Cleaned struct tokens for map_session_data and status_change (#7490)

Fixes #7492
This commit is contained in:
Singe Horizontal
2022-12-16 19:16:29 +01:00
committed by GitHub
parent da375a04c1
commit 8eac71f57f
71 changed files with 3017 additions and 3017 deletions

View File

@@ -369,7 +369,7 @@ std::shared_ptr<guild_castle> CastleDatabase::mapname2gc(const char* mapname) {
return castle_db.mapindex2gc(mapindex_name2id(mapname));
}
struct map_session_data* guild_getavailablesd(struct guild* g) {
map_session_data* guild_getavailablesd(struct guild* g) {
int i;
nullpo_retr(NULL, g);
@@ -390,7 +390,7 @@ int guild_getindex(struct guild *g,uint32 account_id,uint32 char_id) {
}
/// lookup: player sd -> member position
int guild_getposition(struct map_session_data* sd) {
int guild_getposition(map_session_data* sd) {
int i;
struct guild *g;
@@ -401,7 +401,7 @@ int guild_getposition(struct map_session_data* sd) {
}
//Creation of member information
void guild_makemember(struct guild_member *m,struct map_session_data *sd) {
void guild_makemember(struct guild_member *m,map_session_data *sd) {
nullpo_retv(sd);
memset(m,0,sizeof(struct guild_member));
@@ -469,7 +469,7 @@ int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) {
}
for(i=0;i<g->max_member;i++){
struct map_session_data* sd = g->member[i].sd;
map_session_data* sd = g->member[i].sd;
if( sd != NULL && sd->fd && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id ) {
clif_guild_xy(sd);
sd->guild_x = sd->bl.x;
@@ -485,14 +485,14 @@ static TIMER_FUNC(guild_send_xy_timer){
return 0;
}
int guild_send_dot_remove(struct map_session_data *sd) {
int guild_send_dot_remove(map_session_data *sd) {
if (sd->status.guild_id)
clif_guild_xy_remove(sd);
return 0;
}
//------------------------------------------------------------------------
int guild_create(struct map_session_data *sd, const char *name) {
int guild_create(map_session_data *sd, const char *name) {
char tname[NAME_LENGTH];
struct guild_member m;
nullpo_ret(sd);
@@ -522,7 +522,7 @@ int guild_create(struct map_session_data *sd, const char *name) {
//Whether or not to create guild
int guild_created(uint32 account_id,int guild_id) {
struct map_session_data *sd=map_id2sd(account_id);
map_session_data *sd=map_id2sd(account_id);
if(sd==NULL)
return 0;
@@ -573,7 +573,7 @@ int guild_npc_request_info(int guild_id,const char *event) {
* Close trade window if party member is kicked when trade a party bound item
* @param sd
**/
static void guild_trade_bound_cancel(struct map_session_data *sd) {
static void guild_trade_bound_cancel(map_session_data *sd) {
#ifdef BOUND_ITEMS
nullpo_retv(sd);
if (sd->state.isBoundTrading&(1<<BOUND_GUILD))
@@ -586,7 +586,7 @@ static void guild_trade_bound_cancel(struct map_session_data *sd) {
//Confirmation of the character belongs to guild
int guild_check_member(struct guild *g) {
int i;
struct map_session_data *sd;
map_session_data *sd;
struct s_mapiterator* iter;
nullpo_ret(g);
@@ -611,7 +611,7 @@ int guild_check_member(struct guild *g) {
//Delete association with guild_id for all characters
int guild_recv_noinfo(int guild_id) {
struct map_session_data *sd;
map_session_data *sd;
struct s_mapiterator* iter;
iter = mapit_getallusers();
@@ -629,7 +629,7 @@ int guild_recv_info(struct guild *sg) {
struct guild *g,before;
int i,bm,m;
DBData data;
struct map_session_data *sd;
map_session_data *sd;
bool guild_new = false;
nullpo_ret(sg);
@@ -729,7 +729,7 @@ int guild_recv_info(struct guild *sg) {
/*=============================================
* Player sd send a guild invatation to player tsd to join his guild
*--------------------------------------------*/
int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
int guild_invite(map_session_data *sd, map_session_data *tsd) {
struct guild *g;
int i;
@@ -779,8 +779,8 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
/// Guild invitation reply.
