[Malaya]
- added Jeepney script and Tribe Blacksmith script git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17383 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.0
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -13,6 +13,7 @@
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//= 0.1 Alberta sailors only. [Euphy]
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//= 0.2 Adapted from Masao's conversion.
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//= 1.0 Added remaining NPCs.
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//= 1.1 Added Jeepney script. [DeadlySilence]
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//============================================================
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// Port Malaya Transportation
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@ -683,3 +684,251 @@ malaya,63,185,4 script Woman#ma08 583,{
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mes "There is rumor that the monster came from the soul of a baby that never been born. So sad.";
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close;
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}
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// Jeepneys
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//============================================================
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function script F_Malaya_Jeepney {
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.@mapName$ = getarg(0);
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.@passengers = getarg(1);
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// set the other messages of varying amount)
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for (.@i = 5; .@i < getargcount(); .@i++) {
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setd(".@msgJeepneyInfo$[" + (.@i - 5) + "]", getarg(.@i));
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}
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if (malaya_hi < 10) {
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mes "[Jeepney Driver]";
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mes getarg(2);
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close;
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} else if ((malaya_hi >= 10) && (malaya_hi < 20)) {
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mes "[Jeepney Driver]";
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mes getarg(3);
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close;
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} else {
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mes "[Jeepney Driver]";
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mes getarg(4);
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next;
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}
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switch(select("Board [Passenger " + getmapusers(.@mapName$) + "/" + .@passengers +"]:Jeepney?:Are there any other Jeepneys?:Ah... Yes...")) {
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case 1:
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if (getmapusers(.@mapName$) >= .@passengers) {
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mes "[Jeepney Driver]";
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mes "I'm afraid the Jeepney is full.";
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mes "I'm sorry but how about some other Jeepney?";
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close;
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} else {
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mes "[Jeepney Driver]";
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mes "Have a nice day.";
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close2;
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warp .@mapName$,29,24;
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end;
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}
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case 2:
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// iterate through all the jeepney information for this specific NPC
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for (.@i = 0; .@i < getarraysize(.@msgJeepneyInfo$); .@i++) {
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mes "[Jeepney Driver]";
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mes getd(".@msgJeepneyInfo$[" + .@i + "]");
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if (.@i < (getarraysize(.@msgJeepneyInfo$) - 1)) {
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next;
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}
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}
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close;
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case 3:
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mes "[Jeepney Driver]";
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mes "Oh! Other Jeepneys are in operation, of course.";
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next;
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mes "[Jeepney Driver]";
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mes "In Port Malaya there are 12, 30 and 60 passenger Jeepneys with 3 each operating.";
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next;
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mes "[Jeepney Driver]";
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mes "Would you like to know the location of other cars?";
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next;
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switch (select("I'd like to know where the 12 passenger car is.:I'd like to know where the 30 passenger car is.:I'd like to know where the 60 passenger car is.")) {
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case 1:
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viewpoint 1, 237, 240, 1, 0xF7E009;
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viewpoint 1, 67 , 44 , 2, 0xF7E009;
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viewpoint 1, 282, 129, 3, 0xF7E009;
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set .@zif_in, 12;
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break;
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case 2:
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viewpoint 1, 134, 250, 4, 0xF7E009;
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viewpoint 1, 341, 153, 5, 0xF7E009;
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viewpoint 1, 293, 290, 6, 0xF7E009;
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set .@zif_in, 30;
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break;
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case 3:
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viewpoint 1, 242, 221, 7, 0xF7E009;
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viewpoint 1, 62 , 245, 8, 0xF7E009;
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viewpoint 1, 257, 58 , 9, 0xF7E009;
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set .@zif_in, 60;
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break;
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}
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mes "[Jeepney Driver]";
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mes .@zif_in+" passenger Jeepney's location has been marked on your map.";
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next;
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break;
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}
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mes "[Jeepney Driver]";
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mes "Have a nice trip.";
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close;
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}
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malaya,237,240,4 script Jeepney Driver#01 582,{
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callfunc(
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"F_Malaya_Jeepney",
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"ma_zif01",
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12,
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// Messages for malaya_hi checks.
