- Fixed NPC Position in 2006_headgears.txt
- Added new Headgear Quests and Cute Ribbon Dyer. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15344 54d463be-8e91-2dee-dedb-b68131a5f0ec
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npc/quests/2008_newhat_mir.txt
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npc/quests/2008_newhat_mir.txt
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//===== rAthena Script =======================================
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//= 2008 Headgear
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//===== By: ==================================================
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//= Masao
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//= Credits: Muad_Dib
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= SVN rA
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//===== Description: =========================================
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//= [Aegis Conversion]
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//= Cats Footprint, Cute Ribbon Dyer and Brides Corolla.
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//===== Additional Comments: =================================
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//= 1.0 First Version. [Masao]
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//============================================================
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gef_fild05,80,149,3 script Myu#08_hat 877,{
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mes "[Myu]";
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mes "Meow...";
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emotion 23;
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next;
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if (2008_hat_cat == 0){
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mes "[Myu]";
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mes "Oh? Aren't you an adventurer?";
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mes "What brings you here? Ho, you are not here to harm Wild Roses, are you?";
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mes "(Meow!)";
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next;
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menu "Meow..?",-;
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mes "[Myu]";
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mes "Ah, Never mind that.";
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mes "This place is the village of Deserted people.";
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mes "Homeland of those who walk in the shadows and lay low.";
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next;
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mes "[Myu]";
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mes "....And yet, our peace is being disturbed by those barking dogs.";
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mes "That's right, Adventurer.";
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mes "Would you be so kind and punish those Kobold Archers?";
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next;
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mes "[Myu]";
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mes "They have their own territory south of here, but they're still trying to invade ours.";
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next;
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mes "[Myu]";
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mes "How Impudent. I tried to talk to them in a peaceful way, or even fight them off, but it was of no use.";
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next;
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mes "[Myu]";
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mes "So what I'm asking you is... to drive them out of our territory by using all means necessary..";
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next;
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mes "[Myu]";
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mes "If you manage to do that, I will give you something precious which I really adore.";
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next;
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switch(select("That sounds troublesome..:What should I do?")){
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case 1:
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mes "[Myu]";
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mes "Hmph, yeah, it was kinda funny huh.";
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mes "Anybody who comes here....they all come to harm the Wild Roses..";
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mes "I failed to notice that.";
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next;
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mes "[Myu]";
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mes "...It was a fruitless effort Meow...";
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next;
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mes "["+strcharinfo(0)+"]";
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mes " (Meow again...What a weirdo.)";
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close;
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case 2:
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mes "[Myu]";
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mes "Of course take care of those Kobold Archers Meow!";
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mes " ";
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mes "(Meow!)";
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next;
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menu "Meow again?!",-;
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mes "[Myu]";
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mes "Hmm Hmm I told you to never mind that.";
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mes "So as I was saying...";
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mes "I mean... meow... er...";
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next;
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mes "[Myu]";
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mes "Exactly 1,000 times no more, no less.";
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mes "Give them 1,000 warnings and they will back off.";
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next;
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menu "What do you mean by 1,000 warnings...?",-;
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mes "[Myu]";
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mes "Hu~Do I have to spell it out for you?";
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next;
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mes "As she says that, Myu slides her neck mocking like she's slitting her throat.";
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next;
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switch(select( "Isn't that too much?" "That's easy")){
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case 1:
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mes "[Myu]";
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mes "..But they won't give up if we dont really teach them a lesson.";
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mes "Well If you think it's too much for you, so be it.";
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close;
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case 2:
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mes "[Myu]";
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mes "But you have to keep one thing in mind and it is";
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mes "obiously, NEVER EVER do any harm to Wild Roses.";
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next;
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mes "[Myu]";
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mes "If you do, it's all over for you.";
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mes "So you better be careful.. ";
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mes "Meow Meow Meow..";
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set 2008_hat_cat,1;
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setquest 7054;
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setquest 7055;
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close;
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}
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}
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} else if (2008_hat_cat == 1){
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if (checkquest(7055,2) == 1){
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mes "[Myu]";
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mes "Did you think I didn't know what you have done?";
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mes "Huh?";
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next;
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mes "[Myu]";
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mes "How..just how could you kill those precious children..?";
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mes "And you were saying that you are on our side?!";
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next;
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mes "[Myu]";
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mes "Our business is over!!!";
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mes " ";
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mes "(Meow..)";
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set 2008_hat_cat,0;
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erasequest 7054;
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erasequest 7055;
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close;
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}else if (checkquest(7054,2) == 2){
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mes "[Myu]";
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mes "Oh..wow unbelievable!";
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mes "Now, those Kobolds should have learned a lesson, haven't they?";
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mes "Meow Meow Meow!";
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next;
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mes "[Myu]";
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mes "Here, Take this.";
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mes "This is the Seal of our 'Brave Kitty Cats'.";
