diff --git a/db/re/quest_db.yml b/db/re/quest_db.yml
index f279565d77..0589e881f4 100644
--- a/db/re/quest_db.yml
+++ b/db/re/quest_db.yml
@@ -1350,30 +1350,152 @@ Body:
- Id: 3420
Title: Defeat Deep Sea fishmen in the Lower Layers - Standby
TimeLimit: 4h
+ - Id: 3446
+ Title: Illusion Investigation Team - Jiroker
+ - Id: 3447
+ Title: Illusion of Moonlight 100 Kills
+ Targets:
+ - Id: 1
+ Count: 100
+ Location: pay_d03_i
+ MapMobTargets:
+ ILL_MUNAK: true
+ ILL_BON_GUN: true
+ ILL_SOHEE: true
+ ILL_ARCHER_SKELETON: true
+ ILL_NINE_TAIL: true
+ ILL_FURY_HERO: true
- Id: 3448
Title: Illusion of Moonlight 100 Kills - Standby
TimeLimit: 4h
+ - Id: 3449
+ Title: Illusion Investigation Team - Elysia
+ - Id: 3450
+ Title: Illusion of Frozen 100 Kills
+ Targets:
+ - Id: 1
+ Count: 100
+ Location: ice_d03_i
+ MapMobTargets:
+ ILL_GAZETI: true
+ ILL_SNOWIER: true
+ ILL_ICE_TITAN: true
+ ILL_ICEICLE: true
- Id: 3451
Title: Illusion of Frozen 100 Kills - Standby
TimeLimit: 4h
+ - Id: 3452
+ Title: Illusion Investigation Team - Radimir
+ - Id: 3453
+ Title: Illusion of Vampire 100 Kills
+ Targets:
+ - Id: 1
+ Count: 100
+ Location: gef_d01_i
+ MapMobTargets:
+ ILL_ZOMBIE: true
+ ILL_BLACK_MUSHROOM: true
+ ILL_DRAINLIAR: true
+ ILL_ZOMBIE_C: true
+ ILL_NIGHTMARE: true
+ ILL_GHOUL: true
- Id: 3454
Title: Illusion of Vampire 100 Kills - Standby
TimeLimit: 4h
+ - Id: 3455
+ Title: Illusion Investigation Team - Machoko
+ # - Id: 3456
+ # Title: Illusion of Teddy Bear 100 Kills
+ # Targets:
+ # - Id: 1
+ # Count: 100
+ # Location: ein_d02_i
+ # MapMobTargets:
+ # ILL_TEDDY_BEAR_B: true
+ # ILL_MINERAL: true
+ # ILL_PITMAN: true
+ # ILL_TEDDY_BEAR_R: true
+ # ILL_TEDDY_BEAR_Y: true
+ # ILL_TEDDY_BEAR_W: true
+ # ILL_OBSIDIAN: true
+ # ILL_TEDDY_BEAR_G: true
- Id: 3457
Title: Illusion of Teddy Bear 100 Kills - Standby
TimeLimit: 4h
+ - Id: 3458
+ Title: Illusion Investigation Team - Orian
+ - Id: 3459
+ Title: Illusion of Abyss 100 Kills
+ Targets:
+ - Id: 1
+ Count: 100
+ Location: tur_d04_i
+ MapMobTargets:
+ ILL_PERMETER: true
+ ILL_FREEZER: true
+ ILL_ASSULTER: true
+ ILL_SOLIDER: true
+ ILL_HEATER: true
- Id: 3460
Title: Illusion of Abyss 100 Kills - Standby
TimeLimit: 4h
+ - Id: 3461
+ Title: Illusion Investigation Team - Cassis
+ - Id: 3462
+ Title: Illusion of Luanda 100 Kills
+ Targets:
+ - Id: 1
+ Count: 100
+ Location: com_d02_i
+ MapMobTargets:
+ ILL_TRI_JOINT: true
+ ILL_WOOTAN_SHOOTER: true
+ ILL_MEGALITH: true
+ ILL_STONE_SHOOTER: true
+ ILL_STALACTIC_GOLEM: true
+ ILL_WOOTAN_FIGHTER: true
- Id: 3463
Title: Illusion of Luanda 100 Kills - Standby
TimeLimit: 4h
+ - Id: 3464
+ Title: Illusion Investigation Team - Terrian
+ # - Id: 3465
+ # Title: Illusion of Labyrinth 100 Kills
+ # Targets:
+ # - Id: 1
+ # Count: 100
+ # Location: prt_mz03_i
+ # MapMobTargets:
+ # ILL_STEM_WORM: true
+ # ILL_GHOSTRING: true
+ # ILL_POPORING: true
+ # ILL_MANTIS: true
+ # ILL_HUNTER_FLY: true
+ # ILL_SIDE_WINDER: true
+ # ILL_BAPHOMET_J: true
+ # ILL_KILLER_MANTIS: true
- Id: 3466
Title: Illusion of Labyrinth 100 Kills - Standby
TimeLimit: 4h
+ - Id: 3467
+ Title: Illusion Investigation Team - Lister
+ - Id: 3468
+ Title: Illusion of Underwater 100 Kills
+ Targets:
+ - Id: 1
+ Count: 100
+ Location: iz_d05_i
+ MapMobTargets:
+ ILL_SEDORA: true
+ ILL_SWORD_FISH: true
+ ILL_PHEN: true
+ ILL_STROUF: true
+ ILL_KING_DRAMOH: true
- Id: 3469
Title: Illusion of Underwater 100 Kills - Standby
TimeLimit: 4h
+ - Id: 3470
+ Title: Join the Illusion Investigation Team
- Id: 3471
Title: Subjugation-Einbroch Field-2
Targets:
@@ -1452,6 +1574,24 @@ Body:
- Id: 3504
Title: Look at the Sky - Standby
TimeLimit: 4h
+ - Id: 3507
+ Title: Illusion Investigation Team - Sheshin
+ # - Id: 3508
+ # Title: Illusion of Twins 100 Kills
+ # Targets:
+ # - Id: 1
+ # Count: 100
+ # Location: ant_d02_i
+ # MapMobTargets:
+ # ILL_ANDRE_LARVA: true
+ # ILL_ANT_EGG: true
+ # ILL_FARMILIAR: true
+ # ILL_ANDRE: true
+ # ILL_DENIRO: true
+ # ILL_PIERE: true
+ # ILL_GIEARTH: true
+ # ILL_SOLDIER_ANDR: true
+ # ILL_VITATA: true
- Id: 3509
Title: Illusion of Twins 100 Kills - Standby
TimeLimit: 4h
diff --git a/npc/re/quests/illusion_investigation.txt b/npc/re/quests/illusion_investigation.txt
new file mode 100644
index 0000000000..d6ea497684
--- /dev/null
+++ b/npc/re/quests/illusion_investigation.txt
@@ -0,0 +1,1559 @@
+//===== rAthena Script =======================================
+//= Illusion Investigation
+//===== Description: =========================================
+//= [Walkthrough Conversion]
+//= NPCs that give hunting quests in Illusion dungeons in exchange for experience.
+//===== Changelog: ===========================================
+//= 1.0 First version. [Capuche]
+//============================================================
+
+prt_in,136,34,3 script Leader Joel#joel 1_M_ORIENT01,{
+ if (BaseLevel < 100) {
+ mes "[Director Joel]";
+ mes "Hello, what business are you here for?";
+ next;
+ mes "[Director Joel]";
+ mes "If you wish to join the Illusion Investigation Corps, you're lacking in skills yet.";
+ next;
+ mes "[Director Joel]";
+ mes "Please visit again when you have reached a certain level.";
+ next;
+ mes "^4d4dff== You must be level 100 or higher to join. ==^000000";
+ close;
+ }
+ if (isbegin_quest(3470) == 0) {
+ mes "[Director Joel]";
+ mes "Hello, I'm Joel, the leader of the Illusion Investigation Corps.";
+ next;
+ mes "[Director Joel]";
+ mes "Have you ever heard of or experienced illusions?";
+ next;
+ mes "[Director Joel]";
+ mes "Until now, illusions have been discovered all over the world and are somewhat known to the public.";
+ next;
+ mes "[Director Joel]";
+ mes "It is also used as a hunting ground for many adventurers because it is easy to obtain rare materials.";
+ next;
+ mes "[Director Joel]";
+ mes "Also, the monsters in Illusion are new monsters that have never been discovered before, and the monsters in Illusion are multiplying abnormally.";
+ next;
+ mes "[Director Joel]";
+ mes "Despite many adventurers hunting the monsters that exist in Illusion to obtain materials, the reason for the very rapid recovery of the population has not been identified.";
+ next;
+ mes "[Director Joel]";
+ mes "Our Illusion Investigation Team was organized to uncover the mystery of the Illusion, and first we decided to figure out the ecology of the monsters inside the Illusion.";
+ next;
+ mes "[Director Joel]";
+ mes "What we found was that all illusions are affected by dimensional rifts.";
+ next;
+ mes "[Director Joel]";
+ mes "I've been speculating that it might be related to the dimensional rift for a long time, but with the results of this investigation, it's clear.";
+ next;
+ mes "[Director Joel]";
+ mes "There are still many adventurers visiting Illusion with a purpose, so the monster population is fortunately maintained.";
+ next;
+ mes "[Director Joel]";
+ mes "If no one sets foot there, it's very dangerous because the monsters can go beyond saturation and invade other areas.";
+ next;
+ mes "[Director Joel]";
+ mes "For that reason, the number of individuals is still being investigated, and one investigator is currently assigned to each illusion.";
+ next;
+ mes "[Director Joel]";
+ mes "And we're recruiting members with the ability to control the number of monsters inside Illusion.";
+ next;
+ mes "[Director Joel]";
+ mes "And if you're an adventurer, you seem to be strong enough for that role...";
+ next;
+ mes "[Director Joel]";
+ mes "Would you like to join the Illusion Investigation Team and join us in investigating illusions?";
+ next;
+ if (select( "I'm joining", "I'll think about it" ) == 2) {
+ mes "[Director Joel]";
+ mes "It's very meaningful.";
+ next;
+ mes "[Director Joel]";
+ mes "Please think about it before you tell me.";
+ close;
+ }
+ mes "[Director Joel]";
+ mes "Okay, you're welcome!!";
+ next;
+ mes "[Director Joel]";
+ mes "The procedure is simple, please fill out the pledge here...";
+ next;
+ mes "[Director Joel]";
+ mes "Here... please sign this.";
+ next;
+ mes "[Director Joel]";
+ mes ".";
+ next;
+ mes "[Director Joel]";
+ mes "..";
+ next;
+ mes "[Director Joel]";
+ mes "...";
+ next;
+ mes "[Director Joel]";
+ mes "Yes, with this you have become a member of the Illusionary Survey Corps, welcome again!";
+ next;
+ mes "[Director Joel]";
+ mes "If you have time during your adventure, I would like you to stop by the Illusions located in various places and help me with the investigation.";
+ next;
+ mes "[Director Joel]";
+ mes "A dispatched investigator will guide you.";
+ next;
+ mes "[Director Joel]";
+ mes "Then I hope you have a nice day";
+ close2;
+ setquest 3470;
+ completequest 3470;
+ end;
+ }
+ mes "[Director Joel]";
+ mes "I think the investigation will be much easier thanks to you, adventurer.";
+ next;
+ mes "[Director Joel]";
+ mes "New illusions will appear again.";
+ next;
+ mes "[Director Joel]";
+ mes "Every new discovery takes a lot of time for us to adapt to it";
+ next;
+ mes "[Director Joel]";
+ mes "This investigation will at least help reduce that time.";
+ next;
+ mes "[Director Joel]";
+ mes "Thank you and look forward to many more activities in the future.";
+ close;
+
+OnInit:
+ questinfo( QTYPE_EVENT, QMARK_YELLOW, "isbegin_quest(3470) == 0" );
+ end;
+}
+
+prt_in,136,29,3 script Unit Zenhi#zenhi 4_F_KHELLY,{
+ mes "[Unit good]";
+ mes "Hello~~!!";
+ next;
+ mes "[Unit good]";
+ mes "The Illusion Investigation Corps is getting bigger little by little.";
+ next;
+ mes "[Unit good]";
+ mes "The more members, the more things we can do, right?";
+ close;
+}
+
+prt_in,121,36,6 script Unit Zenian#zenian 4_F_HUWOMAN,{
+ mes "[Unit Xenian]";
+ mes "Hello, I'm Xenian, a new member of the team.";
+ next;
+ mes "[Unit Xenian]";
+ mes "I've been paying attention to the phenomenon of dimensional rifts for a long time. Clearly, despite many subjugations, monsters are constantly appearing.";
+ next;
+ mes "[Unit Xenian]";
+ mes "It has been proven that this phenomenon also occurs in illusions, so I decided to join the Illusion Investigation Team.";
+ next;
+ mes "[Unit Xenian]";
+ mes "Good luck in the future!!";
+ close;
+}
+
+prt_in,124,21,1 script Unit link#yeonsu 4_M_DEWWOMAN,{
+ mes "[Unit link]";
+ mes "Nice to meet you, this is the Welcome Survey Team.";
+ next;
+ mes "[Unit link]";
+ mes "Investigate the ecosystem of monsters in Illusion...";
+ next;
+ mes "[Unit link]";
+ mes "Also... I thought it might have something to do with the dimensional rift.";
+ next;
+ mes "[Unit link]";
+ mes "I hope that everyone who is working hard at this time will return safely without any incident.";
+ close;
+}
+
+pay_d03_i,149,34,5 script Jiroker#ziroker 4_M_ORIENT02,{
+ if (BaseLevel < 100)
+ end;
+ if (isbegin_quest(3470) == 0) {
+ mes "[Jiroker]";
+ mes "Hello!!";
+ next;
+ mes "[Jiroker]";
+ mes "I am J-Jiroker from the Illusion Investigation Corps.";
+ next;
+ mes "[Jiroker]";
+ mes "Ugh... to really come to a place like this... I wish adventurers would help me too...";
+ next;
+ mes "[Jiroker]";
+ mes "You haven't joined the investigation team yet.";
+ next;
+ mes "[Jiroker]";
+ mes "Would you like to investigate the monsters here with me? It will definitely be meaningful!!";
+ next;
+ mes "[Jiroker]";
+ mes "Please apply for membership to [Joel]prt_in,136,34,, the investigator in Prontera, and come!!";
+ close;
+ }
+ if (isbegin_quest(3446) == 0) {
+ mes "[Jiroker]";
+ mes "Hello!!";
+ next;
+ mes "[Jiroker]";
+ mes "I am J-Jiroker from the Illusion Investigation Corps.";
+ next;
+ mes "[Jiroker]";
+ mes "Ugh... To come to a place like this...";
+ next;
+ mes "[Jiroker]";
+ mes "I usually pretended to be brave, but I think I was conscious of Elysia, the member I have a crush on.";
+ next;
+ mes "[Jiroker]";
+ mes "Actually, I'm the one who's more timid than anyone else... heck";
+ next;
+ mes "[Jiroker]";
+ mes "Anyway... I'm in charge of investigating this place.";
+ next;
+ mes "[Jiroker]";
+ mes "Have you heard about the investigation from Captain Joel? Adventurer, you have to completely hunt 100 monsters by yourself.";
+ next;
+ mes "[Jiroker]";
+ mes "Would you like to participate in the investigation of this place?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Jiroker]";
+ mes "Then should I ask another adventurer...";
+ close;
+ }
+ mes "[Jiroker]";
+ mes "I like it!!";
+ next;
+ mes "[Jiroker]";
+ mes "Just kill 100 monsters of any type here.";
+ next;
+ mes "[Jiroker]";
+ mes "Then be careful!";
+ close2;
+ setquest 3446;
+ completequest 3446;
+ setquest 3447;
+ end;
+ }
+ switch( checkquest(3448,PLAYTIME) ) {
+ case -1:
+ break;
+ case 0:
+ case 1:
+ mes "[Jiroker]";
+ mes "Ah, that's enough for today's investigation.";
+ next;
+ mes "[Jiroker]";
+ mes "It will be restored tomorrow, so if you can afford it, I would appreciate it if you could come and help me with the investigation!!";
+ close;
+ case 2:
+ erasequest 3448;
+ break;
+ }
+ switch( checkquest(3447,HUNTING) ) {
+ case -1:
+ mes "[Jiroker]";
+ mes "Hello, are you here today to help with the investigation?";
+ next;
+ mes "[Jiroker]";
+ mes "The content is the same as last time.";
+ next;
+ mes "[Jiroker]";
+ mes "If you kill 100 monsters of any type, would you like to participate?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Jiroker]";
+ mes "It would be nice if you could help me today...";
+ close;
+ }
+ mes "[Jiroker]";
+ mes "I like it!!";
+ next;
+ mes "[Jiroker]";
+ mes "Just kill 100 monsters of any type here.";
+ next;
+ mes "[Jiroker]";
+ mes "Then be careful!";
+ close2;
+ setquest 3447;
+ end;
+ case 0:
+ case 1:
+ mes "[Jiroker]";
+ mes "Kill 100 monsters of any type.";
+ close;
+ case 2:
+ mes "[Jiroker]";
+ mes "You're back safely!";
+ next;
+ mes "[Jiroker]";
+ mes "Okay... Then hmm... I'll have to wait and see how much monsters spawn for a while.";
+ next;
+ mes "[Jiroker]";
+ mes "Leave the rest to me!! Thanks!!";
+ close2;
+ erasequest 3447;
+ setquest 3448;
+ getexp 2500000,2500000;
+ end;
+ }
+ end;
+
+OnInit:
+ questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 100 && isbegin_quest(3470) == 2 && isbegin_quest(3446) == 0" );
+
+ questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3447,HUNTING) == 2" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3446) == 2 && checkquest(3448,PLAYTIME) == -1 && checkquest(3447,HUNTING) == -1" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3448,PLAYTIME) == 2" );
+ end;
+}
+
+ice_dun02,142,18,5 script Elysia#elisia 4_F_OPERATION,{
+ if (BaseLevel < 120) {
+ mes "[Elysia]";
+ mes "Oh, must you have a hard time enduring the cold here?";
+ next;
+ mes "[Elysia]";
+ mes "Come back when you're a little hotter.";
+ next;
+ mes "^4d4dff== This is a level 120 or higher quest. ==^000000";
+ close;
+ }
+ if (isbegin_quest(3470) == 0) {
+ mes "[Elysia]";
+ mes "Hello~";
+ next;
+ mes "[Elysia]";
+ mes "I'm Elysia from the Illusion Investigation Team~";
+ next;
+ mes "[Elysia]";
+ mes "It's really cold here...";
+ next;
+ mes "[Elysia]";
+ mes "I'd like to ask the adventurer for help...";
+ next;
+ mes "[Elysia]";
+ mes "You haven't joined the investigation team yet.";
+ next;
+ mes "[Elysia]";
+ mes "If you don't mind, why don't you join the Illusionary Survey Corps? Then you can help me!!!";
+ next;
+ mes "[Elysia]";
+ mes "Please apply for membership to [Joel]prt_in,136,34,, the investigator in Prontera, and come!!";
+ close;
+ }
+ if (isbegin_quest(3449) == 0) {
+ mes "[Elysia]";
+ mes "Hello~";
+ next;
+ mes "[Elysia]";
+ mes "I'm Elysia from the Illusion Investigation Team~";
+ next;
+ mes "[Elysia]";
+ mes "It's really cold here...";
+ next;
+ mes "[Elysia]";
+ mes "I never thought I would be sent to such a dangerous place alone... I wanted to come with G-Locker...";
+ next;
+ mes "[Elysia]";
+ mes "Well, even if there was a G-Locker, he's a coward, so I'd be in a position to protect him...";
+ next;
+ mes "[Elysia]";
+ mes "You pretended to be brave... but I already noticed";
+ next;
+ mes "[Elysia]";
+ mes "Is Jirocker doing his investigation safely in the abandoned village? I'm worried.";
+ next;
+ mes "[Elysia]";
+ mes "Hmm... Actually, now is not the time to worry about G-Locker, Adventurer. Can you help me?";
+ next;
+ mes "[Elysia]";
+ mes "Did you hear that this is an investigation into how the monster population is maintained? Many adventurers come here to hunt, but it's a bit lacking.";
+ next;
+ mes "[Elysia]";
+ mes "It's easy to figure out the number of monsters when you deal with them hotly. How about you? Would you like to participate in the investigation of this place?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Elysia]";
+ mes "Yeah, that's right...";
+ next;
+ mes "[Elysia]";
+ mes "Then I'll be shivering a little longer...";
+ close;
+ }
+ mes "[Elysia]";
+ mes "Oh yes!! Thanks!!";
+ next;
+ mes "[Elysia]";
+ mes "After entering, kill 100 monsters of any type.";
+ next;
+ mes "[Elysia]";
+ mes "I look forward to your hot hunting skills~~!!";
+ close2;
+ setquest 3449;
+ completequest 3449;
+ setquest 3450;
+ end;
+ }
+ switch( checkquest(3451,PLAYTIME) ) {
+ case -1:
+ break;
+ case 0:
+ case 1:
+ mes "[Elysia]";
+ mes "Ah, I think this should be enough for today!!";
+ next;
+ mes "[Elysia]";
+ mes "If you come after tomorrow, you'll have something else to do~";
+ close;
+ case 2:
+ erasequest 3451;
+ break;
+ }
+ switch( checkquest(3450,HUNTING) ) {
+ case -1:
+ mes "[Elysia]";
+ mes "Ah, nice to meet you!! Are you here today to help with the investigation??";
+ next;
+ mes "[Elysia]";
+ mes "Your help is the same as last time~";
+ next;
+ mes "[Elysia]";
+ mes "If you kill 100 monsters of any type, would you like to participate?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Elysia]";
+ mes "Okay... I'll keep shivering in the cold...";
+ close;
+ }
+ mes "[Elysia]";
+ mes "Thank you";
+ next;
+ mes "[Elysia]";
+ mes "After entering, kill 100 monsters of any type.";
+ next;
+ mes "[Elysia]";
+ mes "Then be careful!";
+ close2;
+ setquest 3450;
+ end;
+ case 0:
+ case 1:
+ mes "[Elysia]";
+ mes "Kill 100 monsters regardless of type.";
+ close;
+ case 2:
+ mes "[Elysia]";
+ mes "Have you finished already? You've done it hotly as expected~";
+ next;
+ mes "[Elysia]";
+ mes "Then I'll do the rest of the research for you~";
+ next;
+ mes "[Elysia]";
+ mes "Thank you for your hard work. I hope we can meet again!!";
+ close2;
+ erasequest 3450;
+ setquest 3451;
+ getexp 6000000,6000000;
+ end;
+ }
+ end;
+
+OnInit:
+ questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 120 && isbegin_quest(3470) == 2 && isbegin_quest(3449) == 0" );
+
+ questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3450,HUNTING) == 2" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3449) == 2 && checkquest(3451,PLAYTIME) == -1 && checkquest(3450,HUNTING) == -1" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3451,PLAYTIME) == 2" );
+ end;
+}
+
+gef_d01_i,122,237,3 script Radimir#ridimir 8_F,{
+ if (BaseLevel < 130)
+ end;
+ if (isbegin_quest(3470) == 0) {
+ mes "[Radimir]";
+ mes "Hello, Adventurer";
+ next;
+ mes "[Radimir]";
+ mes "I am Radimir from the Illusion Investigation.";
+ next;
+ mes "[Radimir]";
+ mes "I'm sent to such a dreary place, and honestly, I'm very afraid";
+ next;
+ mes "[Radimir]";
+ mes "I'd like you to conduct the investigation together, but... you haven't joined the investigation team yet.";
+ next;
+ mes "[Radimir]";
+ mes "Would you like to do something meaningful with me?";
+ next;
+ mes "[Radimir]";
+ mes "If you are interested, please meet [Joel]prt_in,136,34,, the Investigator in Prontera, and join the Investigation Team and come back.";
+ close;
+ }
+ if (isbegin_quest(3452) == 0) {
+ mes "[Radimir]";
+ mes "Hello, Adventurer";
+ next;
+ mes "[Radimir]";
+ mes "I am Radimir from the Illusion Investigation.";
+ next;
+ mes "[Radimir]";
+ mes "I'm sent to such a dreary place, and honestly, I'm very afraid";
+ next;
+ mes "[Radimir]";
+ mes "But I've always been interested in the phenomenon of illusion, and when the investigation team was founded, I actively applied for membership.";
+ next;
+ mes "[Radimir]";
+ mes "Because nobody has figured it out yet";
+ next;
+ mes "[Radimir]";
+ mes "It's just the beginning of the current investigation, but it's sure to be a great first step";
+ next;
+ mes "[Radimir]";
+ mes "Therefore, fear can be overcome by will.";
+ next;
+ mes "[Radimir]";
+ mes "Investigation preparations are complete, now I'm waiting for someone who can adjust the monsters' levels.";
+ next;
+ mes "[Radimir]";
+ mes "How about you, why don't you participate in the investigation? You joined the investigation team for that, right?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Radimir]";
+ mes "I'll stay here";
+ close;
+ }
+ mes "[Radimir]";
+ mes "Good.";
+ next;
+ mes "[Radimir]";
+ mes "Just kill 100 monsters of any type here.";
+ next;
+ mes "[Radimir]";
+ mes "The sooner the better.";
+ next;
+ mes "[Radimir]";
+ mes "Then I'll be waiting for you.";
+ close2;
+ setquest 3452;
+ completequest 3452;
+ setquest 3453;
+ end;
+ }
+ switch( checkquest(3454,PLAYTIME) ) {
+ case -1:
+ break;
+ case 0:
+ case 1:
+ mes "[Radimir]";
+ mes "That's it for today.";
+ next;
+ mes "[Radimir]";
+ mes "If the current trend, I think we can resume the investigation in a day or so. Please come then.";
+ close;
+ case 2:
+ erasequest 3454;
+ break;
+ }
+ switch( checkquest(3453,HUNTING) ) {
+ case -1:
+ mes "[Radimir]";
+ mes "Hello, are you here today to help with the investigation?";
+ next;
+ mes "[Radimir]";
+ mes "Please execute the operation as it was then.";
+ next;
+ mes "[Radimir]";
+ mes "Would you like to participate in the task of killing 100 monsters of any type?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Radimir]";
+ mes "You acted meaninglessly, I'm disappointed.";
+ close;
+ }
+ mes "[Radimir]";
+ mes "Thank you";
+ next;
+ mes "[Radimir]";
+ mes "Kill 100 monsters of any type.";
+ next;
+ mes "[Radimir]";
+ mes "Then I'll be waiting for you.";
+ close2;
+ setquest 3453;
+ end;
+ case 0:
+ case 1:
+ mes "[Radimir]";
+ mes "Kill 100 monsters of any type.";
+ close;
+ case 2:
+ mes "[Radimir]";
+ mes "You came through quickly, thank you.";
+ next;
+ mes "[Radimir]";
+ mes "That makes it easier to work out the numbers.";
+ next;
+ mes "[Radimir]";
+ mes "I will finish the rest of the work soon and report it to the investigation team. Thank you for your hard work.";
+ close2;
+ erasequest 3453;
+ setquest 3454;
+ getexp 10000000,10000000;
+ end;
+ }
+ end;
+
+OnInit:
+ questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 130 && isbegin_quest(3470) == 2 && isbegin_quest(3452) == 0" );
+
+ questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3453,HUNTING) == 2" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3452) == 2 && checkquest(3454,PLAYTIME) == -1 && checkquest(3453,HUNTING) == -1" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3454,PLAYTIME) == 2" );
+ end;
+}
+
+/*
+ein_d02_i,161,180,5 script Machoko#machoco 8_F_GIRL,{
+ if (BaseLevel < 150)
+ end;
+ if (isbegin_quest(3470) == 0) {
+ mes "[Machoko]";
+ mes "Hello!!!";
+ next;
+ mes "[Machoko]";
+ mes "I'm Machoko from the Illusion Investigation Team~";
+ next;
+ mes "[Machoko]";
+ mes "I really wanted to be dispatched to this place, but I was lucky.";
+ next;
+ mes "[Machoko]";
+ mes "These damn teddy bears~~ The teddy bears...";
+ next;
+ mes "[Machoko]";
+ mes "But it's impossible for me... I don't have enough strength... But you haven't joined the investigation team yet...";
+ next;
+ mes "[Machoko]";
+ mes "You can sign up by going to [Joel]prt_in,136,34,, the investigation leader in Prontera. Sign up and come here~";
+ close;
+ }
+ if (isbegin_quest(3455) == 0) {
+ mes "[Machoko]";
+ mes "Hello!!!";
+ next;
+ mes "[Machoko]";
+ mes "I'm Machoko from the Illusion Investigation Team~";
+ next;
+ mes "[Machoko]";
+ mes "I really wanted to be dispatched to this place, but I was lucky.";
+ next;
+ mes "[Machoko]";
+ mes "These damn teddy bears~~ The teddy bears...";
+ next;
+ mes "[Machoko]";
+ mes "But it's impossible for me... I don't have enough strength... He looks easy... but he's so strong...";
+ next;
+ mes "[Machoko]";
+ mes "I thought I could do it all by myself... I took it too lightly... Huh...";
+ next;
+ mes "[Machoko]";
+ mes "I unknowingly and vigorously attacked and came back with a lot of beating... I almost died...";
+ next;
+ mes "[Machoko]";
+ mes "I barely recovered... I think it's possible to investigate, but you look a little strong?";
+ next;
+ mes "[Machoko]";
+ mes "Then help me... I need someone to take control of those vicious teddy bears...";
+ next;
+ mes "[Machoko]";
+ mes "How about it? Do you want to join the investigation??";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Machoko]";
+ mes "Yes... I'm about to collapse after I've been here... Like a man without blood or tears...";
+ close;
+ }
+ mes "[Machoko]";
+ mes "Okay! Let's go!!";
+ next;
+ mes "[Machoko]";