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"UUrgghhhh.... I'm scared... so scared... what happened to this place?",
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"The place is still a mess... I wonder if I can operate a jeepney here...",
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"Ha ha ha Welcome. I am ^1561EAVol^000000, operating the 12 man Jeepney here.",
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// Monologues of variable lengths.
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"Is this your first time in Port Malaya?",
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"Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
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"Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
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"Since everybody has different tastes, you can see those with cool and elaborate decorations.",
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"Of course you don't need to drive them yourselves, but you can ride them so please feel free to do so."
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);
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}
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malaya,67,44,4 script Jeepney Driver#02 582,{
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callfunc(
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"F_Malaya_Jeepney",
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"ma_zif02",
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12,
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"Wha... What's... Going on in that hospital...",
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"I think the moaning coming from the hospital has lessened...",
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"I'm ^1561EAChui^000000, operating a 12 man Jeepney. Hi there~",
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"Is this your first time in Port Malaya?",
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"Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
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"Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
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"I modified my Jeepney myself...",
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"For safety reasons there's a limit to the number of passengers, and it's safe so no worries..."
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);
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}
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malaya,282,129,4 script Jeepney Driver#03 582,{
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callfunc(
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"F_Malaya_Jeepney",
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"ma_zif03",
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12,
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"It's not good for outsiders to have a chat... Perhaps the Mumbaki Leader may have the solution for this.",
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"Are you the adventurer who recently met Mumbaki? No wait... Then you shouldn't be here... Yes it's a ghost... Arghhhh...",
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"The name's ^1561EATop^000000, operating one of the 3 12 man Jeepneys in town.",
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"First time in town?",
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"Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
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"Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
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"They all look different depending on their drivers...",
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"Now it is the fame of Port Malaya."
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);
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}
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malaya,134,250,6 script Jeepney Driver#04 582,{
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callfunc(
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"F_Malaya_Jeepney",
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"ma_zif04",
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30,
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"G...Go... Go away...",
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"Arghh... Scared the devil out of me... Go away... Shoo...",
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"^1561EABrav^000000, 30 man Jeepney driver at your service, driving as safely as I can since I get scared easily.",
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"Is this your first time in Port Malaya?",
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"Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
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"The modified cars are decorated by their operators.",
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"You come to Port Malaya, you must ride a Jeepney.",
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"Ha ha ha, of course you can't drive it yourself."
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);
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}
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malaya,341,153,4 script Jeepney Driver#05 582,{
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callfunc(
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"F_Malaya_Jeepney",
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"ma_zif05",
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30,
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"G... Ghosts in town... Hey... Do you have one on you?",
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"I think there are fewer ghosts now... The town is slightly quieter...",
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"Hi I'm ^1561EALivil^000000 operator for the 30 man Jeepney. Safety is my priority.",
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"First time in town?",
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"I'll give you a quick guide as a service.",
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"Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
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"For safety reasons, Jeepneys have a limit on the number of passengers.",
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"Some carried 180 people, but there aren't any of those in Port Malaya today."
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);
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}
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malaya,293,290,6 script Jeepney Driver#06 582,{
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callfunc(
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"F_Malaya_Jeepney",
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"ma_zif06",
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30,
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"Gu... Guards... What are the guards doing...",
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"Did the guards finally do something? Phew... What a rush...",
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"I'm ^1561EAGad^000000, the trustworthy 30 man Jeepney driver.",
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"I see you're new to this town.",
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"To guide travelers is also my task!! Let me explain.",
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"Jeepneys were goods transport vehicles, now decorated and modified with Port Malaya's new technology!!",
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"This Jeepney is my very own handiwork. Ha ha ha... It's cool right? Ha ha ha",
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"Even though the customer is king, I can't let you drive it... Ha ha ha"
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);
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}
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malaya,242,221,4 script Jeepney Driver#07 582,{
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callfunc(
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"F_Malaya_Jeepney",
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"ma_zif07",
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60,
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"Oh no... I think the whole village is bewitched by ghosts... Maybe... I should give the Mumbaki Leader a visit...",
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"Ghost... I'm sure the Mumbaki Leader knows how to get rid of these ghosts...",
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"^1561EAHott^000000, at your service, the safest 60 man Jeepney Operator.",
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"Jeepney is the public transportation of Port Malaya.",
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"Therefore they are everywhere. And it's free! I know they all have different passenger limits, but that's no problem because they're everywhere."