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mes "This is soooo valuable, so don't lose it.";
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next;
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menu "This is it?",-;
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mes "[Myu]";
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mes "What more did you expect?";
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mes "That Pow is really a valuable thing!";
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mes "Now, just take it and leave. Wild Roses feel uncomfortable with an adventurer around them.";
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set 2008_hat_cat,2;
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getitem 5446,1;
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erasequest 7054;
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erasequest 7055;
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close;
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}
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mes "[Myu]";
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mes "You get it now, huh?";
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mes "ONE THOUSAND TIMES! -chuckles-";
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mes "(Meow Meow Meow~)";
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next;
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mes "["+strcharinfo(0)+"]"
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mes "(What a weirdo.. Anyways..what's with that meow meow sound?)";
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mes "Just keep your promises.";
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mes "after the work is done...Ok?";
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next;
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mes "[Myu]";
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mes "Of course! Don't worry about that~";
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close;
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} else if (2008_hat_cat == 2){
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mes "[Myu]";
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mes "This place is the village of Deserted people.";
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mes "Homeland of those who walk in the shadows and lay low.";
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next;
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mes "[Myu]";
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mes "Oh, Aren't you the Adventurer who took the Seal of our 'Brave Kitty Cats'.";
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mes "What brings you here?";
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next;
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mes "[Myu]";
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mes "Oh yeah, right, even after all the threats we gave the Kobolds..";
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mes "our situation hasn't changed at all. Would you mind helping us once more?";
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next;
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mes "Myu slides her neck mocking like she's slitting her throat.";
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mes "Her mouth looks like it's saying.";
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mes " 'O.N.E. T.H.O.U.S.A.N.D.' ";
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next;
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switch(select("NO!:Sure.")){
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case 1:
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mes "[Myu]"
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mes "...!..."
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mes ".. Ah.. that's too bad."
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mes "Well, looks like a bait has spoiled.... "
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mes "It's ok. That's how it is. Meow."
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close;
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case 2:
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mes "[Myu]"
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mes "You know the drill right?"
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mes "Never ever touch the Wild Roses, Only hunt down the Kobold Archers."
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mes "Give them 1,000 times despair!"
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set 2008_hat_cat,1;
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setquest 7054;
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setquest 7055;
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close;
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}
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}
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mes "[Myu]";
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mes "Meow..";
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mes "This Sunshine...makes me sleepy..";
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close;
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}
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morocc_in,137,102,5 script Trainee#2008hat01 82,{
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mes "[Trainee Elgo]";
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mes "Welcome.";
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mes "Please talk to our teacher if you are here to make a dyes.";
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mes "And talk to my friend next to me if it is about the delivery.";
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next;
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switch(select("And just what are you doing?:I see.")){
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case 1:
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mes "[Elgo]";
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mes "Well, I dye clothes.";
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mes "like handkerchiefs, or ribbons.";
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next;
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mes "[Elgo]";
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mes "I can dye small things really pretty..";
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mes "Such as a ^4d4dffCute Ribbon^000000.";
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mes "Bring me a Cute Ribbon if you want to dye it.";
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next;
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mes "[Elgo]";
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mes "It'd be a good chance for me to practice one,";
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mes "and you won't have to pay a single zeny.";
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mes "Oh yeah, but I will at least need the required^4d4dffdyestuffs^000000.";
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next;
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mes "[Elgo]";
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mes "Of course, I won't fail.";
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mes "I will put all my efforts into it.";
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mes "I want to challenge my skills!!";
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next;
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if (countitem(2250) > 0 || countitem(5441) > 0 || countitem(5439) > 0 || countitem(5440) > 0 || countitem(5438) > 0){
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mes "["+strcharinfo(0)+"]";
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mes "(I have a Cute Ribbon...what should I do..?)";
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next;
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switch(select("Ask Elgo to dye it.:Leave it alone.")){
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case 1:
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mes "[Elgo]";
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mes "Oh, So you want to dye your Cute Ribbon, aren't you?";
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mes "What colour is your Cute Ribbon?";
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mes "Which one is the one you want to be dyed?";
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next;
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switch(select("Yellow one..:White one..:Blue one..:Red one..:Green one..:Never mind.")){
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case 1:
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if (countitem(2250) > 0){
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mes "[Elgo]";
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mes "Ok Ok, Yellow Cute Ribbon, huh?";
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mes "What color do you want it to be dyed?";
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next;
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switch(select("White:Blue:Red:Green")){
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case 1:
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if (countitem(982) > 0){
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mes "[Elgo]";
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mes "Wow, pure and innocent white!";
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mes "Ok, let's do it.";
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next;
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mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
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next;
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mes "[Elgo]";
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mes ".. Hmm..";
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mes "This should do it.";
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mes "What do you think?";
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mes "Did this color came out nicely?";
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delitem 2250,1;
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delitem 982,1;
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getitem 5441,1;
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close;
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}
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mes "[Elgo]";
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mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
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close;
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case 2:
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if (countitem(978) > 0){
