- Removed the hardcoded duration of 30seconds for sleep.

- Fixed rangecheck for pet skill usage of INF_SELF_SKILL
- Removed inall/exall from atcommand.conf since those two do not exist! (pointed out by Ancyker)
- @me now uses entry 270 in msg_athena as output format.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5615 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-15 18:33:32 +00:00
parent ee24ada967
commit 8e1ec0bf39
7 changed files with 15 additions and 15 deletions

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@ -5,6 +5,12 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/15
* Removed the hardcoded duration of 30 seconds for sleep. [Skotlex]
* Fixed rangecheck for pet skill usage of INF_SELF_SKILL type of skills
[Skotlex]
* Removed inall/exall from atcommand.conf since those two do not exist!
(pointed out by Ancyker) [Skotlex]
* @me now uses entry 270 in msg_athena as output format. [Skotlex]
* gm_skill_unconditional setting now also overrides skill_partner_check
setting. [Skotlex]
* Emulated strtok_r functions to work strictly with ANSI compilers. [Lance]

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@ -219,13 +219,8 @@ undisguise: 20
// Display ignore list of a player (people from which the player ignore wisps)
charignorelist: 20
// Enable all wispers for a player
inall: 20
// Disable all wispers for a player
exall: 20
// Displays the OUTPUT string on top of all the Visible players Heads.(Similar like the /me command in IRC)
// Displays the text as a normal message with the format "*name message*"
// instead of "name : message" (Like the /me command in IRC)
me: 20
// Changes your name to your choice temporarly.

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@ -278,6 +278,8 @@
267: '%s' designated maps reseted!
268: Reloaded the Message of the Day.
269: Displaying first %d out of %d matches
//@me output format
270: *%s %s*
// Guild Castles Number
// --------------------
299: ?? Castles

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@ -9700,7 +9700,7 @@ int atcommand_me(
}
sscanf(message, "%199[^\n]", tempmes);
sprintf(atcmd_output, "* %s %s *", sd->status.name, tempmes);
sprintf(atcmd_output, msg_txt(270), sd->status.name, tempmes);
clif_disp_overhead(sd, atcmd_output);
return 0;

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@ -3513,7 +3513,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx)
switch(skill_id){ /* 何か特殊な処理が必要 */
case ALL_RESURRECTION: /* リザレクション */
if(target->type != BL_PC && battle_check_undead(status_get_race(target),status_get_elem_type(target))){ /* 敵がアンデッドなら */
if(battle_check_undead(status_get_race(target),status_get_elem_type(target))){ /* 敵がアンデッドなら */
forcecast=1; /* ターンアンデットと同じ詠唱時間 */
casttime=skill_castfix(&md->bl, PR_TURNUNDEAD,skill_lv, 0);
}

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@ -315,7 +315,8 @@ static int petskill_castend2(struct pet_data *pd, struct block_list *target, uns
} else { //Targeted Skill
if (!target)
return 0;
if(!check_distance_bl(&pd->bl, target,
if(!skill_get_inf(skill_id)&INF_SELF_SKILL && //No range check for self skills.
!check_distance_bl(&pd->bl, target,
skill_get_range2(&pd->bl, skill_id, skill_lv)))
return 0;

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@ -4009,10 +4009,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
if(val3 < 1) val3 = 1;
tick = 5000;
break;
case SC_SLEEP: /* 睡眠 */
if(!(flag&4))
tick = 30000;//睡眠はステ?タス耐性に?わらず30秒
break;
/* option2 */
case SC_DPOISON: /* 猛毒 */
@ -4454,7 +4450,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
case SC_MAXOVERTHRUST:
case SC_SILENCE: /* 沈?(レックスデビ?ナ) */
case SC_ASSUMPTIO: /* アスムプティオ */
break;
case SC_SLEEP:
// gs_something1 [Vicious]
case SC_MADNESSCANCEL:
case SC_ADJUSTMENT: