Rebalance shadow cross 20220608 (#7858)

* Savage Impact
- Increases SP consumption from 55 to 72 based on level 10.
- Increases area of effect from 3 x 3 cells to 5 x 5 cells.
- Increases damage from 600%/1000%(Shadow Exceed)Atk to 900%/1100%(Shadow Exceed)Atk per hit based on level 10.

* Eternal Slash
- Reduces cooldown from 0.75 seconds to 0.5 seconds.
- Reduces damage from 1750%/2500%(Shadow Exceed)Atk to 1325%/1825%(Shadow Exceed)Atk per hit based on level 5.
- Increases SP consumption from 40 to 60 based on level 5.
- Increases cast range from 2 cells to 3 cells.
- Reduces factor weight of POW in skill formula from 5/7(Shadow Exceed) to 2/3(Shadow Exceed).

* Impact Crater
- Reduces cooldown from 5 seconds to 1.5 seconds.
- Removes delay after skill.
- Increases SP consumption from 54 to 78 based on level 5.
- Reduces AP recovery rate from 5 to 3.
- Increases damage from 325%Atk to 400%Atk per hit based on level 5.

* Shadow Stab
- Reduces SP consumption from 65 to 60 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Reduces cooldown from 1 seconds to 0.35 seconds.
- Removes 0.5 seconds delay after skill.
- Reduces damage from 3750%Atk to 1500%Atk per hit based on level 5.

* Potent Venom
- Increases duration from 120 seconds to 300 seconds based on level 10.
- Reduces physical resistance ignoring from 30% to 20% based on level 10.

* Fatal Shadow Claw
- Reduces fixed casting time from 1.5 seconds to 0.5 seconds.
- Reduces variable casting time from 4 seconds to 0.5 seconds.
- Removes 0.5 seconds delay after skill.
- Increases damage from 6500%/9500%(demihuman and dragon race)Atk to 13000%/14500%(demihuman and dragon race)Atk based on level 10.

* Shadow Exceed
- Removes 1 second delay after skill.
- Reduces AP consumption from 150 to 125 based on level 10.
- Increases duration from 240 seconds to 300 seconds based on level 10.

* Added POW ratio for SHC_SAVAGE_IMPACT with SC_SHADOW_EXCEED
This commit is contained in:
Atemo 2023-07-28 16:18:06 +02:00 committed by GitHub
parent 9e17fa776c
commit 8d49496177
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 88 additions and 65 deletions

