- Fixed Defender Raising Walk speed instead of diminishing it.
- Swaped val3/val4 of defender so that all walking penalty skills store said penalty in val3. - Added a check on status-change load to prevent loading speed-affecting status when their speed adjustment is 0 (prevents division by zero) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8061 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -2759,8 +2759,6 @@ void run_script_main(struct script_state *st)
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bk_st = NULL;
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}
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}
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/*==========================================
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@@ -10028,9 +10026,7 @@ int buildin_getpetinfo(struct script_state *st)
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break;
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case 2:
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if(sd->pet.name)
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{
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push_str(st->stack,C_CONSTSTR,(unsigned char *) sd->pet.name);
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}
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else
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push_str(st->stack,C_CONSTSTR, (unsigned char *) "null");
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break;
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