Fixed bugreport:6581 applied balance update to MO_EXTREMITYFIST.
Fixed bugreport:6457 where SR_CURSEDCIRCLE is not remove when target dies. Fixed bugreport:6535 updated GN_CRAZY_WEED to its official behavior. Fixed bugreport:6592 added a missing break in Spiral Pierce skillratio at battle.c. Fixed a faulty skillratio formula of GN_CART_TORNADO. Thanks to Lighta git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16738 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1593,8 +1593,10 @@
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2481,1500,500,0,2000:2000:3000:3000:4000,0,5000
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//-- GN_WALLOFTHORN
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2482,1500,500,0,10000:11000:12000:13000:14000,0,5000
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//-- GN_CRAZYWEED //CHECK Will need to recheck this skill later if durations needs to be set.
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//-- GN_CRAZYWEED
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2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000
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//-- GN_CRAZYWEED_ATK
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2484,0,0,0,100,0,0
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//-- GN_DEMONIC_FIRE //CHECK Is duration 2 the burning?
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2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,10000,5000
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@ -983,8 +983,8 @@
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2480,11,6,1,0,0x1,0,5,1,yes,0,0,3,misc,0, GN_BLOOD_SUCKER,Blood Sucker //CHECK Data says its a magic attack. Hmmmm....
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2481,11,6,1,-1,0x2,1:2:3:4:5,5,1,yes,0,0,0,weapon,0, GN_SPORE_EXPLOSION,Spore Explosion //CHECK Data says its element is set to neutral. Need to confirm.
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2482,11,6,16,0,0,0,5,1,yes,0,0,1,weapon,2, GN_WALLOFTHORN,Wall of Thorns
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2483,11,6,2,0,0x3,4,10,1,yes,0,0,0,weapon,0, GN_CRAZYWEED,Crazy Weed
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2484,0,6,2,2,0x2,2,10,1,no,0,0,0,weapon,0, GN_CRAZYWEED_ATK,Crazy Weed Attack
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2483,11,6,2,0,0x3,4,10,1,yes,0,0x2000,0,weapon,0, GN_CRAZYWEED,Crazy Weed
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2484,0,6,2,2,0x2,3,10,1,no,0,0x2000,0,weapon,0, GN_CRAZYWEED_ATK,Crazy Weed Attack
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2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0, GN_DEMONIC_FIRE,Demonic Fire
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2486,9,6,2,0,0,0,5,1,yes,0,0,0,none,0, GN_FIRE_EXPANSION,Fire Expansion //CHECK FIX ME!!!! Level 1 is reducing the damage. Should increase it by 50%
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2487,9,6,2,0,0,0,1,1,no,0,0,0,none,0, GN_FIRE_EXPANSION_SMOKE_POWDER,Fire Expansion Smoke Powder
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@ -143,6 +143,7 @@
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2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP
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2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN
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2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
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2485,0xe7, , 0, 3,1000,enemy, 0x098 //GN_DEMONIC_FIRE
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2487,0xe8, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER
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2488,0xe9, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS
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@ -1213,7 +1213,7 @@
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//-- WL_COMET
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2213,10000:11000:12000:13000:14000,0,15000,0,60000,1000:1500:2000:2500:3000
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//-- WL_CHAINLIGHTNING
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2214,3500:4000:4500:5000:5500,0,0,0,0,3000,1000
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2214,3500:4000:4500:5000:5500,0,0,100,0,3000,1000
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//-- WL_EARTHSTRAIN
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2216,2000:3000:4000:5000:6000,1000,0,150,0,10000,2000
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@ -1593,6 +1593,8 @@
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2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,-1
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//-- GN_CRAZYWEED
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2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,0
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//-- GN_CRAZYWEED_ATK
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2484,0,0,0,100,0,0,0
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//-- GN_DEMONIC_FIRE
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2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,15000,5000,-1
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@ -984,8 +984,8 @@
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2480,11,6,1,0,0x1,0,5,1,yes,0,0,3,misc,0, GN_BLOOD_SUCKER,Blood Sucker //CHECK Data says its a magic attack. Hmmmm....
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2481,11,6,1,-1,0x2,1:2:3:4:5,5,1,yes,0,0,0,weapon,0, GN_SPORE_EXPLOSION,Spore Explosion //CHECK Data says its element is set to neutral. Need to confirm.
