Cleaned struct tokens for map_session_data and status_change (#7490)
Fixes #7492
This commit is contained in:
@@ -369,7 +369,7 @@ std::shared_ptr<guild_castle> CastleDatabase::mapname2gc(const char* mapname) {
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return castle_db.mapindex2gc(mapindex_name2id(mapname));
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}
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struct map_session_data* guild_getavailablesd(struct guild* g) {
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map_session_data* guild_getavailablesd(struct guild* g) {
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int i;
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nullpo_retr(NULL, g);
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@@ -390,7 +390,7 @@ int guild_getindex(struct guild *g,uint32 account_id,uint32 char_id) {
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}
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/// lookup: player sd -> member position
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int guild_getposition(struct map_session_data* sd) {
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int guild_getposition(map_session_data* sd) {
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int i;
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struct guild *g;
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@@ -401,7 +401,7 @@ int guild_getposition(struct map_session_data* sd) {
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}
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//Creation of member information
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void guild_makemember(struct guild_member *m,struct map_session_data *sd) {
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void guild_makemember(struct guild_member *m,map_session_data *sd) {
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nullpo_retv(sd);
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memset(m,0,sizeof(struct guild_member));
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@@ -469,7 +469,7 @@ int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) {
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}
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for(i=0;i<g->max_member;i++){
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struct map_session_data* sd = g->member[i].sd;
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map_session_data* sd = g->member[i].sd;
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if( sd != NULL && sd->fd && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id ) {
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clif_guild_xy(sd);
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sd->guild_x = sd->bl.x;
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@@ -485,14 +485,14 @@ static TIMER_FUNC(guild_send_xy_timer){
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return 0;
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}
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int guild_send_dot_remove(struct map_session_data *sd) {
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int guild_send_dot_remove(map_session_data *sd) {
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if (sd->status.guild_id)
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clif_guild_xy_remove(sd);
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return 0;
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}
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//------------------------------------------------------------------------
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int guild_create(struct map_session_data *sd, const char *name) {
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int guild_create(map_session_data *sd, const char *name) {
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char tname[NAME_LENGTH];
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struct guild_member m;
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nullpo_ret(sd);
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@@ -522,7 +522,7 @@ int guild_create(struct map_session_data *sd, const char *name) {
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//Whether or not to create guild
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int guild_created(uint32 account_id,int guild_id) {
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struct map_session_data *sd=map_id2sd(account_id);
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map_session_data *sd=map_id2sd(account_id);
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if(sd==NULL)
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return 0;
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@@ -573,7 +573,7 @@ int guild_npc_request_info(int guild_id,const char *event) {
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* Close trade window if party member is kicked when trade a party bound item
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* @param sd
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**/
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static void guild_trade_bound_cancel(struct map_session_data *sd) {
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static void guild_trade_bound_cancel(map_session_data *sd) {
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#ifdef BOUND_ITEMS
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nullpo_retv(sd);
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if (sd->state.isBoundTrading&(1<<BOUND_GUILD))
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@@ -586,7 +586,7 @@ static void guild_trade_bound_cancel(struct map_session_data *sd) {
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//Confirmation of the character belongs to guild
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int guild_check_member(struct guild *g) {
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int i;
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struct map_session_data *sd;
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map_session_data *sd;
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struct s_mapiterator* iter;
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nullpo_ret(g);
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@@ -611,7 +611,7 @@ int guild_check_member(struct guild *g) {
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//Delete association with guild_id for all characters
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int guild_recv_noinfo(int guild_id) {
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struct map_session_data *sd;
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map_session_data *sd;
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struct s_mapiterator* iter;
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iter = mapit_getallusers();
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@@ -629,7 +629,7 @@ int guild_recv_info(struct guild *sg) {
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struct guild *g,before;
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int i,bm,m;
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DBData data;
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struct map_session_data *sd;
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map_session_data *sd;
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bool guild_new = false;
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nullpo_ret(sg);
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@@ -729,7 +729,7 @@ int guild_recv_info(struct guild *sg) {
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/*=============================================
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* Player sd send a guild invatation to player tsd to join his guild
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*--------------------------------------------*/
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int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
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int guild_invite(map_session_data *sd, map_session_data *tsd) {
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struct guild *g;
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int i;
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@@ -779,8 +779,8 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
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/// Guild invitation reply.
