- Removed the hardcoded duration of 30seconds for sleep.
- Fixed rangecheck for pet skill usage of INF_SELF_SKILL - Removed inall/exall from atcommand.conf since those two do not exist! (pointed out by Ancyker) - @me now uses entry 270 in msg_athena as output format. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5615 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,12 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/03/15
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* Removed the hardcoded duration of 30 seconds for sleep. [Skotlex]
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* Fixed rangecheck for pet skill usage of INF_SELF_SKILL type of skills
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[Skotlex]
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* Removed inall/exall from atcommand.conf since those two do not exist!
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(pointed out by Ancyker) [Skotlex]
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* @me now uses entry 270 in msg_athena as output format. [Skotlex]
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* gm_skill_unconditional setting now also overrides skill_partner_check
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setting. [Skotlex]
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* Emulated strtok_r functions to work strictly with ANSI compilers. [Lance]
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@ -219,13 +219,8 @@ undisguise: 20
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// Display ignore list of a player (people from which the player ignore wisps)
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charignorelist: 20
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// Enable all wispers for a player
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inall: 20
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// Disable all wispers for a player
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exall: 20
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// Displays the OUTPUT string on top of all the Visible players Heads.(Similar like the /me command in IRC)
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// Displays the text as a normal message with the format "*name message*"
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// instead of "name : message" (Like the /me command in IRC)
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me: 20
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// Changes your name to your choice temporarly.
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@ -278,6 +278,8 @@
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267: '%s' designated maps reseted!
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268: Reloaded the Message of the Day.
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269: Displaying first %d out of %d matches
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//@me output format
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270: *%s %s*
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// Guild Castles Number
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// --------------------
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299: ?? Castles
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@ -9700,7 +9700,7 @@ int atcommand_me(
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}
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sscanf(message, "%199[^\n]", tempmes);
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sprintf(atcmd_output, "* %s %s *", sd->status.name, tempmes);
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sprintf(atcmd_output, msg_txt(270), sd->status.name, tempmes);
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clif_disp_overhead(sd, atcmd_output);
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return 0;
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@ -3513,7 +3513,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx)
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switch(skill_id){ /* 何か特殊な処理が必要 */
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case ALL_RESURRECTION: /* リザレクション */
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if(target->type != BL_PC && battle_check_undead(status_get_race(target),status_get_elem_type(target))){ /* 敵がアンデッドなら */
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if(battle_check_undead(status_get_race(target),status_get_elem_type(target))){ /* 敵がアンデッドなら */
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forcecast=1; /* ターンアンデットと同じ詠唱時間 */
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casttime=skill_castfix(&md->bl, PR_TURNUNDEAD,skill_lv, 0);
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}
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@ -315,7 +315,8 @@ static int petskill_castend2(struct pet_data *pd, struct block_list *target, uns
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} else { //Targeted Skill
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if (!target)
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return 0;
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if(!check_distance_bl(&pd->bl, target,
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if(!skill_get_inf(skill_id)&INF_SELF_SKILL && //No range check for self skills.
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!check_distance_bl(&pd->bl, target,
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skill_get_range2(&pd->bl, skill_id, skill_lv)))
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return 0;
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@ -4009,10 +4009,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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if(val3 < 1) val3 = 1;
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tick = 5000;
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break;
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case SC_SLEEP: /* 睡眠 */
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if(!(flag&4))
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tick = 30000;//睡眠はステ?タス耐性に?わらず30秒
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break;
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/* option2 */
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case SC_DPOISON: /* 猛毒 */
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@ -4454,7 +4450,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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case SC_MAXOVERTHRUST:
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case SC_SILENCE: /* 沈?(レックスデビ?ナ) */
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case SC_ASSUMPTIO: /* アスムプティオ */
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break;
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case SC_SLEEP:
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// gs_something1 [Vicious]
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case SC_MADNESSCANCEL:
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case SC_ADJUSTMENT:
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