+ mes "Go and beat up about 100 of them, and come, it doesn't matter what type, blow them up as you see them!!";
+ next;
+ mes "[Machoko]";
+ mes "I... can't even move... Here... I'll wait...";
+ close2;
+ setquest 3455;
+ completequest 3455;
+ setquest 3456;
+ end;
+ }
+ switch( checkquest(3457,PLAYTIME) ) {
+ case -1:
+ break;
+ case 0:
+ case 1:
+ mes "[Machoko]";
+ mes "Well, no more today";
+ next;
+ mes "[Machoko]";
+ mes "Come back after a day!!";
+ close;
+ case 2:
+ erasequest 3457;
+ break;
+ }
+ switch( checkquest(3456,HUNTING) ) {
+ case -1:
+ mes "[Machoko]";
+ mes "Oh, nice to meet you! Welcome back!";
+ next;
+ mes "[Machoko]";
+ mes "You must have come here because your body itches.";
+ next;
+ mes "[Machoko]";
+ mes "Would you like to participate in the investigation work here again today??";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Machoko]";
+ mes "What...then why did you come??";
+ close;
+ }
+ mes "[Machoko]";
+ mes "Sure, that's how it should be";
+ next;
+ mes "[Machoko]";
+ mes "Regardless of the type, just beat 100 of them and bring them back.";
+ next;
+ mes "[Machoko]";
+ mes "I'll be waiting for you, so hurry up!!";
+ close2;
+ setquest 3456;
+ end;
+ case 0:
+ case 1:
+ mes "[Machoko]";
+ mes "Go and beat up about 100 of them, and come, it doesn't matter what type, blow them up as you see them!!";
+ close;
+ case 2:
+ mes "[Machoko]";
+ mes "I've been waiting for you... finish quickly and come back...";
+ next;
+ mes "[Machoko]";
+ mes "Um...but that's about it... um...yeah!! good!!";
+ next;
+ mes "[Machoko]";
+ mes "Leave the rest to me!! I'll report the results to the investigation team, now you can go and rest.";
+ next;
+ mes "[Machoko]";
+ mes "Thank you~~";
+ close2;
+ erasequest 3456;
+ setquest 3457;
+ getexp 17500000,12500000;
+ end;
+ }
+ end;
+
+OnInit:
+ questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 150 && isbegin_quest(3470) == 2 && isbegin_quest(3455) == 0" );
+
+ questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3456,HUNTING) == 2" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3455) == 2 && checkquest(3457,PLAYTIME) == -1 && checkquest(3456,HUNTING) == -1" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3457,PLAYTIME) == 2" );
+ end;
+}
+*/
+
+tur_d03_i,125,186,5 script Orian#orian 4_M_LGTPOOR,{
+ if (BaseLevel < 150)
+ end;
+ if (isbegin_quest(3470) == 0) {
+ mes "[Orian]";
+ mes "Hello!";
+ next;
+ mes "[Orian]";
+ mes "I'm Orian, a contract worker in the Illusion Investigation Corps.";
+ next;
+ mes "[Orian]";
+ mes "Actually, it's not something I'm keen on...but I need the money...";
+ next;
+ mes "[Orian]";
+ mes "It would be nice if you could help me... is that possible?";
+ next;
+ mes "[Orian]";
+ mes "Uh, but you haven't joined the investigation team yet.";
+ next;
+ mes "[Orian]";
+ mes "Please apply for membership to [Joel]prt_in,136,34,, the investigator in Prontera, and come!!";
+ close;
+ }
+ if (isbegin_quest(3458) == 0) {
+ mes "[Orian]";
+ mes "Hello!";
+ next;
+ mes "[Orian]";
+ mes "I'm Orian, a contract worker in the Illusion Investigation Corps.";
+ next;
+ mes "[Orian]";
+ mes "The Illumination Investigation Team is a newly formed organization, so it must have been a little understaffed. I saw an announcement that they would hire part-time contract workers.";
+ next;
+ mes "[Orian]";
+ mes "Actually, I'm not interested in illusions... I'm busy making a living.";
+ next;
+ mes "[Orian]";
+ mes "Huh... It's all about money, I'm going to buy a new set of clothes when I get paid.";
+ next;
+ mes "[Orian]";
+ mes "But even that isn't easy... I've been waiting for an investigator like you to come because I think it's going to be very difficult on my own.";
+ next;
+ mes "[Orian]";
+ mes "It would be nice if you could help me... is that possible?";
+ next;
+ mes "[Orian]";
+ mes "Would you like to participate in this Illusion Investigation?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Orian]";
+ mes "Ah... I finally found an investigator... Ah... I want money...";
+ close;
+ }
+ mes "[Orian]";
+ mes "Oh, thank you";
+ next;
+ mes "[Orian]";
+ mes "Please go up one floor from here and go to the bleak Guyang Palace.";
+ next;
+ mes "[Orian]";
+ mes "And please kill 100 monsters there, regardless of type.";
+ next;
+ mes "[Orian]";
+ mes "I'll be waiting for you here. Have a safe trip!!";
+ close2;
+ setquest 3458;
+ completequest 3458;
+ setquest 3459;
+ end;
+ }
+ switch( checkquest(3460,PLAYTIME) ) {
+ case -1:
+ break;
+ case 0:
+ case 1:
+ mes "[Orian]";
+ mes "You're not fit to do research right now.";
+ next;
+ mes "[Orian]";
+ mes "I think it will be fine by tomorrow, can you come back after tomorrow?";
+ close;
+ case 2:
+ erasequest 3460;
+ break;
+ }
+ switch( checkquest(3459,HUNTING) ) {
+ case -1:
+ mes "[Orian]";
+ mes "Hello, you are the only one who can help me...";
+ next;
+ mes "[Orian]";
+ mes "What we need to do is the same as last time...";
+ next;
+ mes "[Orian]";
+ mes "Are you going to help me with the illusion investigation again?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Orian]";
+ mes "Aigoo...";
+ next;
+ mes "[Orian]";
+ mes "Sob.....";
+ close;
+ }
+ mes "[Orian]";
+ mes "Oops... Thank you...";
+ next;
+ mes "[Orian]";
+ mes "Go to the bleak archery and kill 100 monsters of any type.";
+ next;
+ mes "[Orian]";
+ mes "Then be careful...";
+ close2;
+ setquest 3459;
+ end;
+ case 0:
+ case 1:
+ mes "[Orian]";
+ mes "Destroy 100 monsters of any type in the bleak Archery.";
+ close;
+ case 2:
+ mes "[Orian]";
+ mes "You came home safely.";
+ next;
+ mes "[Orian]";
+ mes "Uh... You took it down a lot faster than I expected.. You... you were a master??";
+ next;
+ mes "[Orian]";
+ mes "That should make the rest of the work easier.";
+ next;
+ mes "[Orian]";
+ mes "Thank you~ Thank you for your hard work!!";
+ close2;
+ erasequest 3459;
+ setquest 3460;
+ getexp 22500000,16000000;
+ end;
+ }
+ end;
+
+OnInit:
+ questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 150 && isbegin_quest(3470) == 2 && isbegin_quest(3458) == 0" );
+
+ questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3459,HUNTING) == 2" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3458) == 2 && checkquest(3460,PLAYTIME) == -1 && checkquest(3459,HUNTING) == -1" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3460,PLAYTIME) == 2" );
+ end;
+}
+
+/*
+ant_d02_i,167,184,5 script Sheshin#sesin 1_M_MOC_LORD,{
+ if (BaseLevel < 160)
+ end;
+ if (isbegin_quest(3470) == 0) {
+ mes "[Sheshin]";
+ mes "Nice to meet you.";
+ next;
+ mes "[Sheshin]";
+ mes "I am Sheshin belonging to the Illusion Investigation Corps.";
+ next;
+ mes "[Sheshin]";
+ mes "I thought my fighting power would be enough to investigate here... but I guess I made a mistake.";
+ next;
+ mes "[Sheshin]";
+ mes "The monsters here are much stronger than I expected.";
+ next;
+ mes "[Sheshin]";
+ mes "Ah... I'm really proud of myself... but I need help... Hmm...";
+ next;
+ mes "[Sheshin]";
+ mes "Adventurer hasn't joined the Illusion Investigation Team yet.";
+ next;
+ mes "[Sheshin]";
+ mes "Would you like to join the Illusionary Investigation Team? Wouldn't it be exciting to explore unknown phenomena?";
+ next;
+ mes "[Sheshin]";
+ mes "If you would like to sign up, please go see Director [Joel]prt_in,136,34, in Prontera.";
+ close;
+ }
+ if (isbegin_quest(3507) == 0) {
+ mes "[Sheshin]";
+ mes "Nice to meet you.";
+ next;
+ mes "[Sheshin]";
+ mes "I am Sheshin belonging to the Illusion Investigation Corps.";
+ next;
+ mes "[Sheshin]";
+ mes "I was active as a member of the Continental Guard in the past. At that time, I was tasked with exploring the dimensional rift created by the power of the demon king Morocc.";
+ next;
+ mes "[Sheshin]";
+ mes "I was guessing to some extent that the illusions appearing everywhere had something to do with the power of the dimensional rift.";
+ next;
+ mes "[Sheshin]";
+ mes "It has been officially announced by Director Joel that the Illusion is a phenomenon caused by a dimensional rift.";
+ next;
+ mes "[Sheshin]";
+ mes "And soon a new illusion was discovered, yes... right here";
+ next;
+ mes "[Sheshin]";
+ mes "I joined the Illusion Investigation Team because I wanted to see it with my own eyes, and now I am here.";
+ next;
+ mes "[Sheshin]";
+ mes "But I ran into a little problem...";
+ next;
+ mes "[Sheshin]";
+ mes "I thought my fighting power would be enough to investigate here... but I guess I made a mistake.";
+ next;
+ mes "[Sheshin]";
+ mes "The monsters here are much stronger than I expected.";
+ next;
+ mes "[Sheshin]";
+ mes "Ah... I really hurt my pride... but I need help...";
+ next;
+ mes "[Sheshin]";
+ mes "Hmm... I think it's possible enough for you as an adventurer...";
+ next;
+ mes "[Sheshin]";
+ mes "I feel that you have much more power than me.";
+ next;
+ mes "[Sheshin]";
+ mes "Would you like to help me investigate the illusions in this sector?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Sheshin]";
+ mes "This must be a good opportunity for adventurers...";
+ close;
+ }
+ mes "[Sheshin]";
+ mes "Good.";
+ next;
+ mes "[Sheshin]";
+ mes "Please kill 100 monsters of any type located inside here.";
+ next;
+ mes "[Sheshin]";
+ mes "Then, please travel carefully without getting hurt.";
+ close2;
+ setquest 3507;
+ completequest 3507;
+ setquest 3508;
+ end;
+ }
+ switch( checkquest(3509,PLAYTIME) ) {
+ case -1:
+ break;
+ case 0:
+ case 1:
+ mes "[Sheshin]";
+ mes "You don't have to do any more research today.";
+ next;
+ mes "[Sheshin]";
+ mes "Can you come back tomorrow if you want?";
+ close;
+ case 2:
+ erasequest 3509;
+ break;
+ }
+ switch( checkquest(3508,HUNTING) ) {
+ case -1:
+ mes "[Sheshin]";
+ mes "Welcome, you're here to help investigate the illusion, right?";
+ next;
+ mes "[Sheshin]";
+ mes "You can do the same thing as last time.";
+ next;
+ mes "[Sheshin]";
+ mes "If you kill 100 monsters of any type, would you like to participate?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Sheshin]";
+ mes "It's a pity, it's sad that I still lack strength.";
+ close;
+ }
+ mes "[Sheshin]";
+ mes "Good.";
+ next;
+ mes "[Sheshin]";
+ mes "Then, please travel carefully without getting hurt.";
+ close2;
+ setquest 3508;
+ end;
+ case 0:
+ case 1:
+ mes "[Sheshin]";
+ mes "Kill 100 monsters of any type.";
+ close;
+ case 2:
+ mes "[Sheshin]";
+ mes "I see... you finished quickly and came back.";
+ next;
+ mes "[Sheshin]";
+ mes "I need to investigate further to see if the phenomenon here is also affected by the dimensional rift.";
+ next;
+ mes "[Sheshin]";
+ mes "I'll do the work myself from now on.";
+ next;
+ mes "[Sheshin]";
+ mes "Thank you so much for your help";
+ close2;
+ erasequest 3508;
+ setquest 3509;
+ getexp 27000000,18000000;
+ end;
+ }
+ end;
+
+OnInit:
+ questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 160 && isbegin_quest(3470) == 2 && isbegin_quest(3507) == 0" );
+
+ questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3508,HUNTING) == 2" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3507) == 2 && checkquest(3509,PLAYTIME) == -1 && checkquest(3508,HUNTING) == -1" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3509,PLAYTIME) == 2" );
+ end;
+}
+*/
+
+com_d02_i,253,232,3 script Cassis#kesis 4_M_KHBOY,{
+ if (BaseLevel < 160)
+ end;
+ if (isbegin_quest(3470) == 0) {
+ mes "[Cassis]";
+ mes "Hello.";
+ next;
+ mes "[Cassis]";
+ mes "This is Cassis of the Illusion Investigation Corps.";
+ next;
+ mes "[Cassis]";
+ mes "Although this place is full of monsters, I still feel comfortable here.";
+ next;
+ mes "[Cassis]";
+ mes "I heard that one of the investigators is coming to help... is that you?";
+ next;
+ mes "[Cassis]";
+ mes "Oh, that's not true. You're not a member of the investigation team... Hmm.";
+ next;
+ mes "[Cassis]";
+ mes "Would you like to join the Illusionary Investigation Team too? Would you like to investigate strange phenomena?";
+ next;
+ mes "[Cassis]";
+ mes "If you don't mind, please apply for membership with the investigator [Joel]prt_in,136,34, in Prontera and come!";
+ close;
+ }
+ if (isbegin_quest(3461) == 0) {
+ mes "[Cassis]";
+ mes "Hello";
+ next;
+ mes "[Cassis]";
+ mes "This is Cassis of the Illusion Investigation Corps.";
+ next;
+ mes "[Cassis]";
+ mes "Although this place is full of monsters, I still feel comfortable here.";
+ next;
+ mes "[Cassis]";
+ mes "I don't like to get involved with people. Before I joined the investigation team, I ran a shop in Prontera...";
+ next;
+ mes "[Cassis]";
+ mes "I don't like the feeling of being crowded, so it was hard to bear... I guess meeting a lot of people was stressful for my personality.";
+ next;
+ mes "[Cassis]";
+ mes "Although this place is full of monsters, I still feel comfortable here, at least the monsters don't talk to me.";
+ next;
+ mes "[Cassis]";
+ mes "Ummm, by the way, I heard that one of the investigators is coming to help... I guess that's you?";
+ next;
+ mes "[Cassis]";
+ mes "Have you heard the general information from Captain Joel? You just need to display your fighting power without hesitation!!";
+ next;
+ mes "[Cassis]";
+ mes "Would you like to participate in the investigation of this place?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Cassis]";
+ mes "Uh, then who the hell is the investigative team coming...?";
+ close;
+ }
+ mes "[Cassis]";
+ mes "Okay, thank you";
+ next;
+ mes "[Cassis]";
+ mes "Just kill 100 monsters of any type that exist here.";
+ next;
+ mes "[Cassis]";
+ mes "Then good luck.";
+ close2;
+ setquest 3461;
+ completequest 3461;
+ setquest 3462;
+ end;
+ }
+ switch( checkquest(3463,PLAYTIME) ) {
+ case -1:
+ break;
+ case 0:
+ case 1:
+ mes "[Cassis]";
+ mes "Today's investigation is complete.";
+ next;
+ mes "[Cassis]";
+ mes "It would be nice if you could come tomorrow too... Please stop by if you have time.";
+ close;
+ case 2:
+ erasequest 3463;
+ break;
+ }
+ switch( checkquest(3462,HUNTING) ) {
+ case -1:
+ mes "[Cassis]";
+ mes "Hello, are you here today to help with the investigation?";
+ next;
+ mes "[Cassis]";
+ mes "The content is the same as last time.";
+ next;
+ mes "[Cassis]";
+ mes "If you kill 100 monsters of any type, would you like to participate";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Cassis]";
+ mes "It would be nice if you could help me today...";
+ close;
+ }
+ mes "[Cassis]";
+ mes "I like it!!";
+ next;
+ mes "[Cassis]";
+ mes "After entering, kill 100 monsters of any type.";
+ next;
+ mes "[Cassis]";
+ mes "Then be careful!";
+ close2;
+ setquest 3462;
+ end;
+ case 0:
+ case 1:
+ mes "[Cassis]";
+ mes "Kill 100 monsters of any type.";
+ close;
+ case 2:
+ mes "[Cassis]";
+ mes "Welcome, you're done!!";
+ next;
+ mes "[Cassis]";
+ mes "You've worked really hard. Are there any injuries anywhere?";
+ next;
+ mes "[Cassis]";
+ mes "Leave the rest to me. Thanks";
+ close2;
+ erasequest 3462;
+ setquest 3463;
+ getexp 29000000,19600000;
+ end;
+ }
+ end;
+
+OnInit:
+ questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 160 && isbegin_quest(3470) == 2 && isbegin_quest(3461) == 0" );
+
+ questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3462,HUNTING) == 2" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3461) == 2 && checkquest(3463,PLAYTIME) == -1 && checkquest(3462,HUNTING) == -1" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3463,PLAYTIME) == 2" );
+ end;
+}
+
+/*
+prt_fild01,131,364,5 script Terrian#terian 4W_M_02,{
+ if (BaseLevel < 170) {
+ mes "[Terrian]";
+ mes "It's nice weather.";
+ next;
+ mes "[Terrian]";
+ mes "The weather is nice, but your level is low.";
+ next;
+ mes "^4d4dff== This is a level 170 or higher quest. ==^000000";
+ close;
+ }
+ if (isbegin_quest(3470) == 0) {
+ mes "[Terrian]";
+ mes "The weather is nice";
+ next;
+ mes "[Terrian]";
+ mes "I'm a Terrian from the Illusion Investigation Corps.";
+ next;
+ mes "[Terrian]";
+ mes "What do you think about the theory of reincarnation, adventurer?";
+ next;
+ mes "[Terrian]";
+ mes "It seems that a phenomenon very close to the theory of reincarnation I believe is appearing in illusions.";
+ next;
+ mes "[Terrian]";
+ mes "To investigate it, I became a member of the Illusion Investigation Team.";
+ next;
+ mes "[Terrian]";
+ mes "Would you like to join me too, adventurer? Uh... but you're not yet a member of the Illusion Investigation Corps.";
+ next;
+ mes "[Terrian]";
+ mes "If you don't mind, please apply for membership with the investigator [Joel]prt_in,136,34, in Prontera.";
+ close;
+ }
+ if (isbegin_quest(3467) == 0) {
+ mes "[Terrian]";
+ mes "The weather is nice";
+ next;
+ mes "[Terrian]";
+ mes "I'm a Terrian from the Illusion Investigation Corps.";
+ next;
+ mes "[Terrian]";
+ mes "What do you think about the theory of reincarnation, adventurer?";
+ next;
+ mes "[Terrian]";
+ mes "It seems that a phenomenon very close to the theory of reincarnation I believe is appearing in illusions.";
+ next;
+ mes "[Terrian]";
+ mes "To investigate it, I became a member of the Illusion Investigation Team.";
+ next;
+ mes "[Terrian]";
+ mes "After the flowers wither in winter, they will bloom again in spring. They always bloom in the place where the flowers withered and fell off.";
+ next;
+ mes "[Terrian]";
+ mes "It's the same with animals, the appearance of each of which varies innumerable, but for hundreds of years it has been discovered that there has always been a completely identical appearance";
+ next;
+ mes "[Terrian]";
+ mes "This is the core of the theory of reincarnation, and it takes a very long time to observe and investigate it.";
+ next;
+ mes "[Terrian]";
+ mes "But in places like Illusion, monsters are multiplying at an abnormal rate.";
+ next;
+ mes "[Terrian]";
+ mes "No, to be precise, when the number of monsters in Illusion decreases, the number of monsters recovers very quickly.";
+ next;
+ mes "[Terrian]";
+ mes "Because the speed at which monster objects recover is very fast, it is a good opportunity for me to check the 'object persistence' required by the Illusion Investigation Team and whether or not they are reincarnated.";
+ next;
+ mes "[Terrian]";
+ mes "Would you like to join us in this meaningful investigation?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Terrian]";
+ mes "We'll just have to wait for the other investigators to come...";
+ close;
+ }
+ mes "[Terrian]";
+ mes "Thank you";
+ next;
+ mes "[Terrian]";
+ mes "In order to determine the individual recovery rate, we need to reduce the number of monsters as quickly as possible.";
+ next;
+ mes "[Terrian]";
+ mes "Please return after defeating 100 monsters of any type in the Twisted Labyrinth Forest Dungeon accessible through the entrance in front of here.";
+ next;
+ mes "[Terrian]";
+ mes "Then I'll be waiting for you.";
+ close2;
+ setquest 3464;
+ completequest 3464;
+ setquest 3465;
+ end;
+ }
+ switch( checkquest(3466,PLAYTIME) ) {
+ case -1:
+ break;
+ case 0:
+ case 1:
+ mes "[Terrian]";
+ mes "This is enough for today's investigation.";
+ next;
+ mes "[Terrian]";
+ mes "The population will be fully recovered tomorrow, so if you can afford it, I'd appreciate it if you could come and help me with the investigation.";
+ close;
+ case 2:
+ erasequest 3466;
+ break;
+ }
+ switch( checkquest(3465,HUNTING) ) {
+ case -1:
+ mes "[Terrian]";
+ mes "Hello, are you here today to help with your investigation?";
+ next;
+ mes "[Terrian]";
+ mes "The contents to be executed are the same as last time.";
+ next;
+ mes "[Terrian]";
+ mes "If you kill 100 monsters of any type, would you like to participate?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Terrian]";
+ mes "Sorry, maybe I should ask someone else for help...";
+ close;
+ }
+ mes "[Terrian]";
+ mes "Thank you";
+ next;
+ mes "[Terrian]";
+ mes "In order to determine the individual recovery rate, we need to reduce the number of monsters as quickly as possible.";
+ next;
+ mes "[Terrian]";
+ mes "Please return after defeating 100 monsters of any type in the Twisted Labyrinth Forest Dungeon accessible through the entrance in front of here.";
+ close2;
+ setquest 3465;
+ end;
+ case 0:
+ case 1:
+ mes "[Terrian]";
+ mes "Kill 100 monsters of any type.";
+ close;
+ case 2:
+ mes "[Terrian]";
+ mes "Thank you for coming back so quickly.";
+ next;
+ mes "[Terrian]";