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mes "[Elgo]";
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mes "Cool blue!!";
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mes "Let's do it!";
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next;
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mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
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next;
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mes "[Elgo]";
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mes ".. Hmm..";
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mes "This should do it.";
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mes "What do you think?";
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mes "Did this color came out nicely?";
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delitem 2250,1;
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delitem 978,1;
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getitem 5440,1;
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close;
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}
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mes "[Elgo]";
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mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
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close;
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case 3:
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if (countitem(975) > 0){
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mes "[Elgo]";
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mes "Cute Red!";
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mes "Let's do it!";
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next;
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mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
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next;
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mes "[Elgo]";
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mes ".. Hmm..";
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mes "This should do it.";
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mes "What do you think?";
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mes "Did this color came out nicely?";
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delitem 2250,1;
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delitem 975,1;
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getitem 5439,1;
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close;
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}
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mes "[Elgo]";
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mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
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close;
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case 4:
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if (countitem(979) > 0){
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mes "[Elgo]";
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mes "Nature's Green!";
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mes "Let's do it!";
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next;
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mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
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next;
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mes "[Elgo]";
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mes ".. Hmm..";
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mes "This should do it.";
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mes "What do you think?";
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mes "Did this color came out nicely?";
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delitem 2250,1;
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delitem 979,1;
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getitem 5438,1;
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close;
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}
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mes "[Elgo]";
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mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
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close;
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}
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}
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mes "[Elgo]";
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mes "Yellow is the basic color of a Cute Ribbon.";
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mes "But you don't even have one.";
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close;
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case 2:
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if (countitem(5441) > 0){
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mes "[Elgo]";
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mes "Ok Ok, This white Cute Ribbon, huh?";
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mes "What color do you want it to be dyed?";
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next;
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switch(select("Yellow:Blue:Red:Green")){
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case 1:
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if (countitem(976) > 0){
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mes "[Elgo]";
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mes "Basic Yellow!";
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mes "Let's do it!";
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next;
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mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
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next;
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mes "[Elgo]";
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mes ".. Hmm..";
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mes "This should do it.";
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mes "What do you think?";
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mes "Did this color came out nicely?";
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delitem 5441,1;
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delitem 976,1;
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getitem 2250,1;
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close;
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}
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mes "[Elgo]";
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mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
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close;
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case 2:
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if (countitem(978) > 0){
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mes "[Elgo]";
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mes "Cool blue!!";
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mes "Let's do it!";
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next;
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mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
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next;
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mes "[Elgo]";
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mes ".. Hmm..";
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mes "This should do it.";
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mes "What do you think?";
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mes "Did this color came out nicely?";
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delitem 5441,1;
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delitem 978,1;
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getitem 5440,1;
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close;
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}
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mes "[Elgo]";
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mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
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close;
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case 3:
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if (countitem(975) > 0){
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mes "[Elgo]";
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mes "Cute Red!";
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mes "Let's do it!";
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next;
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mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
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next;
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mes "[Elgo]";
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mes ".. Hmm..";
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mes "This should do it.";
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mes "What do you think?";
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mes "Did this color came out nicely?";
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||||
delitem 5441,1;
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delitem 975,1;
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getitem 5439,1;
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close;
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}
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||||
mes "[Elgo]";
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||||
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
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close;
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case 4:
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if (countitem(979) > 0){
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mes "[Elgo]";
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mes "Nature's Green!";
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mes "Let's do it!";
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next;
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mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
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next;
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mes "[Elgo]";
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mes ".. Hmm..";
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mes "This should do it.";
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mes "What do you think?";
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mes "Did this color came out nicely?"