/// flag: 0:rejected, 1:accepted
int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) {
struct map_session_data* tsd;
int guild_reply_invite(map_session_data* sd, int guild_id, int flag) {
map_session_data* tsd;
nullpo_ret(sd);
@@ -832,7 +832,7 @@ int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) {
//- If guild is not in memory, it is requested
//- Otherwise sd pointer is set up.
//- Player must be authed and must belong to a guild before invoking this method
void guild_member_joined(struct map_session_data *sd) {
void guild_member_joined(map_session_data *sd) {
struct guild* g;
int i;
g=guild_search(sd->status.guild_id);
@@ -865,7 +865,7 @@ void guild_member_joined(struct map_session_data *sd) {
* Add a player to a given guild_id
*----------------------------------------*/
int guild_member_added(int guild_id,uint32 account_id,uint32 char_id,int flag) {
struct map_session_data *sd= map_id2sd(account_id),*sd2;
map_session_data *sd= map_id2sd(account_id),*sd2;
struct guild *g;
if( (g=guild_search(guild_id))==NULL )
@@ -914,7 +914,7 @@ int guild_member_added(int guild_id,uint32 account_id,uint32 char_id,int flag) {
/*==========================================
* Player request leaving a given guild_id
*----------------------------------------*/
int guild_leave(struct map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) {
int guild_leave(map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) {
struct guild *g;
nullpo_ret(sd);
@@ -937,8 +937,8 @@ int guild_leave(struct map_session_data* sd, int guild_id, uint32 account_id, ui
/*==========================================
* Request remove a player to a given guild_id
*----------------------------------------*/
int guild_expulsion(struct map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) {
struct map_session_data *tsd;
int guild_expulsion(map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) {
map_session_data *tsd;
struct guild *g;
int i,ps;
@@ -984,8 +984,8 @@ int guild_expulsion(struct map_session_data* sd, int guild_id, uint32 account_id
int guild_member_withdraw(int guild_id, uint32 account_id, uint32 char_id, int flag, const char* name, const char* mes) {
int i;
struct guild* g = guild_search(guild_id);
struct map_session_data* sd = map_charid2sd(char_id);
struct map_session_data* online_member_sd;
map_session_data* sd = map_charid2sd(char_id);
map_session_data* online_member_sd;
if(g == NULL)
return 0; // no such guild (error!)
@@ -1094,7 +1094,7 @@ void guild_retrieveitembound(uint32 char_id, uint32 account_id, int guild_id) {
}
#endif
int guild_send_memberinfoshort(struct map_session_data *sd,int online) { // cleaned up [LuzZza]
int guild_send_memberinfoshort(map_session_data *sd,int online) { // cleaned up [LuzZza]
struct guild *g;
nullpo_ret(sd);
@@ -1150,7 +1150,7 @@ int guild_recv_memberinfoshort(int guild_id,uint32 account_id,uint32 char_id,int
if(idx == -1 || c == 0) {
//Treat char_id who doesn't match guild_id (not found as member)
struct map_session_data *sd = map_id2sd(account_id);
map_session_data *sd = map_id2sd(account_id);
if(sd && sd->status.char_id == char_id) {
sd->status.guild_id=0;
sd->guild_emblem_id=0;
@@ -1189,7 +1189,7 @@ int guild_recv_memberinfoshort(int guild_id,uint32 account_id,uint32 char_id,int
/*====================================================
* Send a message to whole guild
*---------------------------------------------------*/
int guild_send_message(struct map_session_data *sd,const char *mes,int len) {
int guild_send_message(map_session_data *sd,const char *mes,int len) {
nullpo_ret(sd);
if(sd->status.guild_id==0)
@@ -1270,7 +1270,7 @@ int guild_position_changed(int guild_id,int idx,struct guild_position *p) {
/*====================================================
* Change guild notice