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/// flag: 0:rejected, 1:accepted
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int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) {
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struct map_session_data* tsd;
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int guild_reply_invite(map_session_data* sd, int guild_id, int flag) {
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map_session_data* tsd;
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nullpo_ret(sd);
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@@ -832,7 +832,7 @@ int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) {
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//- If guild is not in memory, it is requested
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//- Otherwise sd pointer is set up.
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//- Player must be authed and must belong to a guild before invoking this method
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void guild_member_joined(struct map_session_data *sd) {
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void guild_member_joined(map_session_data *sd) {
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struct guild* g;
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int i;
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g=guild_search(sd->status.guild_id);
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@@ -865,7 +865,7 @@ void guild_member_joined(struct map_session_data *sd) {
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* Add a player to a given guild_id
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*----------------------------------------*/
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int guild_member_added(int guild_id,uint32 account_id,uint32 char_id,int flag) {
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struct map_session_data *sd= map_id2sd(account_id),*sd2;
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map_session_data *sd= map_id2sd(account_id),*sd2;
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struct guild *g;
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if( (g=guild_search(guild_id))==NULL )
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@@ -914,7 +914,7 @@ int guild_member_added(int guild_id,uint32 account_id,uint32 char_id,int flag) {
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/*==========================================
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* Player request leaving a given guild_id
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*----------------------------------------*/
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int guild_leave(struct map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) {
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int guild_leave(map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) {
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struct guild *g;
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nullpo_ret(sd);
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@@ -937,8 +937,8 @@ int guild_leave(struct map_session_data* sd, int guild_id, uint32 account_id, ui
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/*==========================================
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* Request remove a player to a given guild_id
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*----------------------------------------*/
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int guild_expulsion(struct map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) {
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struct map_session_data *tsd;
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int guild_expulsion(map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) {
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map_session_data *tsd;
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struct guild *g;
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int i,ps;
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@@ -984,8 +984,8 @@ int guild_expulsion(struct map_session_data* sd, int guild_id, uint32 account_id
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int guild_member_withdraw(int guild_id, uint32 account_id, uint32 char_id, int flag, const char* name, const char* mes) {
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int i;
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struct guild* g = guild_search(guild_id);
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struct map_session_data* sd = map_charid2sd(char_id);
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struct map_session_data* online_member_sd;
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map_session_data* sd = map_charid2sd(char_id);
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map_session_data* online_member_sd;
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if(g == NULL)
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return 0; // no such guild (error!)
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@@ -1094,7 +1094,7 @@ void guild_retrieveitembound(uint32 char_id, uint32 account_id, int guild_id) {
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}
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#endif
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int guild_send_memberinfoshort(struct map_session_data *sd,int online) { // cleaned up [LuzZza]
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int guild_send_memberinfoshort(map_session_data *sd,int online) { // cleaned up [LuzZza]
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struct guild *g;
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nullpo_ret(sd);
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@@ -1150,7 +1150,7 @@ int guild_recv_memberinfoshort(int guild_id,uint32 account_id,uint32 char_id,int
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if(idx == -1 || c == 0) {
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//Treat char_id who doesn't match guild_id (not found as member)
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struct map_session_data *sd = map_id2sd(account_id);
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map_session_data *sd = map_id2sd(account_id);
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if(sd && sd->status.char_id == char_id) {
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sd->status.guild_id=0;
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sd->guild_emblem_id=0;
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@@ -1189,7 +1189,7 @@ int guild_recv_memberinfoshort(int guild_id,uint32 account_id,uint32 char_id,int
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/*====================================================
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* Send a message to whole guild
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*---------------------------------------------------*/
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int guild_send_message(struct map_session_data *sd,const char *mes,int len) {
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int guild_send_message(map_session_data *sd,const char *mes,int len) {
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nullpo_ret(sd);
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if(sd->status.guild_id==0)
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@@ -1270,7 +1270,7 @@ int guild_position_changed(int guild_id,int idx,struct guild_position *p) {
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/*====================================================
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* Change guild notice
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*---------------------------------------------------*/
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int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2) {