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delitem 5441,1;
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delitem 979,1;
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getitem 5438,1;
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close;
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}
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||||
mes "[Elgo]";
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mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
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||||
close;
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||||
}
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||||
}
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||||
mes "[Elgo]";
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mes "You want to dye a white Cute Ribbon, right?";
|
||||
mes "But you don't even have one.";
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||||
close;
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||||
case 3:
|
||||
if (countitem(5440) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Ok Ok, This blue Cute Ribbon, huh?";
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||||
mes "What color do you want it to be dyed?";
|
||||
next;
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switch(select("White:Yellow:Red:Green")){
|
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case 1:
|
||||
if (countitem(982) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Wow, pure and innocent white!";
|
||||
mes "Ok, let's do it.";
|
||||
next;
|
||||
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes ".. Hmm..";
|
||||
mes "This should do it.";
|
||||
mes "What do you think?";
|
||||
mes "Did this color came out nicely?";
|
||||
delitem 5440,1;
|
||||
delitem 982,1;
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||||
getitem 5441,1;
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||||
close;
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||||
}
|
||||
mes "[Elgo]";
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||||
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
|
||||
close;
|
||||
case 2:
|
||||
if (countitem(976) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Basic Yellow!";
|
||||
mes "Let's do it!";
|
||||
next;
|
||||
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes ".. Hmm..";
|
||||
mes "This should do it.";
|
||||
mes "What do you think?";
|
||||
mes "Did this color came out nicely?";
|
||||
delitem 5440,1;
|
||||
delitem 976,1;
|
||||
getitem 2250,1;
|
||||
close;
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
|
||||
close;
|
||||
case 3:
|
||||
if (countitem(975) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Cute Red!";
|
||||
mes "Let's do it!";
|
||||
next;
|
||||
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes ".. Hmm..";
|
||||
mes "This should do it.";
|
||||
mes "What do you think?";
|
||||
mes "Did this color came out nicely?";
|
||||
delitem 5440,1;
|
||||
delitem 975,1;
|
||||
getitem 5439,1;
|
||||
close;
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
|
||||
close;
|
||||
case 4:
|
||||
if (countitem(979) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Nature's Green!";
|
||||
mes "Let's do it!";
|
||||
next;
|
||||
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes ".. Hmm..";
|
||||
mes "This should do it.";
|
||||
mes "What do you think?";
|
||||
mes "Did this color came out nicely?";
|
||||
delitem 5440,1;
|
||||
delitem 979,1;
|
||||
getitem 5438,1;
|
||||
close;
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "You want to dye a blue Cute Ribbon, right?";
|
||||
mes "But you don't even have one.";
|
||||
close;
|
||||
case 4:
|
||||
if (countitem(5439) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Ok Ok, This Red Cute Ribbon, huh?";
|
||||
mes "What color do you want it to be dyed?";
|
||||
next;
|
||||
switch(select("White:Blue:Yellow:Green")){
|
||||
case 1:
|
||||
if (countitem(982) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Wow, pure and innocent white!";
