- Added back the "you can't walk delay while attacking" to unit_attack_timer, now when you want to walk during your attack animation, you will only stop attacking, you will have to click again to move.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6185 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
66bab4bc3d
commit
8c6c2841f8
@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
|
||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
|
||||
2006/04/19
|
||||
* Added back the "you can't walk delay while attacking" to
|
||||
unit_attack_timer, now when you want to walk during your attack animation,
|
||||
you will only stop attacking, you will have to click again to move.
|
||||
[Skotlex]
|
||||
* Fixed a pair of wrong mapflag lines in nopvp.txt [Skotlex]
|
||||
* Removed the max cap of autoloot so you are now allowed to set autoloot
|
||||
values above 100. [Skotlex]
|
||||
|
@ -8158,17 +8158,16 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd) {
|
||||
if (clif_cant_act(sd) && sd->sc.opt1 != OPT1_STONEWAIT)
|
||||
return;
|
||||
|
||||
if (!unit_can_move(&sd->bl))
|
||||
if(sd->sc.count && sd->sc.data[SC_RUN].timer != -1)
|
||||
return;
|
||||
|
||||
if(sd->sc.count && sd->sc.data[SC_RUN].timer != -1)
|
||||
pc_stop_attack(sd);
|
||||
if (!unit_can_move(&sd->bl))
|
||||
return;
|
||||
|
||||
if (sd->invincible_timer != -1)
|
||||
pc_delinvincibletimer(sd);
|
||||
|
||||
pc_stop_attack(sd);
|
||||
|
||||
cmd = RFIFOW(fd,0);
|
||||
x = RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]) * 4 +
|
||||
(RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0] + 1) >> 6);
|
||||
|
@ -1302,9 +1302,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
|
||||
ud->attackabletime = tick + status_get_adelay(src);
|
||||
|
||||
// You can't move if you can't attack neither.
|
||||
// Only for non-players, since it makes it near impossible to run away when you are on auto-attack.
|
||||
if (src->type != BL_PC)
|
||||
unit_set_walkdelay(src, tick, status_get_amotion(src), 1);
|
||||
unit_set_walkdelay(src, tick, status_get_amotion(src), 1);
|
||||
}
|
||||
|
||||
if(ud->state.attack_continue)
|
||||
|
Loading…
x
Reference in New Issue
Block a user