*---------------------------------------------------*/
int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2) {
int guild_change_notice(map_session_data *sd,int guild_id,const char *mes1,const char *mes2) {
nullpo_ret(sd);
if(guild_id!=sd->status.guild_id)
@@ -1291,7 +1291,7 @@ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) {
memcpy(g->mes2,mes2,MAX_GUILDMES2);
for(i=0;i<g->max_member;i++){
struct map_session_data *sd = g->member[i].sd;
map_session_data *sd = g->member[i].sd;
if(sd != NULL)
clif_guild_notice(sd);
}
@@ -1317,7 +1317,7 @@ bool guild_check_emblem_change_condition(map_session_data *sd)
/*====================================================
* Change guild emblem
*---------------------------------------------------*/
int guild_change_emblem(struct map_session_data *sd,int len,const char *data) {
int guild_change_emblem(map_session_data *sd,int len,const char *data) {
nullpo_ret(sd);
if (!guild_check_emblem_change_condition(sd)) {
@@ -1346,7 +1346,7 @@ int guild_change_emblem_version(map_session_data* sd, int version)
*---------------------------------------------------*/
int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) {
int i;
struct map_session_data *sd;
map_session_data *sd;
struct guild *g=guild_search(guild_id);
if(g==NULL)
return 0;
@@ -1403,7 +1403,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) {
*/
static DBData create_expcache(DBKey key, va_list args) {
struct guild_expcache *c;
struct map_session_data *sd = va_arg(args, struct map_session_data*);
map_session_data *sd = va_arg(args, map_session_data*);
c = ers_alloc(expcache_ers, struct guild_expcache);
c->guild_id = sd->status.guild_id;
@@ -1416,7 +1416,7 @@ static DBData create_expcache(DBKey key, va_list args) {
/*====================================================
* Return taxed experience from player sd to guild
*---------------------------------------------------*/
t_exp guild_payexp(struct map_session_data *sd,t_exp exp) {
t_exp guild_payexp(map_session_data *sd,t_exp exp) {
struct guild *g;
struct guild_expcache *c;
int per;
@@ -1447,7 +1447,7 @@ t_exp guild_payexp(struct map_session_data *sd,t_exp exp) {
* Add this experience to guild exp
* [Celest]
*---------------------------------------------------*/
t_exp guild_getexp(struct map_session_data *sd,t_exp exp) {
t_exp guild_getexp(map_session_data *sd,t_exp exp) {
struct guild_expcache *c;
nullpo_ret(sd);
@@ -1463,7 +1463,7 @@ t_exp guild_getexp(struct map_session_data *sd,t_exp exp) {
/*====================================================
* Ask to increase guildskill skill_id
*---------------------------------------------------*/
void guild_skillup(struct map_session_data* sd, uint16 skill_id) {
void guild_skillup(map_session_data* sd, uint16 skill_id) {
struct guild* g;
short idx = guild_skill_get_index(skill_id);
short max = 0;
@@ -1489,7 +1489,7 @@ void guild_skillup(struct map_session_data* sd, uint16 skill_id) {
* Notification of guildskill skill_id increase request
*---------------------------------------------------*/
int guild_skillupack(int guild_id,uint16 skill_id,uint32 account_id) {
struct map_session_data *sd = map_id2sd(account_id);
map_session_data *sd = map_id2sd(account_id);
struct guild *g = guild_search(guild_id);
int i;
short idx = guild_skill_get_index(skill_id);
@@ -1520,7 +1520,7 @@ int guild_skillupack(int guild_id,uint16 skill_id,uint32 account_id) {
return 0;
}
void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) {
void guild_guildaura_refresh(map_session_data *sd, uint16 skill_id, uint16 skill_lv) {
if( !(battle_config.guild_aura&(is_agit_start()?2:1)) &&
!(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) )
return;
@@ -1561,7 +1561,7 @@ int guild_get_alliance_count(struct guild *g,int flag) {
}
// Blocks all guild skills which have a common delay time.