|
||||
mes "Ok, let's do it.";
|
||||
next;
|
||||
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes ".. Hmm..";
|
||||
mes "This should do it.";
|
||||
mes "What do you think?";
|
||||
mes "Did this color came out nicely?";
|
||||
delitem 5439,1;
|
||||
delitem 982,1;
|
||||
getitem 5441,1;
|
||||
close;
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
|
||||
close;
|
||||
case 2:
|
||||
if (countitem(978) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Cool blue!!";
|
||||
mes "Let's do it!";
|
||||
next;
|
||||
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes ".. Hmm..";
|
||||
mes "This should do it.";
|
||||
mes "What do you think?";
|
||||
mes "Did this color came out nicely?";
|
||||
delitem 5439,1;
|
||||
delitem 978,1;
|
||||
getitem 5440,1;
|
||||
close;
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
|
||||
close;
|
||||
case 3:
|
||||
if (countitem(976) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Basic Yellow!";
|
||||
mes "Let's do it!";
|
||||
next;
|
||||
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes ".. Hmm..";
|
||||
mes "This should do it.";
|
||||
mes "What do you think?";
|
||||
mes "Did this color came out nicely?";
|
||||
delitem 5439,1;
|
||||
delitem 976,1;
|
||||
getitem 2250,1;
|
||||
close;
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
|
||||
close;
|
||||
case 4:
|
||||
if (countitem(979) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Nature's Green!";
|
||||
mes "Let's do it!";
|
||||
next;
|
||||
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes ".. Hmm..";
|
||||
mes "This should do it.";
|
||||
mes "What do you think?";
|
||||
mes "Did this color came out nicely?";
|
||||
delitem 5439,1;
|
||||
delitem 979,1;
|
||||
getitem 5438,1;
|
||||
close;
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "You want to dye a red Cute Ribbon, right?";
|
||||
mes "But you don't even have one.";
|
||||
close;
|
||||
case 5:
|
||||
if (countitem(5438) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Ok Ok, This Green Cute Ribbon, huh?";
|
||||
mes "What color do you want it to be dyed?";
|
||||
next;
|
||||
switch(select("White:Blue:Red:Yellow")){
|
||||
case 1:
|
||||
if (countitem(982) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Wow, pure and innocent white!";
|
||||
mes "Ok, let's do it.";
|
||||
next;
|
||||
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes ".. Hmm..";
|
||||
mes "This should do it.";
|
||||
mes "What do you think?";
|
||||
mes "Did this color came out nicely?";
|
||||
delitem 5438,1;
|
||||
delitem 982,1;
|
||||
getitem 5441,1;
|
||||
close;
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
|
||||
close;
|
||||
case 2:
|
||||
if (countitem(978) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Cool blue!!";
|
||||
mes "Let's do it!";
|
||||
next;
|
||||
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes ".. Hmm..";
|
||||
mes "This should do it.";
|
||||
mes "What do you think?";
|
||||
mes "Did this color came out nicely?";
|
||||
delitem 5438,1;
|
||||
delitem 978,1;
|
||||
getitem 5440,1;
|
||||
close;
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
|
||||
close;
|
||||
case 3:
|
||||
if (countitem(975) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Cute Red!";
|
||||
mes "Let's do it!";
|
||||
next;
|
||||
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes ".. Hmm..";
|
||||
mes "This should do it.";
|
||||
mes "What do you think?";
|
||||
mes "Did this color came out nicely?";
|
||||
delitem 5438,1;
|
||||
delitem 975,1;
|
||||
getitem 5439,1;
|
||||
close;
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
|
||||
close;
|
||||
case 4:
|
||||
if (countitem(976) > 0){
|
||||
mes "[Elgo]";
|
||||
mes "Basic Yellow!";
|
||||
mes "Let's do it!";
|
||||
next;
|
||||
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes ".. Hmm..";
|
||||
mes "This should do it.";
|
||||
mes "What do you think?";
|
||||
mes "Did this color came out nicely?";
|
||||
delitem 5438,1;
|
||||
delitem 976,1;
|
||||
getitem 250,1;
|
||||
close;
