Fixes renewal Brandish Spear range (#5310)
* Fixes #5251. * Range should be BF_LONG only and not stacked with BF_SHORT. * Cleans up battle_range_type checks. Thanks to @PipeDeveloper!
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@ -2278,13 +2278,22 @@ static int battle_range_type(struct block_list *src, struct block_list *target,
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if (skill_get_inf2(skill_id, INF2_ISTRAP))
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if (skill_get_inf2(skill_id, INF2_ISTRAP))
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return BF_SHORT;
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return BF_SHORT;
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// When monsters use Arrow Shower or Bomb, it is always short range
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switch (skill_id) {
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if (src->type == BL_MOB && (skill_id == AC_SHOWER || skill_id == AM_DEMONSTRATION))
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case AC_SHOWER:
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return BF_SHORT;
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case AM_DEMONSTRATION:
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// When monsters use Arrow Shower or Bomb, it is always short range
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// Cast range is 7 cells and player jumps to target but skill is considered melee
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if (src->type == BL_MOB)
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if (skill_id == GC_CROSSIMPACT)
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return BF_SHORT;
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return BF_SHORT;
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break;
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#ifdef RENEWAL
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case KN_BRANDISHSPEAR:
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// Renewal changes to ranged physical damage
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return BF_LONG;
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#endif
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case GC_CROSSIMPACT:
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// Cast range is 7 cells and player jumps to target but skill is considered melee
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return BF_SHORT;
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}
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//Skill Range Criteria
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//Skill Range Criteria
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if (battle_config.skillrange_by_distance &&
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if (battle_config.skillrange_by_distance &&
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@ -5622,11 +5631,6 @@ static struct Damage initialize_weapon_data(struct block_list *src, struct block
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wd.blewcount = 0;
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wd.blewcount = 0;
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break;
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break;
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#ifdef RENEWAL
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case KN_BRANDISHSPEAR:
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wd.flag |= BF_LONG;
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break;
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#endif
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case KN_AUTOCOUNTER:
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case KN_AUTOCOUNTER:
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wd.flag = (wd.flag&~BF_SKILLMASK)|BF_NORMAL;
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wd.flag = (wd.flag&~BF_SKILLMASK)|BF_NORMAL;
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break;
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break;
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