Moved extra junk from map_addblock/map_delblock to where it logically belongs (loadendack/unit_remove_map), removed flags and _sub macros

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12002 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2008-01-03 20:56:20 +00:00
parent ca115ffc82
commit 8f1eaa3d67
5 changed files with 63 additions and 49 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/01/03
* Moved extra junk from map_addblock/map_delblock to where it logically
belongs (loadendack/unit_remove_map), removed flags and _sub macros
* Removed map_data's block_count, as (quote Yor/ja2160),
"Perhaps useful for debug, but uses memory AND CPU for nothing."
(block lists are linked lists, they don't need count tracking)

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@ -7724,6 +7724,9 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
pc_setinvincibletimer(sd,battle_config.pc_invincible_time);
}
if (map[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs) //Skotlex
map_spawnmobs(sd->bl.m);
map_addblock(&sd->bl);
clif_spawn(&sd->bl);
@ -7768,6 +7771,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
// must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange)
map_foreachinarea(clif_getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_ALL, sd);
//TODO: merge it with the code below
if (battle_config.pet_no_gvg && map_flag_gvg(sd->bl.m) && sd->pd)
{ //Return the pet to egg. [Skotlex]
clif_displaymessage(sd->fd, "Pets are not allowed in Guild Wars.");
pet_menu(sd, 3); //Option 3 is return to egg.
}
// pet
if(sd->pd) {
map_addblock(&sd->pd->bl);

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@ -275,11 +275,9 @@ void map_delblcell(struct block_list *bl)
/*==========================================
* Adds a block to the map.
* If flag is 1, then the block was just added,
* otherwise it is part of a transition.
* Returns 0 on success, 1 on failure (illegal coordinates).
*------------------------------------------*/
int map_addblock_sub (struct block_list *bl, int flag)
int map_addblock(struct block_list* bl)
{
int m, x, y, pos;
@ -287,7 +285,7 @@ int map_addblock_sub (struct block_list *bl, int flag)
if (bl->prev != NULL) {
ShowError("map_addblock: bl->prev != NULL\n");
return 0;
return 1;
}
m = bl->m;
@ -305,27 +303,13 @@ int map_addblock_sub (struct block_list *bl, int flag)
}
pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs;
if (bl->type == BL_MOB) {
bl->next = map[m].block_mob[pos];
bl->prev = &bl_head;
if (bl->next) bl->next->prev = bl;
map[m].block_mob[pos] = bl;
} else {
if (bl->type == BL_PC && flag)
{
struct map_session_data* sd = (struct map_session_data*)bl;
if (!sd->state.auth) {
ShowError("map_addblock: Attempted to add a non-authed player (%d:%d)!\n", sd->status.account_id, sd->status.char_id);
return 1;
}
if (map[m].users++ == 0 && battle_config.dynamic_mobs) //Skotlex
map_spawnmobs(m);
if (battle_config.pet_no_gvg && map_flag_gvg(m) && sd->pd)
{ //Return the pet to egg. [Skotlex]
clif_displaymessage(sd->fd, "Pets are not allowed in Guild Wars.");
pet_menu(sd, 3); //Option 3 is return to egg.
}
}
bl->next = map[m].block[pos];
bl->prev = &bl_head;
if (bl->next) bl->next->prev = bl;
@ -341,12 +325,10 @@ int map_addblock_sub (struct block_list *bl, int flag)
/*==========================================
* Removes a block from the map.
* If flag is 1, then the block is removed for good
* otherwise it is part of a transition.
*------------------------------------------*/
int map_delblock_sub (struct block_list *bl, int flag)
int map_delblock(struct block_list* bl)
{
int b;
int pos;
nullpo_retr(0, bl);
// ?にblocklistから?けている
@ -362,20 +344,16 @@ int map_delblock_sub (struct block_list *bl, int flag)
map_delblcell(bl);
#endif
b = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs;
if (bl->type == BL_PC && flag)
if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex]
map_removemobs(bl->m);
pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs;
if (bl->next)
bl->next->prev = bl->prev;
if (bl->prev == &bl_head) {
// リストの頭なので、map[]のblock_listを更新する
if (bl->type == BL_MOB) {
map[bl->m].block_mob[b] = bl->next;
map[bl->m].block_mob[pos] = bl->next;
} else {
map[bl->m].block[b] = bl->next;
map[bl->m].block[pos] = bl->next;
}
} else {
bl->prev->next = bl->next;
@ -403,6 +381,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
bl->y = y1;
return 0;
}
//TODO: Perhaps some outs of bounds checking should be placed here?
if (bl->type&BL_CHAR) {
skill_unit_move(bl,tick,2);
@ -422,18 +401,20 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
status_change_end(bl, SC_MAGICROD, -1);
}
} else
if (bl->type == BL_NPC) npc_unsetcells((TBL_NPC*)bl);
if (bl->type == BL_NPC)
npc_unsetcells((TBL_NPC*)bl);
if (moveblock) map_delblock_sub(bl,0);
if (moveblock) map_delblock(bl);
#ifdef CELL_NOSTACK
else map_delblcell(bl);
#endif
bl->x = x1;
bl->y = y1;
if (moveblock) map_addblock_sub(bl,0);
if (moveblock) map_addblock(bl);
#ifdef CELL_NOSTACK
else map_addblcell(bl);
#endif
if (bl->type&BL_CHAR) {
skill_unit_move(bl,tick,3);
if (sc) {
@ -447,7 +428,9 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
}
}
} else
if (bl->type == BL_NPC) npc_setcells((TBL_NPC*)bl);
if (bl->type == BL_NPC)
npc_setcells((TBL_NPC*)bl);
return 0;
}