void guild_block_skill(struct map_session_data *sd, int time) {
void guild_block_skill(map_session_data *sd, int time) {
uint16 skill_id[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL };
int i;
for (i = 0; i < 4; i++)
@@ -1590,7 +1590,7 @@ int guild_check_alliance(int guild_id1, int guild_id2, int flag) {
/*====================================================
* Player sd, asking player tsd an alliance between their 2 guilds
*---------------------------------------------------*/
int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) {
int guild_reqalliance(map_session_data *sd,map_session_data *tsd) {
struct guild *g[2];
int i;
@@ -1653,8 +1653,8 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
/*====================================================
* Player sd, answer to player tsd (account_id) for an alliance request
*---------------------------------------------------*/
int guild_reply_reqalliance(struct map_session_data *sd,uint32 account_id,int flag) {
struct map_session_data *tsd;
int guild_reply_reqalliance(map_session_data *sd,uint32 account_id,int flag) {
map_session_data *tsd;
nullpo_ret(sd);
tsd= map_id2sd( account_id );
@@ -1713,7 +1713,7 @@ int guild_reply_reqalliance(struct map_session_data *sd,uint32 account_id,int fl
/*====================================================
* Player sd asking to break alliance with guild guild_id
*---------------------------------------------------*/
int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) {
int guild_delalliance(map_session_data *sd,int guild_id,int flag) {
nullpo_ret(sd);
if(is_agit_start()) { // Disable alliance breaking during woe [Valaris]
@@ -1728,7 +1728,7 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) {
/*====================================================
* Player sd, asking player tsd a formal enemy relation between their 2 guilds
*---------------------------------------------------*/
int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) {
int guild_opposition(map_session_data *sd,map_session_data *tsd) {
struct guild *g;
int i;
@@ -1775,7 +1775,7 @@ int guild_allianceack(int guild_id1,int guild_id2,uint32 account_id1,uint32 acco
struct guild *g[2];
int guild_id[2];
const char *guild_name[2];
struct map_session_data *sd[2];
map_session_data *sd[2];
int j,i;
guild_id[0] = guild_id1;
@@ -1836,7 +1836,7 @@ int guild_allianceack(int guild_id1,int guild_id2,uint32 account_id1,uint32 acco
for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members
if(g[i]!=NULL)
for(j=0;j<g[i]->max_member;j++) {
struct map_session_data *sd_mem = g[i]->member[j].sd;
map_session_data *sd_mem = g[i]->member[j].sd;
if( sd_mem!=NULL){
clif_guild_allianceinfo(sd_mem);
@@ -1858,7 +1858,7 @@ int guild_broken_sub(DBKey key, DBData *data, va_list ap) {
struct guild *g = (struct guild *)db_data2ptr(data);
int guild_id=va_arg(ap,int);
int i,j;
struct map_session_data *sd=NULL;
map_session_data *sd=NULL;
nullpo_ret(g);
@@ -1903,7 +1903,7 @@ int guild_broken(int guild_id,int flag) {
return 0;
for (i = 0; i < g->max_member; i++){ // Destroy all relationships
struct map_session_data *sd = g->member[i].sd;
map_session_data *sd = g->member[i].sd;
if(sd != NULL){
if(sd->state.storage_flag == 2)
storage_guild_storage_quit(sd,1);
@@ -2026,7 +2026,7 @@ int guild_gm_changed(int guild_id, uint32 account_id, uint32 char_id, time_t tim
* @param sd Player who breaks the guild
* @param name Guild name
*/
int guild_break(struct map_session_data *sd,char *name) {
int guild_break(map_session_data *sd,char *name) {
struct guild *g;
struct unit_data *ud;
int i;