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Elgo]";
|
||||
mes "You want to dye a Green Cute Ribbon, right?";
|
||||
mes "But you don't even have one.";
|
||||
close;
|
||||
case 6:
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Ah, I'm not sure this time. I will come back next time.";
|
||||
mes "Take Care.";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes "Ok. It's fine. I will see you later~ Bye Bye~!";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Hmm, I will bring you one next time.";
|
||||
mes "Take Care.";
|
||||
next;
|
||||
mes "[Elgo]";
|
||||
mes "Ok, Good bye!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
case 2:
|
||||
mes "[Elgo]";
|
||||
mes "Uh..Would you please leave?";
|
||||
mes "I need to get back to work...";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
in_orcs01,119,106,3 script Orc Lady#2008hat03 1273,2,2,{
|
||||
|
||||
OnTouch:
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "This Orc Lady is absorbed in something.";
|
||||
mes "I don't know what she's making...but she wouldn't notice me even I walk up on her.";
|
||||
next;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Should I talk to her?...Uh..Do we even understand eachother?";
|
||||
next;
|
||||
mes "THe Orc Lady suddenly turns around looking surprised.";
|
||||
mes "A Maneater Blossom fell on the ground out of her hands.";
|
||||
next;
|
||||
switch(select("Pick up the flowers for Orc Lady.:Run away!")){
|
||||
case 1:
|
||||
mes "[Orc Lady]";
|
||||
mes ".. ...";
|
||||
mes "Adventurer with weapon helps Orc?";
|
||||
mes "You weirdo.";
|
||||
mes "My name is Aite-Nah-Zir-Be.";
|
||||
next;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Surprisingly the Orc Lady introduced herself to me.";
|
||||
mes "How should I react?";
|
||||
next;
|
||||
switch(select("Ask her what she was up to.:Say good bye.")){
|
||||
case 1:
|
||||
mes "[Aite]";
|
||||
mes "I'm making a Corolla.";
|
||||
mes "Weaving the flower...with a ribbon..";
|
||||
mes "Brides...wear...Corollas..";
|
||||
next;
|
||||
menu "Would you make one for me?",-;
|
||||
if ((countitem(10007) > 0) && (countitem(1032) > 999)){
|
||||
mes "[Aite]";
|
||||
mes ".. Materials..you..have..";
|
||||
mes "..Too much time to make one.";
|
||||
next;
|
||||
mes "[Aite]";
|
||||
mes "Trade with you.. the one I just made.";
|
||||
mes "But you, weirdo.";
|
||||
mes "You humans are hard...to...understand.";
|
||||
delitem 10007,1;
|
||||
delitem 1032,1000;
|
||||
getitem 5436,1;
|
||||
close;
|
||||
}
|
||||
mes "[Aite]";
|
||||
mes "I need... Silk... Ribbon.";
|
||||
mes "1,000 Maneater Blossoms..";
|
||||
mes "Bring me....";
|
||||
next;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "(^4d4dff Silk Ribbon and 1,000 Maneater Blossoms^000000, huh..)";
|
||||
mes "Got it. I will go and bring back the materials.";
|
||||
close;
|
||||
case 2:
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "I nodded goodbye to her with a smile on my face saying nothing.";
|
||||
mes "She nodded back to be as if she understood that was my good bye.";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Let's run away while she's still in shock.";
|
||||
close2;
|
||||
warp "gef_fild10",223,203;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
@ -207,7 +207,7 @@ rachel,152,131,3 script Sakjul 928,{
|
||||
}
|
||||
|
||||
//============================ Valkyrie Helm =====================================================
|
||||
hugel,147,130,3 script Ghenirhemin 897,{
|
||||
hugel,147,103,3 script Ghenirhemin 897,{
|
||||
if (moza_valkylie == 5) {
|
||||
set .@val2,rand(1,10);
|
||||
if (.@val2 == 3) {
|
||||
|
@ -134,6 +134,7 @@ npc: npc/quests/cooking_quest.txt
|
||||
npc: npc/quests/newgears/2006_headgear.txt
|
||||
npc: npc/quests/gunslinger_quests.txt
|
||||
npc: npc/quests/ninja_quests.txt
|
||||
npc: npc/quests/2008_newhat_mir.txt
|
||||
//Quests-Tutorials for basic classes (1st class quests)
|
||||
npc: npc/quests/first_class/tu_acolyte.txt
|
||||
npc: npc/quests/first_class/tu_archer.txt
|
||||
|
Loading…
x
Reference in New Issue
Block a user