sd->bonus.ematk;
|
||||
@ -3933,7 +3933,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
|
||||
status->matk_min = status_calc_ematk(bl, sc, status->matk_min);
|
||||
status->matk_max = status_calc_ematk(bl, sc, status->matk_max);
|
||||
//This is the only portion in MATK that varies depending on the weapon level and refinement rate.
|
||||
|
||||
|
||||
if(b_status->lhw.matk) {
|
||||
if (sd) {
|
||||
sd->state.lr_flag = 1;
|
||||
@ -3943,21 +3943,21 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
|
||||
status->lhw.matk = b_status->lhw.matk;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(b_status->rhw.matk) {
|
||||
status->rhw.matk = b_status->rhw.matk;
|
||||
}
|
||||
|
||||
|
||||
if(status->rhw.matk) {
|
||||
wMatk += status->rhw.matk;
|
||||
variance += wMatk * status->rhw.wlv / 10;
|
||||
}
|
||||
|
||||
|
||||
if(status->lhw.matk) {
|
||||
wMatk += status->lhw.matk;
|
||||
variance += status->lhw.matk * status->lhw.wlv / 10;
|
||||
}
|
||||
|
||||
|
||||
status->matk_min += wMatk - variance;
|
||||
status->matk_max += wMatk + variance;
|
||||
}
|
||||
@ -5723,7 +5723,7 @@ static unsigned int status_calc_maxsp(struct block_list *bl, struct status_chang
|
||||
static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element)
|
||||
{
|
||||
if(!sc || !sc->count)
|
||||
return element;
|
||||
return cap_value(element, 0, UCHAR_MAX);
|
||||
|
||||
if(sc->data[SC_FREEZE])
|
||||
return ELE_WATER;
|
||||
@ -5744,7 +5744,7 @@ static unsigned char status_calc_element(struct block_list *bl, struct status_ch
|
||||
static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv)
|
||||
{
|
||||
if(!sc || !sc->count)
|
||||
return lv;
|
||||
return cap_value(lv, 1, 4);
|
||||
|
||||
if(sc->data[SC_FREEZE])
|
||||
return 1;
|
||||
@ -5768,20 +5768,20 @@ static unsigned char status_calc_element_lv(struct block_list *bl, struct status
|
||||
unsigned char status_calc_attack_element(struct block_list *bl, struct status_change *sc, int element)
|
||||
{
|
||||
if(!sc || !sc->count)
|
||||
return element;
|
||||
return cap_value(element, 0, UCHAR_MAX);
|
||||
if(sc->data[SC_ENCHANTARMS])
|
||||
return sc->data[SC_ENCHANTARMS]->val2;
|
||||
if(sc->data[SC_WATERWEAPON]
|
||||
|| (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2) )
|
||||
|| (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2) )
|
||||
return ELE_WATER;
|
||||
if(sc->data[SC_EARTHWEAPON]
|
||||
|| (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) )
|
||||
|| (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) )
|
||||
return ELE_EARTH;
|
||||
if(sc->data[SC_FIREWEAPON]
|
||||
|| (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2) )
|
||||
|| (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2) )
|
||||
return ELE_FIRE;
|
||||
if(sc->data[SC_WINDWEAPON]
|
||||
|| (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 2) )
|
||||
|| (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 2) )
|
||||
return ELE_WIND;
|
||||
if(sc->data[SC_ENCPOISON])
|
||||
return ELE_POISON;
|
||||
@ -5793,15 +5793,15 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch
|
||||
return ELE_GHOST;
|
||||
if(sc->data[SC_TIDAL_WEAPON_OPTION] || sc->data[SC_TIDAL_WEAPON] )
|
||||
return ELE_WATER;
|
||||
if(sc->data[SC_PYROCLASTIC])
|
||||
return ELE_FIRE;
|
||||
if(sc->data[SC_PYROCLASTIC])
|
||||
return ELE_FIRE;
|
||||
return (unsigned char)cap_value(element,0,UCHAR_MAX);
|
||||
}
|
||||
|
||||
static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode)
|
||||
{
|
||||
if(!sc || !sc->count)
|
||||
return mode;
|
||||
return cap_value(mode, 0, USHRT_MAX);
|
||||
if(sc->data[SC_MODECHANGE]) {
|
||||
if (sc->data[SC_MODECHANGE]->val2)
|
||||
mode = sc->data[SC_MODECHANGE]->val2; //Set mode
|
||||
|
Loading…
x
Reference in New Issue
Block a user