Rebalance Inquisitor 2024-02-05 (#8139)

* Explosion Blaster
- Increases base damage from 12000%/17600%(Oleum Sanctum)Atk to 13450%/18200%(Oleum Sanctum)Atk based on level 5.

* Third Punish
- Reduces skill cooldown from 1 second to 0.7 seconds.
- Adds global cooldown by 0.5 seconds.
- Increases base damage from 7850%Atk to 9450%Atk based on level 5.

* Third Flame Bomb
- Adds global cooldown by 0.7 seconds.
This commit is contained in:
Atemo 2024-02-27 21:40:43 +01:00 committed by GitHub
parent 9ed6ff829b
commit 8e44c94c7c
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GPG Key ID: B5690EEEBB952194
2 changed files with 8 additions and 4 deletions

View File

@ -36718,7 +36718,8 @@ Body:
SplashArea: 3
CastCancel: true
Duration1: 600000
Cooldown: 1000
AfterCastActDelay: 500
Cooldown: 700
Requires:
SpCost:
- Level: 1
@ -36745,6 +36746,7 @@ Body:
Element: Weapon
SplashArea: 3
CastCancel: true
AfterCastActDelay: 700
Cooldown: 1000
Requires:
SpCost:

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@ -5494,10 +5494,11 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
RE_LVL_DMOD(100);
break;
case IQ_EXPOSION_BLASTER:
skillratio += -100 + 2400 * skill_lv + 10 * sstatus->pow;
skillratio += -100 + 450 + 2600 * skill_lv;
skillratio += 10 * sstatus->pow;
if( tsc != nullptr && tsc->getSCE( SC_HOLY_OIL ) ){
skillratio += 350 + 1050 * skill_lv;
skillratio += 950 * skill_lv;
}
RE_LVL_DMOD(100);
@ -5519,7 +5520,8 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
RE_LVL_DMOD(100);
break;
case IQ_THIRD_PUNISH:
skillratio += -100 + 350 + 1500 * skill_lv + 10 * sstatus->pow;
skillratio += -100 + 450 + 1800 * skill_lv;
skillratio += 10 * sstatus->pow;
RE_LVL_DMOD(100);
break;
case IQ_THIRD_FLAME_BOMB: