Updated restrictions for Call partner and Emergency Recall abit
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@339 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -12,6 +12,8 @@ Date Added
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- Corrected Assassin Cross' dual wield
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- Changed player_cloak_check_type to yes by default and edited description
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since it's already fully implemented.
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- Added a bit more restrictions to Call Partner and Emergency Recall and
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updated mapflag for sec_pri.gat
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11/22
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* (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri]
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@ -29,6 +29,8 @@ sec_pri.gat mapflag nosave SavePoint
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// No Teleport ===========================
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sec_pri.gat mapflag noteleport
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// No Warp ===============================
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sec_pri.gat mapflag nowarp
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// Bloody Jail ===========================
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//Uncomment following maps to let your prisoners fight with other prisoners
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@ -4237,14 +4237,14 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
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case WE_CALLPARTNER: /* あなたに?いたい */
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if(sd && dstsd){
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if(map[sd->bl.m].flag.nomemo){
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clif_skill_teleportmessage(sd,1);
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return 0;
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}
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if((dstsd = pc_get_partner(sd)) == NULL){
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clif_skill_fail(sd,skillid,0,0);
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return 0;
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}
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if(map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto || map[dstsd->bl.m].flag.nowarp){
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clif_skill_teleportmessage(sd,1);
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return 0;
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}
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skill_unitsetting(src,skillid,skilllv,sd->bl.x,sd->bl.y,0);
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}
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break;
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@ -4450,7 +4450,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
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for(i = 0; i < g->max_member; i++, j++) {
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if (j>8) j=0;
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if ((dstsd = g->member[i].sd) != NULL && sd != dstsd &&
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!map[sd->bl.m].flag.nowarpto && !map[sd->bl.m].flag.nowarp) {
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!map[sd->bl.m].flag.nowarpto && !map[dstsd->bl.m].flag.nowarp) {
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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pc_setpos(dstsd, sd->mapname, sd->bl.x+dx[j], sd->bl.y+dy[j], 2);
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}
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