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);
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}
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malaya,62,245,6 script Jeepney Driver#08 582,{
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callfunc(
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"F_Malaya_Jeepney",
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"ma_zif08",
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60,
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"Shoo~ Be gone if you're a ghost, and go away even if you're human~ Shoo~",
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"Hey... You... Are human right? Right? Huh? Say you are... Please...",
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"Hullo, I'm ^1561EAMuyan^000000, operator of this 60 man Jeepney. Nice to meet you.",
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"Jeepneys are public transport, so safety is our priority.",
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"My Jeepney received the best class of Port Malaya, a '60 man Jeepney' certificate.",
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"Meaning!! That it is perfectly safe!! Don't you worry about the ride."
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);
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}
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malaya,257,58,6 script Jeepney Driver#09 582,{
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callfunc(
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"F_Malaya_Jeepney",
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"ma_zif09",
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60,
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"...You're an outsider... Don't go touching anything and be careful in town...",
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"The town is still quite dangerous. Best not touch anything until it is safe.",
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"Hi there. I'm ^1561EAGramma^000000, Operator of the 60 man Jeepney of Port Malaya.",
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"Is this your first time in Port Malaya?",
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"We Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
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"Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
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"Since everybody have different tastes, you can see those with cool and elaborate decorations.",
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"Of course you don't need to drive them yourselves, but you can ride them so please feel free to do so."
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);
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}
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 0.1
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//= 0.2
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -11,6 +11,7 @@
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//= Quest NPCs related to Port Malaya.
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//===== Additional Comments: =================================
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//= 0.1 Traders only. Adapted from Masao's conversion. [Euphy]
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//= 0.2 Added Tribe Blacksmith [DeadlySilence]
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//============================================================
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// Traders
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@ -273,3 +274,234 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 582,{
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}
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}
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}
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// MVP Armors :: mvpitem
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// ============================================================
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ma_fild01,158,243,6 script Tribe Blacksmith#malaya 582,{
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mes "[Bayani]";
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mes "I will upgrade your armor if you bring one that holds enormous power.";
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next;
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switch (select("What kind of equipment do upgrade?:What are the required materials?:What will it become after an upgrade?:Please upgrade this.")) {
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case 1:
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mes "[Bayani]";
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mes "Your questions are too simple, but!";
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next;
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mes "[Bayani]";
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mes "Are also important.";
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next;
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mes "[Bayani]";
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mes "^7B4772Bakonawa Scale Armor^000000 made from the scales of the Bakonawa monster known to swallow the moon.";
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next;
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mes "[Bayani]";
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mes "Light but sturdy ^7B4772Kalasag^000000 made from rattan that grows wild around Port Malaya.";
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next;
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mes "[Bayani]";
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mes "^7B4772Buwaya Sack Cloth^000000 made from the sack of the man-eating alligator Buwaya.";
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next;
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mes "[Bayani]";
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mes "^7B4772Bangungot Boots of Nightmare^000000 imbued with the hatred and vengeance of the monster Bangungot.";
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next;
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mes "[Bayani]";
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mes "As just mentioned.";
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next;
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mes "[Bayani]";