View File

@ -37826,33 +37826,52 @@ Body:
HitCount: 1
CastCancel: true
CastTime: 1000
AfterCastActDelay: 500
Duration1:
- Level: 1
Time: 60000
Time: 30000
- Level: 2
Time: 80000
Time: 60000
- Level: 3
Time: 100000
Time: 90000
- Level: 4
Time: 120000
- Level: 5
Time: 140000
Time: 150000
- Level: 6
Time: 160000
- Level: 7
Time: 180000
- Level: 7
Time: 210000
- Level: 8
Time: 200000
- Level: 9
Time: 220000
- Level: 10
Time: 240000
- Level: 9
Time: 270000
- Level: 10
Time: 300000
Cooldown: 60000
FixedCastTime: 1000
Requires:
SpCost: 100
ApCost: 150
ApCost:
- Level: 1
Amount: 152
- Level: 2
Amount: 149
- Level: 3
Amount: 146
- Level: 4
Amount: 143
- Level: 5
Amount: 140
- Level: 6
Amount: 137
- Level: 7
Amount: 134
- Level: 8
Amount: 131
- Level: 9
Amount: 128
- Level: 10
Amount: 125
Status: Shadow_Exceed
- Id: 5286
Name: SHC_DANCING_KNIFE
@ -37927,25 +37946,25 @@ Body:
Requires:
SpCost:
- Level: 1
Amount: 28
Amount: 45
- Level: 2
Amount: 31
Amount: 48
- Level: 3
Amount: 34
Amount: 51
- Level: 4
Amount: 37
Amount: 54
- Level: 5
Amount: 40
Amount: 57
- Level: 6
Amount: 43
Amount: 60
- Level: 7
Amount: 46
Amount: 63
- Level: 8
Amount: 49
Amount: 66
- Level: 9
Amount: 52
Amount: 69
- Level: 10
Amount: 55
Amount: 72
Weapon:
Katar: true
- Id: 5288
@ -37960,16 +37979,16 @@ Body:
TargetType: Attack
DamageFlags:
Critical: true
Range: 2
Range: 3
Hit: Multi_Hit
HitCount: 1
Element: Weapon
CastCancel: true
AfterCastActDelay: 500
Duration1: 3000
Cooldown: 750
Cooldown: 500
Requires:
SpCost: 40
SpCost: 60
Status:
Weaponblock_On: true
Status: E_Slash_Count
@ -37986,25 +38005,25 @@ Body:
AfterCastActDelay: 500
Duration1:
- Level: 1
Time: 30000
Time: 75000
- Level: 2
Time: 40000
- Level: 3
Time: 50000
- Level: 4
Time: 60000
- Level: 5
Time: 70000
- Level: 6
Time: 80000
- Level: 7
Time: 90000
- Level: 8
Time: 100000
- Level: 3
Time: 125000
- Level: 4
Time: 150000
- Level: 5
Time: 175000
- Level: 6
Time: 200000
- Level: 7
Time: 225000
- Level: 8
Time: 250000
- Level: 9
Time: 110000
Time: 275000
- Level: 10
Time: 120000
Time: 300000
Cooldown: 3000
Requires:
SpCost:
@ -38043,22 +38062,21 @@ Body:
Hit: Multi_Hit
HitCount: 1
Element: Weapon
GiveAp: 1
GiveAp: 2
CastCancel: true
AfterCastActDelay: 500
Cooldown: 1000
Cooldown: 350
Requires:
SpCost:
- Level: 1
Amount: 45
Amount: 40
- Level: 2
Amount: 50
Amount: 45
- Level: 3
Amount: 55
Amount: 50
- Level: 4
Amount: 60
Amount: 55
- Level: 5
Amount: 65
Amount: 60
Weapon:
Dagger: true
- Id: 5292
@ -38084,23 +38102,22 @@ Body:
Area: 2
- Level: 5
Area: 3
GiveAp: 5
GiveAp: 3
CastCancel: true
AfterCastActDelay: 500
Duration1: 10000
Cooldown: 5000
Cooldown: 1500
Requires:
SpCost:
- Level: 1
Amount: 43
- Level: 2
Amount: 46
- Level: 2
Amount: 54
- Level: 3
Amount: 49
Amount: 62
- Level: 4
Amount: 52
Amount: 70
- Level: 5
Amount: 55
Amount: 78
Weapon:
Katar: true
Status:
@ -38148,9 +38165,10 @@ Body:
Element: Weapon
SplashArea: 3
CastCancel: true
AfterCastActDelay: 500
CastTime: 500
Duration1: 20000
Cooldown: 60000
FixedCastTime: 500
Requires:
SpCost: 150
ApCost: 150

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@ -5493,30 +5493,35 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
RE_LVL_DMOD(100);
break;
case SHC_SAVAGE_IMPACT:
skillratio += -100 + 60 * skill_lv + 5 * sstatus->pow;
skillratio += -100 + 90 * skill_lv + 5 * sstatus->pow;
if( sc != nullptr && sc->getSCE( SC_SHADOW_EXCEED ) ){
skillratio += 100 * skill_lv;
skillratio += 20 * skill_lv + 3 * sstatus->pow; // !TODO: check POW ratio
}
RE_LVL_DMOD(100);
break;
case SHC_ETERNAL_SLASH:
skillratio += -100 + 350 * skill_lv + 5 * sstatus->pow;
skillratio += -100 + 265 * skill_lv + 2 * sstatus->pow;
if( sc != nullptr && sc->getSCE( SC_SHADOW_EXCEED ) ){
skillratio += 100 * skill_lv + 3 * sstatus->pow;
}
RE_LVL_DMOD(100);
break;
case SHC_SHADOW_STAB:
skillratio += -100 + 750 * skill_lv + 5 * sstatus->pow;
skillratio += -100 + 300 * skill_lv + 5 * sstatus->pow;
RE_LVL_DMOD(100);
break;
case SHC_IMPACT_CRATER:
skillratio += -100 + 65 * skill_lv + 5 * sstatus->pow;
skillratio += -100 + 80 * skill_lv + 5 * sstatus->pow;
RE_LVL_DMOD(100);
break;
case SHC_FATAL_SHADOW_CROW:
skillratio += -100 + 650 * skill_lv + 10 * sstatus->pow;
skillratio += -100 + 1300 * skill_lv + 10 * sstatus->pow;
if (tstatus->race == RC_DEMIHUMAN || tstatus->race == RC_DRAGON)
skillratio += 300 * skill_lv;
skillratio += 150 * skill_lv;
RE_LVL_DMOD(100);
break;
case MT_AXE_STOMP:

View File

@ -12590,7 +12590,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
tick_time = 300;
break;
case SC_POTENT_VENOM:
val2 = 3 * val1;// Res Pierce Percentage
val2 = 2 * val1;// Res Pierce Percentage
break;
case SC_A_MACHINE:
val4 = tick / 1000;