From 8fb29cb9511bf984304df73de7b4dc07e0185a5b Mon Sep 17 00:00:00 2001 From: toms Date: Mon, 30 Oct 2006 21:30:02 +0000 Subject: [PATCH] Fixed a little bug in event enqueue code git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9102 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 1 + src/map/npc.c | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 4c80e2c4ac..946b0df2a8 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/10/30 + * Fixed a little bug in event enqueue code [Toms] * Updated the code so mobs can use ChainAction as a targetted skill. [Skotlex] * Added GroundDrift effects for Wind (Stun) and Fire (knockback). The diff --git a/src/map/npc.c b/src/map/npc.c index 9c77460d46..7784be6ec8 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -790,7 +790,7 @@ int npc_event_sub(struct map_session_data *sd, struct event_data *ev, const unsi if ( sd->npc_id!=0) { //Enqueue the event trigger. int i; - for(i=0;ieventqueue[i][0];i++) + for(i=0;ieventqueue[i][0];i++); if (i==MAX_EVENTQUEUE) { if (battle_config.error_log)