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2482,11,6,16,0,0,0,5,1,yes,0,0,1,weapon,2, GN_WALLOFTHORN,Wall of Thorns
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2483,11,6,2,0,0x3,4,10,1,yes,0,0,0,weapon,0, GN_CRAZYWEED,Crazy Weed
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2484,0,6,2,2,0x2,2,10,1,no,0,0,0,weapon,0, GN_CRAZYWEED_ATK,Crazy Weed Attack
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2483,11,6,2,0,0x3,4,10,1,yes,0,0x2000,0,weapon,0, GN_CRAZYWEED,Crazy Weed
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2484,0,6,2,2,0x2,3,10,1,no,0,0x2000,0,weapon,0, GN_CRAZYWEED_ATK,Crazy Weed Attack
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2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0, GN_DEMONIC_FIRE,Demonic Fire
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2486,9,6,2,0,0,0,5,1,yes,0,0,0,none,0, GN_FIRE_EXPANSION,Fire Expansion //CHECK FIX ME!!!! Level 1 is reducing the damage. Should increase it by 50%
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2487,9,6,2,0,0,0,1,1,no,0,0,0,none,0, GN_FIRE_EXPANSION_SMOKE_POWDER,Fire Expansion Smoke Powder
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@ -145,6 +145,7 @@
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2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP
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2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN
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2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
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2485,0xe7, , 0, 3,1000,enemy, 0x098 //GN_DEMONIC_FIRE
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2487,0xe8, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER
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2488,0xe9, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS
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@ -1997,6 +1997,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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ATK_ADD(weight * skill_lv)
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skillratio += 50*skill_lv;
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}
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break;
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#endif
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case ASC_METEORASSAULT:
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skillratio += 40*skill_lv-60;
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@ -2448,7 +2449,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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// ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster’s Base STR ))] + ( Cart Remodeling Skill Level x 50 )] %
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skillratio = 50 * skill_lv;
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if( sd && sd->cart_weight)
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skillratio += sd->cart_weight/10 / (150-sstatus->str) + pc_checkskill(sd, GN_REMODELING_CART) * 50;
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skillratio += sd->cart_weight/10 / max(150-sstatus->str,1) + pc_checkskill(sd, GN_REMODELING_CART) * 50;
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break;
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case GN_CARTCANNON:
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// ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] %
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@ -5050,7 +5051,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
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case MS_MAGNUM:
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case RA_DETONATOR:
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case RA_SENSITIVEKEEN:
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case GN_CRAZYWEED:
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case GN_CRAZYWEED_ATK:
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case RK_STORMBLAST:
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case RK_PHANTOMTHRUST:
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case SR_RAMPAGEBLASTER:
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10
src/map/pc.c
10
src/map/pc.c
@ -6948,6 +6948,16 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
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hp += hp / 10;
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sp += sp / 10;
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}
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#ifdef RENEWAL
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if( sd->sc.data[SC_EXTREMITYFIST] ){
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const struct TimerData *timer;
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int tick = skill_get_time2(MO_EXTREMITYFIST, sd->sc.data[SC_EXTREMITYFIST]->val1);
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timer = get_timer(sd->sc.data[SC_EXTREMITYFIST]->timer);
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if( DIFF_TICK(tick, DIFF_TICK(timer->tick, gettick())) < 10000 )// 10 sec
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sp = 0;
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}
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#endif
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}
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return status_heal(&sd->bl, hp, sp, 1);
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@ -5350,7 +5350,16 @@ BUILDIN_FUNC(percentheal)
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sd = script_rid2sd(st);
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if( sd == NULL )
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return 0;
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#ifdef RENEWAL
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if( sd->sc.data[SC_EXTREMITYFIST] ){
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const struct TimerData *timer;
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int tick = skill_get_time2(MO_EXTREMITYFIST, sd->sc.data[SC_EXTREMITYFIST]->val1);
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timer = get_timer(sd->sc.data[SC_EXTREMITYFIST]->timer);
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if( DIFF_TICK(tick, DIFF_TICK(timer->tick, gettick())) < 10000 )// 10 sec
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sp = 0;
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}
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#endif
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pc_percentheal(sd,hp,sp);
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return 0;
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}
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@ -2398,6 +2398,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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case EL_TYPOON_MIS:
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case EL_TYPOON_MIS_ATK:
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case KO_BAKURETSU:
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case GN_CRAZYWEED_ATK:
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dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skillid,-1,5);
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break;
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case GN_SLINGITEM_RANGEMELEEATK:
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@ -3242,6 +3243,11 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
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else if( path_search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) )
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skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,skl->flag);
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break;
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case GN_CRAZYWEED_ATK:
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{
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int dummy = 1, i = skill_get_unit_range(skl->skill_id,skl->skill_lv);
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map_foreachinarea(skill_cell_overlap, src->m, skl->x-i, skl->y-i, skl->x+i, skl->y+i, BL_SKILL, skl->skill_id, &dummy, src);
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}
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case WL_EARTHSTRAIN:
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skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,(skl->type<<16)|skl->flag);
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break;
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@ -4450,41 +4456,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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skill_addtimerskill(src, gettick() + skill_get_time(skillid, skilllv) - 1000, bl->id, 0, 0, skillid, skilllv, 0, 0);
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}
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break;
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case GN_CRAZYWEED:
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if( rnd()%100 < 75 ) {
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if( bl->type == BL_SKILL ) {
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struct skill_unit *su = (struct skill_unit *)bl;
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if( !su )
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break;
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if( skill_get_inf2(su->group->skill_id)&INF2_TRAP ) {// Still need confirm it.
