Fixed Castling not getting the correct target (#8657)

Follow-up to ffead570b20060da5885f6babd28d5cc5b14eef0
This commit is contained in:
Daegaladh 2024-09-20 10:23:53 +02:00 committed by GitHub
parent fa145ac838
commit 8c9e447fd5
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -10682,7 +10682,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case HAMI_CASTLE: //[orn]
if (src != bl && rnd_chance(20 * skill_lv, 100)) {
// Get one of the monsters targeting the player and set the homunculus as its new target
if (block_list* tbl = battle_getenemy(bl, BL_MOB, AREA_SIZE); tbl != nullptr) {
if (block_list* tbl = battle_gettargeted(bl); tbl != nullptr && tbl->type == BL_MOB) {
if (unit_data* ud = unit_bl2ud(tbl); ud != nullptr)
unit_changetarget_sub(*ud, *src);
}