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mes "I will make powerful armor out of ONLY the strongest armor dropped from fearful monsters.";
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close;
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case 2:
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mes "[Bayani]";
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mes "Learned well.";
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mes "Seems you learned that there is no such thing as free in life.";
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next;
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mes "[Bayani]";
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mes "First thing to remember is that the object to upgrade must be strong itself. At least strong enough to endure ^FF0000+9 Refinement^000000.";
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next;
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mes "[Bayani]";
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mes "Next is true strength that only comes out of power obtained naturally. I need ^FF000020 Ancient Grudges^000000 for protection from evil while Im refining.";
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next;
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mes "[Bayani]";
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mes "When a ^FF0000+9 Refined Strong armor^000000 is combined with ^FF000020 Ancient Grudges^000000 for protection!!";
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next;
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mes "[Bayani]";
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mes "You get a completely new and improved armor from old scraps.";
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next;
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mes "[Bayani]";
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mes "Always look forward to this.";
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close;
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case 3:
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mes "[Bayani]";
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mes "Listen, because this is a very important question.";
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next;
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mes "[Bayani]";
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mes "It won't matter if I say it more than a 100 times that upgraded armor is powerful.";
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next;
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mes "[Bayani]";
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mes "Unless the one that holds it doesn't believe it is! Ask about what has changed and decide for yourself!";
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next;
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while (1) {
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switch (select("There is no more.:Bakonawa Scale Armor:Kalasag:Buwaya Sack Cloth:Bangungot Boots of Nightmare")) {
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case 1:
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mes "[Bayani]";
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mes "Looks like you ran out of questions.";
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mes "Don't forget. You'll have to give up something to gain something.";
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close;
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case 2:
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mes "[Bayani]";
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mes "The Bakonawa Scale Armor adds +1 to all stats for all jobs which is overall great armor for everyone.";
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next;
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mes "[Bayani]";
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mes "But I'm sure the inner you thinks this isn't enough.";
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next;
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mes "[Bayani]";
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mes "That is why +2 can be added to all stats and an extra slot for a card to your socket if upgraded.";
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next;
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break;
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case 3:
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mes "[Bayani]";
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mes "Kalasag is a good shield to reduce damage from boss monsters by 1% per 3 refinements.";
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next;
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mes "[Bayani]";
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mes "But not enough. Can't believe that a shield doesnt have a place to equip a card.";
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next;
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mes "[Bayani]";
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mes "That is why I can add an extra slot for a card to your socket if upgraded.";
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next;
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break;
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case 4:
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mes "[Bayani]";
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mes "The Buwaya Sack Cloth offers healing capacity and healing item effect increase by 1% per 3 refinements. Not to mention it reduces 10% damage from Water, Earth, Fire, and Wind elemental monsters.";
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next;
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mes "[Bayani]";
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mes "But not enough. Can't believe that these clothes don't come with a place to equip a card. Everyone knows that clothes should have Raydric on them!";
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next;
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mes "[Bayani]";
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mes "Don't worry! I can add an extra slot for a card to your socket if upgraded.";
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next;
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break;
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case 5:
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mes "[Bayani]";
