Added Ore Discovery, and base code for Slim Pitcher and Preservation

git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@361 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2004-11-25 16:37:02 +00:00
parent 787657ec54
commit 8d5b0e93cd
4 changed files with 99 additions and 4 deletions

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@ -1,4 +1,7 @@
Date Added Date Added
11/25
* Added Ore Discovery, and base code for Slim Pitcher and Preservation [celest]
11/24 11/24
* @charreset #reset [MC Cameri] * @charreset #reset [MC Cameri]
* @charstatsall is now #statsall [MC Cameri] * @charstatsall is now #statsall [MC Cameri]

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@ -2458,6 +2458,28 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
log_drop(mvp_sd, md->class, log_item); log_drop(mvp_sd, md->class, log_item);
#endif #endif
// Ore Discovery [Celest]
if (pc_checkskill(sd,BS_FINDINGORE)>0 && 1 >= rand()%1000) {
struct delay_item_drop *ditem;
int itemid[17] = { 714, 756, 757, 969, 984, 985, 990, 991, 992, 993, 994, 995, 996, 997, 998, 999, 1002 };
ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop));
ditem->nameid = itemid[rand()%17];
log_item[i] = ditem->nameid;
ditem->amount = 1;
ditem->m = md->bl.m;
ditem->x = md->bl.x;
ditem->y = md->bl.y;
ditem->first_sd = mvp_sd;
ditem->second_sd = second_sd;
ditem->third_sd = third_sd;
add_timer(tick+500+i,mob_delay_item_drop,(int)ditem,0);
}
#ifndef TXT_ONLY
if(log_config.drop > 0)
log_drop(mvp_sd, md->class, log_item);
#endif
if(sd && sd->state.attack_type == BF_WEAPON) { if(sd && sd->state.attack_type == BF_WEAPON) {
for(i=0;i<sd->monster_drop_item_count;i++) { for(i=0;i<sd->monster_drop_item_count;i++) {
struct delay_item_drop *ditem; struct delay_item_drop *ditem;

