- Hopefully fixed for sure mobs getting extra stats when changing-class due to the mobs level up setting.

- Removed a piece of code that should no longer be needed due to the combo-skill setting
- Added a status_check_skilluse call in Sightblaster to prevent it from hitting hidden/cloaked/act-dead/etc players.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7018 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-06-06 22:21:15 +00:00
parent 5e249646fc
commit 8cd413cc34
3 changed files with 11 additions and 7 deletions

View File

@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/06
* Hopefully fixed for sure mobs getting extra stats when changing-class due
to the mobs level up setting. [Skotlex]
* Removed a piece of code that should no longer be needed due to the
combo-skill setting (inf = self, inf2 = no-target-self) which is blocking
self-skills from being used on others (pets/mobs should be allowed to do
that) [Skotlex]
* Added a status_check_skilluse call in Sightblaster to prevent it from
hitting hidden/cloaked/act-dead/etc players. [Skotlex]
* Fixed firewall counter going down by 2 each hit rather than 1. [Skotlex]
* Fixed Soul Burn not zapping away all SP. [Skotlex]
* The monsters can level up setting will not take effect when the mob's

View File

@ -3155,11 +3155,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
return skill_castend_pos2(src,src->x,src->y,skillid,skilllv,tick,0);
}
//Self skill with target changed? We assume these are offensive auto-select-target skills. [Skotlex]
//But only do this on the first call (flag&~1)
if (!(flag&1) && skill_get_inf(skillid)&INF_SELF_SKILL && src != bl && !(skill_get_nk(skillid)&NK_NO_DAMAGE))
return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag);
if (skillid > 0 && skillid < MAX_SKILL)
type = SkillStatusChangeTable[skillid];

View File

@ -1029,7 +1029,7 @@ int status_calc_mob(struct mob_data* md, int first)
if(first)
{ //Set basic level on respawn.
if (md->spawn && !(flag&2))
if (md->spawn && !(first&2))
md->level = md->spawn->level;
else
md->level = md->db->lv; // [Valaris]
@ -6124,7 +6124,8 @@ int status_change_timer_sub(struct block_list *bl, va_list ap )
break;
case SC_SIGHTBLASTER:
{
if (sc && sc->count && sc->data[type].val2 > 0 && battle_check_target( src, bl, BCT_ENEMY ) > 0)
if (sc && sc->count && sc->data[type].val2 > 0 && battle_check_target( src, bl, BCT_ENEMY ) > 0 &&
status_check_skilluse(src, bl, WZ_SIGHTBLASTER, 2))
{ //sc_ check prevents a single round of Sight Blaster hitting multiple opponents. [Skotlex]
skill_attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0);
sc->data[type].val2 = 0; //This signals it to end.