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int guild_change_notice(map_session_data *sd,int guild_id,const char *mes1,const char *mes2) {
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nullpo_ret(sd);
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if(guild_id!=sd->status.guild_id)
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@@ -1291,7 +1291,7 @@ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) {
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memcpy(g->mes2,mes2,MAX_GUILDMES2);
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for(i=0;i<g->max_member;i++){
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struct map_session_data *sd = g->member[i].sd;
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map_session_data *sd = g->member[i].sd;
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if(sd != NULL)
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clif_guild_notice(sd);
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}
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@@ -1317,7 +1317,7 @@ bool guild_check_emblem_change_condition(map_session_data *sd)
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/*====================================================
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* Change guild emblem
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*---------------------------------------------------*/
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int guild_change_emblem(struct map_session_data *sd,int len,const char *data) {
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int guild_change_emblem(map_session_data *sd,int len,const char *data) {
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nullpo_ret(sd);
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if (!guild_check_emblem_change_condition(sd)) {
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@@ -1346,7 +1346,7 @@ int guild_change_emblem_version(map_session_data* sd, int version)
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*---------------------------------------------------*/
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int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) {
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int i;
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struct map_session_data *sd;
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map_session_data *sd;
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struct guild *g=guild_search(guild_id);
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if(g==NULL)
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return 0;
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@@ -1403,7 +1403,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) {
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*/
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static DBData create_expcache(DBKey key, va_list args) {
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struct guild_expcache *c;
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struct map_session_data *sd = va_arg(args, struct map_session_data*);
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map_session_data *sd = va_arg(args, map_session_data*);
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c = ers_alloc(expcache_ers, struct guild_expcache);
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c->guild_id = sd->status.guild_id;
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@@ -1416,7 +1416,7 @@ static DBData create_expcache(DBKey key, va_list args) {
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/*====================================================
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* Return taxed experience from player sd to guild
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*---------------------------------------------------*/
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t_exp guild_payexp(struct map_session_data *sd,t_exp exp) {
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t_exp guild_payexp(map_session_data *sd,t_exp exp) {
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struct guild *g;
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struct guild_expcache *c;
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int per;
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@@ -1447,7 +1447,7 @@ t_exp guild_payexp(struct map_session_data *sd,t_exp exp) {
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* Add this experience to guild exp
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* [Celest]
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*---------------------------------------------------*/
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t_exp guild_getexp(struct map_session_data *sd,t_exp exp) {
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t_exp guild_getexp(map_session_data *sd,t_exp exp) {
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struct guild_expcache *c;
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nullpo_ret(sd);
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@@ -1463,7 +1463,7 @@ t_exp guild_getexp(struct map_session_data *sd,t_exp exp) {
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/*====================================================
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* Ask to increase guildskill skill_id
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*---------------------------------------------------*/
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void guild_skillup(struct map_session_data* sd, uint16 skill_id) {
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void guild_skillup(map_session_data* sd, uint16 skill_id) {
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struct guild* g;
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short idx = guild_skill_get_index(skill_id);
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short max = 0;
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@@ -1489,7 +1489,7 @@ void guild_skillup(struct map_session_data* sd, uint16 skill_id) {
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* Notification of guildskill skill_id increase request
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*---------------------------------------------------*/
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int guild_skillupack(int guild_id,uint16 skill_id,uint32 account_id) {
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struct map_session_data *sd = map_id2sd(account_id);
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map_session_data *sd = map_id2sd(account_id);
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struct guild *g = guild_search(guild_id);
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int i;
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short idx = guild_skill_get_index(skill_id);
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@@ -1520,7 +1520,7 @@ int guild_skillupack(int guild_id,uint16 skill_id,uint32 account_id) {
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return 0;
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}
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void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) {
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void guild_guildaura_refresh(map_session_data *sd, uint16 skill_id, uint16 skill_lv) {
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if( !(battle_config.guild_aura&(is_agit_start()?2:1)) &&
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!(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) )
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return;
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@@ -1561,7 +1561,7 @@ int guild_get_alliance_count(struct guild *g,int flag) {
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}
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// Blocks all guild skills which have a common delay time.