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@ -1728,7 +1728,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
if(rand()%100 < rate) if(rand()%100 < rate)
skill_addtimerskill(src,tick + 800,bl->id,0,0,skillid,skilllv,0,flag); skill_addtimerskill(src,tick + 800,bl->id,0,0,skillid,skilllv,0,flag);
} }
if(damage > 0 && dmg.flag&BF_SKILL && bl->type==BL_PC && pc_checkskill((struct map_session_data *)bl,RG_PLAGIARISM)){ if(damage > 0 && dmg.flag&BF_SKILL && bl->type==BL_PC && pc_checkskill((struct map_session_data *)bl,RG_PLAGIARISM) && sc_data[SC_PRESERVE].timer != -1){
struct map_session_data *tsd = (struct map_session_data *)bl; struct map_session_data *tsd = (struct map_session_data *)bl;
nullpo_retr(0, tsd); nullpo_retr(0, tsd);
if(!tsd->status.skill[skillid].id && !tsd->status.skill[skillid].id if(!tsd->status.skill[skillid].id && !tsd->status.skill[skillid].id
@ -3849,6 +3849,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
} }
} }
break; break;
case RG_STRIPHELM: /* ストリップヘルム */ case RG_STRIPHELM: /* ストリップヘルム */
{ {
struct status_change *tsc_data = battle_get_sc_data(bl); struct status_change *tsc_data = battle_get_sc_data(bl);
@ -3871,6 +3872,31 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
} }
} }
break; break;
case ST_FULLSTRIP:
{
struct status_change *tsc_data = battle_get_sc_data(bl);
if(tsc_data && tsc_data[SC_CP_HELM].timer != -1)
break;
strip_per = 5+2*skilllv+strip_fix/5;
strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
if(rand()%100 < strip_per){
clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 );
if(dstsd){
for(i=0;i<MAX_INVENTORY;i++){
if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0100){
pc_unequipitem(dstsd,i,0,BF_SKILL);
break;
}
}
}
}
}
break;
/* PotionPitcher */ /* PotionPitcher */
case AM_POTIONPITCHER: /* ポ?ションピッチャ? */ case AM_POTIONPITCHER: /* ポ?ションピッチャ? */
{ {
@ -3904,7 +3930,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
hp = hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; hp = hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
if(dstsd) { if(dstsd) {
sp = dstsd->status.max_sp * sd->potion_per_sp / 100; sp = dstsd->status.max_sp * sd->potion_per_sp / 100;
sp = sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER) + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; sp = sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
} }
} }
else { else {
@ -3915,7 +3941,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
} }
if(sd->potion_sp > 0) { if(sd->potion_sp > 0) {
sp = sd->potion_sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER) + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; sp = sd->potion_sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
sp = sp * (100 + (battle_get_int(bl)<<1)) / 100; sp = sp * (100 + (battle_get_int(bl)<<1)) / 100;
if(dstsd) if(dstsd)
sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10) / 100; sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10) / 100;
@ -3976,6 +4002,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
} }
break; break;
case SA_DISPELL: /* ディスペル */ case SA_DISPELL: /* ディスペル */
{ {
int i; int i;
@ -4345,12 +4372,14 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
if(sd) if(sd)
skill_use_id(sd,src->id,sd->skillid_dance,sd->skilllv_dance); skill_use_id(sd,src->id,sd->skillid_dance,sd->skilllv_dance);
break; break;
case AS_SPLASHER: /* ベナムスプラッシャ? */ case AS_SPLASHER: /* ベナムスプラッシャ? */
if((double)battle_get_max_hp(bl)*2/3 < battle_get_hp(bl)) //HPが2/3以上?っていたら失敗 if((double)battle_get_max_hp(bl)*2/3 < battle_get_hp(bl)) //HPが2/3以上?っていたら失敗
return 1; return 1;
clif_skill_nodamage(src,bl,skillid,skilllv,1); clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,0,skill_get_time(skillid,skilllv),0 ); skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,0,skill_get_time(skillid,skilllv),0 );
break; break;
case PF_MINDBREAKER: /* プロボック */ case PF_MINDBREAKER: /* プロボック */
{ {
struct status_change *sc_data = battle_get_sc_data(bl); struct status_change *sc_data = battle_get_sc_data(bl);
@ -4389,6 +4418,20 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
} }
break; break;
// Slim Pitcher [Celest]
case CR_SLIMPITCHER:
{
if (sd && flag&1) {
int hp = sd->potion_hp * (100 + pc_checkskill(sd,CR_SLIMPITCHER)*5 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
hp = hp * (100 + (battle_get_vit(bl)<<1))/100;
if (dstsd)
hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10)/100;
clif_skill_nodamage(src,bl,skillid,skilllv,1);
battle_heal(src,bl,hp,0,0);
}
}
break;
case RG_CLEANER: //AppleGirl case RG_CLEANER: //AppleGirl
clif_skill_nodamage(src,bl,skillid,skilllv,1); clif_skill_nodamage(src,bl,skillid,skilllv,1);
{ {
@ -4842,6 +4885,33 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
clif_skill_poseffect(src,skillid,skilllv,x,y,tick); clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
} }
break; break;
// Slim Pitcher [Celest]
case CR_SLIMPITCHER:
{
if (sd) {
int x = skilllv%11 - 1;
int i = pc_search_inventory(sd,skill_db[skillid].itemid[x]);
if(i < 0 || skill_db[skillid].itemid[x] <= 0 || sd->inventory_data[i] == NULL ||
sd->status.inventory[i].amount < skill_db[skillid].amount[x]) {
clif_skill_fail(sd,skillid,0,0);
map_freeblock_unlock();
return 1;
}
sd->state.potionpitcher_flag = 1;
sd->potion_hp = 0;
run_script(sd->inventory_data[i]->use_script,0,sd->bl.id,0);
pc_delitem(sd,i,skill_db[skillid].amount[x],0);
sd->state.potionpitcher_flag = 0;
if(sd->potion_hp > 0) {
map_foreachinarea(skill_area_sub,
src->m,x-3,y-3,x+3,y+3,0,
src,skillid,skilllv,tick,flag|BCT_ALL|1,
skill_castend_nodamage_id);
}
}
}
break;
} }
return 0; return 0;

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@ -352,7 +352,7 @@ enum { // struct map_session_data
SC_HAWKEYES = 199, SC_HAWKEYES = 199,
SC_BATTLEORDERS = 200, SC_BATTLEORDERS = 200,
SC_REGENERATION = 201, SC_REGENERATION = 201,
SC_PRESERVE = 202,
// -- testing various SC effects // -- testing various SC effects
// SC_AURABLADE =81, // SC_AURABLADE =81,