Fixes regarding bugreport:1727 (undead element/race skill behaviors) follow up on revisions r12820 r12821 and r12822

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12903 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shadow 2008-07-03 02:18:44 +00:00
parent 3c0784a03e
commit 901d311735
4 changed files with 13 additions and 7 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/07/03
* Fixes regarding bugreport:1727 (undead element/race skill behaviors) follow up on revisions r12820 r12821 and r12822 [Brainstorm]
2008/06/24 2008/06/24
* Rev. 12891 Increased Item group limit for new item groups. [L0ne_W0lf] * Rev. 12891 Increased Item group limit for new item groups. [L0ne_W0lf]
2008/06/23 2008/06/23

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@ -614,7 +614,8 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
nullpo_retr(0, sd); nullpo_retr(0, sd);
if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 &&
(status->race==RC_UNDEAD || status->race==RC_DEMON) ) target->type == BL_MOB && //This bonus doesnt work against players.
(battle_check_undead(status->race,status->def_ele) || status->race==RC_DEMON) )
damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
//damage += (skill * 3); //damage += (skill * 3);
@ -1713,7 +1714,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
vit_def = def2*(def2-15)/150; vit_def = def2*(def2-15)/150;
vit_def = def2/2 + (vit_def>0?rand()%vit_def:0); vit_def = def2/2 + (vit_def>0?rand()%vit_def:0);
if((sstatus->race==RC_UNDEAD || sstatus->race==RC_DEMON) && if((battle_check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) && //This bonus already doesnt work vs players
src->type == BL_MOB && (skill=pc_checkskill(tsd,AL_DP)) > 0) src->type == BL_MOB && (skill=pc_checkskill(tsd,AL_DP)) > 0)
vit_def += skill*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn vit_def += skill*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn
} else { //Mob-Pet vit-eq } else { //Mob-Pet vit-eq

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@ -609,7 +609,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case CR_GRANDCROSS: case CR_GRANDCROSS:
case NPC_GRANDDARKNESS: case NPC_GRANDDARKNESS:
if(tstatus->race == RC_UNDEAD || tstatus->race == RC_DEMON) //Chance to cause blind status vs demon and undead element, but not against players
if(!dstsd && (battle_check_undead(tstatus->race,tstatus->def_ele) || tstatus->race == RC_DEMON))
sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv)); sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv));
break; break;
@ -6817,7 +6818,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
break; break;
case UNT_EVILLAND: case UNT_EVILLAND:
if (tstatus->race!=RC_UNDEAD && tstatus->race!=RC_DEMON) //Will heal demon and undead element monsters, but not players.
if (bl->type != BL_PC && !battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race!=RC_DEMON)
{ //Damage enemies { //Damage enemies
if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0) if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);

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@ -4810,7 +4810,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
return 0; return 0;
switch (type) { switch (type) {
case SC_BLESSING: case SC_BLESSING:
if (status->race!=RC_UNDEAD && status->race!=RC_DEMON) if (!undead_flag && status->race!=RC_DEMON)
break; break;
case SC_QUAGMIRE: case SC_QUAGMIRE:
case SC_DECREASEAGI: case SC_DECREASEAGI:
@ -4835,7 +4835,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_BLESSING: case SC_BLESSING:
//TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM //TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM
//but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm] //but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm]
if (status->race!=RC_UNDEAD && status->race!=RC_DEMON) { if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) {
if (sc->data[SC_CURSE]) if (sc->data[SC_CURSE])
status_change_end(bl,SC_CURSE,-1); status_change_end(bl,SC_CURSE,-1);
if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
@ -5677,7 +5677,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val4 = -1; //Kaahi Timer. val4 = -1; //Kaahi Timer.
break; break;
case SC_BLESSING: case SC_BLESSING:
if (status->race!=RC_UNDEAD && status->race!=RC_DEMON) if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC)
val2 = val1; val2 = val1;
else else
val2 = 0; //0 -> Half stat. val2 = 0; //0 -> Half stat.