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skill_delunit(su);
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break;
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}
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switch( su->group->skill_id ) {// Unconfirmed list, based on info from irowiki.
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case GN_WALLOFTHORN:
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case GN_THORNS_TRAP:
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case SC_BLOODYLUST:
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case SC_CHAOSPANIC:
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case SC_MAELSTROM:
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case WZ_FIREPILLAR:
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case SA_LANDPROTECTOR:
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case SA_VOLCANO:
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case SA_DELUGE:
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case SA_VIOLENTGALE:
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case MG_SAFETYWALL:
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case AL_PNEUMA:
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skill_delunit(su);
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break;
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}
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break;
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}
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else
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skill_attack(BF_WEAPON,src,src,bl,GN_CRAZYWEED_ATK,skilllv,tick,flag);
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}
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break;
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case EL_FIRE_BOMB:
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case EL_FIRE_WAVE:
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case EL_WATER_SCREW:
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@ -4589,10 +4561,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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return 1;
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}
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if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) { //Should only remove after the skill has been casted.
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sc->data[SC_CURSEDCIRCLE_ATKER]->val3 = 1;
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if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) //Should only remove after the skill has been casted.
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status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
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}
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map_freeblock_unlock();
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@ -8850,10 +8820,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if(skillid != SR_CURSEDCIRCLE){
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struct status_change *sc = status_get_sc(src);
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if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) { //Should only remove after the skill had been casted.
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sc->data[SC_CURSEDCIRCLE_ATKER]->val3 = 1;
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if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] )//Should only remove after the skill had been casted.
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status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
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}
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}
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if (dstmd) { //Mob skill event for no damage skills (damage ones are handled in battle_calc_damage) [Skotlex]
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@ -9962,14 +9930,17 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
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flag|=1; // Should counsume 1 item per skill usage.
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map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid,skilllv),splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY, skill_castend_damage_id);
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break;
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case GN_CRAZYWEED: {
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int area = skill_get_splash(GN_CRAZYWEED_ATK, skilllv);
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short x1 = 0, y1 = 0;
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case GN_CRAZYWEED:
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i = skill_get_splash(skillid,skilllv);
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map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR|BL_SKILL,
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src,skillid,skilllv,tick,flag|BCT_ENEMY|1,
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skill_castend_damage_id);
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break;
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for( i = 0; i < 3 + (skilllv/2); i++ ) {
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x1 = x - area + rnd()%(area * 2 + 1);
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y1 = y - area + rnd()%(area * 2 + 1);
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skill_addtimerskill(src,tick+i*150,0,x1,y1,GN_CRAZYWEED_ATK,skilllv,-1,0);
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}
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}
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break;
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case GN_FIRE_EXPANSION: {
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int i;
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struct unit_data *ud = unit_bl2ud(src);
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@ -10022,10 +9993,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
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return 1;
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}
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if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) { //Should only remove after the skill has been casted.
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sc->data[SC_CURSEDCIRCLE_ATKER]->val3 = 1;
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if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) //Should only remove after the skill has been casted.