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void guild_block_skill(struct map_session_data *sd, int time) {
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void guild_block_skill(map_session_data *sd, int time) {
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uint16 skill_id[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL };
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int i;
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for (i = 0; i < 4; i++)
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@@ -1590,7 +1590,7 @@ int guild_check_alliance(int guild_id1, int guild_id2, int flag) {
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/*====================================================
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* Player sd, asking player tsd an alliance between their 2 guilds
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*---------------------------------------------------*/
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int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) {
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int guild_reqalliance(map_session_data *sd,map_session_data *tsd) {
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struct guild *g[2];
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int i;
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@@ -1653,8 +1653,8 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
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/*====================================================
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* Player sd, answer to player tsd (account_id) for an alliance request
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*---------------------------------------------------*/
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int guild_reply_reqalliance(struct map_session_data *sd,uint32 account_id,int flag) {
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struct map_session_data *tsd;
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int guild_reply_reqalliance(map_session_data *sd,uint32 account_id,int flag) {
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map_session_data *tsd;
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nullpo_ret(sd);
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tsd= map_id2sd( account_id );
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@@ -1713,7 +1713,7 @@ int guild_reply_reqalliance(struct map_session_data *sd,uint32 account_id,int fl
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/*====================================================
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* Player sd asking to break alliance with guild guild_id
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*---------------------------------------------------*/
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int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) {
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int guild_delalliance(map_session_data *sd,int guild_id,int flag) {
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nullpo_ret(sd);
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if(is_agit_start()) { // Disable alliance breaking during woe [Valaris]
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@@ -1728,7 +1728,7 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) {
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/*====================================================
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* Player sd, asking player tsd a formal enemy relation between their 2 guilds
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*---------------------------------------------------*/
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int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) {
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int guild_opposition(map_session_data *sd,map_session_data *tsd) {
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struct guild *g;
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int i;
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@@ -1775,7 +1775,7 @@ int guild_allianceack(int guild_id1,int guild_id2,uint32 account_id1,uint32 acco
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struct guild *g[2];
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int guild_id[2];
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const char *guild_name[2];
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struct map_session_data *sd[2];
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map_session_data *sd[2];
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int j,i;
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guild_id[0] = guild_id1;
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@@ -1836,7 +1836,7 @@ int guild_allianceack(int guild_id1,int guild_id2,uint32 account_id1,uint32 acco
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for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members
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if(g[i]!=NULL)
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for(j=0;j<g[i]->max_member;j++) {
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struct map_session_data *sd_mem = g[i]->member[j].sd;
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map_session_data *sd_mem = g[i]->member[j].sd;
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if( sd_mem!=NULL){
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clif_guild_allianceinfo(sd_mem);
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@@ -1858,7 +1858,7 @@ int guild_broken_sub(DBKey key, DBData *data, va_list ap) {
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struct guild *g = (struct guild *)db_data2ptr(data);
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int guild_id=va_arg(ap,int);
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int i,j;
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struct map_session_data *sd=NULL;
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map_session_data *sd=NULL;
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nullpo_ret(g);
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@@ -1903,7 +1903,7 @@ int guild_broken(int guild_id,int flag) {
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return 0;
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for (i = 0; i < g->max_member; i++){ // Destroy all relationships
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struct map_session_data *sd = g->member[i].sd;
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map_session_data *sd = g->member[i].sd;
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if(sd != NULL){
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if(sd->state.storage_flag == 2)
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storage_guild_storage_quit(sd,1);
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@@ -2026,7 +2026,7 @@ int guild_gm_changed(int guild_id, uint32 account_id, uint32 char_id, time_t tim
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* @param sd Player who breaks the guild
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* @param name Guild name
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*/
|
||||
int guild_break(struct map_session_data *sd,char *name) {
|
||||
int guild_break(map_session_data *sd,char *name) {
|
||||
struct guild *g;
|
||||
struct unit_data *ud;
|
||||
int i;
|
||||
|
||||
Reference in New Issue
Block a user