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@ -1275,10 +1275,8 @@ int map_freeblock(struct block_list *bl);
int map_freeblock_lock(void);
int map_freeblock_unlock(void);
// blockŠÖ˜A
int map_addblock_sub(struct block_list *, int);
int map_delblock_sub(struct block_list *, int);
#define map_addblock(bl) map_addblock_sub(bl,1)
#define map_delblock(bl) map_delblock_sub(bl,1)
int map_addblock(struct block_list* bl);
int map_delblock(struct block_list* bl);
int map_moveblock(struct block_list *, int, int, unsigned int);
int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);

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@ -1652,7 +1652,10 @@ int unit_remove_map(struct block_list *bl, int clrtype)
skill_cleartimerskill(bl); // ƒ^ƒCƒ}<7D>[ƒXƒLƒƒNƒŠƒA
}
if(bl->type == BL_PC) {
switch( bl->type )
{
case BL_PC:
{
struct map_session_data *sd = (struct map_session_data*)bl;
//Leave/reject all invitations.
@ -1695,28 +1698,41 @@ int unit_remove_map(struct block_list *bl, int clrtype)
}
party_send_dot_remove(sd);//minimap dot fix [Kevin]
guild_send_dot_remove(sd);
} else if(bl->type == BL_MOB) {
if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex]
map_removemobs(bl->m);
break;
}
case BL_MOB:
{
struct mob_data *md = (struct mob_data*)bl;
md->target_id=0;
md->attacked_id=0;
md->state.skillstate= MSS_IDLE;
} else if (bl->type == BL_PET) {
break;
}
case BL_PET:
{
struct pet_data *pd = (struct pet_data*)bl;
if(pd->pet.intimate <= 0 &&
!(pd->msd && pd->msd->state.waitingdisconnect)
) { //If logging out, this is deleted on unit_free
if( pd->pet.intimate <= 0 && !(pd->msd && pd->msd->state.waitingdisconnect) )
{ //If logging out, this is deleted on unit_free
clif_clearunit_area(bl,clrtype);
map_delblock(bl);
unit_free(bl,0);
map_freeblock_unlock();
return 0;
}
} else if (bl->type == BL_HOM) {
break;
}
case BL_HOM:
{
struct homun_data *hd = (struct homun_data *) bl;
ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick.
if(!hd->homunculus.intimacy &&
!(hd->master && hd->master->state.waitingdisconnect)
) { //If logging out, this is deleted on unit_free
if(!hd->homunculus.intimacy && !(hd->master && hd->master->state.waitingdisconnect) )
{ //If logging out, this is deleted on unit_free
clif_emotion(bl, 28) ; //sob
clif_clearunit_area(bl,clrtype);
map_delblock(bl);
@ -1724,7 +1740,12 @@ int unit_remove_map(struct block_list *bl, int clrtype)
map_freeblock_unlock();
return 0;
}
break;
}
default: ;// do nothing
}
clif_clearunit_area(bl,clrtype);
map_delblock(bl);
map_freeblock_unlock();