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status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
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}
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if( sd )
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{// ensure that the skill last-cast tick is recorded
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@ -11154,7 +11123,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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if (rnd()%100 < src->val1)
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skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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break;
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case GN_CRAZYWEED_ATK:
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if( bl->type == BL_SKILL ){
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struct skill_unit *su = (struct skill_unit *)bl;
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if( su && !(skill_get_inf2(su->group->skill_id)&INF2_TRAP) )
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break;
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}
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default:
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skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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}
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@ -14391,6 +14365,24 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap)
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return 1;
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}
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break;
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case GN_CRAZYWEED_ATK:
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switch(unit->group->unit_id){ //TODO: look for other ground skills that are affected.
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case UNT_WALLOFTHORN:
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case UNT_THORNS_TRAP:
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case UNT_BLOODYLUST:
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case UNT_CHAOSPANIC:
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case UNT_MAELSTROM:
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case UNT_FIREPILLAR_ACTIVE:
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case UNT_LANDPROTECTOR:
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case UNT_VOLCANO:
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case UNT_DELUGE:
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case UNT_VIOLENTGALE:
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case UNT_SAFETYWALL:
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case UNT_PNEUMA:
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skill_delunit(unit);
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return 1;
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}
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break;
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}
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if (unit->group->skill_id == SA_LANDPROTECTOR && !(skill_get_inf2(skillid)&(INF2_SONG_DANCE|INF2_TRAP))) { //It deletes everything except songs/dances/traps
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@ -312,7 +312,7 @@ void initChangeTables(void) {
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add_sc( MO_BLADESTOP , SC_BLADESTOP_WAIT );
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add_sc( MO_BLADESTOP , SC_BLADESTOP );
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set_sc( MO_EXPLOSIONSPIRITS , SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS, SCB_CRI|SCB_REGEN );
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set_sc( MO_EXTREMITYFIST , SC_EXTREMITYFIST , SI_BLANK , SCB_REGEN );
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set_sc( MO_EXTREMITYFIST , SC_EXTREMITYFIST , SI_EXTREMITYFIST , SCB_REGEN );
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add_sc( SA_MAGICROD , SC_MAGICROD );
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set_sc( SA_AUTOSPELL , SC_AUTOSPELL , SI_AUTOSPELL , SCB_NONE );
|
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set_sc( SA_FLAMELAUNCHER , SC_FIREWEAPON , SI_FIREWEAPON , SCB_ATK_ELE );
|
||||
@ -9209,7 +9209,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
|
||||
}
|
||||
break;
|
||||
case SC_CURSEDCIRCLE_ATKER:
|
||||
if( sce->val3 ) // used the default area size cause there is a chance the caster could knock back and can't clear the target.
|
||||
if( sce->val2 ) // used the default area size cause there is a chance the caster could knock back and can't clear the target.
|
||||
map_foreachinrange(status_change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, gettick());
|
||||
break;
|
||||
case SC_RAISINGDRAGON:
|
||||
@ -9224,8 +9224,15 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SC_CURSEDCIRCLE_TARGET:
|
||||
clif_bladestop(bl, sce->val2, 0);
|
||||
case SC_CURSEDCIRCLE_TARGET:
|
||||
{
|
||||
struct block_list *src = map_id2bl(sce->val2);
|
||||
struct status_change *sc = status_get_sc(src);
|
||||
if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] && --(sc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){
|
||||
status_change_end(src, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER);
|
||||
clif_bladestop(bl, sce->val2, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SC_BLOODSUCKER:
|
||||
if( sce->val2 ){
|
||||
@ -10345,6 +10352,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
|
||||
break;
|
||||
case SC_CURSEDCIRCLE_TARGET:
|
||||
if( tsc && tsc->data[SC_CURSEDCIRCLE_TARGET] && tsc->data[SC_CURSEDCIRCLE_TARGET]->val2 == src->id ) {
|
||||
clif_bladestop(bl, tsc->data[SC_CURSEDCIRCLE_TARGET]->val2, 0);
|
||||
status_change_end(bl, type, INVALID_TIMER);
|
||||
}
|
||||
break;
|
||||
|
@ -730,7 +730,7 @@ enum si_type {
|
||||
// SI_BLADESTOP = 85,
|
||||
SI_EXPLOSIONSPIRITS = 86,
|
||||
SI_STEELBODY = 87,
|
||||
// SI_EXTREMITYFIST = 88,
|
||||
SI_EXTREMITYFIST = 88,
|
||||
// SI_COMBOATTACK = 89,
|
||||
SI_FIREWEAPON = 90,
|
||||
SI_WATERWEAPON = 91,
|
||||
|
Loading…
x
Reference in New Issue
Block a user