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mes "The Bangungot Boots of Nightmare increases +1 MDEF per 1 refinement and speed increases starting at 14 refinement and above.";
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next;
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mes "[Bayani]";
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mes "The speed increase effect from shoes like Moonlight Flower Shoes and Sleipnir items are out of reach for ordinary people.";
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next;
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mes "[Bayani]";
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mes "But of course, +14 refinement isn't easy but there is an easy way to get it.";
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next;
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mes "[Bayani]";
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mes "By upgrading your shoes, you can get speed increase starting from +12 refinement!";
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next;
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mes "[Bayani]";
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mes "And it doesn't end there!!";
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mes "I will also put in an extra slot in your socket to add a card.";
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next;
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break;
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}
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mes "[Bayani]";
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mes "However, you'll have to give up something to gain something.";
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next;
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mes "[Bayani]";
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mes "^0000FFEquipping the Kalasag, Buwaya Sack Cloth, Bakonawa Scale Armor, and Bangungot Boots of Nightmare all at once will lose the ^FF0000Set Effects^0000FF.^000000";
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next;
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mes "[Bayani]";
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mes "Think it through. Next question?";
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next;
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}
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}
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mes "[Bayani]";
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mes "Ha ha ha ha ha ha ha! Good!";
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mes "You've brought the materials, right?";
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next;
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if (select("Oh... sorry...:Preparations are complete!!") == 1) {
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mes "[Bayani]";
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mes "Oh no!!";
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mes "I will need an light but sturdy armor with an refinement of +9 or greater and 20 Ancient Grudges!!";
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close;
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}
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if (countitem(6499) < 20) {
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mes "[Bayani]";
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mes "You said all preparations are done and you give me this?! I need at least 20 Ancient Grudges to refine your item.";
|
||||
close;
|
||||
}
|
||||
mes "[Bayani]";
|
||||
mes "So what armor will it be?";
|
||||
next;
|
||||
switch (select("Bakonawa Scale Armor:Kalasag:Buwaya Sack Cloth:Bangungot Boots of Nightmare")) {
|
||||
case 1:
|
||||
.@part = EQI_ARMOR;
|
||||
.@item = 15051;
|
||||
.@newItem = 15052;
|
||||
break;
|
||||
case 2:
|
||||
.@part = EQI_HAND_L;
|
||||
.@item = 2169;
|
||||
.@newItem = 2170;
|
||||
break;
|
||||
case 3:
|
||||
.@part = EQI_GARMENT;
|
||||
.@item = 2590;
|
||||
.@newItem = 2591;
|
||||
break;
|
||||
case 4:
|
||||
.@part = EQI_SHOES;
|
||||
.@item = 2491;
|
||||
.@newItem = 2492;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!(.@item)) {
|
||||
mes "[Bayani]";
|
||||
mes "You should wear the equipment to upgrade and not come without it on you.";
|
||||
close;
|
||||
} else if (getequipid(.@part) != .@item) {
|
||||
mes "[Bayani]";
|
||||
mes "What is this! You said you wanted to upgrade " + getitemname(.@item) + " but why are you giving me this? You should be wearing " + getitemname(.@item) + ".";
|
||||
close;
|
||||
} else if (getequiprefinerycnt(.@part) < 9) {
|
||||
mes "[Bayani]";
|
||||
mes "No, the sturdiness of this item has not been tested yet. It'll have to be at least +9 refined for me to say, 'Oh this is pretty sturdy armor.";
|
||||
close;
|
||||
}
|
||||
|
||||
mes "[Bayani]";
|
||||
mes "Looks like you did your homework! Don't see a flaw! Then I have one question to ask before I start refinement.";
|
||||
next;
|
||||
mes "[Bayani]";
|
||||
mes "^0000FFOnce your item is refined, the refinement level will be ^FF00000^0000FF and the item will be upgraded.^000000 You get this part?";
|
||||
next;
|
||||
if (select("No.:Yes.") == 1) {
|
||||
mes "[Bayani]";
|
||||
mes "What? You didn't know this? Then, read through my instructions and come back again.";
|
||||
close;
|
||||
}
|
||||
mes "[Bayani]";
|
||||
mes "Good. Next question. Once refinement is done,";
|
||||
mes "^0000FFEquipping the Kalasag, Buwaya Sack Cloth, Bakonawa Scale Armor, and Bangungot Boots of Nightmare all at once will lose the ^FF0000Set Effects^0000FF.^000000";
|
||||
mes "Do you understand this point?";
|
||||
next;
|
||||
if (select("No.:Yes.") == 1) {
|
||||
mes "[Bayani]";
|
||||
mes "What? You didn't know this? Then, read through my instructions and come back again.";
|
||||
close;
|
||||
}
|
||||
mes "[Bayani]";
|
||||
mes "Awesome! Then let's start refining " + getitemname(.@item) + ".";
|
||||
next;
|
||||
specialeffect EF_SONICBLOW;
|
||||
mes "[Bayani]";
|
||||
mes "Pow!! Wow!! Flip... flop!";
|
||||
next;
|
||||
specialeffect2 EF_TRIPLEATTACK;
|
||||
mes "[Bayani]";
|
||||
mes "BAM!!";
|
||||
next;
|
||||
|
||||
delitem 6499,20; //Ancient_Grudge
|
||||
delequip .@part;
|
||||
getitem .@newItem, 1;
|
||||
|
||||
mes "[Bayani]";
|
||||
mes "Ha ha. Perfect.";
|
||||
mes "Congratulations. Your armor is better than ever.";
|
||||
close;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user