+ mes "Thanks to your work, data collection has never been easier.";
+ next;
+ mes "[Terrian]";
+ mes "I'll send the results to the investigation team soon, thank you!!";
+ close2;
+ erasequest 3465;
+ setquest 3466;
+ getexp 35000000,22750000;
+ end;
+ }
+ end;
+
+OnInit:
+ questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 170 && isbegin_quest(3470) == 2 && isbegin_quest(3464) == 0" );
+
+ questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3465,HUNTING) == 2" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3464) == 2 && checkquest(3466,PLAYTIME) == -1 && checkquest(3465,HUNTING) == -1" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3466,PLAYTIME) == 2" );
+ end;
+}
+*/
+
+iz_d04_i,127,224,5 script Lister#ristar 4_F_01,{
+ if (BaseLevel < 180) {
+ mes "[Lister]";
+ mes "Hello";
+ next;
+ mes "[Lister]";
+ mes "I need help with my research work, so I'm looking for a suitable helper.";
+ next;
+ mes "[Lister]";
+ mes "You're not the right person yet, sorry.";
+ next;
+ mes "^4d4dff== This is a level 180 or higher quest. ==^000000";
+ close;
+ }
+ if (isbegin_quest(3470) == 0) {
+ mes "[Lister]";
+ mes "Hello~";
+ next;
+ mes "[Lister]";
+ mes "I am Lista who is active in the Illusion Investigation Team.";
+ next;
+ mes "[Lister]";
+ mes "It's been a while since I came down to the deep sea with Master.";
+ next;
+ mes "[Lister]";
+ mes "I'm always working hard, but I don't think Master still approves of me.";
+ next;
+ mes "[Lister]";
+ mes "Just in time, the Illusion Investigation Team said they needed to investigate the deep sea here, so I quickly applied.";
+ next;
+ mes "[Lister]";
+ mes "I'm sure Master would be happy if we could get even a little bit more information about the deep sea here as part of the investigation team!!!";
+ next;
+ mes "[Lister]";
+ mes "Would you like to come with me?";
+ next;
+ mes "[Lister]";
+ mes "Uh, but you haven't joined the investigation team yet.";
+ next;
+ mes "[Lister]";
+ mes "Please apply for membership to [Joel]prt_in,136,34,, the investigator in Prontera, and come!!";
+ close;
+ }
+ if (isbegin_quest(3467) == 0) {
+ mes "[Lister]";
+ mes "Hello~";
+ next;
+ mes "[Lister]";
+ mes "I am Lista who is active in the Illusion Investigation Team.";
+ next;
+ mes "[Lister]";
+ mes "It's been a while since I came down to the deep sea with Master.";
+ next;
+ mes "[Lister]";
+ mes "I'm always working hard, but I don't think Master still approves of me.";
+ next;
+ mes "[Lister]";
+ mes "Just in time, the Illusion Investigation Team said they needed to investigate the deep sea here, so I quickly applied.";
+ next;
+ mes "[Lister]";
+ mes "I'm sure Master would be happy if we could get even a little bit more information about the deep sea here as part of the investigation team!!!";
+ next;
+ mes "[Lister]";
+ mes "I was anxiously waiting for a member to help me with the investigation, and it went really well~";
+ next;
+ mes "[Lister]";
+ mes "Would you like to participate in this deep sea investigation?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Lister]";
+ mes "I'm neglected like this... It's wrong to be acknowledged by Master...";
+ close;
+ }
+ mes "[Lister]";
+ mes "Oh, thank you!";
+ next;
+ mes "[Lister]";
+ mes "Go down to the lower level dungeon of the Abyssal Undersea Cave and defeat 100 monsters of any type.";
+ next;
+ mes "[Lister]";
+ mes "Then be careful!";
+ close2;
+ setquest 3467;
+ completequest 3467;
+ setquest 3468;
+ end;
+ }
+ switch( checkquest(3469,PLAYTIME) ) {
+ case -1:
+ break;
+ case 0:
+ case 1:
+ mes "[Lister]";
+ mes "Let's finish here for today.";
+ next;
+ mes "[Lister]";
+ mes "I should be able to get back to work tomorrow, could you talk to me again then??";
+ close;
+ case 2:
+ erasequest 3469;
+ break;
+ }
+ switch( checkquest(3468,HUNTING) ) {
+ case -1:
+ mes "[Lister]";
+ mes "Hello, would you like to do some research with me today??";
+ next;
+ mes "[Lister]";
+ mes "Just do what you did last time!";
+ next;
+ mes "[Lister]";
+ mes "If you kill 100 monsters of any type, would you like to participate?";
+ next;
+ if (select( "Participate", "Do not participate" ) == 2) {
+ mes "[Lister]";
+ mes "Today... I... incompetent... disciple...";
+ close;
+ }
+ mes "[Lister]";
+ mes "Good! Got it";
+ next;
+ mes "[Lister]";
+ mes "Go down to the lower level of the Abyssal Undersea Cave and kill 100 monsters of any type.";
+ next;
+ mes "[Lister]";
+ mes "Then be careful!";
+ close2;
+ setquest 3468;
+ end;
+ case 0:
+ case 1:
+ mes "[Lister]";
+ mes "Kill 100 monsters of any type.";
+ close;
+ case 2:
+ mes "[Lister]";
+ mes "How was it? Are the monsters on the lower levels really strong??";
+ next;
+ mes "[Lister]";
+ mes "You worked hard... Then I'll have to go down carefully.";
+ next;
+ mes "[Lister]";
+ mes "I'll do the rest, thank you so much!!";
+ close2;
+ erasequest 3468;
+ setquest 3469;
+ getexp 65000000,45000000;
+ end;
+ }
+ end;
+
+OnInit:
+ questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 180 && isbegin_quest(3470) == 2 && isbegin_quest(3467) == 0" );
+
+ questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3468,HUNTING) == 2" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3467) == 2 && checkquest(3469,PLAYTIME) == -1 && checkquest(3468,HUNTING) == -1" );
+ questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3469,PLAYTIME) == 2" );
+ end;
+}
diff --git a/npc/re/scripts_athena.conf b/npc/re/scripts_athena.conf
index 254b1aeb2f..c03d6af831 100644
--- a/npc/re/scripts_athena.conf
+++ b/npc/re/scripts_athena.conf
@@ -219,6 +219,7 @@ npc: npc/re/quests/cooking_quest.txt
//npc: npc/re/quests/cupet.txt
npc: npc/re/quests/HelpMeShorty.txt
npc: npc/re/quests/homun_s.txt
+npc: npc/re/quests/illusion_investigation.txt
npc: npc/re/quests/juno_monster_society.txt
npc: npc/re/quests/magic_books.txt
npc: npc/re/quests/monstertamers.txt
diff --git a/npc/re/warps/cities/prontera.txt b/npc/re/warps/cities/prontera.txt
index e297f22f6d..8e835c3dc8 100644
--- a/npc/re/warps/cities/prontera.txt
+++ b/npc/re/warps/cities/prontera.txt
@@ -5,6 +5,7 @@
//===== Changelogs: ==========================================
//= 1.0 Prontera castle map changed in ep16.1 [Capuche]
//= 1.1 Episode 17.2 Sage's Legacy update [crazyarashi]
+//= 1.2 Added warp to the Illusion Investigation room [Capuche]
//============================================================
prt_lib_q,9,25,0 script lib_q_to_pprt WARPNPC,1,1,{
@@ -169,3 +170,6 @@ prt_cas,254,347,0 warp #ep172_prt_to_prt-6 1,1,prt_cas,96,18
prt_cas,96,14,0 warp #ep172_prt_to_prt-7 1,1,prt_cas,254,343
prt_cas,174,342,0 warp #ep172_prt_to_prt-8 1,1,prt_cas,322,336
prt_cas,318,336,0 warp #ep172_prt_to_prt-9 1,1,prt_cas,170,342
+
+prontera,50,228,0 warp illusion123 2,2,prt_in,128,40
+prt_in,128,45,0 warp illusion124 2,2,prontera,47,228